Author: Danny Saunders
Publisher: Psychology Press
ISBN: 9780749418663
Category : Education
Languages : en
Pages : 306
Book Description
Games and Simulations to Enhance Quality Learning
Author: Danny Saunders
Publisher: Psychology Press
ISBN: 9780749418663
Category : Education
Languages : en
Pages : 306
Book Description
Publisher: Psychology Press
ISBN: 9780749418663
Category : Education
Languages : en
Pages : 306
Book Description
The Simulation and Gaming Yearbook: Games and simulations to enhance quality learning
Author:
Publisher:
ISBN: 9780749418663
Category : Education
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9780749418663
Category : Education
Languages : en
Pages : 0
Book Description
The International Simulation & Gaming Research Yearbook
Author: Danny Saunders
Publisher: Routledge
ISBN: 1136361715
Category : Education
Languages : en
Pages : 269
Book Description
The eighth volume in the "Simulation and Gaming Research Yearbook" series brings together topical and authoritative contributions from international professionals involved in the use of games and simulations. There are examples drawn from a wide range of countries.
Publisher: Routledge
ISBN: 1136361715
Category : Education
Languages : en
Pages : 269
Book Description
The eighth volume in the "Simulation and Gaming Research Yearbook" series brings together topical and authoritative contributions from international professionals involved in the use of games and simulations. There are examples drawn from a wide range of countries.
International Simulation and Gaming Yearbook
Author: Peter Saunders
Publisher: Routledge
ISBN: 113536589X
Category : Education
Languages : en
Pages : 318
Book Description
This text brings together topical contributions from figures in the field of games and simulations, representing the current international thinking and best practice.
Publisher: Routledge
ISBN: 113536589X
Category : Education
Languages : en
Pages : 318
Book Description
This text brings together topical contributions from figures in the field of games and simulations, representing the current international thinking and best practice.
International Simulation and Gaming Research Yearbook
Author: Tony Powell
Publisher: Routledge
ISBN: 1135369534
Category : Education
Languages : en
Pages : 260
Book Description
The theme of this volume is emergency and crisis management and how games and simulations are effective tools in dealing with these issues. The work brings together topical contributions from international figures in the field of games and simulations.
Publisher: Routledge
ISBN: 1135369534
Category : Education
Languages : en
Pages : 260
Book Description
The theme of this volume is emergency and crisis management and how games and simulations are effective tools in dealing with these issues. The work brings together topical contributions from international figures in the field of games and simulations.
The Simulation and Gaming Yearbook
The Simulation and Gaming Yearbook 1993
Author: Fred Percival
Publisher: Kogan Page Limited
ISBN: 9780749408954
Category : Education
Languages : en
Pages : 318
Book Description
This annual reference work examines aspects of the development and use of simulations, games and other active learning experiences. It deals with the issue of transferring skills developed through simulation and gaming from the learning environment to the real world.
Publisher: Kogan Page Limited
ISBN: 9780749408954
Category : Education
Languages : en
Pages : 318
Book Description
This annual reference work examines aspects of the development and use of simulations, games and other active learning experiences. It deals with the issue of transferring skills developed through simulation and gaming from the learning environment to the real world.
Simulation and Gaming Yearbook
Learning Science Through Computer Games and Simulations
Author: National Research Council
Publisher: National Academies Press
ISBN: 0309185238
Category : Education
Languages : en
Pages : 174
Book Description
At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.
Publisher: National Academies Press
ISBN: 0309185238
Category : Education
Languages : en
Pages : 174
Book Description
At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.
The International Simulation and Gaming Research Yearbook
Author: Society for Academic Gaming and Simulation in Education and Training (Great Britain)
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 205
Book Description
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 205
Book Description