Author: Frank R. Spellman
Publisher: CRC Press
ISBN: 9781420048599
Category : Technology & Engineering
Languages : en
Pages : 214
Book Description
Experience has shown that when maintenance operators can understand and properly use blueprints and schematics they have little difficulty in correctly interpreting and using plant unit process drawings. Blueprint Reading bridges the gap between available training materials and the information water and wastewater maintenance operators need to know. It covers basic principles of blueprint reading and deals with principles and applications of schematics and symbols. Each chapter presents essential, practical knowledge vital to understanding and interpreting plant operations and that enhances the reader's ability to properly maintain plant systems.
Blueprint Reading
Author: Frank R. Spellman
Publisher: CRC Press
ISBN: 9781420048599
Category : Technology & Engineering
Languages : en
Pages : 214
Book Description
Experience has shown that when maintenance operators can understand and properly use blueprints and schematics they have little difficulty in correctly interpreting and using plant unit process drawings. Blueprint Reading bridges the gap between available training materials and the information water and wastewater maintenance operators need to know. It covers basic principles of blueprint reading and deals with principles and applications of schematics and symbols. Each chapter presents essential, practical knowledge vital to understanding and interpreting plant operations and that enhances the reader's ability to properly maintain plant systems.
Publisher: CRC Press
ISBN: 9781420048599
Category : Technology & Engineering
Languages : en
Pages : 214
Book Description
Experience has shown that when maintenance operators can understand and properly use blueprints and schematics they have little difficulty in correctly interpreting and using plant unit process drawings. Blueprint Reading bridges the gap between available training materials and the information water and wastewater maintenance operators need to know. It covers basic principles of blueprint reading and deals with principles and applications of schematics and symbols. Each chapter presents essential, practical knowledge vital to understanding and interpreting plant operations and that enhances the reader's ability to properly maintain plant systems.
Blueprints Visual Scripting for Unreal Engine
Author: Marcos Romero
Publisher: Packt Publishing Ltd
ISBN: 1789348420
Category : Computers
Languages : en
Pages : 366
Book Description
Publisher's note: This edition from 2019 is based on Unreal Engine 4 and does not make use of the most recent Unreal Engine features. A new third edition, updated for Unreal Engine 5 blueprints including new topics, such as implementing procedural generation and creating a product configurator, has now been published. Key FeaturesDesign a fully functional game in UE4 without writing a single line of codeImplement visual scripting to develop gameplay mechanics, UI, visual effects, VR and artificial intelligenceDeploy your game on multiple platforms and share it with the worldBook Description Blueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers. This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You'll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you'll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you'll learn how to build a basic VR game. By the end of this book, you'll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience. What you will learnUnderstand programming concepts in BlueprintsCreate prototypes and iterate new game mechanics rapidlyBuild user interface elements and interactive menusUse advanced Blueprint nodes to manage the complexity of a gameExplore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event GraphGet to grips with object-oriented programming (OOP) concepts and explore the Gameplay FrameworkLearn Virtual Reality development with UE BlueprintWho this book is for This book is for anyone who is interested in developing games or applications with UE4. Although basic knowledge of Windows OS is required, experience in programming or UE4 is not necessary.
Publisher: Packt Publishing Ltd
ISBN: 1789348420
Category : Computers
Languages : en
Pages : 366
Book Description
Publisher's note: This edition from 2019 is based on Unreal Engine 4 and does not make use of the most recent Unreal Engine features. A new third edition, updated for Unreal Engine 5 blueprints including new topics, such as implementing procedural generation and creating a product configurator, has now been published. Key FeaturesDesign a fully functional game in UE4 without writing a single line of codeImplement visual scripting to develop gameplay mechanics, UI, visual effects, VR and artificial intelligenceDeploy your game on multiple platforms and share it with the worldBook Description Blueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers. This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You'll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you'll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you'll learn how to build a basic VR game. By the end of this book, you'll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience. What you will learnUnderstand programming concepts in BlueprintsCreate prototypes and iterate new game mechanics rapidlyBuild user interface elements and interactive menusUse advanced Blueprint nodes to manage the complexity of a gameExplore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event GraphGet to grips with object-oriented programming (OOP) concepts and explore the Gameplay FrameworkLearn Virtual Reality development with UE BlueprintWho this book is for This book is for anyone who is interested in developing games or applications with UE4. Although basic knowledge of Windows OS is required, experience in programming or UE4 is not necessary.
iPhone Game Blueprints
Author: Igor Uduslivii
Publisher: Packt Publishing Ltd
ISBN: 1849690278
Category : Computers
Languages : en
Pages : 513
Book Description
iPhone Game Blueprints is a practical, hands-on guide with step-by-step instructions leading you through a number of different projects, providing you with the essentials for creating your own iPhone games.This book is for graphic designers, developers, illustrators, and simple enthusiasts, who dream about the creation of mobile games or who have already worked in that domain, but need some additional inspiration and knowledge. This book can be considered as an illustrated handbook, worth having in your game development studio. It can work as a “paper art-director” for your project.
Publisher: Packt Publishing Ltd
ISBN: 1849690278
Category : Computers
Languages : en
Pages : 513
Book Description
iPhone Game Blueprints is a practical, hands-on guide with step-by-step instructions leading you through a number of different projects, providing you with the essentials for creating your own iPhone games.This book is for graphic designers, developers, illustrators, and simple enthusiasts, who dream about the creation of mobile games or who have already worked in that domain, but need some additional inspiration and knowledge. This book can be considered as an illustrated handbook, worth having in your game development studio. It can work as a “paper art-director” for your project.
Official Gazette of the United States Patent and Trademark Office
1980 Census of Population
Spellman's Standard Handbook for Wastewater Operators
Author: Frank R. Spellman
Publisher: CRC Press
ISBN: 1439818894
Category : Technology & Engineering
Languages : en
Pages : 364
Book Description
Compact and practical, Spellman's Standard Handbook for Wastewater Operators: Volume III, Advanced Level, Second Edition rounds out the revision of this three-volume set. Together, these three volumes prepare operators to obtain licensure and operate wastewater treatment plants properly. This volume presents applied math and chemistry by way of rea
Publisher: CRC Press
ISBN: 1439818894
Category : Technology & Engineering
Languages : en
Pages : 364
Book Description
Compact and practical, Spellman's Standard Handbook for Wastewater Operators: Volume III, Advanced Level, Second Edition rounds out the revision of this three-volume set. Together, these three volumes prepare operators to obtain licensure and operate wastewater treatment plants properly. This volume presents applied math and chemistry by way of rea
Handbook of Water and Wastewater Treatment Plant Operations
Author: Frank R. Spellman
Publisher: CRC Press
ISBN: 1420075314
Category : Technology & Engineering
Languages : en
Pages : 868
Book Description
Hailed on its initial publication as a real-world, practical handbook, the second edition of Handbook of Water and Wastewater Treatment Plant Operations continues to make the same basic point: water and wastewater operators must have a basic skill set that is both wide and deep. They must be generalists, well-rounded in the sciences, cyber operatio
Publisher: CRC Press
ISBN: 1420075314
Category : Technology & Engineering
Languages : en
Pages : 868
Book Description
Hailed on its initial publication as a real-world, practical handbook, the second edition of Handbook of Water and Wastewater Treatment Plant Operations continues to make the same basic point: water and wastewater operators must have a basic skill set that is both wide and deep. They must be generalists, well-rounded in the sciences, cyber operatio
Dictionary of Occupational Titles
Author: United States Employment Service
Publisher:
ISBN:
Category : Occupations
Languages : en
Pages : 672
Book Description
Publisher:
ISBN:
Category : Occupations
Languages : en
Pages : 672
Book Description
American Machinist & Automated Manufacturing
Author:
Publisher:
ISBN:
Category : Mechanical engineering
Languages : en
Pages : 1076
Book Description
Publisher:
ISBN:
Category : Mechanical engineering
Languages : en
Pages : 1076
Book Description
Dictionary of Occupational Titles: Definitions of titles
Author: United States Employment Service. Division of Occupational Analysis
Publisher:
ISBN:
Category : Job descriptions
Languages : en
Pages : 1558
Book Description
Publisher:
ISBN:
Category : Job descriptions
Languages : en
Pages : 1558
Book Description