Author: William J. Bly
Publisher: Xlibris Corporation
ISBN: 1462814352
Category : Fiction
Languages : en
Pages : 217
Book Description
“Take a journey in Time present with Trans-17, a travel device invented by Gordon Paradise and Ross Red Jacket of Tulsa, Oklahoma. Journey the Milky Way Galaxy in the present moment and enjoy the experiences and hardships Gordon Paradise faces in his solo quest for life forms and living beings in the Galaxy we call home. Meanwhile Ross Red Jacket stays on earth to manage the Time device, and life changes on earth as well as on other planets."Only change is constant, “so says the world, and it comprises a reality of its own, as life takes on the turns and tumbles much like a river. The novel is an enjoyable, humorous, and challenging book, one full of surprises with clear, precise, and poetic descriptions. This novel is Part 1 of a Trilogy, and the second book is currently being written, Entitled, VOYAGER MARS, it will be another book dealing with space travel and the ultimate challenge of the first landing on planet Mars. So begin with THE GALAXY GAME TRILOGY: Paradise Lost: One Found, and enjoy the fine writing and character development read in the finest novels. Don’t settle for anything less than great fiction. Written for the intelligent reader in mind, THE GALAXY GAME TRILOGY IS not the vapid vampire books being written at Third grade reading levels. Challenge yourself, and invite friends to purchase this book. Join the search for adventure, love, and exploration, in a novel that will thrill discerning readers."
The Galaxy Game Trilogy
Author: William J. Bly
Publisher: Xlibris Corporation
ISBN: 1462814352
Category : Fiction
Languages : en
Pages : 217
Book Description
“Take a journey in Time present with Trans-17, a travel device invented by Gordon Paradise and Ross Red Jacket of Tulsa, Oklahoma. Journey the Milky Way Galaxy in the present moment and enjoy the experiences and hardships Gordon Paradise faces in his solo quest for life forms and living beings in the Galaxy we call home. Meanwhile Ross Red Jacket stays on earth to manage the Time device, and life changes on earth as well as on other planets."Only change is constant, “so says the world, and it comprises a reality of its own, as life takes on the turns and tumbles much like a river. The novel is an enjoyable, humorous, and challenging book, one full of surprises with clear, precise, and poetic descriptions. This novel is Part 1 of a Trilogy, and the second book is currently being written, Entitled, VOYAGER MARS, it will be another book dealing with space travel and the ultimate challenge of the first landing on planet Mars. So begin with THE GALAXY GAME TRILOGY: Paradise Lost: One Found, and enjoy the fine writing and character development read in the finest novels. Don’t settle for anything less than great fiction. Written for the intelligent reader in mind, THE GALAXY GAME TRILOGY IS not the vapid vampire books being written at Third grade reading levels. Challenge yourself, and invite friends to purchase this book. Join the search for adventure, love, and exploration, in a novel that will thrill discerning readers."
Publisher: Xlibris Corporation
ISBN: 1462814352
Category : Fiction
Languages : en
Pages : 217
Book Description
“Take a journey in Time present with Trans-17, a travel device invented by Gordon Paradise and Ross Red Jacket of Tulsa, Oklahoma. Journey the Milky Way Galaxy in the present moment and enjoy the experiences and hardships Gordon Paradise faces in his solo quest for life forms and living beings in the Galaxy we call home. Meanwhile Ross Red Jacket stays on earth to manage the Time device, and life changes on earth as well as on other planets."Only change is constant, “so says the world, and it comprises a reality of its own, as life takes on the turns and tumbles much like a river. The novel is an enjoyable, humorous, and challenging book, one full of surprises with clear, precise, and poetic descriptions. This novel is Part 1 of a Trilogy, and the second book is currently being written, Entitled, VOYAGER MARS, it will be another book dealing with space travel and the ultimate challenge of the first landing on planet Mars. So begin with THE GALAXY GAME TRILOGY: Paradise Lost: One Found, and enjoy the fine writing and character development read in the finest novels. Don’t settle for anything less than great fiction. Written for the intelligent reader in mind, THE GALAXY GAME TRILOGY IS not the vapid vampire books being written at Third grade reading levels. Challenge yourself, and invite friends to purchase this book. Join the search for adventure, love, and exploration, in a novel that will thrill discerning readers."
The Galaxy Game
Author: Karen Lord
Publisher: Del Rey
ISBN: 0345534085
Category : Fiction
Languages : en
Pages : 352
Book Description
NAMED ONE OF THE BEST BOOKS OF THE YEAR BY NPR • A gripping science fiction saga about three students from a school for those with extraordinary powers, from the award-winning author of The Best of All Possible Worlds “A smart science fictional fable as inventive and involving as it is finally vital.”—Tordotcom On the verge of adulthood, Rafi attends the Lyceum, a school for the psionically gifted. Rafi possesses mental abilities that might benefit people . . . or control them. Some wish to help Rafi wield his powers responsibly; others see him as a threat to be contained. Rafi’s only freedom at the Lyceum is Wallrunning: a game of speed and agility played on vast vertical surfaces riddled with variable gravity fields. Serendipity and Ntenman are also students at the Lyceum, but unlike Rafi, they come from communities where such abilities are valued. Serendipity finds the Lyceum as much a prison as a school, and she yearns for a meaningful life beyond its gates. Ntenman, with his quick tongue, quicker mind, and a willingness to bend if not break the rules, has no problem fitting in. But he too has his reasons for wanting to escape. Now the three friends are about to experience a moment of violent change as seething tensions between rival star-faring civilizations come to a head. For Serendipity, this change will challenge her ideas of community and self. For Ntenman, it will open new opportunities and new dangers. And for Rafi, given a chance to train with some of the best Wallrunners in the galaxy, it will lead to the discovery that there is more to Wallrunning than he ever suspected . . . and more to himself than he ever dreamed. Includes two bonus short stories “There is a weight and grace to [Lord’s] prose that put me in mind of pewter jewelry.”—NPR “This novel is a satisfying exercise in being off-balance, a visceral lesson in how to fall forward and catch yourself in an amazing new place.”—The Seattle Times
Publisher: Del Rey
ISBN: 0345534085
Category : Fiction
Languages : en
Pages : 352
Book Description
NAMED ONE OF THE BEST BOOKS OF THE YEAR BY NPR • A gripping science fiction saga about three students from a school for those with extraordinary powers, from the award-winning author of The Best of All Possible Worlds “A smart science fictional fable as inventive and involving as it is finally vital.”—Tordotcom On the verge of adulthood, Rafi attends the Lyceum, a school for the psionically gifted. Rafi possesses mental abilities that might benefit people . . . or control them. Some wish to help Rafi wield his powers responsibly; others see him as a threat to be contained. Rafi’s only freedom at the Lyceum is Wallrunning: a game of speed and agility played on vast vertical surfaces riddled with variable gravity fields. Serendipity and Ntenman are also students at the Lyceum, but unlike Rafi, they come from communities where such abilities are valued. Serendipity finds the Lyceum as much a prison as a school, and she yearns for a meaningful life beyond its gates. Ntenman, with his quick tongue, quicker mind, and a willingness to bend if not break the rules, has no problem fitting in. But he too has his reasons for wanting to escape. Now the three friends are about to experience a moment of violent change as seething tensions between rival star-faring civilizations come to a head. For Serendipity, this change will challenge her ideas of community and self. For Ntenman, it will open new opportunities and new dangers. And for Rafi, given a chance to train with some of the best Wallrunners in the galaxy, it will lead to the discovery that there is more to Wallrunning than he ever suspected . . . and more to himself than he ever dreamed. Includes two bonus short stories “There is a weight and grace to [Lord’s] prose that put me in mind of pewter jewelry.”—NPR “This novel is a satisfying exercise in being off-balance, a visceral lesson in how to fall forward and catch yourself in an amazing new place.”—The Seattle Times
Will Destroy the Galaxy for Cash
Author: Yahtzee Croshaw
Publisher: Dark Horse Comics
ISBN: 1506715117
Category : Fiction
Languages : en
Pages : 290
Book Description
Will Destroy the Galaxy for Cash is the follow up tale to Will Save the Galaxy for Food from the mind of writer Yahtzee Croshaw (Mogworld, Jam, Differently Morphous). With the age of heroic star pilots and galactic villains completely killed by quantum teleportation, the ex-star pilot currently named Dashford Pierce is struggling to find his identity in a changing universe. Then, a face from his past returns and makes him an offer he can't refuse: take part in just one small, slightly illegal, heist, and not only will he have the means to start the new life he craves, but also save his childhood hero from certain death. What could go wrong? If you need to ask--you don't know Dashford Pierce. Before long, Pierce is surrounded by peril, and forced to partner with the very same supervillains he'd spent his heroic career thwarting. But when he's confronted by the uncomfortable truth that star pilots might not have been the force for good, they had intended to be, he begins to wonder if the villains hadn't had the right idea all along...
Publisher: Dark Horse Comics
ISBN: 1506715117
Category : Fiction
Languages : en
Pages : 290
Book Description
Will Destroy the Galaxy for Cash is the follow up tale to Will Save the Galaxy for Food from the mind of writer Yahtzee Croshaw (Mogworld, Jam, Differently Morphous). With the age of heroic star pilots and galactic villains completely killed by quantum teleportation, the ex-star pilot currently named Dashford Pierce is struggling to find his identity in a changing universe. Then, a face from his past returns and makes him an offer he can't refuse: take part in just one small, slightly illegal, heist, and not only will he have the means to start the new life he craves, but also save his childhood hero from certain death. What could go wrong? If you need to ask--you don't know Dashford Pierce. Before long, Pierce is surrounded by peril, and forced to partner with the very same supervillains he'd spent his heroic career thwarting. But when he's confronted by the uncomfortable truth that star pilots might not have been the force for good, they had intended to be, he begins to wonder if the villains hadn't had the right idea all along...
Final Game: The Complete Series
Author: Odette C. Bell
Publisher: Odette C. Bell
ISBN:
Category : Fiction
Languages : en
Pages : 739
Book Description
The complete Final Game series. Follow Stellaxia and Chris playing for the galaxy and each other in this four-book box set. In a future when augmented reality is the norm, she's the top-rated player in the galaxy. Until she meets an elite soldier who doesn’t like playing games. Stellaxia is a princess. Not that anyone cares anymore. Three years ago, she committed treason, and her people threw her in jail. There, she rots until an old-school soldier takes her to the greatest training station in the galaxy. His mission is to control her as her skills are used to train the next generation, but he ends up falling for her. Which is good. Because apart, the Milky Way has no chance. But together, the games will begin. …. Final Game follows a punchy princess and her prison guard fighting through real games to save their galaxy. If you love your space operas with action, heart, and a splash of romance, grab Final Game: The Complete Series today and soar free with an Odette C. Bell boxset.
Publisher: Odette C. Bell
ISBN:
Category : Fiction
Languages : en
Pages : 739
Book Description
The complete Final Game series. Follow Stellaxia and Chris playing for the galaxy and each other in this four-book box set. In a future when augmented reality is the norm, she's the top-rated player in the galaxy. Until she meets an elite soldier who doesn’t like playing games. Stellaxia is a princess. Not that anyone cares anymore. Three years ago, she committed treason, and her people threw her in jail. There, she rots until an old-school soldier takes her to the greatest training station in the galaxy. His mission is to control her as her skills are used to train the next generation, but he ends up falling for her. Which is good. Because apart, the Milky Way has no chance. But together, the games will begin. …. Final Game follows a punchy princess and her prison guard fighting through real games to save their galaxy. If you love your space operas with action, heart, and a splash of romance, grab Final Game: The Complete Series today and soar free with an Odette C. Bell boxset.
Focus On: 100 Most Popular Unreal Engine Games
Author: Wikipedia contributors
Publisher: e-artnow sro
ISBN:
Category :
Languages : en
Pages : 1087
Book Description
Publisher: e-artnow sro
ISBN:
Category :
Languages : en
Pages : 1087
Book Description
Aliens in Popular Culture
Author: Michael M. Levy
Publisher: Bloomsbury Publishing USA
ISBN: 144083833X
Category : Social Science
Languages : en
Pages : 354
Book Description
An indispensable resource, this book provides wide coverage on aliens in fiction and popular culture. The wide impact that the imagined alien has had upon Western culture has not been surveyed before; in many cases the essays in Aliens in Popular Culture are the first written on the topic. The book is a compendium of short entries on notable uses of aliens in popular culture across different media and platforms by almost 90 researchers in the field. It covers science fiction from the late nineteenth century into the twenty-first century, including books, films, television, comics, games, and even advertisements. Individual essays point to the ways in which the imagined alien can be seen as a reflection of different fears and tensions within society, above all in the Anglo-American world. The book additionally provides an overview for context and suggestions for further reading. All varieties of readers will find it to be a comprehensive reference about the extra-terrestrial in popular culture.
Publisher: Bloomsbury Publishing USA
ISBN: 144083833X
Category : Social Science
Languages : en
Pages : 354
Book Description
An indispensable resource, this book provides wide coverage on aliens in fiction and popular culture. The wide impact that the imagined alien has had upon Western culture has not been surveyed before; in many cases the essays in Aliens in Popular Culture are the first written on the topic. The book is a compendium of short entries on notable uses of aliens in popular culture across different media and platforms by almost 90 researchers in the field. It covers science fiction from the late nineteenth century into the twenty-first century, including books, films, television, comics, games, and even advertisements. Individual essays point to the ways in which the imagined alien can be seen as a reflection of different fears and tensions within society, above all in the Anglo-American world. The book additionally provides an overview for context and suggestions for further reading. All varieties of readers will find it to be a comprehensive reference about the extra-terrestrial in popular culture.
Gaming and the Divine
Author: Frank G. Bosman
Publisher: Routledge
ISBN: 0429018681
Category : Religion
Languages : en
Pages : 229
Book Description
This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artifacts of modern society, both as mediators of cultural, social, and religious values and in terms of commercial success. This has led to a significant increase in the critical analysis of this relatively new medium, but theology as an academic discipline is noticeably behind the other humanities on this subject. The book first covers the fundamentals of cultural theology and video games. It then moves on to set out a Christian systematic theology of gaming, focusing on creational theology, Christology, anthropology, evil, moral theology, and thanatology. Each chapter introduces case studies from video games connected to the specific theme. In contrast to many studies which focus on online multiplayer games, the examples considered are largely single player games with distinct narratives and ‘end of game’ moments. The book concludes by synthesizing these themes into a new theology of video games. This study addresses a significant aspect of contemporary society that has yet to be discussed in any depth by theologians. It is, therefore, a fantastic resource for any scholar engaging with the religious aspects of digital and popular culture.
Publisher: Routledge
ISBN: 0429018681
Category : Religion
Languages : en
Pages : 229
Book Description
This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artifacts of modern society, both as mediators of cultural, social, and religious values and in terms of commercial success. This has led to a significant increase in the critical analysis of this relatively new medium, but theology as an academic discipline is noticeably behind the other humanities on this subject. The book first covers the fundamentals of cultural theology and video games. It then moves on to set out a Christian systematic theology of gaming, focusing on creational theology, Christology, anthropology, evil, moral theology, and thanatology. Each chapter introduces case studies from video games connected to the specific theme. In contrast to many studies which focus on online multiplayer games, the examples considered are largely single player games with distinct narratives and ‘end of game’ moments. The book concludes by synthesizing these themes into a new theology of video games. This study addresses a significant aspect of contemporary society that has yet to be discussed in any depth by theologians. It is, therefore, a fantastic resource for any scholar engaging with the religious aspects of digital and popular culture.
The Galaxy Game Trilogy
Author: Bill Bly
Publisher: Xlibris Corporation
ISBN: 9781450082167
Category : Fiction
Languages : en
Pages : 216
Book Description
"Take a journey in Time present with Trans-17, a travel device invented by Gordon Paradise and Ross Red Jacket of Tulsa, Oklahoma. Journey the Milky Way Galaxy in the present moment and enjoy the experiences and hardships Gordon Paradise faces in his solo quest for life forms and living beings in the Galaxy we call home. Meanwhile Ross Red Jacket stays on earth to manage the Time device, and life changes on earth as well as on other planets."Only change is constant, "so says the world, and it comprises a reality of its own, as life takes on the turns and tumbles much like a river. The novel is an enjoyable, humorous, and challenging book, one full of surprises with clear, precise, and poetic descriptions. This novel is Part 1 of a Trilogy, and the second book is currently being written, Entitled, VOYAGER MARS, it will be another book dealing with space travel and the ultimate challenge of the first landing on planet Mars. So begin with THE GALAXY GAME TRILOGY: Paradise Lost: One Found, and enjoy the fine writing and character development read in the finest novels. Don't settle for anything less than great fiction. Written for the intelligent reader in mind, THE GALAXY GAME TRILOGY IS not the vapid vampire books being written at Third grade reading levels. Challenge yourself, and invite friends to purchase this book. Join the search for adventure, love, and exploration, in a novel that will thrill discerning readers."
Publisher: Xlibris Corporation
ISBN: 9781450082167
Category : Fiction
Languages : en
Pages : 216
Book Description
"Take a journey in Time present with Trans-17, a travel device invented by Gordon Paradise and Ross Red Jacket of Tulsa, Oklahoma. Journey the Milky Way Galaxy in the present moment and enjoy the experiences and hardships Gordon Paradise faces in his solo quest for life forms and living beings in the Galaxy we call home. Meanwhile Ross Red Jacket stays on earth to manage the Time device, and life changes on earth as well as on other planets."Only change is constant, "so says the world, and it comprises a reality of its own, as life takes on the turns and tumbles much like a river. The novel is an enjoyable, humorous, and challenging book, one full of surprises with clear, precise, and poetic descriptions. This novel is Part 1 of a Trilogy, and the second book is currently being written, Entitled, VOYAGER MARS, it will be another book dealing with space travel and the ultimate challenge of the first landing on planet Mars. So begin with THE GALAXY GAME TRILOGY: Paradise Lost: One Found, and enjoy the fine writing and character development read in the finest novels. Don't settle for anything less than great fiction. Written for the intelligent reader in mind, THE GALAXY GAME TRILOGY IS not the vapid vampire books being written at Third grade reading levels. Challenge yourself, and invite friends to purchase this book. Join the search for adventure, love, and exploration, in a novel that will thrill discerning readers."
A Multimodal Approach to Video Games and the Player Experience
Author: Weimin Toh
Publisher: Routledge
ISBN: 135118475X
Category : Language Arts & Disciplines
Languages : en
Pages : 241
Book Description
This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.
Publisher: Routledge
ISBN: 135118475X
Category : Language Arts & Disciplines
Languages : en
Pages : 241
Book Description
This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.
Pervasive Games
Author: Markus Montola
Publisher: CRC Press
ISBN: 1498717306
Category : Art
Languages : en
Pages : 353
Book Description
Emerging quickly from the fast-paced growth of mobile communications and wireless technologies, pervasive games provide a worldwide network of potential play spaces. Now games can be designed to be played in public spaces like conferences, museums, communities, cities, buildings or other non-traditional game venues...and game designers need to unde
Publisher: CRC Press
ISBN: 1498717306
Category : Art
Languages : en
Pages : 353
Book Description
Emerging quickly from the fast-paced growth of mobile communications and wireless technologies, pervasive games provide a worldwide network of potential play spaces. Now games can be designed to be played in public spaces like conferences, museums, communities, cities, buildings or other non-traditional game venues...and game designers need to unde