Author: Alan Clarke
Publisher: Routledge
ISBN: 0429815727
Category : Business & Economics
Languages : en
Pages : 226
Book Description
First published in 2001, this volume demonstrates how computer-based learning has the potential to provide a highly motivating learning experience, that it also has the potential to achieve exactly the opposite, and that the difference between these two extremes is the quality of the learning design. The challenge for the learning designer isn’t a simple one. You are being asked to prepare interactive learning for someone you can’t see and with whom the only interaction you are likely to have is via limited written communication. Fortunately help is at hand in Alan Clarke’s Designing Computer-Based Learning Materials. Dr. Clarke offers a definitive guide to each of the many elements involved in good design. This book explores the principles of adult learning, and relates to the potential, features and impact of computer-based learning. This is not a ‘how to...’ book, but rather one seeking to help you understand the different elements which go into computer-based learning. If you are commissioning material, it will help you to understand the contractors’ constraints. If you are designing materials yourself, it will allow you to avoid many of the errors it is all too easy to make when developing them. Computer-based learning materials are not all the same: their range reflects the variety of learners that use them and purposes they are used for; the different learning environments that are available to people; the different subjects that they wish to learn and the level to which they wish to take them. In the face of such a complex task, involving so many factors and variables, it is essential that the learning designer understands what is involved and uses a rigorous process for envisioning, planning, designing, implementing and testing their solution. This is a book about learning design and not about software production and, as such, it provides any aspiring designers with the fundamentals of producing the highly motivating learning experience, which should be their objective.
Designing Computer-Based Learning Materials
Author: Alan Clarke
Publisher: Routledge
ISBN: 0429815727
Category : Business & Economics
Languages : en
Pages : 226
Book Description
First published in 2001, this volume demonstrates how computer-based learning has the potential to provide a highly motivating learning experience, that it also has the potential to achieve exactly the opposite, and that the difference between these two extremes is the quality of the learning design. The challenge for the learning designer isn’t a simple one. You are being asked to prepare interactive learning for someone you can’t see and with whom the only interaction you are likely to have is via limited written communication. Fortunately help is at hand in Alan Clarke’s Designing Computer-Based Learning Materials. Dr. Clarke offers a definitive guide to each of the many elements involved in good design. This book explores the principles of adult learning, and relates to the potential, features and impact of computer-based learning. This is not a ‘how to...’ book, but rather one seeking to help you understand the different elements which go into computer-based learning. If you are commissioning material, it will help you to understand the contractors’ constraints. If you are designing materials yourself, it will allow you to avoid many of the errors it is all too easy to make when developing them. Computer-based learning materials are not all the same: their range reflects the variety of learners that use them and purposes they are used for; the different learning environments that are available to people; the different subjects that they wish to learn and the level to which they wish to take them. In the face of such a complex task, involving so many factors and variables, it is essential that the learning designer understands what is involved and uses a rigorous process for envisioning, planning, designing, implementing and testing their solution. This is a book about learning design and not about software production and, as such, it provides any aspiring designers with the fundamentals of producing the highly motivating learning experience, which should be their objective.
Publisher: Routledge
ISBN: 0429815727
Category : Business & Economics
Languages : en
Pages : 226
Book Description
First published in 2001, this volume demonstrates how computer-based learning has the potential to provide a highly motivating learning experience, that it also has the potential to achieve exactly the opposite, and that the difference between these two extremes is the quality of the learning design. The challenge for the learning designer isn’t a simple one. You are being asked to prepare interactive learning for someone you can’t see and with whom the only interaction you are likely to have is via limited written communication. Fortunately help is at hand in Alan Clarke’s Designing Computer-Based Learning Materials. Dr. Clarke offers a definitive guide to each of the many elements involved in good design. This book explores the principles of adult learning, and relates to the potential, features and impact of computer-based learning. This is not a ‘how to...’ book, but rather one seeking to help you understand the different elements which go into computer-based learning. If you are commissioning material, it will help you to understand the contractors’ constraints. If you are designing materials yourself, it will allow you to avoid many of the errors it is all too easy to make when developing them. Computer-based learning materials are not all the same: their range reflects the variety of learners that use them and purposes they are used for; the different learning environments that are available to people; the different subjects that they wish to learn and the level to which they wish to take them. In the face of such a complex task, involving so many factors and variables, it is essential that the learning designer understands what is involved and uses a rigorous process for envisioning, planning, designing, implementing and testing their solution. This is a book about learning design and not about software production and, as such, it provides any aspiring designers with the fundamentals of producing the highly motivating learning experience, which should be their objective.
Computer-Assisted Language Learning: Concepts, Methodologies, Tools, and Applications
Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1522576649
Category : Education
Languages : en
Pages : 2231
Book Description
In a diverse society, the ability to cross communication barriers is critical to the success of any individual personally, professionally, and academically. With the constant acceleration of course programs and technology, educators are continually being challenged to develop and implement creative methods for engaging English-speaking and non-English-speaking learners. Computer-Assisted Language Learning: Concepts, Methodologies, Tools, and Applications is a vital reference source that examines the relationship between language education and technology and the potential for curriculum enhancements through the use of mobile technologies, flipped instruction, and language-learning software. This multi-volume book is geared toward educators, researchers, academics, linguists, and upper-level students seeking relevant research on the improvement of language education through the use of technology.
Publisher: IGI Global
ISBN: 1522576649
Category : Education
Languages : en
Pages : 2231
Book Description
In a diverse society, the ability to cross communication barriers is critical to the success of any individual personally, professionally, and academically. With the constant acceleration of course programs and technology, educators are continually being challenged to develop and implement creative methods for engaging English-speaking and non-English-speaking learners. Computer-Assisted Language Learning: Concepts, Methodologies, Tools, and Applications is a vital reference source that examines the relationship between language education and technology and the potential for curriculum enhancements through the use of mobile technologies, flipped instruction, and language-learning software. This multi-volume book is geared toward educators, researchers, academics, linguists, and upper-level students seeking relevant research on the improvement of language education through the use of technology.
Design, User Experience, and Usability: Designing Pleasurable Experiences
Author: Aaron Marcus
Publisher: Springer
ISBN: 3319586378
Category : Computers
Languages : en
Pages : 772
Book Description
The three-volume set LNCS 10288, 10289, and 10290 constitutes the proceedings of the 6th International Conference on Design, User Experience, and Usability, DUXU 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada, in July 2017, jointly with 14 other thematically similar conferences. The total of 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 168 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. LNCS 10288: The 56 papers included in this volume are organized in topical sections on design thinking and design philosophy; aesthetics and perception in design; user experience evaluation methods and tools; user centered design in the software development lifecycle; DUXU education and training. LNCS 10289: The 56 papers included in this volume are organized in topical sections on persuasive and emotional design; mobile DUXU; designing the playing experience; designing the virtual, augmented and tangible experience; wearables and fashion technology. LNCS 10290: The 56 papers included in this volume are organized in topical sections on information design; understanding the user; DUXU for children and young users; DUXU for art, culture, tourism and environment; DUXU practice and case studies.
Publisher: Springer
ISBN: 3319586378
Category : Computers
Languages : en
Pages : 772
Book Description
The three-volume set LNCS 10288, 10289, and 10290 constitutes the proceedings of the 6th International Conference on Design, User Experience, and Usability, DUXU 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada, in July 2017, jointly with 14 other thematically similar conferences. The total of 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 168 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. LNCS 10288: The 56 papers included in this volume are organized in topical sections on design thinking and design philosophy; aesthetics and perception in design; user experience evaluation methods and tools; user centered design in the software development lifecycle; DUXU education and training. LNCS 10289: The 56 papers included in this volume are organized in topical sections on persuasive and emotional design; mobile DUXU; designing the playing experience; designing the virtual, augmented and tangible experience; wearables and fashion technology. LNCS 10290: The 56 papers included in this volume are organized in topical sections on information design; understanding the user; DUXU for children and young users; DUXU for art, culture, tourism and environment; DUXU practice and case studies.
Aspects of Educational and Training Technology
Author: Chris Bell
Publisher: Routledge
ISBN: 1135361908
Category : Education
Languages : en
Pages : 287
Book Description
These papers discuss flexible learning, the term used to describe more learner-centred approaches to teaching and learning, and its potential application in colleges and universities. Flexible learning offers these institutions opportunities to improve their quality of instruction.
Publisher: Routledge
ISBN: 1135361908
Category : Education
Languages : en
Pages : 287
Book Description
These papers discuss flexible learning, the term used to describe more learner-centred approaches to teaching and learning, and its potential application in colleges and universities. Flexible learning offers these institutions opportunities to improve their quality of instruction.
Handbook of Science Communication
Author: Anthony Wilson
Publisher: CRC Press
ISBN: 9780849386855
Category : Science
Languages : en
Pages : 178
Book Description
Addressing the lack of a specific book on core communication/presentation skills, the Handbook of Science Communication is written as a guide for students to speak and write effectively and as a reference for scientists who need to communicate their work effectively to each other and to the wider public. The book considers how the public understanding of science has changed with time and clearly explains how important the art of communication is for the effective communication of ideas. It continues with guidance on literature searches and the use of information sources, from the library to the live interviewee. The book also deals with how to write and speak effectively, working in a group, and working with the media.
Publisher: CRC Press
ISBN: 9780849386855
Category : Science
Languages : en
Pages : 178
Book Description
Addressing the lack of a specific book on core communication/presentation skills, the Handbook of Science Communication is written as a guide for students to speak and write effectively and as a reference for scientists who need to communicate their work effectively to each other and to the wider public. The book considers how the public understanding of science has changed with time and clearly explains how important the art of communication is for the effective communication of ideas. It continues with guidance on literature searches and the use of information sources, from the library to the live interviewee. The book also deals with how to write and speak effectively, working in a group, and working with the media.
Resources in Education
Learning, Design, and Technology
Author: J. Michael Spector
Publisher: Springer Nature
ISBN: 3319174614
Category : Education
Languages : en
Pages : 4144
Book Description
The multiple, related fields encompassed by this Major Reference Work represent a convergence of issues and topics germane to the rapidly changing segments of knowledge and practice in educational communications and technology at all levels and around the globe. There is no other comparable work that is designed not only to gather vital, current, and evolving information and understandings in these knowledge segments but also to be updated on a continuing basis in order to keep pace with the rapid changes taking place in the relevant fields. The Handbook is composed of substantive (5,000 to 15,000 words), peer-reviewed entries that examine and explicate seminal facets of learning theory, research, and practice. It provides a broad range of relevant topics, including significant developments as well as innovative uses of technology that promote learning, performance, and instruction. This work is aimed at researchers, designers, developers, instructors, and other professional practitioners.
Publisher: Springer Nature
ISBN: 3319174614
Category : Education
Languages : en
Pages : 4144
Book Description
The multiple, related fields encompassed by this Major Reference Work represent a convergence of issues and topics germane to the rapidly changing segments of knowledge and practice in educational communications and technology at all levels and around the globe. There is no other comparable work that is designed not only to gather vital, current, and evolving information and understandings in these knowledge segments but also to be updated on a continuing basis in order to keep pace with the rapid changes taking place in the relevant fields. The Handbook is composed of substantive (5,000 to 15,000 words), peer-reviewed entries that examine and explicate seminal facets of learning theory, research, and practice. It provides a broad range of relevant topics, including significant developments as well as innovative uses of technology that promote learning, performance, and instruction. This work is aimed at researchers, designers, developers, instructors, and other professional practitioners.
Technology, Literacy, Learning
Author: Carey Jewitt
Publisher: Routledge
ISBN: 1134282621
Category : Education
Languages : en
Pages : 194
Book Description
With the recent explosion of technology into the world of education across the globe, this book sets out a framework for rethinking the three key areas of schooling that are most affected by technology's impact on education today: knowledge as curriculum; learning and pedagogy and literacy across the curriculum. A well-known author in this field, Jewitt takes the reader through an analysis of teaching and learning with materials such as CD-ROMs, websites, the Internet, computer programming applications and computer games, relating each in turn to the main curriculum topics. Through this detailed scrutiny the following questions emerge: How do the new technologies reshape knowledge as curriculum? How does the use of new technologies in the classroom reshape learning pedagogy? As writing moves from page to screen, what is the impact on students' situated literacy practices and how does it effect learning? Through these questions, this book demonstrates that mode, technology and curriculum knowledge are fundamentally connected and describes how teacher and student roles in the classroom could be altered in the face of new technologies.
Publisher: Routledge
ISBN: 1134282621
Category : Education
Languages : en
Pages : 194
Book Description
With the recent explosion of technology into the world of education across the globe, this book sets out a framework for rethinking the three key areas of schooling that are most affected by technology's impact on education today: knowledge as curriculum; learning and pedagogy and literacy across the curriculum. A well-known author in this field, Jewitt takes the reader through an analysis of teaching and learning with materials such as CD-ROMs, websites, the Internet, computer programming applications and computer games, relating each in turn to the main curriculum topics. Through this detailed scrutiny the following questions emerge: How do the new technologies reshape knowledge as curriculum? How does the use of new technologies in the classroom reshape learning pedagogy? As writing moves from page to screen, what is the impact on students' situated literacy practices and how does it effect learning? Through these questions, this book demonstrates that mode, technology and curriculum knowledge are fundamentally connected and describes how teacher and student roles in the classroom could be altered in the face of new technologies.
Enabling Student Learning
Author: Sally Brown
Publisher: Routledge
ISBN: 1136353593
Category : Education
Languages : en
Pages : 198
Book Description
This text explores a range of strategies, both institutional and individual, which have been developed by academic and support staff, to foster the kind of atmosphere, facilities and attitudes in relation to learning which support systems.
Publisher: Routledge
ISBN: 1136353593
Category : Education
Languages : en
Pages : 198
Book Description
This text explores a range of strategies, both institutional and individual, which have been developed by academic and support staff, to foster the kind of atmosphere, facilities and attitudes in relation to learning which support systems.
Instructional Design Theory
Author: M. David Merrill
Publisher: Educational Technology
ISBN: 9780877782759
Category : Education
Languages : en
Pages : 488
Book Description
This pack contains two guides to Microsoft Windows 98. Windows 98 User Manual teaches how to use Windows and Windows 98 Hints and Hacks provides advanced information for the user already familiar with Windows.
Publisher: Educational Technology
ISBN: 9780877782759
Category : Education
Languages : en
Pages : 488
Book Description
This pack contains two guides to Microsoft Windows 98. Windows 98 User Manual teaches how to use Windows and Windows 98 Hints and Hacks provides advanced information for the user already familiar with Windows.