Author: Linda A. Cadose
Publisher: AuthorHouse
ISBN: 1468508075
Category : Juvenile Fiction
Languages : en
Pages : 113
Book Description
Egyptian archeologist, Dr. Khalid Saad discovers a hidden chamber in the right paw of the Great Spinx using Ground Penetrating Radar (GPR). He invites his life-long friend, American archeologist, Dr Cliff Post to join him on the expedition to open the hidden chamber. Cliff eagerly agrees. Before they can open the chamber, they must obtain a digging permit from the Supreme Council on Antiquities. To obtain the permit, Cliff and Khalid must contend with Dr. Hosnee Sadat who wants to open the chamber himself and to bar all westerners from the expedition. When the chamber is opened, they discover an ancient supercomputer composed of 13 crystal skulls. After the computer is discovered, Drs. Post and Saad are followed, spied on and kidnapped. The Hidden Chamber in the Great Sphinx has a great deal of factually based information on ancient Egypt which is rolled into a fun mystery/adventure. Learn the fate of Drs. Post, Saad and Sadat.