Author: Dietmar Arthur Wehr
Publisher: Dietmar Arthur Wehr
ISBN: 0991897889
Category : Fiction
Languages : en
Pages : 355
Book Description
The Synchronicity War is over and the Insectoid beachheads in our spiral arm have been destroyed but the aftermath of the war holds some nasty surprises for Humanity and its loyal AI allies. Somebody is messing with the human timeline. Is it the Friendlies, the Sogas, the Insectoids or a new race? This stand alone novel set in the same universe has new human and AI characters. Find out what happened to Valkyrie, Casanova, Iceman, Gunslinger and the other Rim AIs. The Retro War spans time and space in a galactic chess game with humans and their AIs as the pawns.
The Retro War
Author: Dietmar Arthur Wehr
Publisher: Dietmar Arthur Wehr
ISBN: 0991897889
Category : Fiction
Languages : en
Pages : 355
Book Description
The Synchronicity War is over and the Insectoid beachheads in our spiral arm have been destroyed but the aftermath of the war holds some nasty surprises for Humanity and its loyal AI allies. Somebody is messing with the human timeline. Is it the Friendlies, the Sogas, the Insectoids or a new race? This stand alone novel set in the same universe has new human and AI characters. Find out what happened to Valkyrie, Casanova, Iceman, Gunslinger and the other Rim AIs. The Retro War spans time and space in a galactic chess game with humans and their AIs as the pawns.
Publisher: Dietmar Arthur Wehr
ISBN: 0991897889
Category : Fiction
Languages : en
Pages : 355
Book Description
The Synchronicity War is over and the Insectoid beachheads in our spiral arm have been destroyed but the aftermath of the war holds some nasty surprises for Humanity and its loyal AI allies. Somebody is messing with the human timeline. Is it the Friendlies, the Sogas, the Insectoids or a new race? This stand alone novel set in the same universe has new human and AI characters. Find out what happened to Valkyrie, Casanova, Iceman, Gunslinger and the other Rim AIs. The Retro War spans time and space in a galactic chess game with humans and their AIs as the pawns.
Warday and the Journey Onward
Fact Hunt
Author: Larry Bundy Jr
Publisher: Unbound Publishing
ISBN: 1783528346
Category : Games & Activities
Languages : en
Pages : 309
Book Description
A bumper collection of facts about video games from YouTuber extraordinaire, Larry Bundy Jr, this book will debunk myths and urban legends, delve into developers' biggest successes and failures, explore the odd characters behind the games and unearth the obscure, the forgotten, the cancelled and the abandoned aspects of the gaming world. For the past decade, Larry has painstakingly trawled through countless old magazines, routinely harassed developers, and blackmailed journalists to uncover these amazing tidbits and anecdotes that would have fallen by the wayside of history. Now he has compiled them into a fun, full-colour book with sections on botched game launches, pointless peripherals, unreleased video game movies, weird guest fighters and much, much more. Along the way, he has invited a few famous gaming guests, including Stuart Ashen and Did You Know Gaming?, to provide their favourite quips for your personal perusal. So whatever your level of knowledge about video games, you’re guaranteed to learn a ton of entertaining new information.
Publisher: Unbound Publishing
ISBN: 1783528346
Category : Games & Activities
Languages : en
Pages : 309
Book Description
A bumper collection of facts about video games from YouTuber extraordinaire, Larry Bundy Jr, this book will debunk myths and urban legends, delve into developers' biggest successes and failures, explore the odd characters behind the games and unearth the obscure, the forgotten, the cancelled and the abandoned aspects of the gaming world. For the past decade, Larry has painstakingly trawled through countless old magazines, routinely harassed developers, and blackmailed journalists to uncover these amazing tidbits and anecdotes that would have fallen by the wayside of history. Now he has compiled them into a fun, full-colour book with sections on botched game launches, pointless peripherals, unreleased video game movies, weird guest fighters and much, much more. Along the way, he has invited a few famous gaming guests, including Stuart Ashen and Did You Know Gaming?, to provide their favourite quips for your personal perusal. So whatever your level of knowledge about video games, you’re guaranteed to learn a ton of entertaining new information.
The Ultimate History of Video Games, Volume 2
Author: Steven L. Kent
Publisher: Crown
ISBN: 1984825437
Category : Social Science
Languages : en
Pages : 592
Book Description
The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.
Publisher: Crown
ISBN: 1984825437
Category : Social Science
Languages : en
Pages : 592
Book Description
The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.
Retro 5th Ed
Author: Gary Graber
Publisher:
ISBN: 9781537235899
Category :
Languages : en
Pages : 56
Book Description
Retro, 5th Edition is a tactical World War II Infantry Combat Variant Rule book, published by Minden Games (2016). It contains all standard and optional rules for the variant, including eleven scenarios, and Design your Own scenario guidelines. You must own the components to a host WW2 tactical wargame (maps and counters) to use the variant.
Publisher:
ISBN: 9781537235899
Category :
Languages : en
Pages : 56
Book Description
Retro, 5th Edition is a tactical World War II Infantry Combat Variant Rule book, published by Minden Games (2016). It contains all standard and optional rules for the variant, including eleven scenarios, and Design your Own scenario guidelines. You must own the components to a host WW2 tactical wargame (maps and counters) to use the variant.
The Friendship War
Author: Andrew Clements
Publisher: Yearling
ISBN: 0399557628
Category : Juvenile Fiction
Languages : en
Pages : 210
Book Description
A fabulous school story about fads and friendship from the bestselling author of Frindle. This is war. Okay--that's too dramatic. But no matter what this is called, so far I'm winning. And it feels wonderful. Grace and Ellie have been best friends since second grade. Ellie's always right in the center of everything--and Grace is usually happy to be Ellie's sidekick. But what happens when everything changes? This time it's Grace who suddenly has everyone's attention when she accidentally starts a new fad at school. A fad that has first her class, then her grade, and then the entire school collecting and trading and even fighting over . . . buttons?! A fad that might get her in major trouble and could even be the end of Grace and Ellie's friendship. Because Ellie's not used to being one-upped by anybody. There's only one thing for Grace to do. With the help of Hank, the biggest button collector in the 6th grade, she'll have to figure out a way to end the fad once and for all. But once a fad starts, can it be stopped? "A fun, charming story about fads and the friendships that outlast them."--Booklist "On-point."--Publishers Weekly
Publisher: Yearling
ISBN: 0399557628
Category : Juvenile Fiction
Languages : en
Pages : 210
Book Description
A fabulous school story about fads and friendship from the bestselling author of Frindle. This is war. Okay--that's too dramatic. But no matter what this is called, so far I'm winning. And it feels wonderful. Grace and Ellie have been best friends since second grade. Ellie's always right in the center of everything--and Grace is usually happy to be Ellie's sidekick. But what happens when everything changes? This time it's Grace who suddenly has everyone's attention when she accidentally starts a new fad at school. A fad that has first her class, then her grade, and then the entire school collecting and trading and even fighting over . . . buttons?! A fad that might get her in major trouble and could even be the end of Grace and Ellie's friendship. Because Ellie's not used to being one-upped by anybody. There's only one thing for Grace to do. With the help of Hank, the biggest button collector in the 6th grade, she'll have to figure out a way to end the fad once and for all. But once a fad starts, can it be stopped? "A fun, charming story about fads and the friendships that outlast them."--Booklist "On-point."--Publishers Weekly
Summer of My German Soldier
Author: Greene Bette
Publisher: Penguin UK
ISBN: 0141933097
Category : Juvenile Fiction
Languages : en
Pages : 208
Book Description
When the train pulls into the station in Jenkensville, Arkansas, Patty Bergen senses something exciting is going to happen. German prisoners of war have arrived to make their new home in the prison camp. To the rest of the town these prisoners are only Nazis, but to Patty, a young Jewish girl with a turbulent home life, one of the young soldiers becomes an unlikely friend. Anton understands her in a way her parents never could and Patty is willing to lose her own family, friends and even freedom for a boy who becomes the most important part of her life.
Publisher: Penguin UK
ISBN: 0141933097
Category : Juvenile Fiction
Languages : en
Pages : 208
Book Description
When the train pulls into the station in Jenkensville, Arkansas, Patty Bergen senses something exciting is going to happen. German prisoners of war have arrived to make their new home in the prison camp. To the rest of the town these prisoners are only Nazis, but to Patty, a young Jewish girl with a turbulent home life, one of the young soldiers becomes an unlikely friend. Anton understands her in a way her parents never could and Patty is willing to lose her own family, friends and even freedom for a boy who becomes the most important part of her life.
Retro
Author: Elizabeth E. Guffey
Publisher: Reaktion Books
ISBN: 9781861892904
Category : Social Science
Languages : en
Pages : 200
Book Description
Drawing upon a wealth of original research and entertaining anecdotal material, Guffey unearths the roots of the term “retro” and chronicles its evolving manifestations in culture and art throughout the last century.
Publisher: Reaktion Books
ISBN: 9781861892904
Category : Social Science
Languages : en
Pages : 200
Book Description
Drawing upon a wealth of original research and entertaining anecdotal material, Guffey unearths the roots of the term “retro” and chronicles its evolving manifestations in culture and art throughout the last century.
We Fought to Win
Author: Kayleen Reusser
Publisher:
ISBN: 9781732517202
Category : Veterans
Languages : en
Pages : 124
Book Description
Kayleen Reusser has interviewed more than 250 World War II Veterans. In her first compilation of published stories, she has gathered 28 accounts of experiences with D-Day, Battle of the Bulge, Battle of Remagen, Okinawa, Iwo Jima and more. Written for non-military readers, these stories explain in the words of our nation's oldest veterans the sacrifices they made for their country. We Fought to Win: American WWII Veterans Share Their Stories include men and women who served from 1941-1945 in the Army, Navy, Army Air Corps, WASP, Marines. This compilation is part of an effort the author is making to preserve a significant part of our national heritage. She has written two other books about veterans in the WWII Legacies series: They Did It for Honor: Stories of American WWII Veterans (Book 2); and We Gave Our Best: American World War II Veterans Tell Their Stories (Book 3).
Publisher:
ISBN: 9781732517202
Category : Veterans
Languages : en
Pages : 124
Book Description
Kayleen Reusser has interviewed more than 250 World War II Veterans. In her first compilation of published stories, she has gathered 28 accounts of experiences with D-Day, Battle of the Bulge, Battle of Remagen, Okinawa, Iwo Jima and more. Written for non-military readers, these stories explain in the words of our nation's oldest veterans the sacrifices they made for their country. We Fought to Win: American WWII Veterans Share Their Stories include men and women who served from 1941-1945 in the Army, Navy, Army Air Corps, WASP, Marines. This compilation is part of an effort the author is making to preserve a significant part of our national heritage. She has written two other books about veterans in the WWII Legacies series: They Did It for Honor: Stories of American WWII Veterans (Book 2); and We Gave Our Best: American World War II Veterans Tell Their Stories (Book 3).
The System States Rebellion
Author: Dietmar Arthur Wehr
Publisher: Dietmar Arthur Wehr
ISBN: 0994821735
Category : Fiction
Languages : en
Pages : 413
Book Description
This omnibus edition includes all three books of the System States Rebellion series with over 200,000 words of military SF action. Included in this ebook are the following novels; Rumors of Glory; Rumors of Honor and Rumors of Salvation. The first book, Rumors of Glory, can still be downloaded individually and is free. After centuries of peaceful expansion under the auspices of the Federation of Planetary States, some of the more developed colonies have had enough of the economic exploitation by Earth-chartered companies and attempt to secede. The Rebellion soon expands in both scope and violence beyond the expectations of both sides. As the war drags on year after year, it takes an unexpected turn and puts not only Human Civilization at risk but Human existence as well. This ebook has both space and ground battles, high level strategy, personal triumphs and tragedies.
Publisher: Dietmar Arthur Wehr
ISBN: 0994821735
Category : Fiction
Languages : en
Pages : 413
Book Description
This omnibus edition includes all three books of the System States Rebellion series with over 200,000 words of military SF action. Included in this ebook are the following novels; Rumors of Glory; Rumors of Honor and Rumors of Salvation. The first book, Rumors of Glory, can still be downloaded individually and is free. After centuries of peaceful expansion under the auspices of the Federation of Planetary States, some of the more developed colonies have had enough of the economic exploitation by Earth-chartered companies and attempt to secede. The Rebellion soon expands in both scope and violence beyond the expectations of both sides. As the war drags on year after year, it takes an unexpected turn and puts not only Human Civilization at risk but Human existence as well. This ebook has both space and ground battles, high level strategy, personal triumphs and tragedies.