Author: Myram Forney Tunnicliff
Publisher: Bloomsbury Publishing USA
ISBN: 0313022852
Category : Language Arts & Disciplines
Languages : en
Pages : 124
Book Description
This simple new approach to teaching information skills takes students beyond mere fact-finding to designing and recording search strategies. Structured as a game-with search maps, award badges, and search strategy suggestions-the activities help students acquire and sharpen reference, information retrieval, and problem-solving skills on a daily basis. As they explore print materials and audiovisual, computer, and human sources, they also build their background knowledge in a variety of subjects. Credit is given for process (search strategy) as well as for product (fact-finding). With these activities, school librarians and teachers collaborate as a teaching team to meet goals for improved reference skills. Adaptable to any size and format of library, media center, or classroom, the game has been successfully used at middle and high school levels in both libraries and classrooms. A classified subject index, bibliography of sources, and alphabetical index ease the process of curriculum integration.
The Reference Information Skills Game
Author: Myram Forney Tunnicliff
Publisher: Bloomsbury Publishing USA
ISBN: 0313022852
Category : Language Arts & Disciplines
Languages : en
Pages : 124
Book Description
This simple new approach to teaching information skills takes students beyond mere fact-finding to designing and recording search strategies. Structured as a game-with search maps, award badges, and search strategy suggestions-the activities help students acquire and sharpen reference, information retrieval, and problem-solving skills on a daily basis. As they explore print materials and audiovisual, computer, and human sources, they also build their background knowledge in a variety of subjects. Credit is given for process (search strategy) as well as for product (fact-finding). With these activities, school librarians and teachers collaborate as a teaching team to meet goals for improved reference skills. Adaptable to any size and format of library, media center, or classroom, the game has been successfully used at middle and high school levels in both libraries and classrooms. A classified subject index, bibliography of sources, and alphabetical index ease the process of curriculum integration.
Publisher: Bloomsbury Publishing USA
ISBN: 0313022852
Category : Language Arts & Disciplines
Languages : en
Pages : 124
Book Description
This simple new approach to teaching information skills takes students beyond mere fact-finding to designing and recording search strategies. Structured as a game-with search maps, award badges, and search strategy suggestions-the activities help students acquire and sharpen reference, information retrieval, and problem-solving skills on a daily basis. As they explore print materials and audiovisual, computer, and human sources, they also build their background knowledge in a variety of subjects. Credit is given for process (search strategy) as well as for product (fact-finding). With these activities, school librarians and teachers collaborate as a teaching team to meet goals for improved reference skills. Adaptable to any size and format of library, media center, or classroom, the game has been successfully used at middle and high school levels in both libraries and classrooms. A classified subject index, bibliography of sources, and alphabetical index ease the process of curriculum integration.
The Persona Book
Author: Katherie Grimes Lallier
Publisher: Bloomsbury Publishing USA
ISBN: 031307917X
Category : Language Arts & Disciplines
Languages : en
Pages : 206
Book Description
Immerse your students in history by having them participate in events as a literary or historical figure. After describing the concept behind persona-based enrichment, the authors describe how to use it with the curriculum, and include five complete literature-based enrichment units with performance recommendations, a list of personas, and a variety of library/classroom activities and projects. Grades 4-7.
Publisher: Bloomsbury Publishing USA
ISBN: 031307917X
Category : Language Arts & Disciplines
Languages : en
Pages : 206
Book Description
Immerse your students in history by having them participate in events as a literary or historical figure. After describing the concept behind persona-based enrichment, the authors describe how to use it with the curriculum, and include five complete literature-based enrichment units with performance recommendations, a list of personas, and a variety of library/classroom activities and projects. Grades 4-7.
The Complete Home Learning Sourcebook
Author: Rebecca Rupp
Publisher: Three Rivers Press (CA)
ISBN: 0609801090
Category : Education
Languages : en
Pages : 882
Book Description
Lists all the resources needed to create a balanced curriculum for homeschooling--from preschool to high school level.
Publisher: Three Rivers Press (CA)
ISBN: 0609801090
Category : Education
Languages : en
Pages : 882
Book Description
Lists all the resources needed to create a balanced curriculum for homeschooling--from preschool to high school level.
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Digital Game-Based Learning
Author: Marc Prensky
Publisher: Paragon House
ISBN: 9781557788634
Category : Education
Languages : en
Pages : 464
Book Description
Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power and enthusiasm, traditional training methods must adapt to the way people learn today. Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.
Publisher: Paragon House
ISBN: 9781557788634
Category : Education
Languages : en
Pages : 464
Book Description
Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power and enthusiasm, traditional training methods must adapt to the way people learn today. Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.
Teaching and Learning Basic Games Skills
Games for Information Skills
Author: Margaret R. Tassia
Publisher:
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 172
Book Description
Presents a variety of gaming ideas to teachers and school library media specialists for use in integrating information and library skills into curricular units.
Publisher:
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 172
Book Description
Presents a variety of gaming ideas to teachers and school library media specialists for use in integrating information and library skills into curricular units.
Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-based Learning
American Book Publishing Record
Author:
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 1044
Book Description
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 1044
Book Description
Library Instruction
Author: Susan Deese-Roberts
Publisher: Bloomsbury Publishing USA
ISBN: 0313023239
Category : Language Arts & Disciplines
Languages : en
Pages : 227
Book Description
Changing technologies and diversifying populations have meant a higher demand for library instruction at most academic libraries. This book demonstrates how you can meet that demand by using peer tutors to support and enhance your library services. Peer tutors can teach library patrons online search concepts and skills and how to use other specific research tools. This practical, step-by-step plan for developing and implementing a peer tutoring program can improve library services and make your job easier.
Publisher: Bloomsbury Publishing USA
ISBN: 0313023239
Category : Language Arts & Disciplines
Languages : en
Pages : 227
Book Description
Changing technologies and diversifying populations have meant a higher demand for library instruction at most academic libraries. This book demonstrates how you can meet that demand by using peer tutors to support and enhance your library services. Peer tutors can teach library patrons online search concepts and skills and how to use other specific research tools. This practical, step-by-step plan for developing and implementing a peer tutoring program can improve library services and make your job easier.