Author: Ian D. Copsey
Publisher: Lulu.com
ISBN: 1326227971
Category : Juvenile Fiction
Languages : en
Pages : 228
Book Description
Tired of arguing over which of them was the best gamer, Josh and Alex stumbled upon a new video game shop, run by an enigmatic Japanese shopkeeper. He was to be their Game Master in this virtual reality video game that had no game controls. Little did they know it was a game that would change their lives, of their friends... and enemies... forever. "Oh! This game is no ordinary game," The Game Master explained, "It reads your thoughts, seeks out your weaknesses to provide you with challenges." "It can read our minds?" puzzled the boys. As they progressed through the game's levels they discovered more about those around them. Then, mysteriously, the Game of Life began to spread its influence beyond Josh and Alex's lives and to their friends. From switching roles with each other, campfire frolics and ghostly stories from their teachers, the Game Master's zany antics as he hosted a T.V. game show, "Hiro's Happy Heroes," released a string of rib tickling gags, teases and tantalising tattles.
The Game Master: Summer Schooled
Author: Rebecca Zamolo
Publisher: HarperCollins
ISBN: 0063025108
Category : Juvenile Fiction
Languages : en
Pages : 145
Book Description
New York Times bestseller! From Matt and Rebecca Zamolo, creators of the mega-popular YouTube series Game Master Network, comes a new thrilling novel about everyone’s favorite mystery-solving team as they go toe-to-toe with the mysterious and menacing Game Master. Rebecca Zamolo is on a mission to save her summer. Instead of going to camp like she’d planned, she’s been stuck in summer school. But today is the day! She’s going to present her final science assignment—using her Nana’s borrowed vintage zoetrope—and then she’ll be free to have fun. But as Becca and her classmates wait for her teacher to arrive, a menacing voice comes over the intercom claiming to be the Game Master! The kids quickly discover that the Game Master has locked the doors, scared off the teachers, and made it clear that if Becca and her friends don’t solve the clues that have been left behind, they’ll never get back Becca’s irreplaceable zoetrope, never finish summer school, and never get to enjoy what’s left of their summer vacations. Becca doesn’t know who is behind this, but she won’t let the Game Master win. But will she and her classmates be able to work together to solve the puzzles and escape their school before time runs out? Join YouTube’s favorite mystery solving team as they go toe-to-toe with the Game Master in the first book of this action-packed series from beloved YouTube creators Rebecca Zamolo and Matt Yoakum aka MattySlays, stars of the hugely popular Game Master Network. Fans of StacyPlays’s Wild Rescuers series and Pat & Jen’s PopularMMOs Presents graphic novels will love this thrilling and engaging YouTube-inspired adventure.
Publisher: HarperCollins
ISBN: 0063025108
Category : Juvenile Fiction
Languages : en
Pages : 145
Book Description
New York Times bestseller! From Matt and Rebecca Zamolo, creators of the mega-popular YouTube series Game Master Network, comes a new thrilling novel about everyone’s favorite mystery-solving team as they go toe-to-toe with the mysterious and menacing Game Master. Rebecca Zamolo is on a mission to save her summer. Instead of going to camp like she’d planned, she’s been stuck in summer school. But today is the day! She’s going to present her final science assignment—using her Nana’s borrowed vintage zoetrope—and then she’ll be free to have fun. But as Becca and her classmates wait for her teacher to arrive, a menacing voice comes over the intercom claiming to be the Game Master! The kids quickly discover that the Game Master has locked the doors, scared off the teachers, and made it clear that if Becca and her friends don’t solve the clues that have been left behind, they’ll never get back Becca’s irreplaceable zoetrope, never finish summer school, and never get to enjoy what’s left of their summer vacations. Becca doesn’t know who is behind this, but she won’t let the Game Master win. But will she and her classmates be able to work together to solve the puzzles and escape their school before time runs out? Join YouTube’s favorite mystery solving team as they go toe-to-toe with the Game Master in the first book of this action-packed series from beloved YouTube creators Rebecca Zamolo and Matt Yoakum aka MattySlays, stars of the hugely popular Game Master Network. Fans of StacyPlays’s Wild Rescuers series and Pat & Jen’s PopularMMOs Presents graphic novels will love this thrilling and engaging YouTube-inspired adventure.
Game Master: Mansion Mystery
Author: Rebecca Zamolo
Publisher: HarperCollins
ISBN: 0063025159
Category : Juvenile Fiction
Languages : en
Pages : 176
Book Description
New York Times bestselling authors and creators of the mega-popular YouTube series Game Master Network Matt and Rebecca Zamolo return with a brand-new adventure about everyone’s favorite mystery-solving team. Rebecca Zamolo has managed to foil the Game Master’s plans before, but this time the Game Master has snake-napped Nacho, her good friend Miguel’s pet. No way is Becca going to let the Game Master get away with this dastardly plan. But when the clues lead Becca and her new friends in the direction of the one house in their entire neighborhood that none of them ever want to go near, they know they have no choice but to screw up their courage and dare to investigate, if they want to rescue Nacho. But the problem is that getting into the superspooky house is way easier than getting out. The Game Master is up to their old tricks, and Becca, Matt, Kylie, Frankie, and Miguel are going to have to face their fears and use all their smarts and strengths to solve the puzzles and games and save the day. Mansion Mystery is another action-packed adventure from New York Times bestselling authors and super-sleuthing team Rebecca and Matt Zamolo, stars of the hugely popular Game Master Network. Read the book and unlock special clues that will open exclusive content online!
Publisher: HarperCollins
ISBN: 0063025159
Category : Juvenile Fiction
Languages : en
Pages : 176
Book Description
New York Times bestselling authors and creators of the mega-popular YouTube series Game Master Network Matt and Rebecca Zamolo return with a brand-new adventure about everyone’s favorite mystery-solving team. Rebecca Zamolo has managed to foil the Game Master’s plans before, but this time the Game Master has snake-napped Nacho, her good friend Miguel’s pet. No way is Becca going to let the Game Master get away with this dastardly plan. But when the clues lead Becca and her new friends in the direction of the one house in their entire neighborhood that none of them ever want to go near, they know they have no choice but to screw up their courage and dare to investigate, if they want to rescue Nacho. But the problem is that getting into the superspooky house is way easier than getting out. The Game Master is up to their old tricks, and Becca, Matt, Kylie, Frankie, and Miguel are going to have to face their fears and use all their smarts and strengths to solve the puzzles and games and save the day. Mansion Mystery is another action-packed adventure from New York Times bestselling authors and super-sleuthing team Rebecca and Matt Zamolo, stars of the hugely popular Game Master Network. Read the book and unlock special clues that will open exclusive content online!
The Game Master's Book of Random Encounters
Author: Jeff Ashworth
Publisher: Media Lab Books
ISBN: 9781948174374
Category : Games & Activities
Languages : en
Pages : 256
Book Description
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.
Publisher: Media Lab Books
ISBN: 9781948174374
Category : Games & Activities
Languages : en
Pages : 256
Book Description
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.
The Game Master
Author: Ian D. Copsey
Publisher: Lulu.com
ISBN: 1326227971
Category : Juvenile Fiction
Languages : en
Pages : 228
Book Description
Tired of arguing over which of them was the best gamer, Josh and Alex stumbled upon a new video game shop, run by an enigmatic Japanese shopkeeper. He was to be their Game Master in this virtual reality video game that had no game controls. Little did they know it was a game that would change their lives, of their friends... and enemies... forever. "Oh! This game is no ordinary game," The Game Master explained, "It reads your thoughts, seeks out your weaknesses to provide you with challenges." "It can read our minds?" puzzled the boys. As they progressed through the game's levels they discovered more about those around them. Then, mysteriously, the Game of Life began to spread its influence beyond Josh and Alex's lives and to their friends. From switching roles with each other, campfire frolics and ghostly stories from their teachers, the Game Master's zany antics as he hosted a T.V. game show, "Hiro's Happy Heroes," released a string of rib tickling gags, teases and tantalising tattles.
Publisher: Lulu.com
ISBN: 1326227971
Category : Juvenile Fiction
Languages : en
Pages : 228
Book Description
Tired of arguing over which of them was the best gamer, Josh and Alex stumbled upon a new video game shop, run by an enigmatic Japanese shopkeeper. He was to be their Game Master in this virtual reality video game that had no game controls. Little did they know it was a game that would change their lives, of their friends... and enemies... forever. "Oh! This game is no ordinary game," The Game Master explained, "It reads your thoughts, seeks out your weaknesses to provide you with challenges." "It can read our minds?" puzzled the boys. As they progressed through the game's levels they discovered more about those around them. Then, mysteriously, the Game of Life began to spread its influence beyond Josh and Alex's lives and to their friends. From switching roles with each other, campfire frolics and ghostly stories from their teachers, the Game Master's zany antics as he hosted a T.V. game show, "Hiro's Happy Heroes," released a string of rib tickling gags, teases and tantalising tattles.
The Game Master Trilogy
Author: Timothy R. Bartlett
Publisher: AuthorHouse
ISBN: 1504960475
Category : Fiction
Languages : en
Pages : 123
Book Description
If you lost the love of your life at an early age only to remeet them two decades later, how would you react? The game master has this situation unexpectedly presented before him. Will GM move forward? Or will the past keep him stuck in a rut?
Publisher: AuthorHouse
ISBN: 1504960475
Category : Fiction
Languages : en
Pages : 123
Book Description
If you lost the love of your life at an early age only to remeet them two decades later, how would you react? The game master has this situation unexpectedly presented before him. Will GM move forward? Or will the past keep him stuck in a rut?
Gamemaster
Author: Robert P. Jacoby
Publisher: Inkwell Productions
ISBN: 9780971815520
Category : Fiction
Languages : en
Pages : 102
Book Description
Robert Jacoby, M.S., author, artist, and counselor, brings to you the instruction manual for the heart. Gamemaster is the astounding story that is leaving a profound impact and changing the lives of everyone it reaches. Gamemaster brings you two books in one. The first, the spellbinding mystical tale of one soul's search for the truth, purpose of living, and the meaning of Love. The second, the Gamemaster Manual, is the instructions for The Game of Life and Love. Even more amazingit is the instructions for YOUR LIFE! And now YOU are the next one to join the adventure! But, are you ready to become a Gamemaster?
Publisher: Inkwell Productions
ISBN: 9780971815520
Category : Fiction
Languages : en
Pages : 102
Book Description
Robert Jacoby, M.S., author, artist, and counselor, brings to you the instruction manual for the heart. Gamemaster is the astounding story that is leaving a profound impact and changing the lives of everyone it reaches. Gamemaster brings you two books in one. The first, the spellbinding mystical tale of one soul's search for the truth, purpose of living, and the meaning of Love. The second, the Gamemaster Manual, is the instructions for The Game of Life and Love. Even more amazingit is the instructions for YOUR LIFE! And now YOU are the next one to join the adventure! But, are you ready to become a Gamemaster?
The Ultimate RPG Game Master's Guide
Author: James D’Amato
Publisher: Simon and Schuster
ISBN: 150722186X
Category : Games & Activities
Languages : en
Pages : 256
Book Description
Up your game with everything you need to run your next tabletop roleplay game with expert advice, gameplay guidance, and playable content from RPG expert James D’Amato. How do I make combat more interesting? How do I encourage my players to role-play? How do I avoid my sessions ending in disaster? Leading an RPG can be a challenge, but The Ultimate Game Master’s Guide is here to help! With advice from RPG expert James D’Amato, you’ll find answers to all these questions and more, along with guidance for bringing your game to life from behind the GM screen. James covers everything you need to know to bring your GM game to the next level including: -How to make player decisions meaningful -How to add more roleplay to your adventure -How to keep combat interesting—and memorable -How to make NPCs dynamic, but keep them from stealing the show -And so much more! Add excitement to your game and keep players fully engaged with The Ultimate RPG Game Master’s Guide.
Publisher: Simon and Schuster
ISBN: 150722186X
Category : Games & Activities
Languages : en
Pages : 256
Book Description
Up your game with everything you need to run your next tabletop roleplay game with expert advice, gameplay guidance, and playable content from RPG expert James D’Amato. How do I make combat more interesting? How do I encourage my players to role-play? How do I avoid my sessions ending in disaster? Leading an RPG can be a challenge, but The Ultimate Game Master’s Guide is here to help! With advice from RPG expert James D’Amato, you’ll find answers to all these questions and more, along with guidance for bringing your game to life from behind the GM screen. James covers everything you need to know to bring your GM game to the next level including: -How to make player decisions meaningful -How to add more roleplay to your adventure -How to keep combat interesting—and memorable -How to make NPCs dynamic, but keep them from stealing the show -And so much more! Add excitement to your game and keep players fully engaged with The Ultimate RPG Game Master’s Guide.
The Ultimate RPG Game Master's Worldbuilding Guide
Author: James D’Amato
Publisher: Simon and Schuster
ISBN: 1507215525
Category : Games & Activities
Languages : en
Pages : 272
Book Description
Level up your Game Master skills with these fun, interactive prompts and activities to help your worldbuilding from RPG expert James D’Amato. Make your next campaign truly unique with the help of this interactive guide to world building! From RPG expert James D’Amato comes a fun new guide that teaches beginner and experienced gamers alike how to build and create their own game elements for customizing existing adventures or creating new stories from scratch. The Ultimate RPG Game Master’s Worldbuilding Guide includes dozens of activities for a wide range of genres from fantasy and sci-fi to horror and x-punk. This lively and interactive book helps Game Masters create dynamic destinations, powerful items, shadowy organizations, compelling villains, and more. Make the most of your gaming experience with these unique and personalized ideas for your gaming group’s next adventures!
Publisher: Simon and Schuster
ISBN: 1507215525
Category : Games & Activities
Languages : en
Pages : 272
Book Description
Level up your Game Master skills with these fun, interactive prompts and activities to help your worldbuilding from RPG expert James D’Amato. Make your next campaign truly unique with the help of this interactive guide to world building! From RPG expert James D’Amato comes a fun new guide that teaches beginner and experienced gamers alike how to build and create their own game elements for customizing existing adventures or creating new stories from scratch. The Ultimate RPG Game Master’s Worldbuilding Guide includes dozens of activities for a wide range of genres from fantasy and sci-fi to horror and x-punk. This lively and interactive book helps Game Masters create dynamic destinations, powerful items, shadowy organizations, compelling villains, and more. Make the most of your gaming experience with these unique and personalized ideas for your gaming group’s next adventures!
Aurora 3100 Game Master's Technical Manual
Author: Doug Jackson
Publisher: Lulu.com
ISBN: 0557589142
Category :
Languages : en
Pages : 175
Book Description
Publisher: Lulu.com
ISBN: 0557589142
Category :
Languages : en
Pages : 175
Book Description
Gamemaster
Author: Jesikah Sundin
Publisher: Forest Tales Publishing
ISBN: 0999772112
Category : Young Adult Fiction
Languages : en
Pages : 607
Book Description
"Spin the tales, Son of Eden. Weave them together. Make a reality all your own..." Three years ago, Fillion Nichols was extracted from New Eden Township, poisoned, and arrested for sabotage. In three days, he’ll return and ascend as majority owner of the human experiment. New Eden proclaims that he’s a man of magic--one who will save them from the evils of the Outside world. But, as the newly appointed Gamemaster, Fillion knows that the truth is far more terrifying than the nightmares plaguing his sleep. In order to live, something must die. While the biodome community buzzes with activity over the Son of Eden’s return, Leaf Watson guards a dangerous secret. A secret that forces him to trade diplomacies of peace for declarations of war. Leaf’s energy is redirected, however, when he fights to save the life of his unborn child. Chin lifted high, Willow Oak marches into the Outside to represent New Eden in her brother’s stead. She longs to unleash her hurricane winds of justice upon the world that threatens her own. Yet when she sees the man who broke her heart, their combative grief endangers all. In different worlds coded by the same illusions of power, Fillion, Leaf, and Willow must battle ever shifting images and perceptions––a necessity if they are to reboot their generation and save the community they swore to protect. The future meets the past in this thrilling conclusion to The Biodome Chronicles, leaving behind a final question in the quest for truth. Are you ready to discover what is real?
Publisher: Forest Tales Publishing
ISBN: 0999772112
Category : Young Adult Fiction
Languages : en
Pages : 607
Book Description
"Spin the tales, Son of Eden. Weave them together. Make a reality all your own..." Three years ago, Fillion Nichols was extracted from New Eden Township, poisoned, and arrested for sabotage. In three days, he’ll return and ascend as majority owner of the human experiment. New Eden proclaims that he’s a man of magic--one who will save them from the evils of the Outside world. But, as the newly appointed Gamemaster, Fillion knows that the truth is far more terrifying than the nightmares plaguing his sleep. In order to live, something must die. While the biodome community buzzes with activity over the Son of Eden’s return, Leaf Watson guards a dangerous secret. A secret that forces him to trade diplomacies of peace for declarations of war. Leaf’s energy is redirected, however, when he fights to save the life of his unborn child. Chin lifted high, Willow Oak marches into the Outside to represent New Eden in her brother’s stead. She longs to unleash her hurricane winds of justice upon the world that threatens her own. Yet when she sees the man who broke her heart, their combative grief endangers all. In different worlds coded by the same illusions of power, Fillion, Leaf, and Willow must battle ever shifting images and perceptions––a necessity if they are to reboot their generation and save the community they swore to protect. The future meets the past in this thrilling conclusion to The Biodome Chronicles, leaving behind a final question in the quest for truth. Are you ready to discover what is real?