Author: Mary Flanagan
Publisher: MIT Press
ISBN: 0262518651
Category : Computers
Languages : en
Pages : 363
Book Description
An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.
Critical Play
Author: Mary Flanagan
Publisher: MIT Press
ISBN: 0262518651
Category : Computers
Languages : en
Pages : 363
Book Description
An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.
Publisher: MIT Press
ISBN: 0262518651
Category : Computers
Languages : en
Pages : 363
Book Description
An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.
Play from Birth to Twelve
Author: Doris Pronin Fromberg
Publisher: Routledge
ISBN: 1317620348
Category : Education
Languages : en
Pages : 763
Book Description
In light of recent standards-based and testing movements, the issue of play in child development has taken on increased meaning for educational professionals and social scientists. This third edition of Play From Birth to Twelve offers comprehensive coverage of what we now know about play and its guiding principles, dynamics, and importance in early learning. These up-to-date essays, written by some of the most distinguished experts in the field, help educators, psychologists, anthropologists, parents, health service personnel, and students explore a variety of theoretical and practical ideas, such as: all aspects of play, including historical and diverse perspectives as well as new approaches not yet covered in the literature how teachers in various classroom situations set up and guide play to facilitate learning how play is affected by societal violence, media reportage, technological innovations, and other contemporary issues play and imagination within the current scope of educational policies, childrearing methods, educational variations, cultural differences, and intellectual diversity New chapters in the third edition of Play From Birth to Twelve cover current and projected future developments in the field of play, such as executive function, neuroscience, autism, play in museums, "small world" play, global issues, media, and technology. The book also suggests ways to support children’s play across different environments at home, in communities, and within various institutional settings.
Publisher: Routledge
ISBN: 1317620348
Category : Education
Languages : en
Pages : 763
Book Description
In light of recent standards-based and testing movements, the issue of play in child development has taken on increased meaning for educational professionals and social scientists. This third edition of Play From Birth to Twelve offers comprehensive coverage of what we now know about play and its guiding principles, dynamics, and importance in early learning. These up-to-date essays, written by some of the most distinguished experts in the field, help educators, psychologists, anthropologists, parents, health service personnel, and students explore a variety of theoretical and practical ideas, such as: all aspects of play, including historical and diverse perspectives as well as new approaches not yet covered in the literature how teachers in various classroom situations set up and guide play to facilitate learning how play is affected by societal violence, media reportage, technological innovations, and other contemporary issues play and imagination within the current scope of educational policies, childrearing methods, educational variations, cultural differences, and intellectual diversity New chapters in the third edition of Play From Birth to Twelve cover current and projected future developments in the field of play, such as executive function, neuroscience, autism, play in museums, "small world" play, global issues, media, and technology. The book also suggests ways to support children’s play across different environments at home, in communities, and within various institutional settings.
A Rhetoric of Meanings
Author: Gergana Apostolova
Publisher: Cambridge Scholars Publishing
ISBN: 1443881376
Category : Philosophy
Languages : en
Pages : 380
Book Description
This book presents an in-depth analysis of language’s role as the tool and environment for human survival on Earth, examining its ability to provide an unlimited space for telling individual stories that bear the knowledge of mankind’s self-significance. The book is the result of a 20-year-long composite study of language phenomenology grounded in the interactions of Bulgarian and English, approached in a game-like fashion where the play with language units transcends levels of meanings based on significances, and explored through the four basic avatars of activated language: the learner, the teacher, the translator and the creator of texts. The book is divided into three sections: the first details the motivation for this study and the design of the method of exploration. This is followed by an application of this method to the talkative web in order to find ways of meeting the enormous demand for human content. The final section brings together the colourful practices of activated language movement. This book is not about the philosophy of language, per se. It is concerned with the practical field beyond the philosophy of language where the self-identification of the Subject is brought to a higher stage of communicative creativity. The rhetoric theory of argumentation is argued throughout the book to be the relevant ground for building a holistic tool of language learning where language acquisition is seen as the capability of the subject to construct worlds in a universe whose leading structure involves the rhetoric criteria of ethos, pathos and logos, on the one hand, and the self-identifying choice of meanings to situations of complex nature, on the other. As such, the book is primarily concerned with linguistics, rhetoric, semiotics of culture, ethics and language learning, viewed through a philosophical preoccupation with humanity.
Publisher: Cambridge Scholars Publishing
ISBN: 1443881376
Category : Philosophy
Languages : en
Pages : 380
Book Description
This book presents an in-depth analysis of language’s role as the tool and environment for human survival on Earth, examining its ability to provide an unlimited space for telling individual stories that bear the knowledge of mankind’s self-significance. The book is the result of a 20-year-long composite study of language phenomenology grounded in the interactions of Bulgarian and English, approached in a game-like fashion where the play with language units transcends levels of meanings based on significances, and explored through the four basic avatars of activated language: the learner, the teacher, the translator and the creator of texts. The book is divided into three sections: the first details the motivation for this study and the design of the method of exploration. This is followed by an application of this method to the talkative web in order to find ways of meeting the enormous demand for human content. The final section brings together the colourful practices of activated language movement. This book is not about the philosophy of language, per se. It is concerned with the practical field beyond the philosophy of language where the self-identification of the Subject is brought to a higher stage of communicative creativity. The rhetoric theory of argumentation is argued throughout the book to be the relevant ground for building a holistic tool of language learning where language acquisition is seen as the capability of the subject to construct worlds in a universe whose leading structure involves the rhetoric criteria of ethos, pathos and logos, on the one hand, and the self-identifying choice of meanings to situations of complex nature, on the other. As such, the book is primarily concerned with linguistics, rhetoric, semiotics of culture, ethics and language learning, viewed through a philosophical preoccupation with humanity.
Homo Ludens
Author: Johan Huizinga
Publisher: Beacon Press
ISBN: 9780807046814
Category : Social Science
Languages : en
Pages : 244
Book Description
An essential reference for all game designers, this 1938 classic is “a fascinating account of ‘man the player’ and the contribution of play to civilization” (Harper’s). In this classic evaluation of play that has become a “must-read” for those in game design, Dutch philosopher Johan Huizinga defines play as the central activity in flourishing societies. Like civilization, play requires structure and participants willing to create within limits. Starting with Plato, Huizinga traces the contribution of Homo Ludens, or “man the player” through Medieval Times, the Renaissance, and into our modern civilization. Huizinga defines play against a rich theoretical background, using cross-cultural examples from the humanities, business, and politics. Homo Ludens defines play for generations to come.
Publisher: Beacon Press
ISBN: 9780807046814
Category : Social Science
Languages : en
Pages : 244
Book Description
An essential reference for all game designers, this 1938 classic is “a fascinating account of ‘man the player’ and the contribution of play to civilization” (Harper’s). In this classic evaluation of play that has become a “must-read” for those in game design, Dutch philosopher Johan Huizinga defines play as the central activity in flourishing societies. Like civilization, play requires structure and participants willing to create within limits. Starting with Plato, Huizinga traces the contribution of Homo Ludens, or “man the player” through Medieval Times, the Renaissance, and into our modern civilization. Huizinga defines play against a rich theoretical background, using cross-cultural examples from the humanities, business, and politics. Homo Ludens defines play for generations to come.
Thought and Things: Functional logic, or genetic theory of knowledge
Author: James Mark Baldwin
Publisher:
ISBN:
Category : Logic
Languages : en
Pages : 306
Book Description
Publisher:
ISBN:
Category : Logic
Languages : en
Pages : 306
Book Description
MLN.
Author:
Publisher:
ISBN:
Category : Electronic journals
Languages : en
Pages : 336
Book Description
Provides image and full-text online access to back issues. Consult the online table of contents for specific holdings.
Publisher:
ISBN:
Category : Electronic journals
Languages : en
Pages : 336
Book Description
Provides image and full-text online access to back issues. Consult the online table of contents for specific holdings.
The Play-book
Forms and Meanings
Author: Roger Chartier
Publisher: University of Pennsylvania Press
ISBN: 0812200365
Category : Literary Criticism
Languages : en
Pages : 140
Book Description
In this provocative work, Roger Chartier continues his extraordinarily influential consideration of the forms of production, dissemination, and interpretation of discourse in Early Modern Europe. Chartier here examines the relationship between patronage and the market, and explores how the form in which a text is transmitted not only constrains the production of meaning but defines and constructs its audience.
Publisher: University of Pennsylvania Press
ISBN: 0812200365
Category : Literary Criticism
Languages : en
Pages : 140
Book Description
In this provocative work, Roger Chartier continues his extraordinarily influential consideration of the forms of production, dissemination, and interpretation of discourse in Early Modern Europe. Chartier here examines the relationship between patronage and the market, and explores how the form in which a text is transmitted not only constrains the production of meaning but defines and constructs its audience.
The Plays and Poems of William Shakspeare
The Plays of Shakespeare Founded on Literary Forms
Author: Henry Joseph Ruggles
Publisher:
ISBN:
Category :
Languages : en
Pages : 720
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 720
Book Description