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It's a Very Simple Game

It's a Very Simple Game PDF Author: Charlie Eckman
Publisher:
ISBN: 9781880325155
Category : Sports & Recreation
Languages : en
Pages : 240

Book Description


It's a Very Simple Game

It's a Very Simple Game PDF Author: Charlie Eckman
Publisher:
ISBN: 9781880325155
Category : Sports & Recreation
Languages : en
Pages : 240

Book Description


The Simple Game

The Simple Game PDF Author: Thomas Foley
Publisher:
ISBN: 9780982476659
Category : Jockeys
Languages : en
Pages : 0

Book Description
'The Simple Game' is an honest and emotional account of the author and professional jockey Thomas Foley's struggle to recapture his passion for the sport and the horses that came to define his life.

Game Programming Patterns

Game Programming Patterns PDF Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353

Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Game Theory: A Simple Introduction

Game Theory: A Simple Introduction PDF Author: K.H. Erickson
Publisher: K.H. Erickson
ISBN:
Category : Mathematics
Languages : en
Pages : 68

Book Description
Game Theory: A Simple Introduction offers an accessible and enjoyable guide to the basic principles and extensive applications of game theory. Understand a game matrix, the prisoners’ dilemma, dominant and mixed strategies, zero-sum games, Pareto efficiency, the Nash equilibrium, and the power of asymmetric information. Calculate payoffs and outcomes in games involving characters such as Jack and Jill, or friend and stranger. Look at the effects of altruism and hatred on games, and see how games can change over time. Explore examples looking at gang members, free riders, global governance, a long-term relationship, competing corporations, advertisers and their customers, along with familiar hawk-dove and chicken games. See game players use every trick in the book to get what they want, with over 50 images to guide through the steps they use to play the game.

SDL Game Development

SDL Game Development PDF Author: Shaun Mitchell
Publisher: Packt Publishing Ltd
ISBN: 1849696837
Category : Computers
Languages : en
Pages : 391

Book Description
Written as a practical and engaging tutorial, SDL Game Development guides you through developing your own framework and the creation of two engaging games.If you know C]+ and you're looking to make great games from the ground up, then this book is perfect for you.

Seven Games: A Human History

Seven Games: A Human History PDF Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326

Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Dark Creatures

Dark Creatures PDF Author: Tim Ahrens
Publisher: Creative 2 a T, Incorporated DBA Lucid Style Author S
ISBN: 9780996015516
Category : Fiction
Languages : en
Pages : 312

Book Description
The gods chose two unsuspecting players as their pawns in what was supposed to be a simple game of Dark Creatures, a game replete with dark things from a world gone mad and forgotten gods that play with life and death for their own amusement. When the rules for winning are ambiguous, the human beings are suddenly caught up in a contest of good versus evil and their game begins to spiral out of control. Now the cost of losing could mean the end of humanity and the very world itself.

Beginning Unreal Game Development

Beginning Unreal Game Development PDF Author: David Nixon
Publisher: Apress
ISBN: 1484256395
Category : Computers
Languages : en
Pages : 402

Book Description
Get started creating video games using Unreal Engine 4 (UE4) and learning the fundamentals of game development. Through hands-on, step-by-step tutorials, you will learn to design engaging environments and a build solid foundation for more complex games. Discover how to utilize the 3D game design software behind the development of immensely popular games for PC, console, and mobile. Beginning Unreal Game Development steers you through the fundamentals of game development with UE4 to design environments that both engage the player and are aesthetically pleasing. Author David Nixon shows you how to script logic, define behaviors, store data, and create characters. You will learn to create user interfaces, such as menus, load screens, and head-up displays (HUDs), and manipulate audio to add music, sound effects, and dialogue to your game. The book covers level editors, actor types, blueprints, character creation and control, and much more. Throughout the book, you’ll put theory into practice and create an actual game using a series of step-by-step tutorials. With a clear, step-by-step approach, Beginning Unreal Game Development builds up your knowledge of Unreal Engine 4 so you can start creating and deploying your own 3D video games in no time. What You Will Learn Learn the fundamentals of game designUnderstand how to use Unreal Engine 4Design amazing levels for your characters to play inScript logic to control the behavior of the world you create Who This Book Is For This book is for beginners with no prior game design or programming experience. It is also intended for video game enthusiasts who are brand-new to the world of game development and want to learn how to design a game from scratch using UE4.

The Joy of SET

The Joy of SET PDF Author: Liz McMahon
Publisher: Princeton University Press
ISBN: 0691192324
Category : Games & Activities
Languages : en
Pages : 320

Book Description
"Have you ever played the addictive card game SET? Have you ever wondered about the connections between games and mathematics? . . . The Joy of SET takes readers on a fascinating journey into this seemingly simple card game and reveals its surprisingly deep and diverse mathematical dimensions. Absolutely no mathematical background is necessary to enjoy this book - all you need is a sense of curiosity and adventure. Originally invented in 1974 by Marsha Falco and officially released in 1991, SET has gained a widespread, loyal following. SET's eighty-one cards consist of one, two, or three symbols of different shapes (diamond, oval, squiggle), shadings (solid, striped, open), and colors (green, purple, red). In order to win, players must identify 'sets' of three cards for which each characteristic is the same - or different - on all the cards. SET's strategic and unique design opens connections to a plethora of mathematical disciplines, including geometry, modular arithmetic, combinatorics, probability, linear algebra, and computer simulations. The Joy of SET looks at these areas as well as avenues for further mathematical exploration. As the authors show, the relationship between SET and mathematics runs in both directions - playing this game has generated new mathematics, and the math has led to new questions about the game itself."--Provided by publisher.

Basic Computer Games

Basic Computer Games PDF Author: David H. Ahl
Publisher:
ISBN:
Category : BASIC (Computer program language)
Languages : en
Pages : 185

Book Description