Author: Lindsey R. Hall
Publisher: Trafford Publishing
ISBN: 1466944226
Category : Juvenile Fiction
Languages : en
Pages : 306
Book Description
Nic Granger didn't plan to save the world. He just wanted to play The Three Kings of Orr online and defeat the Deceiver. The Deceiver had other ideas. As the land of Orr's nastiest villain, he had escaped into the real world some weeks before when the man who invented inter reality chips actually made one work. When Nic finds himself in Orr, an amazing journey begins through time, space, the Internet and the world of his own street. With the help his best friend Frog, younger sister Emily, the knight Riddith and Princess Rhea, The Net Warriors are born. They are joined by a host of other characters including Bruce, a dragon with appallingly smelly breath and Prefix, a mace with the character of a playful puppy. As for the hackers, who is black hat and who is white? Follow their adventures to the End of Time as they are captured by the Hellriders, battle with the headless horsemen, and try to find the Deceiver before he finds them. Can they put the worlds of reality and inter-reality back to how they should be? A review by Suzanne Coleburn, Reader To Reader Reviews If you are a lover of virtual reality games you are going to love THE NET WARRIORS. This enticing story begins when a Japanese man who designed Dec chips for digital entertainment and home control centers with the latest computer technology in the beginning of the 21st Century changed things in the world one day when he decided to change things with his game "The Three Kings of Orr." The game was complex, net based and linked to a web ring, rather than DVD or disc based and what happens next is wild and wooly. Katana assumed the part of the Wise King and while in the game he activated his mortal enemy, the Deceiver who was a shrewd and unsavory character who could change into human and animals at will. Before he knows it Katana is dissolved into the game and disappears. The special IR chip that Kantana designed was installed in a DEC set and sent to the Granger family in a small country town in England where a young 14 year old boy named Nic who has a copy of "The Three Kings of Orr" receives a special message of help on his monitor screen. Nic assumes the persona of the Wise King of Orr and types the words in the message and finds himself blending into the screen and into the game. What a blast. This fast paced story rockets into the fantasy world of Orr and into the reality of life in England, America and Australia as the good guys and the baddies come together trying to save the world from the Deceiver. Lindsey Hall does a bang up job of keeping his readers glued to the screen finding out what is going to happen next. A jolly good story. Don't miss it! Suzanne Coleburn, Reader To Reader Reviews www.readertoreader.com
The Net Warriors
Author: Lindsey R. Hall
Publisher: Trafford Publishing
ISBN: 1466944226
Category : Juvenile Fiction
Languages : en
Pages : 306
Book Description
Nic Granger didn't plan to save the world. He just wanted to play The Three Kings of Orr online and defeat the Deceiver. The Deceiver had other ideas. As the land of Orr's nastiest villain, he had escaped into the real world some weeks before when the man who invented inter reality chips actually made one work. When Nic finds himself in Orr, an amazing journey begins through time, space, the Internet and the world of his own street. With the help his best friend Frog, younger sister Emily, the knight Riddith and Princess Rhea, The Net Warriors are born. They are joined by a host of other characters including Bruce, a dragon with appallingly smelly breath and Prefix, a mace with the character of a playful puppy. As for the hackers, who is black hat and who is white? Follow their adventures to the End of Time as they are captured by the Hellriders, battle with the headless horsemen, and try to find the Deceiver before he finds them. Can they put the worlds of reality and inter-reality back to how they should be? A review by Suzanne Coleburn, Reader To Reader Reviews If you are a lover of virtual reality games you are going to love THE NET WARRIORS. This enticing story begins when a Japanese man who designed Dec chips for digital entertainment and home control centers with the latest computer technology in the beginning of the 21st Century changed things in the world one day when he decided to change things with his game "The Three Kings of Orr." The game was complex, net based and linked to a web ring, rather than DVD or disc based and what happens next is wild and wooly. Katana assumed the part of the Wise King and while in the game he activated his mortal enemy, the Deceiver who was a shrewd and unsavory character who could change into human and animals at will. Before he knows it Katana is dissolved into the game and disappears. The special IR chip that Kantana designed was installed in a DEC set and sent to the Granger family in a small country town in England where a young 14 year old boy named Nic who has a copy of "The Three Kings of Orr" receives a special message of help on his monitor screen. Nic assumes the persona of the Wise King of Orr and types the words in the message and finds himself blending into the screen and into the game. What a blast. This fast paced story rockets into the fantasy world of Orr and into the reality of life in England, America and Australia as the good guys and the baddies come together trying to save the world from the Deceiver. Lindsey Hall does a bang up job of keeping his readers glued to the screen finding out what is going to happen next. A jolly good story. Don't miss it! Suzanne Coleburn, Reader To Reader Reviews www.readertoreader.com
Publisher: Trafford Publishing
ISBN: 1466944226
Category : Juvenile Fiction
Languages : en
Pages : 306
Book Description
Nic Granger didn't plan to save the world. He just wanted to play The Three Kings of Orr online and defeat the Deceiver. The Deceiver had other ideas. As the land of Orr's nastiest villain, he had escaped into the real world some weeks before when the man who invented inter reality chips actually made one work. When Nic finds himself in Orr, an amazing journey begins through time, space, the Internet and the world of his own street. With the help his best friend Frog, younger sister Emily, the knight Riddith and Princess Rhea, The Net Warriors are born. They are joined by a host of other characters including Bruce, a dragon with appallingly smelly breath and Prefix, a mace with the character of a playful puppy. As for the hackers, who is black hat and who is white? Follow their adventures to the End of Time as they are captured by the Hellriders, battle with the headless horsemen, and try to find the Deceiver before he finds them. Can they put the worlds of reality and inter-reality back to how they should be? A review by Suzanne Coleburn, Reader To Reader Reviews If you are a lover of virtual reality games you are going to love THE NET WARRIORS. This enticing story begins when a Japanese man who designed Dec chips for digital entertainment and home control centers with the latest computer technology in the beginning of the 21st Century changed things in the world one day when he decided to change things with his game "The Three Kings of Orr." The game was complex, net based and linked to a web ring, rather than DVD or disc based and what happens next is wild and wooly. Katana assumed the part of the Wise King and while in the game he activated his mortal enemy, the Deceiver who was a shrewd and unsavory character who could change into human and animals at will. Before he knows it Katana is dissolved into the game and disappears. The special IR chip that Kantana designed was installed in a DEC set and sent to the Granger family in a small country town in England where a young 14 year old boy named Nic who has a copy of "The Three Kings of Orr" receives a special message of help on his monitor screen. Nic assumes the persona of the Wise King of Orr and types the words in the message and finds himself blending into the screen and into the game. What a blast. This fast paced story rockets into the fantasy world of Orr and into the reality of life in England, America and Australia as the good guys and the baddies come together trying to save the world from the Deceiver. Lindsey Hall does a bang up job of keeping his readers glued to the screen finding out what is going to happen next. A jolly good story. Don't miss it! Suzanne Coleburn, Reader To Reader Reviews www.readertoreader.com
The Net Warriors: Computecnic Book 1
Author: Lindsey R Hall
Publisher: Austin Macauley Publishers
ISBN: 139846936X
Category : Fiction
Languages : en
Pages : 238
Book Description
Nic Granger didn’t plan to save the world. He just wanted to play The Three Kings of Orr online and defeat the Deceiver. The Deceiver was the land of Orr’s nastiest villain and had other ideas. He escaped into the real world when the man who invented inter-reality chips actually made one work. When Nic realises he has the chip that created the Deceiver, an amazing journey begins through Orr, the internet, and the world of his own street. With the help of best friend, Frog, younger sister Emily, the knight Riddith, and Princess Rhea, The Net Warriors are born. Follow their adventures to the End of Time as they try to find the Deceiver and put the worlds of reality and inter-reality back together, before The Deceiver finds them and changes the world forever.
Publisher: Austin Macauley Publishers
ISBN: 139846936X
Category : Fiction
Languages : en
Pages : 238
Book Description
Nic Granger didn’t plan to save the world. He just wanted to play The Three Kings of Orr online and defeat the Deceiver. The Deceiver was the land of Orr’s nastiest villain and had other ideas. He escaped into the real world when the man who invented inter-reality chips actually made one work. When Nic realises he has the chip that created the Deceiver, an amazing journey begins through Orr, the internet, and the world of his own street. With the help of best friend, Frog, younger sister Emily, the knight Riddith, and Princess Rhea, The Net Warriors are born. Follow their adventures to the End of Time as they try to find the Deceiver and put the worlds of reality and inter-reality back together, before The Deceiver finds them and changes the world forever.
Web Warriors
Author: Bruce Johnstone
Publisher: Xlibris Corporation
ISBN: 1462842399
Category : Juvenile Fiction
Languages : en
Pages : 106
Book Description
"We seek the truth. We speak the truth. We wish the truth. We, the Web Warriors, control our own lives." This is the creed of the Web Warriors. And this is the story of five young teenagers adventures who decide to challenge The Authority at the brink of the 24th century. Let your mind skip ahead three hundred years and follow Zeppa as she starts to have strange remembrances when she awakes. What will she make of the riddle that appears on her network computer screen as she tries to pass her initiation and become a Web Warrior herself? It doesnt look like the regular scare of a Monitor. Its more like the ancient tale of a message in a bottle. A message that leads to a chase. A chase inside their own heads and a chase that leads down a slippery path to confrontation and discovery about their totally controlled world. Is there room left to dream? Follow the Web Warriors on their adventures and discover for yourself. For Young People ages 9-13.
Publisher: Xlibris Corporation
ISBN: 1462842399
Category : Juvenile Fiction
Languages : en
Pages : 106
Book Description
"We seek the truth. We speak the truth. We wish the truth. We, the Web Warriors, control our own lives." This is the creed of the Web Warriors. And this is the story of five young teenagers adventures who decide to challenge The Authority at the brink of the 24th century. Let your mind skip ahead three hundred years and follow Zeppa as she starts to have strange remembrances when she awakes. What will she make of the riddle that appears on her network computer screen as she tries to pass her initiation and become a Web Warrior herself? It doesnt look like the regular scare of a Monitor. Its more like the ancient tale of a message in a bottle. A message that leads to a chase. A chase inside their own heads and a chase that leads down a slippery path to confrontation and discovery about their totally controlled world. Is there room left to dream? Follow the Web Warriors on their adventures and discover for yourself. For Young People ages 9-13.
Rainbow Warriors
Author: Maite Mompo
Publisher: New Internationalist
ISBN: 1780261888
Category : Nature
Languages : en
Pages : 354
Book Description
Following the lives of the three ships with the name Rainbow Warrior, this book, written by a long-serving Greenpeace activist, tells the inside stories of life on board and recounts some of the ship's most exciting adventures and actions. It is at once a narrative of real life on board, a history of some of the most famous vessels in the world, and also a history of Greenpeace itself, which goes beyond the oceans and touches on many aspects of the organization's work. In the end though it aims to bring out the personal stories and firsthand accounts of the ships' adventures—tales from the high seas, full of action and daring but also of humanity and great compassion. Starting with the early life of Greenpeace and the bombing of the Rainbow Warrior I by the French secret service through to the imprisonment of the Arctic 30 by the Russians, the stories are brought to life with photos from the Greenpeace archives, maps, and nautical charts. The most symbolic items belonging to the ship's historical inventory are be also included. Maite Mompo has been a Greenpeace activist for over ten years. With the sea in her blood she started on a small boat, the Zorba, and then moved on to crew for the Arctic Sunrise, Esperanza, and Rainbow Warrior. Spending half her year at sea, she has sailed from pole to pole, taken part in numerous actions, and has put herself "between the harpoon and the whale."
Publisher: New Internationalist
ISBN: 1780261888
Category : Nature
Languages : en
Pages : 354
Book Description
Following the lives of the three ships with the name Rainbow Warrior, this book, written by a long-serving Greenpeace activist, tells the inside stories of life on board and recounts some of the ship's most exciting adventures and actions. It is at once a narrative of real life on board, a history of some of the most famous vessels in the world, and also a history of Greenpeace itself, which goes beyond the oceans and touches on many aspects of the organization's work. In the end though it aims to bring out the personal stories and firsthand accounts of the ships' adventures—tales from the high seas, full of action and daring but also of humanity and great compassion. Starting with the early life of Greenpeace and the bombing of the Rainbow Warrior I by the French secret service through to the imprisonment of the Arctic 30 by the Russians, the stories are brought to life with photos from the Greenpeace archives, maps, and nautical charts. The most symbolic items belonging to the ship's historical inventory are be also included. Maite Mompo has been a Greenpeace activist for over ten years. With the sea in her blood she started on a small boat, the Zorba, and then moved on to crew for the Arctic Sunrise, Esperanza, and Rainbow Warrior. Spending half her year at sea, she has sailed from pole to pole, taken part in numerous actions, and has put herself "between the harpoon and the whale."
The Warriors
Author: Joseph Bruchac
Publisher: Carolrhoda Books ®
ISBN: 1467732133
Category : Juvenile Fiction
Languages : en
Pages : 87
Book Description
When twelve-year-old Jake Forrest's mother gets a job in a new city, everything changes. He has to move away from the Iroquois reservation he's lived on his entire life—away from his aunt and uncle, and away from the friends he plays lacrosse with. The lacrosse coach and players at his new school in Washington, D.C., believe that winning is everything, and they don't know anything about the ways of his people. As Jake struggles to find a place where he truly belongs, tragedy strikes and he must find out who he really is. Can he find courage to face the warrior within—the warrior who values peace and leads other to more noble pursuits than outscoring the opposition?
Publisher: Carolrhoda Books ®
ISBN: 1467732133
Category : Juvenile Fiction
Languages : en
Pages : 87
Book Description
When twelve-year-old Jake Forrest's mother gets a job in a new city, everything changes. He has to move away from the Iroquois reservation he's lived on his entire life—away from his aunt and uncle, and away from the friends he plays lacrosse with. The lacrosse coach and players at his new school in Washington, D.C., believe that winning is everything, and they don't know anything about the ways of his people. As Jake struggles to find a place where he truly belongs, tragedy strikes and he must find out who he really is. Can he find courage to face the warrior within—the warrior who values peace and leads other to more noble pursuits than outscoring the opposition?
Warriors of Gor
Author: John Norman
Publisher: Open Road Media
ISBN: 1504076710
Category : Fiction
Languages : en
Pages : 751
Book Description
The Saga of Gor continues as Tarl Cabot attempts to save a beautiful prisoner from a terrible fate. The daughter of Marlenus, the Ubar of Ar, is now a fugitive sought for betraying the Home Stone of her city. The price on her head could build fleets and hire armies. For years she has been hunted by legions of guardsmen and bounty hunters. Now, tricked by a former colleague, Talena has been captured and delivered to Lurius of Jad. Once her esteemed ally, Lurius is now eager to sell Talena’s blood for the gold of Ar. But the reward cannot be claimed until the prisoner is delivered. Between the port of Jad and the mighty gates of Ar lie dangerous waters and harrowing wildernesses, the threats of beasts and the menace of men. Tarl Cabot, a seaman and warrior of Port Kar, once the free companion of Talena, chooses to risk everything to save his former companion. In this rousing adventure, we encounter the steel of warriors, the stealth of Assassins, the savagery of monstrous Kurii, the passions and beauty of needful, vulnerable, collared slaves, the subtleties of Scribes of the Law, and the ambition and ruthlessness of men who want nothing less than the throne of Ar itself.
Publisher: Open Road Media
ISBN: 1504076710
Category : Fiction
Languages : en
Pages : 751
Book Description
The Saga of Gor continues as Tarl Cabot attempts to save a beautiful prisoner from a terrible fate. The daughter of Marlenus, the Ubar of Ar, is now a fugitive sought for betraying the Home Stone of her city. The price on her head could build fleets and hire armies. For years she has been hunted by legions of guardsmen and bounty hunters. Now, tricked by a former colleague, Talena has been captured and delivered to Lurius of Jad. Once her esteemed ally, Lurius is now eager to sell Talena’s blood for the gold of Ar. But the reward cannot be claimed until the prisoner is delivered. Between the port of Jad and the mighty gates of Ar lie dangerous waters and harrowing wildernesses, the threats of beasts and the menace of men. Tarl Cabot, a seaman and warrior of Port Kar, once the free companion of Talena, chooses to risk everything to save his former companion. In this rousing adventure, we encounter the steel of warriors, the stealth of Assassins, the savagery of monstrous Kurii, the passions and beauty of needful, vulnerable, collared slaves, the subtleties of Scribes of the Law, and the ambition and ruthlessness of men who want nothing less than the throne of Ar itself.
The Pyrenees
Author: Hilaire Belloc
Publisher:
ISBN:
Category : Pyrenees
Languages : en
Pages : 296
Book Description
Publisher:
ISBN:
Category : Pyrenees
Languages : en
Pages : 296
Book Description
Field Artillery
Author:
Publisher:
ISBN:
Category : Artillery, Field and mountain
Languages : en
Pages : 52
Book Description
Publisher:
ISBN:
Category : Artillery, Field and mountain
Languages : en
Pages : 52
Book Description
On Everything
Author: Hilaire Belloc
Publisher:
ISBN:
Category : English essays
Languages : en
Pages : 322
Book Description
Publisher:
ISBN:
Category : English essays
Languages : en
Pages : 322
Book Description