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The Game Design Reader

The Game Design Reader PDF Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 0262195364
Category : Computers
Languages : en
Pages : 955

Book Description
Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

The Game Design Reader

The Game Design Reader PDF Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 0262195364
Category : Computers
Languages : en
Pages : 955

Book Description
Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

The House of The Game

The House of The Game PDF Author: Syazana Liyana Lopez
Publisher: Lulu.com
ISBN: 0557247969
Category :
Languages : en
Pages : 51

Book Description


Breaking Out of the Games Industry

Breaking Out of the Games Industry PDF Author: Matthew M. White
Publisher: CRC Press
ISBN: 135111929X
Category : Computers
Languages : en
Pages : 151

Book Description
This book offers a perspective into a phenomenon becoming more and more common: AAA developers ‘going indie’. Written through the personal story of the author finding his way into the AAA games space, only to retreat back to indie games and consulting work and finding a new-old life making games for himself, and finding fulfillment in doing so. It is both a word of warning to creatives seeking a corporation and a call for disillusioned developers to break free and do something wild, creative, and unexpected. It is critical of common industry issues such as structural crunch, health issues, work life balance, and more, but is also a personal story of mismatched needs in doing creative work. Key Features Under-explored viewpoint of the games industry, someone who worked for years to ‘break in’, then worked for years to ‘break out’. Offers a unique look at making an indie game life both financially and mentally feasible. Encourages developers sitting on the fence to take the plunge.

The Game of Humor

The Game of Humor PDF Author: Charles R. Gruner
Publisher: Routledge
ISBN: 1351482378
Category : Social Science
Languages : en
Pages : 212

Book Description
Humor, wit, and laughter surround each person. From everyday quips to the carefully contrived comedy of literature, newspapers, and television we experience humor in many forms, yet the impetus for our laughter is far from innocuous. Misfortune, stupidity, and moral or cultural defects, however faintly revealed in others and ourselves, seem to make us laugh. Although discomforting, such negative terms as superiority, aggression, hostility, ridicule, or degradation can be applied to instances of humor. According to scholars, Thomas Hobbes's "superiority theory"?that humor arises from mischances, infirmities, and indecencies, where there is no wit at all?applies to most humor. With the exception of good-natured play, Charles R. Gruner claims that humor is rarely as innocent as it first appears.Gruner's proposed superiority theory of humor is all-encompassing. In The Game of Humor, he expands the scope of Hobbes's theory to include and explore the contest aspect of "good-natured" play. As such, the author believes all instances of humor can be examined as games, in terms of competition and keeping score?winners and losers. Gruner draws on a broad spectrum of thought-provoking examples. Holocaust jokes, sexual humor, the racialist dialogue of such comic characters as Stepin Fetchit and Archie Bunker, simple puns, and many of the author's own encounters with everyday humor. Gruner challenges the reader to offer a single example of humor that cannot be "de-humorized" by its agonistic nature.The Game of Humor makes intriguing and enjoyable reading for people interested in humor and the aspects of human motivation. This book will also be valuable to professionals in communication and information studies, sociologists, literary critics and linguists, and psychologists concerned with the conflicts and tensions of everyday life.

Lukezilla Beats the Game

Lukezilla Beats the Game PDF Author: Kurtis Scaletta
Publisher: Capstone Editions
ISBN: 1684462045
Category : Juvenile Fiction
Languages : en
Pages : 241

Book Description
Lucas, small and unathletic, is obsessed with being powerful Trunkzilla in an online game, but after becoming a volunteer Senior Sitter and saving Isaac in real life, everything changes.

A Multimodal Approach to Video Games and the Player Experience

A Multimodal Approach to Video Games and the Player Experience PDF Author: Weimin Toh
Publisher: Routledge
ISBN: 135118475X
Category : Language Arts & Disciplines
Languages : en
Pages : 241

Book Description
This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.

A Practical Treatise on the Game of Draughts, etc

A Practical Treatise on the Game of Draughts, etc PDF Author: John George POHLMAN
Publisher:
ISBN:
Category :
Languages : en
Pages : 56

Book Description


Values of the Game

Values of the Game PDF Author: Bill Bradley
Publisher: Rosetta Books
ISBN: 0795323301
Category : Biography & Autobiography
Languages : en
Pages : 72

Book Description
This New York Times bestseller offers “slam-dunk lessons in teamwork and character” from the NBA hall of famer and former US senator (People). Bill Bradley, whose varied career highlights include a gold-medal win in the Olympics, two world championship victories with the New York Knicks, and three terms as a US senator from New Jersey, writes here about the game that helped form his philosophies for success in basketball and in life. Each chapter is devoted to a value that is fundamental to Bradley’s vision of a purposeful life: passion, discipline, selflessness, respect, perspective, courage, leadership, responsibility, resilience, and imagination. In each, he illustrates these principles with personal anecdotes and observations, creating a concise philosophical treatise that readers can apply to their own lives. With an introduction by Bradley’s friend and teammate Phil Jackson, this “love letter to basketball . . . is every bit as prescient, thoughtful, and just plain valuable a work as you’d expect from a man who never approaches any task without a full commitment” (The Boston Globe). “Bradley hits nothing but net with Values of the Game. Call it The Book of Virtues meets hardwood.” —USA Today “This may be the single most important present a parent can give a sports-loving child.” —The Dallas Morning News

Commentary on books II-V: Corinth, Laconia, Messenia, Elis

Commentary on books II-V: Corinth, Laconia, Messenia, Elis PDF Author: Pausanias
Publisher:
ISBN:
Category : Greece
Languages : en
Pages : 696

Book Description


The Fireside Magician, Or, The Art of Natural Magic Made Easy

The Fireside Magician, Or, The Art of Natural Magic Made Easy PDF Author: Thomas Picton
Publisher:
ISBN:
Category : Magic tricks
Languages : en
Pages : 192

Book Description