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The Ultimate Sport Lead-up Game Book

The Ultimate Sport Lead-up Game Book PDF Author: Guy Bailey
Publisher:
ISBN: 9780966972719
Category : Games
Languages : en
Pages : 0

Book Description
Grade level: 1, 2, 3, 4, 5, 6, 7, 8, k, p, e, i, s, t.

The Ultimate Sport Lead-up Game Book

The Ultimate Sport Lead-up Game Book PDF Author: Guy Bailey
Publisher:
ISBN: 9780966972719
Category : Games
Languages : en
Pages : 0

Book Description
Grade level: 1, 2, 3, 4, 5, 6, 7, 8, k, p, e, i, s, t.

Power-Up

Power-Up PDF Author: Matthew Lane
Publisher: Princeton University Press
ISBN: 0691196389
Category : Computers
Languages : en
Pages : 290

Book Description
"Did you know that every time you pick up the controller to your PlayStation or Xbox, you are entering a game world steeped in mathematics? Power-Up reveals the hidden mathematics in many of today's most popular video games and explains why mathematical learning doesn't just happen in the classroom or from books--you're doing it without even realizing it when you play games on your cell phone. In this lively and entertaining book, Matthew Lane discusses how gamers are engaging with the traveling salesman problem when they play Assassin's Creed, why it is mathematically impossible for Mario to jump through the Mushroom Kingdom in Super Mario Bros., and how The Sims teaches us the mathematical costs of maintaining relationships. He looks at mathematical pursuit problems in classic games like Missile Command and Ms. Pac-Man, and how each time you play Tetris, you're grappling with one of the most famous unsolved problems in all of mathematics and computer science. Along the way, Lane discusses why Family Feud and Pictionary make for ho-hum video games, how realism in video games (or the lack of it) influences learning, what video games can teach us about the mathematics of voting, the mathematics of designing video games, and much more. Power-Up shows how the world of video games is an unexpectedly rich medium for learning about the beautiful mathematical ideas that touch all aspects of our lives--including our virtual ones."--Dust jacket.

The Book of Pop-up Board Games

The Book of Pop-up Board Games PDF Author: David West
Publisher: Pop Up Board Games S.
ISBN: 9781857071566
Category : Juvenile Nonfiction
Languages : en
Pages : 10

Book Description
Four exciting games: Pirates search for hidden treasure; Medieval Knights race to rescue a beautiful princess; fearless Astronauts try to escape from an alien spaceship; a scary Mummy chases a group of explorers through the tombs of ancient Egypt. Includes an integrated spinner, press-out counters, and storage pockets.

One Up

One Up PDF Author: Joost van Dreunen
Publisher: Columbia University Press
ISBN: 0231552211
Category : Business & Economics
Languages : en
Pages : 317

Book Description
What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment? One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.

Power-Up

Power-Up PDF Author: Chris Kohler
Publisher: Courier Dover Publications
ISBN: 0486816427
Category : Games & Activities
Languages : en
Pages : 337

Book Description
Enjoyable and informative examination of how Japanese video game developers raised the medium to an art form. Includes interviews, anecdotes, and accounts of industry giants behind Donkey Kong, Mario, Pokémon, and other games.

Level Up: Secrets of the Games We Love

Level Up: Secrets of the Games We Love PDF Author: Kaitlyn Duling
Publisher: Carson-Dellosa Publishing
ISBN: 173165037X
Category : Juvenile Nonfiction
Languages : en
Pages : 32

Book Description
Book Features: • Ages 8-14, Grades 3-8 • 32 pages, 7 inches x 9 inches • Simple, easy-to-read pages with full-color pictures • Includes pre- and post-reading activities • Reading/teaching tips and glossary included Gaming and eSports: In Level Up: Secrets of the Games We Love, 3rd—8th graders unlock interesting facts and little-known stories about some of the most popular video games, their favorite characters, and more! Level-Up Your Gaming Knowledge: Young readers learn fun facts, stories, and the history behind their favorite video games, characters, and the designers behind them! Get an inside look at the “Easter eggs” hidden within each game! Build Reading Skills: This engaging 32-page children’s book will help your child improve comprehension and build confidence with guided pre- and post-reading questions and fun activities. Leveled Books: Part of the Gaming and Esports series, the lower reading level text and full-color pictures make this children’s book an engaging read with fun and interesting facts about your child’s favorite video games and characters. Why Rourke Educational Media: Since 1980, Rourke Publishing Company has specialized in publishing engaging and diverse non-fiction and fiction books for children in a wide range of subjects that support reading success on a level that has no limits.

One Hundred and One Fun Warm-up and Cool-down Games

One Hundred and One Fun Warm-up and Cool-down Games PDF Author: John Byl
Publisher: Human Kinetics
ISBN: 9780736048491
Category : Education
Languages : en
Pages : 220

Book Description
"101 Fun Warm-Up and Cool-Down Games provides the antidote to the age-old warm-up and cool-down routines of jogging and stretching. These games engage students and athletes in fun warm-ups that will prepare them mentally and physically for their activity and cool-downs that will help them recover."--BOOK JACKET.

The Book of Greek Myths

The Book of Greek Myths PDF Author: Brian Lee
Publisher:
ISBN: 9781857073843
Category : Juvenile Nonfiction
Languages : en
Pages : 10

Book Description
Four pop-up games in this book: The Trojan Horse, Odysseus, Theseus and the Minotaur, and Daedalus and Icarus. Includes an attached 14-page reading book telling the stories of the myths, an integrated spinner, and storage pocket. Educational and fun—and perfect for traveling.

The Book of Roman Pop-up Board Games

The Book of Roman Pop-up Board Games PDF Author:
Publisher: Pop Up Board Games S.
ISBN: 9781857075977
Category : Games
Languages : en
Pages : 10

Book Description
Four games about life in Ancient Rome: Gladiators, Chariot Race, Escape From Pompeii, and Race for the Throne. Includes an attached 14-page reading book the different prehistoric ages and the dinosaurs, an integrated spinner, press-out counters, and spinner. Educational, fun, and perfect for traveling.

No Standing Around in My Gym

No Standing Around in My Gym PDF Author: J. D. Hughes
Publisher: Human Kinetics
ISBN: 9780736041799
Category : Games
Languages : en
Pages : 178

Book Description
Keep all students in your physical education program moving, learning, and on their toes--even when you're teaching very large classes. This ready-to-use guide is packed with 6 units, 70 games, 15 hints, and 39 special game variations for teaching even the largest of classes. If you are looking for fresh ways to teach children ages 4 to 11 basic fitness concepts, movement skills, and games that emphasize creative thinking and cooperation, No Standing Around in My Gym is for you. It's an incredible source of ideas and solutions to help you - increase the time students are active in class, - minimize discipline problems, - develop healthy attitudes that lead to a lifetime of activity, - save valuable lesson preparation time, and - keep students motivated and challenged. The book provides complete descriptions, nearly 200 illustrations, and proven plans to make the units and games easy to teach. It's the ideal resource for busy teachers with little time in the day to think of new ideas or develop lesson plans from scratch. The author shares a wealth of innovative ways to motivate kids, make classes more enjoyable, create an atmosphere for learning, manage classes, and maximize parental involvement to improve outcomes. Readers also will appreciate the suggestions for communicating with parents, administrators, and the public using brochures, web sites, videos, and newsletters. With this collection of invigorating, fun and gym-tested activities, you'll be able to motivate, engage, and intrigue students in large or small classes for years to come.