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Author: Neil Strauss Publisher: Harper Collins ISBN: 0062130110 Category : Biography & Autobiography Languages : en Pages : 466
Book Description
Hidden somewhere, in nearly every major city in the world, is an underground seduction lair. And in these lairs, men trade the most devastatingly effective techniques ever invented to charm women. This is not fiction. These men really exist. They live together in houses known as Projects. And Neil Strauss, the bestselling author and journalist, spent two years living among them, using the pseudonym Style to protect his real-life identity. The result is one of the most explosive and controversial books of the last decade—guaranteed to change the lives of men and transform the way women understand the opposite sex forever. On his journey from AFC (average frustrated chump) to PUA (pick-up artist) to PUG (pick-up guru), Strauss not only shares scores of original seduction techniques but also has unforgettable encounters with the likes of Tom Cruise, Britney Spears, Paris Hilton, Heidi Fleiss, and Courtney Love. And then things really start to get strange—and passions lead to betrayals lead to violence. The Game is the story of one man's transformation from frog to prince to prisoner in the most unforgettable book of this generation.
Author: Neil Strauss Publisher: Harper Collins ISBN: 0062130110 Category : Biography & Autobiography Languages : en Pages : 466
Book Description
Hidden somewhere, in nearly every major city in the world, is an underground seduction lair. And in these lairs, men trade the most devastatingly effective techniques ever invented to charm women. This is not fiction. These men really exist. They live together in houses known as Projects. And Neil Strauss, the bestselling author and journalist, spent two years living among them, using the pseudonym Style to protect his real-life identity. The result is one of the most explosive and controversial books of the last decade—guaranteed to change the lives of men and transform the way women understand the opposite sex forever. On his journey from AFC (average frustrated chump) to PUA (pick-up artist) to PUG (pick-up guru), Strauss not only shares scores of original seduction techniques but also has unforgettable encounters with the likes of Tom Cruise, Britney Spears, Paris Hilton, Heidi Fleiss, and Courtney Love. And then things really start to get strange—and passions lead to betrayals lead to violence. The Game is the story of one man's transformation from frog to prince to prisoner in the most unforgettable book of this generation.
Author: Sean Kelly Publisher: Black Inc. ISBN: 1743821980 Category : Biography & Autobiography Languages : en Pages : 257
Book Description
What happens when the prime minister views politics only as a game? Australia wanted Scott Morrison. In a time of uncertainty, the country chose in 2019 to turn to a man with no obvious beliefs, no clear purpose and no famous talents. That we wanted Scott Morrison was the secret we did not know about ourselves. What precisely that secret is forms the subject of this book. In The Game, Sean Kelly gives us a portrait of a man, the shallow political culture that allowed him to succeed and the country that crowned him. Morrison understands – in a way that no other recent politician has – how politics has become a game. He also understands something essential about Australia – something many of us are unwilling to admit, even to ourselves. But there are things Scott Morrison does not understand. This is the story of those failures, too – and the way that, as his prime ministership continues, Morrison’s failure to think about politics as anything other than a game has become a dangerous liability, both to him and to us.
Author: Evan Amos Publisher: No Starch Press ISBN: 1718500610 Category : Games & Activities Languages : en Pages : 314
Book Description
This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.
Author: Terry Schott Publisher: Game Is Life ISBN: 9781798638828 Category : Fiction Languages : en Pages : 316
Book Description
He didn't know he was playing.Zack was just living his life.It was really a game.When he started to ask questions, everything changed. Zack wasn't supposed to figure it out. He could ruin everything.Zack was disoriented when he woke up. They had welcomed him back. He didn't know where he'd been. He just remembered being 74 and near death.They said he was seventeen.What was this "best score" they kept going on about?Where was this place?Who were these people?And why did they keep talking about the next game?You'll love the first book in the series and get lost in the elaborate world created by Terry Schott. It will keep you turning pages until the end.Get book 1 now.
Author: Monica Hughes Publisher: Simon and Schuster ISBN: 0671866923 Category : Juvenile Fiction Languages : en Pages : 198
Book Description
Unemployed after high school in the highly robotic society of 2154, Lisse and seven friends resign themselves to a boring existence in their "Designated Area" until the government invites them to play The Game.
Author: Linsey Miller Publisher: Underlined ISBN: 0593179781 Category : Young Adult Fiction Languages : en Pages : 242
Book Description
Every year a group of high school seniors play Assassin--except this year it's no fun--it's real. A spooky thriller that will keep you turning the pages. It's just a game. Or is it? Every year the seniors at Lincoln High play Assassin. People are placed on hush-hush teams with secret lists of targets. School is a safe zone—and you can only be eliminated if you’re alone. Lia’s been planning her stakeout strategy for months—whether she needs a mega drench-tank backpack or a squirt gun, she’s ready. And not only does Lia finally get to play, she’s paired with her longtime crush, Devon Diaz. But this year, someone is picking people off in alphabetical order, one by one. First it was Abby Ascher. Then it was Ben Barnard, then Cassidy Clarke. Now all are dead, and the school is in a state of panic. Someone Lia knows—someone they all know—is a killer. Underlined is a line of totally addictive romance, thriller, and horror paperback original titles coming to you fast and furious each month. Enjoy everything you want to read the way you want to read it.
Author: George Howe Colt Publisher: Scribner ISBN: 1501104799 Category : History Languages : en Pages : 400
Book Description
*A New York Times Notable Book* *A Kirkus Reviews Best Book of the Year* From the bestselling National Book Award finalist and author of The Big House comes “a well-blended narrative packed with top-notch reporting and relevance for our own time” (The Boston Globe) about the young athletes who battled in the legendary Harvard-Yale football game of 1968 amidst the sweeping currents of one of the most transformative years in American history. On November 23, 1968, there was a turbulent and memorable football game: the season-ending clash between Harvard and Yale. The final score was 29-29. To some of the players, it was a triumph; to others a tragedy. And to many, the reasons had as much to do with one side’s miraculous comeback in the game’s final forty-two seconds as it did with the months that preceded it, months that witnessed the assassinations of Martin Luther King and Robert F. Kennedy, police brutality at the Democratic National Convention, inner-city riots, campus takeovers, and, looming over everything, the war in Vietnam. George Howe Colt’s The Game is the story of that iconic American year, as seen through the young men who lived it and were changed by it. One player had recently returned from Vietnam. Two were members of the radical antiwar group SDS. There was one NFL prospect who quit to devote his time to black altruism; another who went on to be Pro-Bowler Calvin Hill. There was a guard named Tommy Lee Jones, and fullback who dated a young Meryl Streep. They played side by side and together forged a moment of startling grace in the midst of the storm. “Vibrant, energetic, and beautifully structured” (NPR), this magnificent and intimate work of history is the story of ordinary people in an extraordinary time, and of a country facing issues that we continue to wrestle with to this day. “The Game is the rare sports book that lives up to the claim of so many entrants in this genre: It is the portrait of an era” (The Wall Street Journal).
Author: John McPhee Publisher: Farrar, Straus and Giroux ISBN: 0374708657 Category : Sports & Recreation Languages : en Pages : 160
Book Description
This account of a tennis match played by Arthur Ashe against Clark Graebner at Forest Hills in 1968 begins with the ball rising into the air for the initial serve and ends with the final point. McPhee provides a brilliant, stroke-by-stroke description while examining the backgrounds and attitudes which have molded the players' games.
Author: Monica Hughes Publisher: Simon & Schuster Books for Young Readers ISBN: 9781442409392 Category : Young Adult Fiction Languages : en Pages : 0
Book Description
The Game is just the beginning… It’s the year 2154. Lisse and her friends have been deemed unemployable in the eyes of society. Now they must scavenge the disintegrating city for food and shelter, just to make ends meet. But their dismal existence starts to look up when Lisse and her friends are invited to participate in The Game, an experience highly regarded in their society. The Game is a virtual reality experience where they are challenged to survive. But as they spend more time in The Game, the line between reality and fantasy starts to blur. What started as a simple exercise quickly becomes a test of endurance, trust, and their will to live.