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The Stuff Games are Made of

The Stuff Games are Made of PDF Author: Pippin Barr
Publisher:
ISBN: 9780262375115
Category : Video games
Languages : en
Pages : 0

Book Description
"Experimental game designer Pippin Barr explores the "stuff" videogames are made of by offering a conceptual discussion of the fundamentals of game design grounded in eight case studies of his own games"--

The Stuff Games are Made of

The Stuff Games are Made of PDF Author: Pippin Barr
Publisher:
ISBN: 9780262375115
Category : Video games
Languages : en
Pages : 0

Book Description
"Experimental game designer Pippin Barr explores the "stuff" videogames are made of by offering a conceptual discussion of the fundamentals of game design grounded in eight case studies of his own games"--

The Stuff Games Are Made Of

The Stuff Games Are Made Of PDF Author: Pippin Barr
Publisher: MIT Press
ISBN: 0262546116
Category : Games & Activities
Languages : en
Pages : 181

Book Description
A deep dive into practical game design through playful philosophy and philosophical play. What are video games made of? And what can that tell us about what they mean? In The Stuff Games Are Made Of, experimental game maker Pippin Barr explores the materials of video game design. Taking the reader on a deep dive into eight case studies of his own games, Barr illuminates the complex nature of video games and video game design, and the possibilities both offer for exploring ideas big and small. Through a variety of engaging and approachable examples, Barr shows how every single aspect of a game—whether it is code, graphics, interface, or even time itself—can be designed with and related to the player experience. Barr’s experimental approach, with its emphasis on highly specific elements of games, will leave readers armed with intriguing design philosophy, conceptual rigor, and diverse insights into the inner life of video games. Upon finishing this book, readers will be ready to think deeply about the nature of games, to dive into expressive and experimental game design themselves, or simply to play with a new and expanded mindset.

Stuff

Stuff PDF Author: Ivan Amato
Publisher:
ISBN:
Category : Business & Economics
Languages : en
Pages : 312

Book Description
Much more than a history of the material sciences, Stuff brims with interviews with cutting-edge experts in the field, many of whom are building new materials literally atom by atom, and describes such astounding achievements as artificial diamonds created from peanut butter and how nanotechnologists are building new-age, state-of-the-art machines no thicker than a few hundred atoms.

Games (& Other Stuff) for Group

Games (& Other Stuff) for Group PDF Author: Chris Cavert
Publisher: Wood 'N' Barnes Publishing
ISBN: 9781885473394
Category : Education
Languages : en
Pages : 134

Book Description
This book contains activities that act as catalyst for discussions. Some of the topics include expressing emotions, learning names, effects of rumors, gender issues, trust, honor, following directions, creative thinking, frustration, and communication.

Playful Materialities

Playful Materialities PDF Author: Benjamin Beil
Publisher: transcript Verlag
ISBN: 3732862003
Category : Social Science
Languages : en
Pages : 296

Book Description
Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.

Stuff Matters

Stuff Matters PDF Author: Mark Miodownik
Publisher: Houghton Mifflin Harcourt
ISBN: 0544236041
Category : History
Languages : en
Pages : 277

Book Description
An eye-opening adventure deep inside the everyday materials that surround us, from concrete and steel to denim and chocolate, packed with surprising stories and fascinating science.

Game Feel

Game Feel PDF Author: Steve Swink
Publisher: CRC Press
ISBN: 1482267330
Category : Art
Languages : en
Pages : 377

Book Description
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe

The Dreams That Stuff Is Made Of

The Dreams That Stuff Is Made Of PDF Author: Stephen Hawking
Publisher: Running Press Adult
ISBN: 076244374X
Category : Science
Languages : en
Pages : 1090

Book Description
"God does not play dice with the universe." So said Albert Einstein in response to the first discoveries that launched quantum physics, as they suggested a random universe that seemed to violate the laws of common sense. This 20th-century scientific revolution completely shattered Newtonian laws, inciting a crisis of thought that challenged scientists to think differently about matter and subatomic particles.The Dreams That Stuff Is Made Of compiles the essential works from the scientists who sparked the paradigm shift that changed the face of physics forever, pushing our understanding of the universe on to an entirely new level of comprehension. Gathered in this anthology is the scholarship that shocked and befuddled the scientific world, including works by Niels Bohr, Max Planck, Werner Heisenberg, Max Born, Erwin Schrodinger, J. Robert Oppenheimer, Richard Feynman, as well as an introduction by today's most celebrated scientist, Stephen Hawking.

The Rule Book

The Rule Book PDF Author: Jaakko Stenros
Publisher: MIT Press
ISBN: 0262377535
Category : Games & Activities
Languages : en
Pages : 253

Book Description
How games are built on the foundations of rules, and how rules—of which there are only five kinds—really work. Board games to sports, digital games to party games, gambling to role-playing games. They all share one thing in common: rules. Indeed, rules are the one and only thing game scholars agree is central to games. But what, in fact, are rules? In The Rule Book, Jaakko Stenros and Markus Montola explore how different kinds of rules work as building blocks of games. Rules are constraints placed on us while we play, carving a limited possibility space for us. They also inject meaning into our play: without rules there is no queen in chess, no ball in Pong, and no hole in one in golf. Stenros and Montola discuss how rules constitute games through five foundational types: the explicit statements listed in the official rules, the private limitations and goals players place on themselves, the social and cultural norms that guide gameplay, the external regulation the surrounding society places on playing, and the material embodiments of rules. Depending on the game, rules can be formal, internal, social, external, or material. By considering the similarities and differences of wildly different games and rules within a shared theoretical framework, The Rule Book renders all games more legible.

The Stuff Americans are Made of

The Stuff Americans are Made of PDF Author: Joshua Hammond
Publisher: MacMillan Publishing Company
ISBN: 9780028608297
Category : Business & Economics
Languages : en
Pages : 340

Book Description
In this brilliant examination of the characteristics that make us uniquely American, Hammond and Morrison identify seven cultural forces that define us and determine the way we as Americans respond to everything from new ideas to products and services to public policy. Using quintessentially American metaphors such as baseball, Westerns, and jazz, the authors demonstrate how these seven forces shape attitudes and preferences and how they will distinguish us in the global marketplace. 20 photos.