Author: Jill Keppeler
Publisher: The Rosen Publishing Group, Inc
ISBN: 1508160627
Category : Juvenile Nonfiction
Languages : en
Pages : 34
Book Description
In 2009, a deceptively simple block-based sandbox game first began appearing on computers. Now, eight years later, Minecraft is one of the best-selling games of all time. How did this worldwide phenomenon come to be? Readers will learn about the game's creator, programmer Markus "Notch" Persson, the company he founded to help make it a reality named Mojang; and the team of people who've helped it reach its current popularity. Intriguing details, an in-depth timeline, and full-color photographs will enthrall gaming enthusiasts eager to learn about the people that have broken the computer programming mold to create their favorite pastime.
The Inventors of Minecraft
Author: Jill Keppeler
Publisher: The Rosen Publishing Group, Inc
ISBN: 1508160627
Category : Juvenile Nonfiction
Languages : en
Pages : 34
Book Description
In 2009, a deceptively simple block-based sandbox game first began appearing on computers. Now, eight years later, Minecraft is one of the best-selling games of all time. How did this worldwide phenomenon come to be? Readers will learn about the game's creator, programmer Markus "Notch" Persson, the company he founded to help make it a reality named Mojang; and the team of people who've helped it reach its current popularity. Intriguing details, an in-depth timeline, and full-color photographs will enthrall gaming enthusiasts eager to learn about the people that have broken the computer programming mold to create their favorite pastime.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1508160627
Category : Juvenile Nonfiction
Languages : en
Pages : 34
Book Description
In 2009, a deceptively simple block-based sandbox game first began appearing on computers. Now, eight years later, Minecraft is one of the best-selling games of all time. How did this worldwide phenomenon come to be? Readers will learn about the game's creator, programmer Markus "Notch" Persson, the company he founded to help make it a reality named Mojang; and the team of people who've helped it reach its current popularity. Intriguing details, an in-depth timeline, and full-color photographs will enthrall gaming enthusiasts eager to learn about the people that have broken the computer programming mold to create their favorite pastime.
The Inventor's Secret
Author: Suzanne Slade
Publisher: Charlesbridge Publishing
ISBN: 1580896677
Category : Juvenile Nonfiction
Languages : en
Pages : 52
Book Description
Both Thomas Edison and Henry Ford started off as insatiably curious tinkerers. That curiosity led them to become inventors—with very different results. As Edison invented hit after commercial hit, gaining fame and fortune, Henry struggled to make a single invention (an affordable car) work. Witnessing Thomas's glorious career from afar, a frustrated Henry wondered about the secret to his success. This little-known story is a fresh, kid-friendly way to show how Thomas Edison and Henry Ford grew up to be the most famous inventors in the world—and best friends, too.
Publisher: Charlesbridge Publishing
ISBN: 1580896677
Category : Juvenile Nonfiction
Languages : en
Pages : 52
Book Description
Both Thomas Edison and Henry Ford started off as insatiably curious tinkerers. That curiosity led them to become inventors—with very different results. As Edison invented hit after commercial hit, gaining fame and fortune, Henry struggled to make a single invention (an affordable car) work. Witnessing Thomas's glorious career from afar, a frustrated Henry wondered about the secret to his success. This little-known story is a fresh, kid-friendly way to show how Thomas Edison and Henry Ford grew up to be the most famous inventors in the world—and best friends, too.
Minecraft Creator Markus "Notch" Persson
Author: Kari Cornell
Publisher: Millbrook Press
ISBN: 1541530098
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
Audisee® eBooks with Audio combine professional narration and sentence highlighting to engage reluctant readers! Do you play computer games? If you do, you've probably played Minecraft. When Minecraft creator Markus Persson was young, he wasn't very interested in the games themselves. He was more interested in the programing instructions in the computer's manual. By the time Persson was eight years old, he was writing code for his own computer games. When he was eighteen, Persson landed his dream job as a video game programmer. In 2009, he designed Minecraft in a single weekend. In the game, players use blocks to build whatever they choose. Persson wanted to let players use their imaginations, and the idea paid off. Today, Minecraft is one of the most popular computer games in the world. Although Persson doubts he will ever top this success, he continues to develop games, while fans wait for what's next.
Publisher: Millbrook Press
ISBN: 1541530098
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
Audisee® eBooks with Audio combine professional narration and sentence highlighting to engage reluctant readers! Do you play computer games? If you do, you've probably played Minecraft. When Minecraft creator Markus Persson was young, he wasn't very interested in the games themselves. He was more interested in the programing instructions in the computer's manual. By the time Persson was eight years old, he was writing code for his own computer games. When he was eighteen, Persson landed his dream job as a video game programmer. In 2009, he designed Minecraft in a single weekend. In the game, players use blocks to build whatever they choose. Persson wanted to let players use their imaginations, and the idea paid off. Today, Minecraft is one of the most popular computer games in the world. Although Persson doubts he will ever top this success, he continues to develop games, while fans wait for what's next.
The Inventor's Secret
Author: Andrea Cremer
Publisher: Penguin
ISBN: 014751438X
Category : Young Adult Fiction
Languages : en
Pages : 418
Book Description
A new steampunk series from Andrea Cremer, the New York Times bestselling author of the Nightshade novels Perfect for fans of Libba Bray's The Diviners, Cassandra Clare's Clockwork Angel, Scott Westerfeld's Leviathan and Phillip Reeve's Mortal Engines. In this world, sixteen-year-old Charlotte and her fellow refugees have scraped out an existence on the edge of Britain’s industrial empire. Though they live by the skin of their teeth, they have their health (at least when they can find enough food and avoid the Imperial Labor Gatherers) and each other. When a new exile with no memory of his escape or even his own name seeks shelter in their camp he brings new dangers with him and secrets about the terrible future that awaits all those who have struggled has to live free of the bonds of the empire’s Machineworks.
Publisher: Penguin
ISBN: 014751438X
Category : Young Adult Fiction
Languages : en
Pages : 418
Book Description
A new steampunk series from Andrea Cremer, the New York Times bestselling author of the Nightshade novels Perfect for fans of Libba Bray's The Diviners, Cassandra Clare's Clockwork Angel, Scott Westerfeld's Leviathan and Phillip Reeve's Mortal Engines. In this world, sixteen-year-old Charlotte and her fellow refugees have scraped out an existence on the edge of Britain’s industrial empire. Though they live by the skin of their teeth, they have their health (at least when they can find enough food and avoid the Imperial Labor Gatherers) and each other. When a new exile with no memory of his escape or even his own name seeks shelter in their camp he brings new dangers with him and secrets about the terrible future that awaits all those who have struggled has to live free of the bonds of the empire’s Machineworks.
Calling All Minds
Author: Temple Grandin, Ph.D.
Publisher: Penguin
ISBN: 1524738220
Category : Juvenile Nonfiction
Languages : en
Pages : 242
Book Description
From world-renowned autism spokesperson, scientist, and inventor Temple Grandin -- a book of personal stories, inventions, and facts that will blow young inventors' minds and make them soar. Have you ever wondered what makes a kite fly or a boat float? Have you ever thought about why snowflakes are symmetrical, or why golf balls have dimples? Have you ever tried to make a kaleidoscope or build a pair of stilts? In Calling All Minds, Temple Grandin explores the ideas behind all of those questions and more. She delves into the science behind inventions, the steps various people took to create and improve upon ideas as they evolved, and the ways in which young inventors can continue to think about and understand what it means to tinker, to fiddle, and to innovate. And laced throughout it all, Temple gives us glimpses into her own childhood tinkering, building, and inventing. More than a blueprint for how to build things, in Calling All Minds Temple Grandin creates a blueprint for different ways to look at the world. And more than a call to action, she gives a call to imagination, and shows readers that there is truly no single way to approach any given problem--but that an open and inquisitive mind is always key. Praise for Calling All Minds: "An impassioned call to look at the world in unique ways with plenty of practical advice on how to cultivate a curious, inquiring, imaginative mind." —Kirkus Reviews "Both practical and inspirational, this useful book describes an overall approach to viewing the world creatively, as exemplified by the numerous projects and supporting material provided here." —VOYA "Grandin offers a nuanced perspective on the qualities of a successful inventor—notably, a sense of wonder and curiosity, careful observation, and the willingness to learn from mistakes." —Publishers Weekly
Publisher: Penguin
ISBN: 1524738220
Category : Juvenile Nonfiction
Languages : en
Pages : 242
Book Description
From world-renowned autism spokesperson, scientist, and inventor Temple Grandin -- a book of personal stories, inventions, and facts that will blow young inventors' minds and make them soar. Have you ever wondered what makes a kite fly or a boat float? Have you ever thought about why snowflakes are symmetrical, or why golf balls have dimples? Have you ever tried to make a kaleidoscope or build a pair of stilts? In Calling All Minds, Temple Grandin explores the ideas behind all of those questions and more. She delves into the science behind inventions, the steps various people took to create and improve upon ideas as they evolved, and the ways in which young inventors can continue to think about and understand what it means to tinker, to fiddle, and to innovate. And laced throughout it all, Temple gives us glimpses into her own childhood tinkering, building, and inventing. More than a blueprint for how to build things, in Calling All Minds Temple Grandin creates a blueprint for different ways to look at the world. And more than a call to action, she gives a call to imagination, and shows readers that there is truly no single way to approach any given problem--but that an open and inquisitive mind is always key. Praise for Calling All Minds: "An impassioned call to look at the world in unique ways with plenty of practical advice on how to cultivate a curious, inquiring, imaginative mind." —Kirkus Reviews "Both practical and inspirational, this useful book describes an overall approach to viewing the world creatively, as exemplified by the numerous projects and supporting material provided here." —VOYA "Grandin offers a nuanced perspective on the qualities of a successful inventor—notably, a sense of wonder and curiosity, careful observation, and the willingness to learn from mistakes." —Publishers Weekly
Micro:bit for Mad Scientists
Author: Simon Monk
Publisher: No Starch Press
ISBN: 1593279752
Category : Computers
Languages : en
Pages : 281
Book Description
Build your own secret laboratory with 30 coding and electronic projects! The BBC micro:bit is a tiny, cheap, yet surprisingly powerful computer that you can use to build cool things and experiment with code. The 30 simple projects and experiments in this book will show you how to use the micro:bit to build a secret science lab complete with robots, door alarms, lie detectors, and more--as you learn basic coding and electronics skills. Here are just some of the projects you'll build: A "light guitar" you can play just by moving your fingers A working lie detector A self-watering plant care system A two-wheeled robot A talking robotic head with moving eyes A door alarm made with magnets Learn to code like a Mad Scientist!
Publisher: No Starch Press
ISBN: 1593279752
Category : Computers
Languages : en
Pages : 281
Book Description
Build your own secret laboratory with 30 coding and electronic projects! The BBC micro:bit is a tiny, cheap, yet surprisingly powerful computer that you can use to build cool things and experiment with code. The 30 simple projects and experiments in this book will show you how to use the micro:bit to build a secret science lab complete with robots, door alarms, lie detectors, and more--as you learn basic coding and electronics skills. Here are just some of the projects you'll build: A "light guitar" you can play just by moving your fingers A working lie detector A self-watering plant care system A two-wheeled robot A talking robotic head with moving eyes A door alarm made with magnets Learn to code like a Mad Scientist!
Have You Thanked an Inventor Today?
Author: Patrice McLaurin
Publisher: Digital Arts, Incorporated
ISBN: 9780997315202
Category :
Languages : en
Pages : 36
Book Description
Have You Thanked an Inventor Today? is a journey into the often forgotten contributions of African-American inventors, that contributed to the American landscape. This book was written to appeal to African-American youth, inspiring creative thought and innovation. It was also written to demonstrate to children how the genius of African-American minds is utilized on a daily basis. Biographies about each inventor, as well as activity sheets are included in the book to further stimulate the minds of young readership.
Publisher: Digital Arts, Incorporated
ISBN: 9780997315202
Category :
Languages : en
Pages : 36
Book Description
Have You Thanked an Inventor Today? is a journey into the often forgotten contributions of African-American inventors, that contributed to the American landscape. This book was written to appeal to African-American youth, inspiring creative thought and innovation. It was also written to demonstrate to children how the genius of African-American minds is utilized on a daily basis. Biographies about each inventor, as well as activity sheets are included in the book to further stimulate the minds of young readership.
Minecraft: The Official Joke Book (Minecraft)
Author: Dan Morgan
Publisher: Random House Books for Young Readers
ISBN: 0593379373
Category : Juvenile Fiction
Languages : en
Pages : 129
Book Description
The official Minecraft Joke Book is packed with over 200 jokes inspired by the best-selling video game in the world! BONUS: Includes full-color poster! Q: What's a Minecraft zombie's favorite vegetable? A: A human bean! Q: Why aren't zombies funny? A: Because their jokes are rotten! The official Minecraft Joke Book is packed full of jokes and humorous illustrations that will fill Minecraft fans' inventories with laughs and giggles. There's something for every Minecrafter, whatever their age. The book also comes with a full-color insert! © 2021 Mojang AB and Mojang Synergies AB. MINECRAFT and MOJANG are trademarks or registered trademarks of Mojang Synergies AB.
Publisher: Random House Books for Young Readers
ISBN: 0593379373
Category : Juvenile Fiction
Languages : en
Pages : 129
Book Description
The official Minecraft Joke Book is packed with over 200 jokes inspired by the best-selling video game in the world! BONUS: Includes full-color poster! Q: What's a Minecraft zombie's favorite vegetable? A: A human bean! Q: Why aren't zombies funny? A: Because their jokes are rotten! The official Minecraft Joke Book is packed full of jokes and humorous illustrations that will fill Minecraft fans' inventories with laughs and giggles. There's something for every Minecrafter, whatever their age. The book also comes with a full-color insert! © 2021 Mojang AB and Mojang Synergies AB. MINECRAFT and MOJANG are trademarks or registered trademarks of Mojang Synergies AB.
Rube Goldberg's Simple Normal Humdrum School Day
Author: Jennifer George
Publisher: Abrams
ISBN: 1683351517
Category : Juvenile Fiction
Languages : en
Pages : 40
Book Description
If Rube’s inventions are any indication, “normal” means something very different in the Goldberg household. For Rube, up is down, in is out, and the simplest path to accomplishing an everyday task—like brushing his teeth or getting dressed—is a humorously complicated one. Follow Rube as he sets out on a typical school day, overcomplicating each and every step from the time he wakes up in the morning until the time he goes to bed at night. This book features fourteen inventions, each depicting an interactive sequence whose purpose is to help Rube accomplish mundane daily tasks: a simple way to get ready for school, to make breakfast, to do his homework, and so much more.
Publisher: Abrams
ISBN: 1683351517
Category : Juvenile Fiction
Languages : en
Pages : 40
Book Description
If Rube’s inventions are any indication, “normal” means something very different in the Goldberg household. For Rube, up is down, in is out, and the simplest path to accomplishing an everyday task—like brushing his teeth or getting dressed—is a humorously complicated one. Follow Rube as he sets out on a typical school day, overcomplicating each and every step from the time he wakes up in the morning until the time he goes to bed at night. This book features fourteen inventions, each depicting an interactive sequence whose purpose is to help Rube accomplish mundane daily tasks: a simple way to get ready for school, to make breakfast, to do his homework, and so much more.
The Science of Science Fiction
Author: Matthew Brenden Wood
Publisher: Nomad Press
ISBN: 1619304686
Category : Juvenile Nonfiction
Languages : en
Pages : 254
Book Description
Early science fiction imagined a world with space travel, video calls, and worldwide access to information, things we now know as NASA’s human spaceflight program, Skype, and the Internet. What next? Could we really bring back the dinosaurs, travel to a distant star, or live on Mars? In The Science of Science Fiction, readers ages 12 to 15 explore the science behind classic and modern science fiction stories, including artificial intelligence, androids, and the search for alien life. They learn how cutting edge concepts, including time dilation and genetic manipulation, influence today’s fiction. The Science of Science Fiction promotes critical thinking skills through inquiry, discovery, research, analysis, and reflection of key scientific ideas and concepts made popular by many titles in science fiction. Each chapter features informative sidebars and video and website links for an in-depth look at key topics. Science-minded experiments include a simple demonstration of artificial gravity using a bucket of water and calculating the speed of light using chocolate in a microwave. This variety of resources ensures the material is accessible to students with diverse learning styles.
Publisher: Nomad Press
ISBN: 1619304686
Category : Juvenile Nonfiction
Languages : en
Pages : 254
Book Description
Early science fiction imagined a world with space travel, video calls, and worldwide access to information, things we now know as NASA’s human spaceflight program, Skype, and the Internet. What next? Could we really bring back the dinosaurs, travel to a distant star, or live on Mars? In The Science of Science Fiction, readers ages 12 to 15 explore the science behind classic and modern science fiction stories, including artificial intelligence, androids, and the search for alien life. They learn how cutting edge concepts, including time dilation and genetic manipulation, influence today’s fiction. The Science of Science Fiction promotes critical thinking skills through inquiry, discovery, research, analysis, and reflection of key scientific ideas and concepts made popular by many titles in science fiction. Each chapter features informative sidebars and video and website links for an in-depth look at key topics. Science-minded experiments include a simple demonstration of artificial gravity using a bucket of water and calculating the speed of light using chocolate in a microwave. This variety of resources ensures the material is accessible to students with diverse learning styles.