Author: Terence Reese
Publisher:
ISBN: 9780709059394
Category : Contract bridge
Languages : en
Pages : 208
Book Description
Last published in 1984 and now revised and updated by Barry Rigal, an enlarged edition of a title by Terence Reese which provides advice about higher level bridge theory and includes new information about recent developments in bidding and playing practices.
The Expert Game
Author: Terence Reese
Publisher:
ISBN: 9780709059394
Category : Contract bridge
Languages : en
Pages : 208
Book Description
Last published in 1984 and now revised and updated by Barry Rigal, an enlarged edition of a title by Terence Reese which provides advice about higher level bridge theory and includes new information about recent developments in bidding and playing practices.
Publisher:
ISBN: 9780709059394
Category : Contract bridge
Languages : en
Pages : 208
Book Description
Last published in 1984 and now revised and updated by Barry Rigal, an enlarged edition of a title by Terence Reese which provides advice about higher level bridge theory and includes new information about recent developments in bidding and playing practices.
Game-based Learning in Action
Author: Matthew Farber
Publisher: New Literacies and Digital Epistemologies
ISBN: 9781433144745
Category : Educational games
Languages : en
Pages : 0
Book Description
Matthew Farber's Game-Based Learning in Action: How an Expert Affinity Group Teaches with Games showcases how one affinity group of K12 educators--known as "The Tribe"--teaches with games.
Publisher: New Literacies and Digital Epistemologies
ISBN: 9781433144745
Category : Educational games
Languages : en
Pages : 0
Book Description
Matthew Farber's Game-Based Learning in Action: How an Expert Affinity Group Teaches with Games showcases how one affinity group of K12 educators--known as "The Tribe"--teaches with games.
Play Your Bigger Game
Author: Rick Tamlyn
Publisher: Hay House, Inc
ISBN: 1401943691
Category : Self-Help
Languages : en
Pages : 225
Book Description
Change the way you think about work, productivity, and creativity - and go from surviving to thriving! Play Your Bigger Game provides a philosophy and methodology that you can learn in just nine minutes, and it will serve you for the rest of your life. Self-empowerment expert Rick Tamlyn believes that life is all made up. So why not make it a game of your own design—one that excites, challenges, and allows you to fully express your talents and creativity? When you play your bigger game, you create a life that is dynamic, engaging, and wildly inspiring. This book is your antidote to inertia—you will never feel stuck again. Each and every day, it will motivate you to keep stretching, achieving, and thriving above and beyond any boundaries or limitations that might have held you back in the past. Play Your Bigger Game offers pathways, tools, and inspiring stories to feed the hunger in your soul, light the fires of your imagination, and build a fulfilling life and a lasting legacy. If you long to: • have a more positive impact within your family, your work, your community, or organization • make a change, but you aren’t sure what sort of change • create meaningful work • take responsibility and direct your destiny • make a difference or leave a legacy . . . then you should join thousands of others around the world and play your bigger game!
Publisher: Hay House, Inc
ISBN: 1401943691
Category : Self-Help
Languages : en
Pages : 225
Book Description
Change the way you think about work, productivity, and creativity - and go from surviving to thriving! Play Your Bigger Game provides a philosophy and methodology that you can learn in just nine minutes, and it will serve you for the rest of your life. Self-empowerment expert Rick Tamlyn believes that life is all made up. So why not make it a game of your own design—one that excites, challenges, and allows you to fully express your talents and creativity? When you play your bigger game, you create a life that is dynamic, engaging, and wildly inspiring. This book is your antidote to inertia—you will never feel stuck again. Each and every day, it will motivate you to keep stretching, achieving, and thriving above and beyond any boundaries or limitations that might have held you back in the past. Play Your Bigger Game offers pathways, tools, and inspiring stories to feed the hunger in your soul, light the fires of your imagination, and build a fulfilling life and a lasting legacy. If you long to: • have a more positive impact within your family, your work, your community, or organization • make a change, but you aren’t sure what sort of change • create meaningful work • take responsibility and direct your destiny • make a difference or leave a legacy . . . then you should join thousands of others around the world and play your bigger game!
The Expert at the Card Table
Author: S. W. Erdnase
Publisher: Courier Corporation
ISBN: 0486156672
Category : Games & Activities
Languages : en
Pages : 162
Book Description
DIVThe one essential guidebook to attaining the highest level of card mastery, from false shuffling and card palming to dealing from the bottom and three-card monte, plus 14 dazzling card tricks. /div
Publisher: Courier Corporation
ISBN: 0486156672
Category : Games & Activities
Languages : en
Pages : 162
Book Description
DIVThe one essential guidebook to attaining the highest level of card mastery, from false shuffling and card palming to dealing from the bottom and three-card monte, plus 14 dazzling card tricks. /div
Heads-Up No-Limit Hold 'em
Author: Collin Moshman
Publisher: Two Plus Two Publishing LLC
ISBN: 9781880685440
Category : Games & Activities
Languages : en
Pages : 420
Book Description
Heads-up confrontations can occur in any game, even when every seat is occupied. Adjusting to the amount of aggression can be difficult since heads-up battles require you to bet and raise with many hands. This book covers heads-up tournaments, cash matches, the final two of a multi-table tournament, and blind-vs-blind play at fuller tables. Mastering heads-up no-limit hold 'em is invaluable if you're looking to add a loose-aggressive component to your game. With more heads-up matches available, becoming proficient in them is highly profitable.
Publisher: Two Plus Two Publishing LLC
ISBN: 9781880685440
Category : Games & Activities
Languages : en
Pages : 420
Book Description
Heads-up confrontations can occur in any game, even when every seat is occupied. Adjusting to the amount of aggression can be difficult since heads-up battles require you to bet and raise with many hands. This book covers heads-up tournaments, cash matches, the final two of a multi-table tournament, and blind-vs-blind play at fuller tables. Mastering heads-up no-limit hold 'em is invaluable if you're looking to add a loose-aggressive component to your game. With more heads-up matches available, becoming proficient in them is highly profitable.
According to Hoyle
Author: Richard L. Frey
Publisher: Ballantine Books
ISBN: 044991156X
Category : Games & Activities
Languages : en
Pages : 302
Book Description
"A must for anyone who wants to play a game and play it correctly." Charles H. Goren Whether you play card games, dice games, parlor games, word games, chess, checker, backgammon, or solitaire games, here is a comprehensive, up-to-date book with the complete rules of your favorite games of skill and chance. ACCORDING TO HOYLE gives not only the rules but expert advice on winning, too.
Publisher: Ballantine Books
ISBN: 044991156X
Category : Games & Activities
Languages : en
Pages : 302
Book Description
"A must for anyone who wants to play a game and play it correctly." Charles H. Goren Whether you play card games, dice games, parlor games, word games, chess, checker, backgammon, or solitaire games, here is a comprehensive, up-to-date book with the complete rules of your favorite games of skill and chance. ACCORDING TO HOYLE gives not only the rules but expert advice on winning, too.
Expert Card Technique
Author: Jean Hugard
Publisher:
ISBN: 9781614278696
Category : Games
Languages : en
Pages : 474
Book Description
2015 Reprint of 1944 Edition. Full facsimile of the original edition. Not reproduced with Optical Recognition Software. This remains one of the most definitive works on card technique, providing step-by-step instructions that will teach you the correct methods for the basic manipulations and for more advanced flourishes. Offering the most foolproof methods available, Jean Hugard and Frederick Braue explain such basic manipulation as the palm, the shuffle, the lift, the side slip, the pass, the glimpse, the jog and the reverse. They detail various false deals, crimps and changes and the more advanced execution needed for forces, fans and the use of the prearranged deck.
Publisher:
ISBN: 9781614278696
Category : Games
Languages : en
Pages : 474
Book Description
2015 Reprint of 1944 Edition. Full facsimile of the original edition. Not reproduced with Optical Recognition Software. This remains one of the most definitive works on card technique, providing step-by-step instructions that will teach you the correct methods for the basic manipulations and for more advanced flourishes. Offering the most foolproof methods available, Jean Hugard and Frederick Braue explain such basic manipulation as the palm, the shuffle, the lift, the side slip, the pass, the glimpse, the jog and the reverse. They detail various false deals, crimps and changes and the more advanced execution needed for forces, fans and the use of the prearranged deck.
Learning by Playing
Author: Fran Blumberg
Publisher: Oxford University Press, USA
ISBN: 019989664X
Category : Education
Languages : en
Pages : 386
Book Description
There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.
Publisher: Oxford University Press, USA
ISBN: 019989664X
Category : Education
Languages : en
Pages : 386
Book Description
There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.
Digital Games and Learning
Author: Nicola Whitton
Publisher: Routledge
ISBN: 113621643X
Category : Education
Languages : en
Pages : 232
Book Description
In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view of the relationship between games and learning, and has a diverse multi-disciplinary background. Digital Games and Learning: Research and Theory provides a clear and concise critical theoretical overview of the field of digital games and learning from a cross-disciplinary perspective. Taking into account research and theory from areas as varied as computer science, psychology, education, neuroscience, and game design, this book aims to synthesise work that is relevant to the study of games and learning. It focuses on four aspects of digital games: games as active learning environments, games as motivational tools, games as playgrounds, and games as learning technologies, and explores each of these areas in detail. This book is an essential guide for researchers, designers, teachers, practitioners, and policy makers who want to better understand the relationship between games and learning.
Publisher: Routledge
ISBN: 113621643X
Category : Education
Languages : en
Pages : 232
Book Description
In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view of the relationship between games and learning, and has a diverse multi-disciplinary background. Digital Games and Learning: Research and Theory provides a clear and concise critical theoretical overview of the field of digital games and learning from a cross-disciplinary perspective. Taking into account research and theory from areas as varied as computer science, psychology, education, neuroscience, and game design, this book aims to synthesise work that is relevant to the study of games and learning. It focuses on four aspects of digital games: games as active learning environments, games as motivational tools, games as playgrounds, and games as learning technologies, and explores each of these areas in detail. This book is an essential guide for researchers, designers, teachers, practitioners, and policy makers who want to better understand the relationship between games and learning.
Expert Heads Up No Limit Hold'em
Author: Will Tipton
Publisher: D&B Publishing
ISBN: 9781904468943
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Demonstrates how decision trees can be used to model complex poker decisions.
Publisher: D&B Publishing
ISBN: 9781904468943
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Demonstrates how decision trees can be used to model complex poker decisions.