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The Gaming Overload Workbook

The Gaming Overload Workbook PDF Author: Randy Kulman
Publisher:
ISBN: 9780369359858
Category :
Languages : en
Pages : 0

Book Description
For teens, obsessive game play can interfere with school, friends, and getting enough physical exercise. The Gaming Overload Workbook provides proven-effective strategies and tools to help teens set limits on screen time and create a more grounded, well-balanced life.

The Gaming Overload Workbook

The Gaming Overload Workbook PDF Author: Randy Kulman
Publisher:
ISBN: 9780369359858
Category :
Languages : en
Pages : 0

Book Description
For teens, obsessive game play can interfere with school, friends, and getting enough physical exercise. The Gaming Overload Workbook provides proven-effective strategies and tools to help teens set limits on screen time and create a more grounded, well-balanced life.

The Gaming Overload Workbook

The Gaming Overload Workbook PDF Author: Errin Esquerre
Publisher:
ISBN:
Category :
Languages : en
Pages : 68

Book Description
Do you live with a person obsessed with video games? A person who'd rather play Minecraft than ball? Who would sooner build worlds in Terraria than accompany you to the neighborhood barbecue? I took it hard, the day I finally admitted to myself that what most inspires my nine-year-old son is a video game. Certain we were on the road to laziness, brain atrophy, and obesity, I went through a long spell of helicopter parenting: policing, nagging, and threatening. My lowest move was to hide the ipad. This was not a sustainable approach. It didn't make the desire for video games go away. If anything, the deprivation increased the appetite. It made everybody feel bad. I had to face facts: the world was against me in this fight. Laptops, ipads, ipods, smart phones, Xbox-this stuff isn't going anywhere. I needed a positive approach to video games, to screen time in general, a term meaning any time spent in front of a screen: games, movies, or movies of other kids playing games. The following book worked.

The Gaming Overload Workbook: an Overview about Video Game and How to Blance Games and Real Life

The Gaming Overload Workbook: an Overview about Video Game and How to Blance Games and Real Life PDF Author: Antonio Diaz
Publisher:
ISBN:
Category :
Languages : en
Pages : 68

Book Description
Do you live with a person obsessed with video games? A person who'd rather play Minecraft than ball? Who would sooner build worlds in Terraria than accompany you to the neighborhood barbecue? I took it hard, the day I finally admitted to myself that what most inspires my nine-year-old son is a video game. Certain we were on the road to laziness, brain atrophy, and obesity, I went through a long spell of helicopter parenting: policing, nagging, and threatening. My lowest move was to hide the ipad. This was not a sustainable approach. It didn't make the desire for video games go away. If anything, the deprivation increased the appetite. It made everybody feel bad. I had to face facts: the world was against me in this fight. Laptops, ipads, ipods, smart phones, Xbox-this stuff isn't going anywhere. I needed a positive approach to video games, to screen time in general, a term meaning any time spent in front of a screen: games, movies, or movies of other kids playing games. The following book worked.

The Gaming Overload Workbook

The Gaming Overload Workbook PDF Author: Randy Kulman
Publisher: New Harbinger Publications
ISBN: 1684035538
Category : Young Adult Nonfiction
Languages : en
Pages : 194

Book Description
Essential skills and strategies for managing your gameplay and creating a well-balanced life. Do you spend hours on end playing video games? Do marathon gaming sessions cause you to lose much-needed sleep? Have your grades suffered as a result of neglecting schoolwork in favor of more game time? Has your physical health declined due to extended periods of inactivity? Have you tried unsuccessfully to limit the time you spend playing? Gaming can be a fun, challenging, and rewarding activity, but when it begins to interfere with other essential aspects of life, it might be time to set some limits. The Gaming Overload Workbook will help you explore your use of video games in a thoughtful, nonjudgmental way. This isn’t a workbook for giving up on gaming. This is a guide to help you set your own limits on screen time, and apply your interest and enthusiasm for gaming to a wider variety of activities, like connecting with friends and family, excelling in school or sports, and just spending more time outdoors. If you’re ready for some healthy balance between gaming, school, family, physical activity, and social relationships, this book will provide the key to winning at the game of life!

The Health Effects of Video Games

The Health Effects of Video Games PDF Author: Adetutu Ijose
Publisher: CreateSpace
ISBN: 9781467925099
Category : Self-Help
Languages : en
Pages : 54

Book Description
In this her new book, Adetutu Ijose ance again seeks to bring attention to yet another overlooked health effect of computer use. This time she seeks to help the video gamer in achieving life balance and understanding the heath effects of their activity thereby providing information to enable the individual take an informed decision and not one based on ignorance. If you are a gamer or know a gamer or are a potential gamer this book is a must read for you if you want to live a healthy life without your long term computer use becoming a source of self destruction you need to get the information provided in this book. Many gamers look at gaming as a form of leisure. Unfortunately, it is impossible for gaming to be a form of relaxation as inherent in computer use which gaming really is, is an unnatural stress that is very troubling for the human system and which we are not coded to deal with naturally. It is important that gamers get this information, as it is not available anywhere else and putting it bluntly gaming is rooted in computer use addiction. Whether you use a console or television or cell phone for your gaming activity, it is still computer use and it has inherent health effect which you need to know about for your own good. This information is now available, therefore take advantage of the opportunity provided by this book and avoid becoming a casualty as a result of unnecessary ignorance. Do not allow yourself to be a tool. Take charge.

The Gaming Addiction Workbook

The Gaming Addiction Workbook PDF Author: Ester R. A. Leutenberg
Publisher: Whole Person Associates
ISBN: 9781570253638
Category :
Languages : en
Pages : 132

Book Description
Video game addictions, also known as gaming disorders, or internet gaming disorders, are generally defined as a problematic, compulsive use of video and/or internet games that results in significant impairment to a person's ability to function in various life domains over a prolonged period of time. The American Medical Association (2007) defines heavy game use as playing video games for more than two hours per day. Estimates of the amount of time gamers spend playing video games vary from 6 to 12 hours per week. Some reports suggest that gamers actually spend about a quarter of their leisure time playing video games. As with all types of behavioral and physical addictions, the possibility of a video game addiction is not only the amount of time spent gaming, but also the function it is serving for the individual. Video game playing, like other recreational activities, may not be harmful or indicate an addiction. However, when game playing becomes addictive, it can take over as the person's main way of coping with life, with other important areas of life being neglected or disrupted as a result. The purpose of The Gaming Addiction Workbook is to provide helping professionals with cognitive and behavioral assessments, tools, and exercises that can be utilized to treat the root psychological causes of a gaming addiction. It is designed to help people identify and change negative, unhealthy thoughts and behaviors that may have led to a gaming addiction. The activities contained in this workbook can help participants identify their triggers that can lead to a preoccupation with playing video games and teach them ways to overcome and manage those triggers. The Gaming Addiction Workbook will help participants to... Build self-esteem in positive capabilities outside of playing video games. Develop greater self-acceptance and the ability to change ineffective behaviors. Learn ways to live a new life without a preoccupation with video games. Recognize that they are experiencing an addiction problem. Reflect and become aware of the behaviors that were part of and arose from the addiction. Understand the triggers for preoccupation with video games. Understand recurring patterns that indicate a gaming addiction. The Gaming Addiction Workbook is a practical tool for any professional who works with people living with behavioral addictions. Depending on the role of the person using this workbook and the specific group or individual's needs, the modules can be used either individually or as part of an integrated curriculum. The facilitator may choose to administer one of the activities to a group or use some of the assessments over one or more days as a workshop. The Five Modules This workbook contains five separate modules of activity-based handouts that will help participants learn more about themselves and about their addiction to playing video games. These modules serve as avenues for self-reflection and group experiences revolving around topics of importance in the lives of the participants in the group. The activities in this workbook are user-friendly and varied to provide a comprehensive way of analyzing, strengthening, and developing characteristics, skills, and attitudes for overcoming an addiction to video games. The activities, handouts, and assessments in this workbook are completely reproducible and can be photocopied and/or revised for direct participant use.

The Video Game Debate 2

The Video Game Debate 2 PDF Author: Rachel Kowert
Publisher: Routledge
ISBN: 1000224287
Category : Philosophy
Languages : en
Pages : 160

Book Description
This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years. Debates about the negative effects of video game play have been evident since their introduction in the 1970s, but the advent of online and mobile gaming has revived these concerns, reinvigorating old debates and generating brand new ones. The Video Game Debate 2 draws from the latest research findings from the top scholars of digital games research to address these concerns. The book explores key developments such as virtual and augmented reality, the use of micro-transactions, the integration of loot boxes, and the growth of mobile gaming and games for change (serious games). Furthermore, several new chapters explore contemporary debates around e-sports, gamification, sex and gender discrimination in games, and the use of games in therapy. This book offers students and scholars of games studies and digital media, as well as policymakers, the essential information they need to participate in the debate.

Moral Combat

Moral Combat PDF Author: Patrick M. Markey
Publisher: BenBella Books, Inc.
ISBN: 1942952996
Category : Social Science
Languages : en
Pages : 256

Book Description
In family rooms across America, millions of children and teenagers are playing video games, such as Call of Duty, Halo, and Grand Theft Auto, roaming violent virtual worlds—with virtual guns in their hands. In what sometimes seems like an increasingly violent world, it's only natural to worry about the effects of all this pixelated gore. But is that concern misplaced? Authors and psychologists Patrick M. Markey and Christopher J. Ferguson say it is. The media and politicians have been sounding the alarm for years, and with every fresh tragedy involving a young perpetrator comes another flurry of articles about the dangers of violent media. The problem is this: Their fear isn't supported by the evidence. In fact, unlike the video game–trained murder machines depicted in the press, school shooters are actually less likely to be interested in violent games than their peers. In reality, most well-adjusted children and teenagers play violent video games, all without ever exhibiting violent behavior in real life. What's more, spikes in sales of violent games actually correspond to decreased rates of violent crime. If that surprises you, you're not alone—the national dialogue on games and violence has been hopelessly biased. But that's beginning to change. Scholars are finding that not only are violent games not one of society's great evils, they may even be a force for good. In Moral Combat, Markey and Ferguson explore how video games—even the bloodiest—can have a positive impact on everything from social skills to stress, and may even make us more morally sensitive. Tracing the rise of violent games from arcades to online deathmatches, they have spent years on the front lines of the video game debate and now offer a comprehensive overview of the scientific research on gaming. With humor, complete honesty, and extensive research, they separate the myth from the medium. Moral Combat is an irreverent and informative guide to the worries—and wonders—of our violent virtual world.

Lost in a Good Game

Lost in a Good Game PDF Author: Pete Etchells
Publisher: Icon Books
ISBN: 1785785060
Category : Social Science
Languages : en
Pages : 332

Book Description
'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times 'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' Adam Rutherford When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify 'game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us. At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.

Hooked on Games

Hooked on Games PDF Author: Andrew P. Doan
Publisher: Fep International
ISBN: 9781935576020
Category : Psychology
Languages : en
Pages : 0

Book Description
About the Book The multi-billion dollar video game industry is in the business of creating fun and enticing games that can be addictive. As addicted gamers feast on digital indulgences, real life is neglected and their reality crumbles around them. Headlines related to video games: ¿New Mexico mom gets 25 years for starving daughter.¿ ¿ Fox News ¿China used prisoners in lucrative Internet gaming work.¿ ¿ Guardian News ¿Online gamer killed for selling virtual weapon.¿ ¿ Sydney Morning Herald ¿South Korean dies after games sessions.¿ ¿ BBC News Hooked on Games is written by Brooke Strickland and Andrew Doan, MD, PhD, a physician with a research background in neuroscience, who battled his own addictions with video games. Dr. Doan was an addicted gamer, who at his peak, invested over 20,000 hours of playing games over a period of nine years. Dr. Doan¿s reckless compulsion to play games transformed him into a monster that almost destroyed his family, marriage, and career. He shares his expertise to educate others on the dangers of video game addiction and to provide hope for video game addicts and their families. Dr. Doan shares steps for gaming addicts to achieve recovery and steps for families and loved ones to intervene. Without attention to this quickest growing addiction, our society will suffer from the creation of Generation Vidiot, millions of people devoid of innovation and skills to live in the physical world. ¿As is true with many addictions, overuse of video games steals our valuable and limited time and minds.¿ ¿ Christie Morse, MD (Pediatric Ophthalmologist) ¿Shocking insights into the minds of hardcore gamers.¿ ¿ Daniel Hunt (Former Competitive Gamer)