Author: Hervé Tullet
Publisher: Phaidon Press
ISBN: 9780714864891
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
The first truly interactive book about sculpture for children that asks young readers to create their own unique piece of art.
The Game of Sculpture
Hervé Tullet: The Giant Game of Sculpture
Author: Hervé Tullet
Publisher: Phaidon Press
ISBN: 9780714868004
Category : Juvenile Fiction
Languages : en
Pages : 16
Book Description
A large size version of The Game of Sculpture for children to create their own unique piece of art.
Publisher: Phaidon Press
ISBN: 9780714868004
Category : Juvenile Fiction
Languages : en
Pages : 16
Book Description
A large size version of The Game of Sculpture for children to create their own unique piece of art.
The Sculptor
Author: Scott McCloud
Publisher: First Second
ISBN: 1466887281
Category : Comics & Graphic Novels
Languages : en
Pages : 500
Book Description
David Smith is giving his life for his art—literally. Thanks to a deal with Death, the young sculptor gets his childhood wish: to sculpt anything he can imagine with his bare hands. But now that he only has 200 days to live, deciding what to create is harder than he thought, and discovering the love of his life at the 11th hour isn't making it any easier! This is a story of desire taken to the edge of reason and beyond; of the frantic, clumsy dance steps of young love; and a gorgeous, street-level portrait of the world's greatest city. It's about the small, warm, human moments of everyday life...and the great surging forces that lie just under the surface. Scott McCloud wrote the book on how comics work; now he vaults into great fiction with a breathtaking, funny, and unforgettable new work.
Publisher: First Second
ISBN: 1466887281
Category : Comics & Graphic Novels
Languages : en
Pages : 500
Book Description
David Smith is giving his life for his art—literally. Thanks to a deal with Death, the young sculptor gets his childhood wish: to sculpt anything he can imagine with his bare hands. But now that he only has 200 days to live, deciding what to create is harder than he thought, and discovering the love of his life at the 11th hour isn't making it any easier! This is a story of desire taken to the edge of reason and beyond; of the frantic, clumsy dance steps of young love; and a gorgeous, street-level portrait of the world's greatest city. It's about the small, warm, human moments of everyday life...and the great surging forces that lie just under the surface. Scott McCloud wrote the book on how comics work; now he vaults into great fiction with a breathtaking, funny, and unforgettable new work.
Passages in Modern Sculpture
Author: Rosalind E. Krauss
Publisher: MIT Press
ISBN: 9780262610339
Category : Design
Languages : en
Pages : 326
Book Description
Studies major works by important sculptors since Rodin in the light of different approaches to general sculptural issues to reveal the logical progressions from nineteenth-century figurative works to the conceptual work of the present.
Publisher: MIT Press
ISBN: 9780262610339
Category : Design
Languages : en
Pages : 326
Book Description
Studies major works by important sculptors since Rodin in the light of different approaches to general sculptural issues to reveal the logical progressions from nineteenth-century figurative works to the conceptual work of the present.
The Game of Patterns
Author: Hervé Tullet
Publisher: Phaidon Press
ISBN: 9780714861876
Category : Juvenile Fiction
Languages : en
Pages : 14
Book Description
Try to spot more differences in the designs on the pages than your friends.
Publisher: Phaidon Press
ISBN: 9780714861876
Category : Juvenile Fiction
Languages : en
Pages : 14
Book Description
Try to spot more differences in the designs on the pages than your friends.
Herve Tullet: The Big Book of Art
Author: Hervé Tullet
Publisher: Phaidon Press
ISBN: 9780714863498
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
This is your first book of art! Grab it, flip through the pages, turn it upside down?what do you see? Scribbles and splotches, shapes and letters, signs and lines? You're the artist: mix and match the patterns paintings by simply turning the page. Use your creativity and imagination - and most importantly, have fun! From the New York Times bestselling author of Press Here comes a new interactive book for pre-school children. The Big Book of Art features different colors, shapes, and patterns on pages that have been cut in two, presenting hundreds of possibilities for unique combinations. Young artists will delight in creating their own masterpieces time and time again.
Publisher: Phaidon Press
ISBN: 9780714863498
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
This is your first book of art! Grab it, flip through the pages, turn it upside down?what do you see? Scribbles and splotches, shapes and letters, signs and lines? You're the artist: mix and match the patterns paintings by simply turning the page. Use your creativity and imagination - and most importantly, have fun! From the New York Times bestselling author of Press Here comes a new interactive book for pre-school children. The Big Book of Art features different colors, shapes, and patterns on pages that have been cut in two, presenting hundreds of possibilities for unique combinations. Young artists will delight in creating their own masterpieces time and time again.
Brutal
Author: Samwise Didier
Publisher: Abrams
ISBN: 164700179X
Category : Art
Languages : en
Pages : 304
Book Description
The ï¬?rst monograph by the art director for leading video game company Blizzard Entertainment Brütal: The Art of Samwise is a career-spanning art book that assembles the many artistic creations of world renowned artist Samwise Didier into one volume. For nearly thirty years, Samwise’s unique art style, which combines the use of bold colors, visual storytelling, and a touch of humor, has been featured in numerous art books, illustrated novels, album covers, comic books, and video games, and is instantly recognizable to his legions of fans. Brütal: The Art of Samwise celebrates all the artistic creations of Samwise’s imagination, including many images never seen before from his personal archives. This book also contains selections of Samwise’s favorite and most iconic images he created for the video game company, Blizzard Entertainment, where he has worked since 1991. As a senior art director for Blizzard, Samwise was responsible for directing the art style for Warcraft, StarCraft, and Heroes of the Storm, as well as for creating artwork for the World of Warcraft, Hearthstone, and Diablo franchises.
Publisher: Abrams
ISBN: 164700179X
Category : Art
Languages : en
Pages : 304
Book Description
The ï¬?rst monograph by the art director for leading video game company Blizzard Entertainment Brütal: The Art of Samwise is a career-spanning art book that assembles the many artistic creations of world renowned artist Samwise Didier into one volume. For nearly thirty years, Samwise’s unique art style, which combines the use of bold colors, visual storytelling, and a touch of humor, has been featured in numerous art books, illustrated novels, album covers, comic books, and video games, and is instantly recognizable to his legions of fans. Brütal: The Art of Samwise celebrates all the artistic creations of Samwise’s imagination, including many images never seen before from his personal archives. This book also contains selections of Samwise’s favorite and most iconic images he created for the video game company, Blizzard Entertainment, where he has worked since 1991. As a senior art director for Blizzard, Samwise was responsible for directing the art style for Warcraft, StarCraft, and Heroes of the Storm, as well as for creating artwork for the World of Warcraft, Hearthstone, and Diablo franchises.
The Calder Game
Author: Blue Balliett
Publisher: Scholastic Inc.
ISBN: 0545279135
Category : Juvenile Fiction
Languages : en
Pages : 418
Book Description
This new mystery from bestselling author Blue Balliett is now available in After Words paperback!When Calder Pillay travels with his father to a remote village in England, he finds a mix of mazes and mystery . . . including an unexpected Alexander Calder sculpture in the town square. Calder is strangely drawn to the sculpture, while other people have less-than-friendly feelings towards it. Both the boy and the sculpture seem to be out of place . . . and then, on the same night, they disappear! Calder's friends Petra and Tommy must fly out to help his father find him. But this mystery has more twists and turns than a Calder mobile . . . with more at stake than first meets the eye.
Publisher: Scholastic Inc.
ISBN: 0545279135
Category : Juvenile Fiction
Languages : en
Pages : 418
Book Description
This new mystery from bestselling author Blue Balliett is now available in After Words paperback!When Calder Pillay travels with his father to a remote village in England, he finds a mix of mazes and mystery . . . including an unexpected Alexander Calder sculpture in the town square. Calder is strangely drawn to the sculpture, while other people have less-than-friendly feelings towards it. Both the boy and the sculpture seem to be out of place . . . and then, on the same night, they disappear! Calder's friends Petra and Tommy must fly out to help his father find him. But this mystery has more twists and turns than a Calder mobile . . . with more at stake than first meets the eye.
From Diversion to Subversion
Author: David Getsy
Publisher: Penn State Press
ISBN: 9780271037035
Category : Art
Languages : en
Pages : 240
Book Description
"Examines the wide-ranging influence of games and play on the development of modern art in the twentieth century"--Provided by publisher.
Publisher: Penn State Press
ISBN: 9780271037035
Category : Art
Languages : en
Pages : 240
Book Description
"Examines the wide-ranging influence of games and play on the development of modern art in the twentieth century"--Provided by publisher.
An Architectural Approach to Level Design
Author: Christopher W. Totten
Publisher: CRC Press
ISBN: 1351982923
Category : Computers
Languages : en
Pages : 474
Book Description
Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.
Publisher: CRC Press
ISBN: 1351982923
Category : Computers
Languages : en
Pages : 474
Book Description
Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.