Author: Brian Tinsman Publisher: Morgan James Publishing ISBN: 1600377904 Category : Games & Activities Languages : en Pages : 282
Book Description
A guide to developing and selling your game idea from a game design manager at Wizards of the Coast, the world’s largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor’s Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! Tinsman presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.
Author: Gregory J. Battersby Publisher: ISBN: Category : Antiques & Collectibles Languages : en Pages : 296
Book Description
Provides details about the state of the industry, explains how a new product is developed, and outlines the steps necessary to protect an idea, present a concept, and negotiate a deal.
Author: Deej Johnson Publisher: ISBN: 9781916214309 Category : Board games Languages : en Pages : 365
Book Description
"Looking for a game inventors guidebook? A game designers book that guarantees you'll have more ideas for games? If so, The Snakes and Ladders of Creative Thinking is for you. A creativity handbook / instruction manual like no other! Rather than covering game mechanics & components, this guide does more... It gives step-by-step advice on how to invent board games by being habitually creative so you can have ideas for all kinds of game: role playing, puzzle, card, board, adult, tabletop, silly-social & junior games for kids! Instead of talking about each category, this manual looks at proven ways to be more creative. Packed with simple, universal techniques, it answers common questions that every game inventor faces, & gives comprehensive advice from a who's who of game designers. But that's not all! After you start to have more ideas for games, this creativity book guides new inventors through the business of pitching board games to publishers: it's easier than ever! This how-to manual is one of the only information / reference books to focus on board games while teaching you how to have ideas. In 6 parts, it not only speaks to board game designers, but also identifies & explains their creative techniques"- Retailer's description.
Author: Tracy Fullerton Publisher: CRC Press ISBN: 0080560393 Category : Art Languages : en Pages : 482
Book Description
Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential desi
Author: Brian Huang Publisher: No Starch Press ISBN: 1593276524 Category : Technology & Engineering Languages : en Pages : 338
Book Description
With Arduino, you can build any hardware project you can imagine. This open-source platform is designed to help total beginners explore electronics, and with its easy-to-learn programming language, you can collect data about the world around you to make something truly interactive. The Arduino Inventor's Guide opens with an electronics primer filled with essential background knowledge for your DIY journey. From there, you’ll learn your way around the Arduino through a classic hardware entry point—blinking LEDs. Over the course of the book, 11 hands-on projects will teach you how to: –Build a stop light with LEDs –Display the volume in a room on a warning dial –Design and build a desktop fan –Create a robot that draws with a motor and pens –Create a servo-controlled balance beam –Build your own playable mini piano –Make a drag race timer to race toy cars against your friends Each project focuses on a new set of skills, including breadboarding circuits; reading digital and analog inputs; reading magnetic, temperature, and other sensors; controlling servos and motors; and talking to your computer and the Web with an Arduino. At the end of every project, you’ll also find tips on how to use it and how to mod it with additional hardware or code. What are you waiting for? Start making, and learn the skills you need to own your technology! Uses the Arduino Uno board or SparkFun RedBoard