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Nocterra Special: Blacktop Bill

Nocterra Special: Blacktop Bill PDF Author: Scott Snyder
Publisher: Image Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 32

Book Description
“HALL OF MIRRORS” Behold the book of Blacktop Bill. In the wake of the first arc’s explosive finale, the origin of NOCTERRA’s most terrifying creature will at last be revealed in this special one-shot issue! Witness the horror that awaits our heroes as SCOTT SNYDER and legendary artist DENYS COWAN present a penny dreadful you won’t soon forget.

Nocterra Special: Blacktop Bill

Nocterra Special: Blacktop Bill PDF Author: Scott Snyder
Publisher: Image Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 32

Book Description
“HALL OF MIRRORS” Behold the book of Blacktop Bill. In the wake of the first arc’s explosive finale, the origin of NOCTERRA’s most terrifying creature will at last be revealed in this special one-shot issue! Witness the horror that awaits our heroes as SCOTT SNYDER and legendary artist DENYS COWAN present a penny dreadful you won’t soon forget.

Lair: Radical Homes and Hideouts of Movie Villains

Lair: Radical Homes and Hideouts of Movie Villains PDF Author: Chad Oppenheim
Publisher: Tra Publishing
ISBN: 173229786X
Category : Comics & Graphic Novels
Languages : en
Pages : 34

Book Description
Winner of the AIGA'S International Competition for Notable Graphic Design. “It’s both an architecture and movie fan’s dream.” - Los Angeles Times "Strikingly designed." - Publishers Weekly “Explores the cinematic tradition of antiheroes with architecturally significant private spaces." - Architectural Digest “A fascinating gift for that highbrow nerd in your life.” - Syfy Wire Why do bad guys live in good houses? From Atlantis in The Spy Who Loved Me to Nathan Bateman's ultra-modern abode in Ex Machina, big-screen villains often live in architectural splendor. From a design standpoint, the villain’s lair, as popularized in many of our favorite movies, is a stunning, sophisticated, envy-inducing expression of the warped drives and desires of its occupant. Lair: Radical Homes and Hideouts of Movie Villains, celebrates and considers several iconic villains’ lairs from recent film history. From futuristic fantasies to deathtrap-laden hives, from dwellings in space to those under the sea, pop culture and architecture join forces in these outlandish, primarily modern homes and in Lair, which features buildings from fifteen films, including: Dr. Strangelove Or: How I Learned to Stop Worrying and Love the Bomb Star Wars The Incredibles Blade Runner 2049 You Only Live Twice The Ghost Writer Body Double North by Northwest Edited by acclaimed architect Chad Oppenheim with Andrea Gollin, Lair includes interviews with production designers and other industry professionals such as Ralph Eggleston, Richard Donner, Roger Christian, David Scheunemann, Gregg Henry, and Mark Digby. Contributors include director Michael Mann, cultural critic Christopher Frayling, museum director Joseph Rosa, and architect Amy Murphy. Architectural illustrations and renderings by Carlos Fueyo provide multiple in-depth views of these spaces.

How to Be a Villain

How to Be a Villain PDF Author: Neil Zawacki
Publisher: Chronicle Books
ISBN: 1452110395
Category : Humor
Languages : en
Pages : 230

Book Description
Jumpstart your evil enterprise with this deviously clever step-by-step guide to joining the forces of darkness. Villains may never win, but they sure have more fun. Who doesn’t want to hatch a master plan for world domination or set up an evil hideout? In How to Be a Villain, Neil Zawacki answers all the most urgent questions: Should I go with a black or red theme? Do I invest in an army of winged monkeys or ninja warriors? And should I learn to play the pipe organ or just get a weird cat? Whether readers choose to pursue a career as a Criminal Mastermind, Mad Scientist, Corporate Bastard, or just a Wanna-be Evil Genius, they are sure to find plenty of tips for getting started. Cheaper than attending the annual Bad Guy Conference and way more fun than being good, How to Be a Villain is guaranteed to elicit deep-throated evil laughs across the land.

Guildpact

Guildpact PDF Author: Cory Herndon
Publisher: Wizards of the Coast
ISBN: 0786957093
Category : Fiction
Languages : en
Pages : 348

Book Description
When conflicts arise between the guilds of Ravnica, it’s up to Agrus Kos to prevent the disaster that is sure to come One guild ravages the streets. Teysa—a high-ranking lawmage and Matriarch of the Karlov family—leads another to "cleanse" them. Now the baroness of the desolate and remote Utvara, Teysa is tasked with destroying the plague that ravages the land. But in gaining control of Utvara, Teysa lights a fire beneath archmage Zomaj Huac, who sees the wasteland as a means to conquering all of Ravnica. At first, Agrus Kos couldn’t care less. But as he watches the guilds nip and tear at each other like snakes . . . something clicks. Now his mind is clear, as are his options. A disaster grows under the city's crowded streets. He alone knows what he must do.

Where's Stig: Motorsport Madness

Where's Stig: Motorsport Madness PDF Author: Rod Hunt
Publisher: Random House
ISBN: 1448142016
Category : Humor
Languages : en
Pages : 40

Book Description
The Stig, Top Gear's tame racing driver, is off on another adventure, this time following his passion for speed and adrenaline to its natural conclusion - motorsport. Stig has disappeared into the world of racing, and it's your job to find him. Follow Stig as he roams from the stifling heat of the Dakar rally to the redneck heartland of a NASCAR track, or from the nightime drama or Le Mans to the mud-soaked stands of Silverstone for the British Grand Prix. Along the way you'll also find Clarkson, Hammond and May as they indulge in a spot of home-made motorhome racing or Roman rallying, middle-eastern style. The Where's Stig books have taken Top Gear fans by storm - and his latest voyage is the most action packed yet!

Lair of Dreams

Lair of Dreams PDF Author: Libba Bray
Publisher: Little, Brown Books for Young Readers
ISBN: 0316364886
Category : Young Adult Fiction
Languages : en
Pages : 647

Book Description
The thrilling supernatural sequel in The Diviners series by #1 New York Times bestselling author Libba Bray! The longing of dreams draws the dead, and this city holds many dreams. After a supernatural show down with a serial killer, Evie O'Neill has outed herself as a Diviner. With her uncanny ability to read people's secrets, she's become a media darling and earned the title "America's Sweetheart Seer." Everyone's in love with the city's newest It Girl... everyone except the other Diviners. Piano-playing Henry Dubois and Chinatown resident Ling Chan are two Diviners struggling to keep their powers a secret--for they can walk in dreams. And while Evie is living the high life, victims of a mysterious sleeping sickness are turning up across New York City. As Henry searches for a lost love and Ling strives to succeed in a world that shuns her, a malevolent force infects their dreams. And at the edges of it all lurks a man in a stovepipe hat who has plans that extend farther than anyone can guess... As the sickness spreads, can the Diviners descend into the dreamworld to save the city? In this heart-stopping sequel to The Diviners, Printz award-winning and New York Times bestselling author Libba Bray takes readers deeper into the mystical underbelly of New York City.

Magic: The Gathering: Legends

Magic: The Gathering: Legends PDF Author: Wizards of the Coast
Publisher: Abrams
ISBN: 1683358627
Category : Art
Languages : en
Pages : 256

Book Description
An official guide to the most iconic legends and legendary creatures from the world of Magic: The Gathering The world of Magic: The Gathering is home to many fantastical characters and creatures, but perhaps none so intriguing as its legends. Legendary dragons, demons, angels, goblins, vampires, merfolk, wizards, and more roam the multiverse. These characters harken back to Magic’s early history, having been introduced in one of the first Magic card sets (1994’s Legends); new legends continue to tell epic stories in lore and on the battlefield through the present day. Magic: The Gathering: Legends showcases high-quality reproductions of the legendary card art from across the game's history—in many instances for the first time outside of the card frame—along with accompanying histories written by Jay Annelli. This collection also offers exclusive insight into the art and mythology behind some of Magic: The Gathering’s most powerful, popular, and enduring legends, including Niv-Mizzet, Emmara Tandris, Marit Lage, Sisay, Atraxa, the Eldrazi titans, Edgar Markov, Queen Marchesa, Zurgo, Pia Nalaar, Zacama, King Algenus Kenrith, Snapdax, and many, many more.

Ikoria: Lair of Behemoths - Sundered Bond

Ikoria: Lair of Behemoths - Sundered Bond PDF Author: Django Wexler
Publisher: Wizards of the Coast
ISBN: 0786967161
Category : Fiction
Languages : en
Pages : 162

Book Description
Discover the monstrous realm of Ikoria in this thrilling story, inspired by Magic: The Gathering's card set Ikoria: Lair of Behemoths! Lukka is a proud captain of the Coppercoats, the elite military force that defends Drannith from the savage monsters lurking outside its city walls. For the Coppercoats, the only good monster is a dead monster. Lukka's world is forever altered when he unexpectedly forms a mystical connection with a ferocious, winged cat. But such bonds are high crimes in Drannith, punishable by death. Running for his life, Lukka flees the very home he was sworn to protect. Now an outcast monster "bonder," Lukka must survive the wilds of Ikoria while being ruthlessly hunted by his former brothers-in-arms, including the sadistic General Kudro. With help from planeswalker Vivien Reid, can Lukka learn to tame his newfound powers before he wields vengeance--and an army of nightmarish monsters--against his beloved Drannith?

Sons of Cain

Sons of Cain PDF Author: Peter Vronsky
Publisher: Penguin
ISBN: 0698176146
Category : True Crime
Languages : en
Pages : 434

Book Description
From the author of Serial Killers: The Method and Madness of Monsters comes an in-depth examination of sexual serial killers throughout human history, how they evolved, and why we are drawn to their horrifying crimes. Before the term was coined in 1981, there were no "serial killers." There were only "monsters"--killers society first understood as werewolves, vampires, ghouls and witches or, later, Hitchcockian psychos. In Sons of Cain--a book that fills the gap between dry academic studies and sensationalized true crime--investigative historian Peter Vronsky examines our understanding of serial killing from its prehistoric anthropological evolutionary dimensions in the pre-civilization era (c. 15,000 BC) to today. Delving further back into human history and deeper into the human psyche than Serial Killers--Vronsky's 2004 book, which has been called the definitive history of serial murder--he focuses strictly on sexual serial killers: thrill killers who engage in murder, rape, torture, cannibalism and necrophilia, as opposed to for-profit serial killers, including hit men, or "political" serial killers, like terrorists or genocidal murderers. These sexual serial killers differ from all other serial killers in their motives and their foundations. They are uniquely human and--as popular culture has demonstrated--uniquely fascinating.

Crystal Fighters

Crystal Fighters PDF Author: Jen Bartel
Publisher: Dark Horse Comics
ISBN: 1506707955
Category : Juvenile Fiction
Languages : en
Pages : 220

Book Description
Stella is a bored teen who's part of the first generation to grow up immersed in a world of virtual reality games. Her parents only allow her to play, bland all-ages titles, one of which is called "Crystal Fighters"--a very bubbly and positive world where you assume the role of a magical girl. Through a series of events, she discovers that other players in the game have created a secret magical girl fight club that adds a whole new world of thrills and challenges to her mundane world. Now that she's gotten her wish of finding peers like her and something exciting in her life, she also discovers a dark side to magical girls, and finds herself having to prove her worth in a series of tournaments where if she loses she can never come back.