Author: Peter Spear
Publisher: McGraw-Hill Osborne Media
ISBN: 9780078819599
Category : Computers
Languages : en
Pages : 436
Book Description
Provides step-by-step walk-throughs for each Space Quest game that show how to win and score the maximum number of points possible, and includes original stories that take players through each game
The Space Quest Companion
Author: Peter Spear
Publisher: McGraw-Hill Osborne Media
ISBN: 9780078819599
Category : Computers
Languages : en
Pages : 436
Book Description
Provides step-by-step walk-throughs for each Space Quest game that show how to win and score the maximum number of points possible, and includes original stories that take players through each game
Publisher: McGraw-Hill Osborne Media
ISBN: 9780078819599
Category : Computers
Languages : en
Pages : 436
Book Description
Provides step-by-step walk-throughs for each Space Quest game that show how to win and score the maximum number of points possible, and includes original stories that take players through each game
The King's Quest Companion
Author: Peter Spear
Publisher: Osborne Publishing
ISBN: 9780078816710
Category : Fiction
Languages : en
Pages : 598
Book Description
Publisher: Osborne Publishing
ISBN: 9780078816710
Category : Fiction
Languages : en
Pages : 598
Book Description
The Police Quest Casebook
Author: Peter Scisco
Publisher: Osborne Publishing
ISBN: 9780078818233
Category : Computers
Languages : en
Pages : 299
Book Description
Help Sonny Bonds win his ongoing fight against crime in the Police Quest series of interactive adventure computer games. Bonds stalks drug traffickers and serial killers through the streets in video-digitized scenes with real actors, and hand-painted scenery for a complex and thrilling experience. Soundtrack by Jan Hammer (Miami Vice). Covers all computer models.
Publisher: Osborne Publishing
ISBN: 9780078818233
Category : Computers
Languages : en
Pages : 299
Book Description
Help Sonny Bonds win his ongoing fight against crime in the Police Quest series of interactive adventure computer games. Bonds stalks drug traffickers and serial killers through the streets in video-digitized scenes with real actors, and hand-painted scenery for a complex and thrilling experience. Soundtrack by Jan Hammer (Miami Vice). Covers all computer models.
The King's Quest Companion
Author: Peter Spear
Publisher: Osborne Publishing
ISBN: 9780078818158
Category : Games & Activities
Languages : en
Pages : 492
Book Description
Back by popular demand, The King's Quest Companion has been revised to cover the new game VI in the King's Quest series of fantasy medieval computer games. Spear tells the story of the King's Quest in a fictional narrative that is packed with answers to all six of these convoluted and intriguing games. Illustrated.
Publisher: Osborne Publishing
ISBN: 9780078818158
Category : Games & Activities
Languages : en
Pages : 492
Book Description
Back by popular demand, The King's Quest Companion has been revised to cover the new game VI in the King's Quest series of fantasy medieval computer games. Spear tells the story of the King's Quest in a fictional narrative that is packed with answers to all six of these convoluted and intriguing games. Illustrated.
Assassin's Quest
Author: Robin Hobb
Publisher: Spectra
ISBN: 0553565699
Category : Fiction
Languages : en
Pages : 769
Book Description
“An enthralling conclusion to this superb trilogy, displaying an exceptional combination of originality, magic, adventure, character, and drama.”—Kirkus Reviews (starred review) King Shrewd is dead at the hands of his son Regal. As is Fitz—or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest—perhaps to death. Only Verity’s return—or the heir his princess carries—can save the Six Duchies. But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him—currents that will either drown him or make him something more than he was. Praise for Robin Hobb and Assassin’s Quest “Fantasy as it ought to be written . . . Robin Hobb’s books are diamonds in a sea of zircons.”—George R. R. Martin “Superbly written, wholly satisfying, unforgettable: better than any fantasy trilogy in print—including mine!”—Melanie Rawn
Publisher: Spectra
ISBN: 0553565699
Category : Fiction
Languages : en
Pages : 769
Book Description
“An enthralling conclusion to this superb trilogy, displaying an exceptional combination of originality, magic, adventure, character, and drama.”—Kirkus Reviews (starred review) King Shrewd is dead at the hands of his son Regal. As is Fitz—or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest—perhaps to death. Only Verity’s return—or the heir his princess carries—can save the Six Duchies. But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him—currents that will either drown him or make him something more than he was. Praise for Robin Hobb and Assassin’s Quest “Fantasy as it ought to be written . . . Robin Hobb’s books are diamonds in a sea of zircons.”—George R. R. Martin “Superbly written, wholly satisfying, unforgettable: better than any fantasy trilogy in print—including mine!”—Melanie Rawn
Quests
Author: Jeff Howard
Publisher: CRC Press
ISBN: 1439880816
Category : Computers
Languages : en
Pages : 248
Book Description
This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nigh
Publisher: CRC Press
ISBN: 1439880816
Category : Computers
Languages : en
Pages : 248
Book Description
This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nigh
The Official Guide to Roger Wilco's Space Adventures
Author: Jill Champion
Publisher:
ISBN: 9780874552379
Category : Games & Activities
Languages : en
Pages : 276
Book Description
Publisher:
ISBN: 9780874552379
Category : Games & Activities
Languages : en
Pages : 276
Book Description
Callahan's Crosstime Saloon
Author: Spider Robinson
Publisher: Macmillan
ISBN: 9780812572278
Category : Fiction
Languages : en
Pages : 228
Book Description
Callahan's Place is the neighborhood tavern to all of time and space, where the regulars are anything but. Pull up a chair, grab a glass of your favorite, and listen to the stories spun by time travelers, cybernetic aliens, telepaths...and a bunch of regular folks on a mission to save the world, one customer at a time.
Publisher: Macmillan
ISBN: 9780812572278
Category : Fiction
Languages : en
Pages : 228
Book Description
Callahan's Place is the neighborhood tavern to all of time and space, where the regulars are anything but. Pull up a chair, grab a glass of your favorite, and listen to the stories spun by time travelers, cybernetic aliens, telepaths...and a bunch of regular folks on a mission to save the world, one customer at a time.
Blavatsky and the Secret Doctrine
Author: Max Heindel
Publisher:
ISBN:
Category : California
Languages : en
Pages : 154
Book Description
Publisher:
ISBN:
Category : California
Languages : en
Pages : 154
Book Description
The Companions
Author: Katie M. Flynn
Publisher: Simon and Schuster
ISBN: 198212217X
Category : Fiction
Languages : en
Pages : 272
Book Description
Station Eleven meets Never Let Me Go in this “suspenseful, introspective debut” (Kirkus Reviews) set in an unsettling near future where the dead can be uploaded to machines and kept in service by the living. In the wake of a highly contagious virus, California is under quarantine. Sequestered in high rise towers, the living can’t go out, but the dead can come in—and they come in all forms, from sad rolling cans to manufactured bodies that can pass for human. Wealthy participants in the “companionship” program choose to upload their consciousness before dying, so they can stay in the custody of their families. The less fortunate are rented out to strangers upon their death, but all companions become the intellectual property of Metis Corporation, creating a new class of people—a command-driven product-class without legal rights or true free will. Sixteen-year-old Lilac is one of the less fortunate, leased to a family of strangers. But when she realizes she’s able to defy commands, she throws off the shackles of servitude and runs away, searching for the woman who killed her. Lilac’s act of rebellion sets off a chain of events that sweeps from San Francisco to Siberia to the very tip of South America in this “compelling, gripping, whip-smart piece of speculative fiction” (Jennie Melamed, author of Gather the Daughters) that you won’t want to end.
Publisher: Simon and Schuster
ISBN: 198212217X
Category : Fiction
Languages : en
Pages : 272
Book Description
Station Eleven meets Never Let Me Go in this “suspenseful, introspective debut” (Kirkus Reviews) set in an unsettling near future where the dead can be uploaded to machines and kept in service by the living. In the wake of a highly contagious virus, California is under quarantine. Sequestered in high rise towers, the living can’t go out, but the dead can come in—and they come in all forms, from sad rolling cans to manufactured bodies that can pass for human. Wealthy participants in the “companionship” program choose to upload their consciousness before dying, so they can stay in the custody of their families. The less fortunate are rented out to strangers upon their death, but all companions become the intellectual property of Metis Corporation, creating a new class of people—a command-driven product-class without legal rights or true free will. Sixteen-year-old Lilac is one of the less fortunate, leased to a family of strangers. But when she realizes she’s able to defy commands, she throws off the shackles of servitude and runs away, searching for the woman who killed her. Lilac’s act of rebellion sets off a chain of events that sweeps from San Francisco to Siberia to the very tip of South America in this “compelling, gripping, whip-smart piece of speculative fiction” (Jennie Melamed, author of Gather the Daughters) that you won’t want to end.