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Author: Reggie Walker Publisher: ISBN: Category : Languages : en Pages : 132
Book Description
The Game Within the Game is a manual for anyone aspiring to go into college or professional sports and not just survive but thrive. Reggie Walker, a retired NFL athlete takes a deep dive into learning how to be successful not just on a skills level in your sport, but on the mental side of the sport. You cannot survive on your athletic skills alone when playing. Mental training is just as important.
Author: Reggie Walker Publisher: ISBN: Category : Languages : en Pages : 132
Book Description
The Game Within the Game is a manual for anyone aspiring to go into college or professional sports and not just survive but thrive. Reggie Walker, a retired NFL athlete takes a deep dive into learning how to be successful not just on a skills level in your sport, but on the mental side of the sport. You cannot survive on your athletic skills alone when playing. Mental training is just as important.
Author: Walt Frazier Publisher: Hyperion ISBN: 9781401309091 Category : Sports & Recreation Languages : en Pages : 0
Book Description
Ranked among the NBA's fifty all-time greatest players and beloved by millions of fans as one of the best and most colorful personalities ever to grace the game, Walt "Clyde" Frazier is the ultimate basketball insider and a devoted student of the game. In The Game Within the Game, Frazier offers an original and incisive look at where the NBA is today. Part analysis, part expert instructional, part personal narrative, Frazier's book reveals in each chapter a new component of "The Game Within the Game" -- his keys to success in basketball and in life. He also shares with readers his vivid memories, anecdotes, and of course, his often controversial opinions. Most of us will never get to sit courtside next to Walt Frazier while he breaks down the game for us, play by play and player by player. Reading The Game Within the Game is the next best thing.
Author: Jerry Remy Publisher: Insiders' Guide ISBN: 9780762737499 Category : Sports & Recreation Languages : en Pages : 436
Book Description
A fascinating look at the game within the game by All-Star second baseman andRed Sox broadcaster Remy with professional journalist Sandler.
Author: Linda K. Yates Publisher: Harvard Business Press ISBN: 1633698696 Category : Business & Economics Languages : en Pages : 559
Book Description
Imagine if the multinational hotel groups had founded Airbnb, or the big auto companies had launched Uber and Tesla, or Blockbuster had created Netflix. Large companies can start new ventures. You have ideas, talent, brand, capital—you have customers—you can strike back. In The Unicorn Within, Mach49 founder and CEO Linda Yates empowers large companies to beat startups at their own game—to build a pipeline and portfolio of new ventures to drive meaningful growth. How? With a teachable, repeatable, scalable method focused 100 percent on execution across the spectrum of venture creation from Ideate to Incubate, Accelerate, and Scale. She also offers keys to managing the Mothership and seizing the Mothership advantage to ensure your ventures reach escape velocity and thrive. And don't stop at just one venture. Yates also lays out her blueprint for building a Venture Factory capable of becoming your company's growth engine for years to come. The next Unicorns don't have to come from Silicon Valley. Regardless of your company's industry, geography, or history, they can come from you. Whether you're the CEO, a member of the C-suite, or an internal entrepreneur, you can help your company grow. With this book's proven method, you can unleash the Unicorn within.
Author: James Carse Publisher: Simon and Schuster ISBN: 1451657293 Category : Philosophy Languages : en Pages : 155
Book Description
“There are at least two kinds of games,” states James P. Carse as he begins this extraordinary book. “One could be called finite; the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.” Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play—finitely or infinitely? And how can infinite games affect the ways in which we live our lives? Carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. He surveys our world—from the finite games of the playing field and playing board to the infinite games found in culture and religion—leaving all we think we know illuminated and transformed. Along the way, Carse finds new ways of understanding everything, from how an actress portrays a role to how we engage in sex, from the nature of evil to the nature of science. Finite games, he shows, may offer wealth and status, power and glory, but infinite games offer something far more subtle and far grander. Carse has written a book rich in insight and aphorism. Already an international literary event, Finite and Infinite Games is certain to be argued about and celebrated for years to come. Reading it is the first step in learning to play the infinite game.
Author: Katie Salen Tekinbas Publisher: MIT Press ISBN: 9780262240451 Category : Computers Languages : en Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Author: Keith Law Publisher: HarperCollins ISBN: 0062490257 Category : Sports & Recreation Languages : en Pages : 304
Book Description
Predictably Irrational meets Moneyball in ESPN veteran writer and statistical analyst Keith Law’s iconoclastic look at the numbers game of baseball, proving why some of the most trusted stats are surprisingly wrong, explaining what numbers actually work, and exploring what the rise of Big Data means for the future of the sport. For decades, statistics such as batting average, saves recorded, and pitching won-lost records have been used to measure individual players’ and teams’ potential and success. But in the past fifteen years, a revolutionary new standard of measurement—sabermetrics—has been embraced by front offices in Major League Baseball and among fantasy baseball enthusiasts. But while sabermetrics is recognized as being smarter and more accurate, traditionalists, including journalists, fans, and managers, stubbornly believe that the "old" way—a combination of outdated numbers and "gut" instinct—is still the best way. Baseball, they argue, should be run by people, not by numbers.? In this informative and provocative book, teh renowned ESPN analyst and senior baseball writer demolishes a century’s worth of accepted wisdom, making the definitive case against the long-established view. Armed with concrete examples from different eras of baseball history, logic, a little math, and lively commentary, he shows how the allegiance to these numbers—dating back to the beginning of the professional game—is firmly rooted not in accuracy or success, but in baseball’s irrational adherence to tradition. While Law gores sacred cows, from clutch performers to RBIs to the infamous save rule, he also demystifies sabermetrics, explaining what these "new" numbers really are and why they’re vital. He also considers the game’s future, examining how teams are using Data—from PhDs to sophisticated statistical databases—to build future rosters; changes that will transform baseball and all of professional sports.
Author: Sylv Chiang Publisher: Annick Press ISBN: 1773210491 Category : Juvenile Fiction Languages : en Pages : 169
Book Description
What’s up with Cali? Why does she keep changing her gamer tag? It’s summertime, and even though his good friend Cali moved to another city, Jaden can connect with her online almost every day to play their favorite game, Cross Ups. His mom has loosened her rules on how often he can play, and he has an amazing new controller that will make him even better at tournaments. But then he gets roped into a dorky summer camp with his buddy Hugh, and Cali starts acting really weird . . . So when a last-minute tournament spot opens up in Cali’s city, Jaden jumps at the chance to go. But things go badly from the start. Jaden loses his controller on the train, and his reunion with Cali is awkward. She’s unhappy, and Jaden can’t figure out why, especially when she’s getting better and better at Cross Ups—and may even win the tournament. With its sharp dialogue and relatable characters, Anyone’s Game, the second book in the Cross Ups series, chronicles the ups and downs of middle school with a relevant, contemporary twist.
Author: Jesse Schell Publisher: CRC Press ISBN: 0123694965 Category : Art Languages : en Pages : 522
Book Description
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.