Author: Christer Kaitila
Publisher: Packt Pub Limited
ISBN: 9781849692502
Category : Computers
Languages : en
Pages : 114
Book Description
The Game Jam Survival Guide is an insider view of game jams packed full of expert advice; leading with tips and tricks on how to build a great game with just 48 hours; but clearly defining what should be avoided at all costs during Game Jam mayhem. The reader is led through each half-day phase; from the beginning of your quest in hours 1-12 to breaking through "the wall" on day two and finally reaching the finishing line in hours 37-48. Although the book is intended for beginners and experts alike, the reader will already know how to program (in any language). He or she will love games and want to learn how to best make their own game in a wild and crazy 48-hour period.
The Game Jam Survival Guide
Author: Christer Kaitila
Publisher: Packt Pub Limited
ISBN: 9781849692502
Category : Computers
Languages : en
Pages : 114
Book Description
The Game Jam Survival Guide is an insider view of game jams packed full of expert advice; leading with tips and tricks on how to build a great game with just 48 hours; but clearly defining what should be avoided at all costs during Game Jam mayhem. The reader is led through each half-day phase; from the beginning of your quest in hours 1-12 to breaking through "the wall" on day two and finally reaching the finishing line in hours 37-48. Although the book is intended for beginners and experts alike, the reader will already know how to program (in any language). He or she will love games and want to learn how to best make their own game in a wild and crazy 48-hour period.
Publisher: Packt Pub Limited
ISBN: 9781849692502
Category : Computers
Languages : en
Pages : 114
Book Description
The Game Jam Survival Guide is an insider view of game jams packed full of expert advice; leading with tips and tricks on how to build a great game with just 48 hours; but clearly defining what should be avoided at all costs during Game Jam mayhem. The reader is led through each half-day phase; from the beginning of your quest in hours 1-12 to breaking through "the wall" on day two and finally reaching the finishing line in hours 37-48. Although the book is intended for beginners and experts alike, the reader will already know how to program (in any language). He or she will love games and want to learn how to best make their own game in a wild and crazy 48-hour period.
Game Jams – History, Technology, and Organisation
Author: Allan Fowler
Publisher: Springer Nature
ISBN: 3031151879
Category : Education
Languages : en
Pages : 136
Book Description
This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams.
Publisher: Springer Nature
ISBN: 3031151879
Category : Education
Languages : en
Pages : 136
Book Description
This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams.
Adobe Edge Quickstart Guide
Author: Joseph Labrecque
Publisher: Packt Publishing Ltd
ISBN: 1849693315
Category : Computers
Languages : en
Pages : 174
Book Description
Adobe Edge Quickstart Guide is a practical guide on creating engaging content for the Web with Adobe's newest HTML5 tool. By taking a chapter-by-chapter look at each major aspect of Adobe Edge, the book lets you digest the available features in small, easily understandable chunks, allowing you to start using Adobe Edge for your web design needs immediately. If you are interested in creating engaging motion and interactive compositions using web standards with professional tooling, then this book is for you. Those with a background in Flash Professional wanting to get started quickly with Adobe Edge will also find this book useful.
Publisher: Packt Publishing Ltd
ISBN: 1849693315
Category : Computers
Languages : en
Pages : 174
Book Description
Adobe Edge Quickstart Guide is a practical guide on creating engaging content for the Web with Adobe's newest HTML5 tool. By taking a chapter-by-chapter look at each major aspect of Adobe Edge, the book lets you digest the available features in small, easily understandable chunks, allowing you to start using Adobe Edge for your web design needs immediately. If you are interested in creating engaging motion and interactive compositions using web standards with professional tooling, then this book is for you. Those with a background in Flash Professional wanting to get started quickly with Adobe Edge will also find this book useful.
Beginning Java Game Development with LibGDX
Author: LEE STEMKOSKI
Publisher: Apress
ISBN: 1484215001
Category : Computers
Languages : en
Pages : 284
Book Description
Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS). Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development. What You Will Learn How to use the LibGDX framework to create a host of 2D arcade game case studies How to compile your game to run on multiple platforms, such as iOS, Android, Windows, and MacOS How to incorporate different control schemes, such as touchscreen, gamepad, and keyboard Who This Book Is ForReaders should have an introductory level knowledge of basic Java programming. In particular, you should be familiar with: variables, conditional statements, loops, and be able to write methods and classes to accomplish simple tasks. This background is equivalent to having taken a first-semester college course in Java programming.
Publisher: Apress
ISBN: 1484215001
Category : Computers
Languages : en
Pages : 284
Book Description
Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS). Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development. What You Will Learn How to use the LibGDX framework to create a host of 2D arcade game case studies How to compile your game to run on multiple platforms, such as iOS, Android, Windows, and MacOS How to incorporate different control schemes, such as touchscreen, gamepad, and keyboard Who This Book Is ForReaders should have an introductory level knowledge of basic Java programming. In particular, you should be familiar with: variables, conditional statements, loops, and be able to write methods and classes to accomplish simple tasks. This background is equivalent to having taken a first-semester college course in Java programming.
Game Development with Construct 2
Author: LEE STEMKOSKI
Publisher: Apress
ISBN: 1484227840
Category : Computers
Languages : en
Pages : 248
Book Description
Design and create video games using Construct 2. No prior experience is required.Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science Who This Book Is For Middle school and high school students with no prior programming knowledge, and only minimal mathematical knowledge (graphing (x,y) coordinates, measuring angles, and applying formulas)
Publisher: Apress
ISBN: 1484227840
Category : Computers
Languages : en
Pages : 248
Book Description
Design and create video games using Construct 2. No prior experience is required.Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science Who This Book Is For Middle school and high school students with no prior programming knowledge, and only minimal mathematical knowledge (graphing (x,y) coordinates, measuring angles, and applying formulas)
Software Engineering Perspectives in Computer Game Development
Author: Kendra M. L. Cooper
Publisher: CRC Press
ISBN: 1351382349
Category : Computers
Languages : en
Pages : 302
Book Description
Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives
Publisher: CRC Press
ISBN: 1351382349
Category : Computers
Languages : en
Pages : 302
Book Description
Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives
10th European Conference on Games Based Learning
Author:
Publisher: Academic Conferences and publishing limited
ISBN: 1911218093
Category :
Languages : en
Pages : 1041
Book Description
Publisher: Academic Conferences and publishing limited
ISBN: 1911218093
Category :
Languages : en
Pages : 1041
Book Description
Reach Your Goals Survival Guide to Golf
Author: Christina Ricci
Publisher:
ISBN: 9780979346903
Category : Golf
Languages : en
Pages : 0
Book Description
Perfect for men and women of all playing abilities. The Green Book has a special course management focus. Christina invites players to play a few holes to help them navigate successfully around the course. Plus, jam-packed tee-to-green instruction is included covering the not-so-common shots, sure to get more pars.
Publisher:
ISBN: 9780979346903
Category : Golf
Languages : en
Pages : 0
Book Description
Perfect for men and women of all playing abilities. The Green Book has a special course management focus. Christina invites players to play a few holes to help them navigate successfully around the course. Plus, jam-packed tee-to-green instruction is included covering the not-so-common shots, sure to get more pars.
From Crabgrass Muffins to Pine Needle Tea
Author: Linda Runyon
Publisher: Health Research Books
ISBN: 9780936699073
Category : Cooking
Languages : en
Pages : 352
Book Description
From a very early age Linda learned that the very weeds growing everywhere around here were indeed edible. In 1972, she decided to homestead in the wilderness. Her ability to recognize and use wild plants added immeasurably to her successful survival. By adapting to a diet of wild vegetables, herbs, fruits, and nuts, Linda carved out a niche for herself among women pioneers and reliance of Nature. Many years of experience has taught her how to forage, what to eat, and how to prepare it. The wealth of knowledge inside this book will teach you how to gather and store wild plants; a description of over 50 wild plants including grasses, herbs, brambles and trees; recipes including soups, salads, casseroles, breads, sweets, teas, jams & jellies, and tips for growing a wild food garden. Linda?s National Wild Food Field Guide is the key to the preparation of these foods without the use of preservatives, extenders, invasive chemicals or factory processing. Her new book will become your valuable companion on the path to healthful living.
Publisher: Health Research Books
ISBN: 9780936699073
Category : Cooking
Languages : en
Pages : 352
Book Description
From a very early age Linda learned that the very weeds growing everywhere around here were indeed edible. In 1972, she decided to homestead in the wilderness. Her ability to recognize and use wild plants added immeasurably to her successful survival. By adapting to a diet of wild vegetables, herbs, fruits, and nuts, Linda carved out a niche for herself among women pioneers and reliance of Nature. Many years of experience has taught her how to forage, what to eat, and how to prepare it. The wealth of knowledge inside this book will teach you how to gather and store wild plants; a description of over 50 wild plants including grasses, herbs, brambles and trees; recipes including soups, salads, casseroles, breads, sweets, teas, jams & jellies, and tips for growing a wild food garden. Linda?s National Wild Food Field Guide is the key to the preparation of these foods without the use of preservatives, extenders, invasive chemicals or factory processing. Her new book will become your valuable companion on the path to healthful living.
The Horror Movie Survival Guide
Author: Matteo Molinari
Publisher: Penguin
ISBN: 1101203838
Category : Fiction
Languages : en
Pages : 595
Book Description
From the scream of Psycho to the psycho of Scream, The Horror Movie Survival Guide is your essential source for information on the creatures and monsters that darken your daydreams and stalk your nightmares. Separated into five identifiable categories—aliens, beasts, creations, psychopaths, and the supernatural—each horrific entity is presented with a full description, an overview of unnatural habits, and tips on how to destroy it. This definitive handbook also includes a directory of horror films (So you know where to find your favorite monsters!), thirty photographs of the baddest of the bad, and a list ranking the worst creatures to grace the silver screen by their number of kills. So the next time you’re confronted by the supernatural, the extraterrestrial, or the unclassifiable, look in here for all the facts—and run like hell.
Publisher: Penguin
ISBN: 1101203838
Category : Fiction
Languages : en
Pages : 595
Book Description
From the scream of Psycho to the psycho of Scream, The Horror Movie Survival Guide is your essential source for information on the creatures and monsters that darken your daydreams and stalk your nightmares. Separated into five identifiable categories—aliens, beasts, creations, psychopaths, and the supernatural—each horrific entity is presented with a full description, an overview of unnatural habits, and tips on how to destroy it. This definitive handbook also includes a directory of horror films (So you know where to find your favorite monsters!), thirty photographs of the baddest of the bad, and a list ranking the worst creatures to grace the silver screen by their number of kills. So the next time you’re confronted by the supernatural, the extraterrestrial, or the unclassifiable, look in here for all the facts—and run like hell.