Author: Tom Allen Publisher: Anchor Canada ISBN: 038567225X Category : Sports & Recreation Languages : en Pages : 258
Book Description
Full of the gentle humour and storytelling that he brings to “Music and Company” every morning, The Gift of the Game is Tom Allen’s exploration of the ways in which hockey can shape the relationship between fathers and sons. In the winter of 2001 Tom Allen stepped onto a frozen lake with his eight-year-old son. They laced up their skates, set out chunks of firewood as goal posts, and played one-on-one hockey under an enormous blue sky. This would mark a new turn in Allen’s relationship with Wesley, even as other relationships began to fall apart. When Allen and his wife go their separate ways, it is hockey that forms the enduring bond between father and son. As Wesley grows in confidence and purpose, Allen grows into the mythic role of hockey dad and assistant coach, and spends his empty afternoons working on his own game on outdoor rinks, if only to avoid the silence of his apartment. But what is this game to which he has entrusted his fragile sense of well-being and his son’s emerging sense of self? With keen intelligence and self-deprecating emotional honesty, Allen sets about answering the questions that shape his new life: How does hockey mould us? To what degree are we defined by our love of the game and our wish to be admired for our skill on the ice? What are the implications for our culture of a game that so privileges violence? In making of hockey the arena of his pride and love and self-respect, Allen is forced to figure out what the game itself means.
Author: O. Henry Publisher: Amila Jay ISBN: 3986779213 Category : Juvenile Fiction Languages : en Pages : 11
Book Description
"The Gift of the Magi" is a short story by O. Henry first published in 1905. The story tells of a young husband and wife and how they deal with the challenge of buying secret Christmas gifts for each other with very little money. As a sentimental story with a moral lesson about gift-giving, it has been popular for adaptation, especially for presentation at Christmas time.
Author: Sean Kelly Publisher: Black Inc. ISBN: 1743821980 Category : Biography & Autobiography Languages : en Pages : 257
Book Description
What happens when the prime minister views politics only as a game? Australia wanted Scott Morrison. In a time of uncertainty, the country chose in 2019 to turn to a man with no obvious beliefs, no clear purpose and no famous talents. That we wanted Scott Morrison was the secret we did not know about ourselves. What precisely that secret is forms the subject of this book. In The Game, Sean Kelly gives us a portrait of a man, the shallow political culture that allowed him to succeed and the country that crowned him. Morrison understands – in a way that no other recent politician has – how politics has become a game. He also understands something essential about Australia – something many of us are unwilling to admit, even to ourselves. But there are things Scott Morrison does not understand. This is the story of those failures, too – and the way that, as his prime ministership continues, Morrison’s failure to think about politics as anything other than a game has become a dangerous liability, both to him and to us.
Author: Frank M. White Publisher: Minnesota Historical Society ISBN: 1681340054 Category : Sports & Recreation Languages : en Pages : 299
Book Description
A century before Kirby Puckett led the Minnesota Twins to World Series championships, Minnesota was home to countless talented African American baseball players, yet few of them are known to fans today. During the many decades that Major League Baseball and its affiliates imposed a strict policy of segregation, black ballplayers in Minnesota were relegated to a haphazard array of semipro leagues, barnstorming clubs, and loose organizations of all-black teams—many of which are lost to history. They Played for the Love of the Game recovers that history by sharing stories of African American ballplayers in Minnesota, from the 1870s to the 1960s, through photos, artifacts, and spoken histories passed through the generations. Author Frank White’s own father was one of the top catchers in the Twin Cities in his day, a fact that White did not learn until late in life. While the stories tell of denial, hardship, and segregation, they are highlighted by athletes who persevered and were united by their love of the sport.
Author: Steve Swink Publisher: CRC Press ISBN: 1482267330 Category : Art Languages : en Pages : 377
Book Description
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
Author: Manfred Eigen Publisher: Princeton University Press ISBN: 9780691025667 Category : Law Languages : en Pages : 372
Book Description
Using game theory and examples of actual games people play, Nobel laureate Manfred Eigen and Ruthild Winkler show how the elements of chance and rules underlie all that happens in the universe, from genetic behavior through economic growth to the composition of music. To illustrate their argument, the authors turn to classic games--backgammon, bridge, and chess--and relate them to physical, biological, and social applications of probability theory and number theory. Further, they have invented, and present here, more than a dozen playable games derived from scientific models for equilibrium, selection, growth, and even the composition of RNA.
Author: Eve Rodsky Publisher: Penguin ISBN: 0525541950 Category : Social Science Languages : en Pages : 354
Book Description
A REESE'S BOOK CLUB PICK "A hands-on, real talk guide for navigating the hot-button issues that so many families struggle with."--Reese Witherspoon Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the "shefault" parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family -- and then sent that list to her husband, asking for things to change. His response was... underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up chores and responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With four easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore from laundry to homework to dinner. "Winning" this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space -- as in, the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.
Author: Jesse Schell Publisher: CRC Press ISBN: 0123694965 Category : Art Languages : en Pages : 522
Book Description
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.