Author:
Publisher:
ISBN:
Category : Naval research
Languages : en
Pages : 542
Book Description
The Legacy of the White Oak Laboratory
The Warrior Generals
Author: Thomas Buell
Publisher: Crown
ISBN: 0609801732
Category : History
Languages : en
Pages : 529
Book Description
master historian gives readers a fresh new picture of the Civil War as it really was. Buell examines three pairs of commanders from the North and South, who met each other in battle. Following each pair through the entire war, the author reveals the human dimensions of the drama and brings the battles to life. 38 b&w photos.
Publisher: Crown
ISBN: 0609801732
Category : History
Languages : en
Pages : 529
Book Description
master historian gives readers a fresh new picture of the Civil War as it really was. Buell examines three pairs of commanders from the North and South, who met each other in battle. Following each pair through the entire war, the author reveals the human dimensions of the drama and brings the battles to life. 38 b&w photos.
Guide to United States Naval Administrative Histories of World War II
Author: United States. Department of the Navy. Library
Publisher:
ISBN:
Category : World War, 1939-1945
Languages : en
Pages : 244
Book Description
Publisher:
ISBN:
Category : World War, 1939-1945
Languages : en
Pages : 244
Book Description
History of the Norwegian People in America
Author: Olaf Morgan Norlie
Publisher: Minneapolis, Minn. : Augsburg Publishing House
ISBN:
Category : America
Languages : en
Pages : 614
Book Description
Background history of Norway, immigration, organizations and people in Norweigna-America.
Publisher: Minneapolis, Minn. : Augsburg Publishing House
ISBN:
Category : America
Languages : en
Pages : 614
Book Description
Background history of Norway, immigration, organizations and people in Norweigna-America.
Magic Words
Author: Craig Conley
Publisher: Weiser Books
ISBN: 1609250508
Category : Body, Mind & Spirit
Languages : en
Pages : 364
Book Description
Magic Words: A Dictionary is a oneofakind resource for armchair linguists, popculture enthusiasts, Pagans, Wiccans, magicians, and trivia nuts alike. Brimming with the most intriguing magic words and phrases from around the world and illustrated throughout with magical symbols and icons, Magic Words is a dictionary like no other. More than sevenhundred essay style entries describe the origins of magical words as well as historical and popular variations and fascinating trivia. With sources ranging from ancient Medieval alchemists to modern stage magicians, necromancers, and wizards of legend to miracle workers throughout time, Magic Words is a must have for any scholar of magic, language, history, and culture.
Publisher: Weiser Books
ISBN: 1609250508
Category : Body, Mind & Spirit
Languages : en
Pages : 364
Book Description
Magic Words: A Dictionary is a oneofakind resource for armchair linguists, popculture enthusiasts, Pagans, Wiccans, magicians, and trivia nuts alike. Brimming with the most intriguing magic words and phrases from around the world and illustrated throughout with magical symbols and icons, Magic Words is a dictionary like no other. More than sevenhundred essay style entries describe the origins of magical words as well as historical and popular variations and fascinating trivia. With sources ranging from ancient Medieval alchemists to modern stage magicians, necromancers, and wizards of legend to miracle workers throughout time, Magic Words is a must have for any scholar of magic, language, history, and culture.
U.S. Naval History Sources in the United States
Author: Martha L. Crawley
Publisher:
ISBN:
Category : Archives
Languages : en
Pages : 244
Book Description
Publisher:
ISBN:
Category : Archives
Languages : en
Pages : 244
Book Description
Playing War
Author: John M. Lillard
Publisher: U of Nebraska Press
ISBN: 1612348254
Category : History
Languages : en
Pages : 194
Book Description
Between the First and Second World Wars, the U.S. Navy used the experience it had gained in battle to prepare for future wars through simulated conflicts, or war games, at the Naval War College. In Playing War John M. Lillard analyzes individual war games in detail, showing how players tested new tactics and doctrines, experimented with advanced technology, and transformed their approaches through these war games, learning lessons that would prepare them to make critical decisions in the years to come. Recent histories of the interwar period explore how the U.S. Navy digested the impact of World War I and prepared itself for World War II. However, most of these works overlook or dismiss the transformational quality of the War College war games and the central role they played in preparing the navy for war. To address that gap, Playing War details how the interwar navy projected itself into the future through simulated conflicts. Playing War recasts the reputation of the interwar War College as an agent of preparation and innovation and the war games as the instruments of that agency.
Publisher: U of Nebraska Press
ISBN: 1612348254
Category : History
Languages : en
Pages : 194
Book Description
Between the First and Second World Wars, the U.S. Navy used the experience it had gained in battle to prepare for future wars through simulated conflicts, or war games, at the Naval War College. In Playing War John M. Lillard analyzes individual war games in detail, showing how players tested new tactics and doctrines, experimented with advanced technology, and transformed their approaches through these war games, learning lessons that would prepare them to make critical decisions in the years to come. Recent histories of the interwar period explore how the U.S. Navy digested the impact of World War I and prepared itself for World War II. However, most of these works overlook or dismiss the transformational quality of the War College war games and the central role they played in preparing the navy for war. To address that gap, Playing War details how the interwar navy projected itself into the future through simulated conflicts. Playing War recasts the reputation of the interwar War College as an agent of preparation and innovation and the war games as the instruments of that agency.
Zones of Control
Author: Pat Harrigan
Publisher: MIT Press
ISBN: 026233495X
Category : Games & Activities
Languages : en
Pages : 845
Book Description
A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning. With examples from Call of Duty: Modern Warfare, Harpoon, Warhammer 40,000, and more! Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming’s past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming’s ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice.
Publisher: MIT Press
ISBN: 026233495X
Category : Games & Activities
Languages : en
Pages : 845
Book Description
A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning. With examples from Call of Duty: Modern Warfare, Harpoon, Warhammer 40,000, and more! Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming’s past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming’s ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice.