Author: Rebecca Grant
Publisher:
ISBN:
Category : Airplanes, Military
Languages : en
Pages : 59
Book Description
"Much of [this book] is devoted to a basic discussion of how stealth works and why it is effective in reducing the number of shots taken by defensive systems. Treat this little primer as a stepping off point for discovering more of the complexities of low observability. ... [This book] should also shed light on why complex technologies like stealth cost money to field. The quest for stealth is ongoing... In fact, stealth aircraft will have to work harder than ever. The major difference from 1998 to 2010 is that defense plans no longer envision an all-stealth fleet. ... The radar game of 2020 and 2030 will feature a lot of assists and the tactics that go along with that."--P. 7.
The Radar Game
Author: Rebecca Grant
Publisher:
ISBN:
Category : Airplanes, Military
Languages : en
Pages : 59
Book Description
"Much of [this book] is devoted to a basic discussion of how stealth works and why it is effective in reducing the number of shots taken by defensive systems. Treat this little primer as a stepping off point for discovering more of the complexities of low observability. ... [This book] should also shed light on why complex technologies like stealth cost money to field. The quest for stealth is ongoing... In fact, stealth aircraft will have to work harder than ever. The major difference from 1998 to 2010 is that defense plans no longer envision an all-stealth fleet. ... The radar game of 2020 and 2030 will feature a lot of assists and the tactics that go along with that."--P. 7.
Publisher:
ISBN:
Category : Airplanes, Military
Languages : en
Pages : 59
Book Description
"Much of [this book] is devoted to a basic discussion of how stealth works and why it is effective in reducing the number of shots taken by defensive systems. Treat this little primer as a stepping off point for discovering more of the complexities of low observability. ... [This book] should also shed light on why complex technologies like stealth cost money to field. The quest for stealth is ongoing... In fact, stealth aircraft will have to work harder than ever. The major difference from 1998 to 2010 is that defense plans no longer envision an all-stealth fleet. ... The radar game of 2020 and 2030 will feature a lot of assists and the tactics that go along with that."--P. 7.
An Application of the Theory of Games to Radar Reception Problems
Author: Nils J. Nilsson
Publisher:
ISBN:
Category : Game theory
Languages : en
Pages : 268
Book Description
The problem of radar reception in the presence of jamming is treated by an application of the theory of games. The game formulation is as follows: assume the radar receiver employs a matched filter, matched to the radar echo signal, and let the choice of band-limited power spectral distributions for both the radar signal and the jamming noise constitute the respective strategy decisions for the radar designer and the jammer. Games with strategies of this type are known as function-space games. For each opponent, optimum spectral strategies are specified when the payoff function is the receiver output signal-to-noise ratio or the mean squared time error in target location. A new expression for this output signal-to-noise ratio is used which reduces to the familiar 2E/No for the case of constant density noise jamming. When the output S/N ratio is the game payoff function, the optimum spectra are shown to be constant density band-limited spectra for both the radar signal and the jamming noise. The game theoretically optimum linear receiver is a matched filter receiver. When the time error is used as a payoff function, the set of spectra from which the radar designer may choose is limited in a certain way so that the resulting game may be more easily solved. However, a special trick must be used to solve it. Optimum spectra for this game are other than simple constant density spectra.
Publisher:
ISBN:
Category : Game theory
Languages : en
Pages : 268
Book Description
The problem of radar reception in the presence of jamming is treated by an application of the theory of games. The game formulation is as follows: assume the radar receiver employs a matched filter, matched to the radar echo signal, and let the choice of band-limited power spectral distributions for both the radar signal and the jamming noise constitute the respective strategy decisions for the radar designer and the jammer. Games with strategies of this type are known as function-space games. For each opponent, optimum spectral strategies are specified when the payoff function is the receiver output signal-to-noise ratio or the mean squared time error in target location. A new expression for this output signal-to-noise ratio is used which reduces to the familiar 2E/No for the case of constant density noise jamming. When the output S/N ratio is the game payoff function, the optimum spectra are shown to be constant density band-limited spectra for both the radar signal and the jamming noise. The game theoretically optimum linear receiver is a matched filter receiver. When the time error is used as a payoff function, the set of spectra from which the radar designer may choose is limited in a certain way so that the resulting game may be more easily solved. However, a special trick must be used to solve it. Optimum spectra for this game are other than simple constant density spectra.
Game Programming Algorithms and Techniques
Author: Sanjay Madhav
Publisher: Pearson Education
ISBN: 0321940156
Category : Computers
Languages : en
Pages : 352
Book Description
Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry. Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more. Each concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav's game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on. Madhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC/Mac/Linux tower defense game (written in C# using XNA/ MonoGame). These games illustrate many of the algorithms and techniques covered in the earlier chapters, and the full source code is available at gamealgorithms.net. Coverage includes Game time management, speed control, and ensuring consistency on diverse hardware Essential 2D graphics techniques for modern mobile gaming Vectors, matrices, and linear algebra for 3D games 3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions Handling today's wide array of digital and analog inputs Sound systems including sound events, 3D audio, and digital signal processing Fundamentals of game physics, including collision detection and numeric integration Cameras: first-person, follow, spline, and more Artificial intelligence: pathfinding, state-based behaviors, and strategy/planning User interfaces including menu systems and heads-up displays Scripting and text-based data files: when, how, and where to use them Basics of networked games including protocols and network topology
Publisher: Pearson Education
ISBN: 0321940156
Category : Computers
Languages : en
Pages : 352
Book Description
Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry. Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more. Each concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav's game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on. Madhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC/Mac/Linux tower defense game (written in C# using XNA/ MonoGame). These games illustrate many of the algorithms and techniques covered in the earlier chapters, and the full source code is available at gamealgorithms.net. Coverage includes Game time management, speed control, and ensuring consistency on diverse hardware Essential 2D graphics techniques for modern mobile gaming Vectors, matrices, and linear algebra for 3D games 3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions Handling today's wide array of digital and analog inputs Sound systems including sound events, 3D audio, and digital signal processing Fundamentals of game physics, including collision detection and numeric integration Cameras: first-person, follow, spline, and more Artificial intelligence: pathfinding, state-based behaviors, and strategy/planning User interfaces including menu systems and heads-up displays Scripting and text-based data files: when, how, and where to use them Basics of networked games including protocols and network topology
The Radar Game
Author: Rebecca Grant
Publisher:
ISBN: 9781892799005
Category : Airplanes, Military
Languages : en
Pages : 51
Book Description
Publisher:
ISBN: 9781892799005
Category : Airplanes, Military
Languages : en
Pages : 51
Book Description
Games 2
Author: Youth Specialties,
Publisher: Zondervan
ISBN: 0310862132
Category : Religion
Languages : en
Pages : 167
Book Description
Nearly 400 more wild, creative games for guaranteed fun! - Baseball and Kickball Games . . . The national pastime is hereby turned on its ear by more nutty variations than you can shake a Louisville Slugger at. Plus other diamond games, like kickball. - Swimming Pool and Lake Games . . . Whether your water is a pond, pool, or Puget Sound, we've got contests, activities -- even a spectator Water Carnival (see page 117). - Wide Games . . . Got a few acres and a few hours to organize, strategize -- and then use stealth and cunning to infiltrate enemy lines, smuggle contraband through customs, or detect (and dispatch) aliens? These adventure games are perfect for camps and retreats! - Golf Games . . . You don't need manicured courses, motorized carts, or polyester pants. What you do need are people willing to golf with marshmallows, rubber bands, hula hoops, and croquet mallets. - Frisbee Games . . . Portable, ubiquitous, and supremely cool, flying discs hold hours of entertainment for your group. In fact, why not plan an entire day of Frisbee games? Plus . . . A bevy of relay races, outdoor games especially for large and small groups, 30-some soccer and hockey games, alternative football games, and enough water games (including water balloon games) to give your group a sopping good summertime! Whether you're a youth worker or recreation director in a church, school, club, or camp -- Games 2 is brimming with notoriously wild, creative, and youth-group tested games!
Publisher: Zondervan
ISBN: 0310862132
Category : Religion
Languages : en
Pages : 167
Book Description
Nearly 400 more wild, creative games for guaranteed fun! - Baseball and Kickball Games . . . The national pastime is hereby turned on its ear by more nutty variations than you can shake a Louisville Slugger at. Plus other diamond games, like kickball. - Swimming Pool and Lake Games . . . Whether your water is a pond, pool, or Puget Sound, we've got contests, activities -- even a spectator Water Carnival (see page 117). - Wide Games . . . Got a few acres and a few hours to organize, strategize -- and then use stealth and cunning to infiltrate enemy lines, smuggle contraband through customs, or detect (and dispatch) aliens? These adventure games are perfect for camps and retreats! - Golf Games . . . You don't need manicured courses, motorized carts, or polyester pants. What you do need are people willing to golf with marshmallows, rubber bands, hula hoops, and croquet mallets. - Frisbee Games . . . Portable, ubiquitous, and supremely cool, flying discs hold hours of entertainment for your group. In fact, why not plan an entire day of Frisbee games? Plus . . . A bevy of relay races, outdoor games especially for large and small groups, 30-some soccer and hockey games, alternative football games, and enough water games (including water balloon games) to give your group a sopping good summertime! Whether you're a youth worker or recreation director in a church, school, club, or camp -- Games 2 is brimming with notoriously wild, creative, and youth-group tested games!
Games in Everyday Life
Author: Nathan Hulsey
Publisher: Emerald Group Publishing
ISBN: 1838679375
Category : Social Science
Languages : en
Pages : 225
Book Description
In this book, Nathan Hulsey explores the links between game design, surveillance, computation, and the emerging technologies that impact our everyday lives at home, at work, and with our family and friends.
Publisher: Emerald Group Publishing
ISBN: 1838679375
Category : Social Science
Languages : en
Pages : 225
Book Description
In this book, Nathan Hulsey explores the links between game design, surveillance, computation, and the emerging technologies that impact our everyday lives at home, at work, and with our family and friends.
Strategy Game Programming with DirectX 9.0
Author: Todd Barron
Publisher: Wordware Publishing, Inc.
ISBN: 1556229224
Category : Computer games
Languages : en
Pages : 557
Book Description
This book gives hobbyists and professional programmers the knowledge necessary to create a real time strategy game of their own.
Publisher: Wordware Publishing, Inc.
ISBN: 1556229224
Category : Computer games
Languages : en
Pages : 557
Book Description
This book gives hobbyists and professional programmers the knowledge necessary to create a real time strategy game of their own.
Serious Games
Author: Stefan Göbel
Publisher: Springer
ISBN: 3319191268
Category : Computers
Languages : en
Pages : 201
Book Description
This book constitutes the proceedings of the First Joint International Conference on Serious Games, JCSG 2015, held in Huddersfield, UK, in June 2015. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays. The total of 12 full papers and 5 short papers was carefully reviewed and selected from 31 submissions. The book also contains one full invited talk. The papers were organized in topical sections named: games for health; games for learning; games for other purposes; game design and development; and poster and demo papers.
Publisher: Springer
ISBN: 3319191268
Category : Computers
Languages : en
Pages : 201
Book Description
This book constitutes the proceedings of the First Joint International Conference on Serious Games, JCSG 2015, held in Huddersfield, UK, in June 2015. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays. The total of 12 full papers and 5 short papers was carefully reviewed and selected from 31 submissions. The book also contains one full invited talk. The papers were organized in topical sections named: games for health; games for learning; games for other purposes; game design and development; and poster and demo papers.
Popular Mechanics
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 240
Book Description
Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.
Publisher:
ISBN:
Category :
Languages : en
Pages : 240
Book Description
Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.
Beyond 400
Author: David J. Cohen
Publisher: Wipf and Stock Publishers
ISBN: 160899337X
Category : Religion
Languages : en
Pages : 287
Book Description
This volume deals with the varied forms of shame reflected in biblical, theological, psychological and anthropological sources. Although traditional theology and church practice concentrate on providing forgiveness for shameful behavior, recent scholarship has discovered the crucial relevance of social shame evoked by mental status, adversity, slavery, abuse, illness, grief and defeat. Anthropologists, sociologists, and psychologists have discovered that unresolved social shame is related to racial and social prejudice, to bullying, crime, genocide, narcissism, post-traumatic stress and other forms of toxic behavior. Eleven leaders in this research participated in a conference on The Shame Factor, sponsored by St. Mark's United Methodist Church in Lincoln, NE in October 2010. Their essays explore the impact and the transformation of shame in a variety of arenas, comprising in this volume a unique and innovative resource for contemporary religion, therapy, ethics, and social analysis.
Publisher: Wipf and Stock Publishers
ISBN: 160899337X
Category : Religion
Languages : en
Pages : 287
Book Description
This volume deals with the varied forms of shame reflected in biblical, theological, psychological and anthropological sources. Although traditional theology and church practice concentrate on providing forgiveness for shameful behavior, recent scholarship has discovered the crucial relevance of social shame evoked by mental status, adversity, slavery, abuse, illness, grief and defeat. Anthropologists, sociologists, and psychologists have discovered that unresolved social shame is related to racial and social prejudice, to bullying, crime, genocide, narcissism, post-traumatic stress and other forms of toxic behavior. Eleven leaders in this research participated in a conference on The Shame Factor, sponsored by St. Mark's United Methodist Church in Lincoln, NE in October 2010. Their essays explore the impact and the transformation of shame in a variety of arenas, comprising in this volume a unique and innovative resource for contemporary religion, therapy, ethics, and social analysis.