Author: Charlie Higson
Publisher: Little, Brown Books for Young Readers
ISBN: 1423188993
Category : Juvenile Fiction
Languages : en
Pages : 452
Book Description
In the wake of a devastating disease, everyone sixteen and older is either dead or a decomposing, brainless creature with a ravenous appetite for flesh. Teens have barricaded themselves in buildings throughout London and venture outside only when they need to scavenge for food. The group of kids living a Waitrose supermarket is beginning to run out of options. When a mysterious traveler arrives and offers them safe haven at Buckingham Palace, they begin a harrowing journey across London. But their fight is far from over???the threat from within the palace is as real as the one outside it. Full of unexpected twists and quick-thinking heroes, The Enemy is a fast-paced, white-knuckle tale of survival in the face of unimaginable horror.
The Enemy
Author: Charlie Higson
Publisher: Little, Brown Books for Young Readers
ISBN: 1423188993
Category : Juvenile Fiction
Languages : en
Pages : 452
Book Description
In the wake of a devastating disease, everyone sixteen and older is either dead or a decomposing, brainless creature with a ravenous appetite for flesh. Teens have barricaded themselves in buildings throughout London and venture outside only when they need to scavenge for food. The group of kids living a Waitrose supermarket is beginning to run out of options. When a mysterious traveler arrives and offers them safe haven at Buckingham Palace, they begin a harrowing journey across London. But their fight is far from over???the threat from within the palace is as real as the one outside it. Full of unexpected twists and quick-thinking heroes, The Enemy is a fast-paced, white-knuckle tale of survival in the face of unimaginable horror.
Publisher: Little, Brown Books for Young Readers
ISBN: 1423188993
Category : Juvenile Fiction
Languages : en
Pages : 452
Book Description
In the wake of a devastating disease, everyone sixteen and older is either dead or a decomposing, brainless creature with a ravenous appetite for flesh. Teens have barricaded themselves in buildings throughout London and venture outside only when they need to scavenge for food. The group of kids living a Waitrose supermarket is beginning to run out of options. When a mysterious traveler arrives and offers them safe haven at Buckingham Palace, they begin a harrowing journey across London. But their fight is far from over???the threat from within the palace is as real as the one outside it. Full of unexpected twists and quick-thinking heroes, The Enemy is a fast-paced, white-knuckle tale of survival in the face of unimaginable horror.
The Enemy: Geeks vs Zombies
Author: Charlie Higson
Publisher: Penguin UK
ISBN: 0141349301
Category : Juvenile Fiction
Languages : en
Pages : 96
Book Description
Can't get enough of Charlie Higson's gruesome Enemy series? This exclusive short story will satisfy that thirst for more blood and gore! In a changed world where adults have become sickos ravaged by disease, everyone under the age of fourteen is fighting to survive. Chris and his friends are determined to mark World Book Day, but when a fellow survivor turns against them they're left defenceless. Can they stop a gruesome attack from their violent enemy in a deadly battle of geeks vs zombies?
Publisher: Penguin UK
ISBN: 0141349301
Category : Juvenile Fiction
Languages : en
Pages : 96
Book Description
Can't get enough of Charlie Higson's gruesome Enemy series? This exclusive short story will satisfy that thirst for more blood and gore! In a changed world where adults have become sickos ravaged by disease, everyone under the age of fourteen is fighting to survive. Chris and his friends are determined to mark World Book Day, but when a fellow survivor turns against them they're left defenceless. Can they stop a gruesome attack from their violent enemy in a deadly battle of geeks vs zombies?
Geeks vs. Zombies
Author: Charlie Higson
Publisher: Little, Brown Books for Young Readers
ISBN: 1423177258
Category : Juvenile Fiction
Languages : en
Pages : 42
Book Description
It's geeks versus zombies in this action-packed thriller! There's no rest for the Wiki . . . and the other survivors of The Disaster in this exclusive scene from Charlie Higson's The Fear. The kids just want to celebrate World Book Day, but with drooling sickos lurking at every turn of the page, will they have a moment to return to normalcy, or will this be "the end" for the group?
Publisher: Little, Brown Books for Young Readers
ISBN: 1423177258
Category : Juvenile Fiction
Languages : en
Pages : 42
Book Description
It's geeks versus zombies in this action-packed thriller! There's no rest for the Wiki . . . and the other survivors of The Disaster in this exclusive scene from Charlie Higson's The Fear. The kids just want to celebrate World Book Day, but with drooling sickos lurking at every turn of the page, will they have a moment to return to normalcy, or will this be "the end" for the group?
The Fear
Author: Charlie Higson
Publisher: Little, Brown Books for Young Readers
ISBN: 1423174666
Category : Juvenile Fiction
Languages : en
Pages : 495
Book Description
The sickness struck everyone sixteen and over. Mothers and fathers, older brothers, sisters, and best friends. No one escaped its touch. And now children across London are being hunted by ferocious grown-ups who are hungry, bloodthirsty, and not giving up. DogNut and the rest of his crew, in search of the friends they lost during the fire, set off on a deadly mission from the Tower of London to Buckingham Palace and beyond, as the sickos lie in wait. But who are their friends and who is the enemy in this changed world?
Publisher: Little, Brown Books for Young Readers
ISBN: 1423174666
Category : Juvenile Fiction
Languages : en
Pages : 495
Book Description
The sickness struck everyone sixteen and over. Mothers and fathers, older brothers, sisters, and best friends. No one escaped its touch. And now children across London are being hunted by ferocious grown-ups who are hungry, bloodthirsty, and not giving up. DogNut and the rest of his crew, in search of the friends they lost during the fire, set off on a deadly mission from the Tower of London to Buckingham Palace and beyond, as the sickos lie in wait. But who are their friends and who is the enemy in this changed world?
The Dead
Author: Charlie Higson
Publisher: Little, Brown Books for Young Readers
ISBN: 1423154517
Category : Juvenile Fiction
Languages : en
Pages : 484
Book Description
Higson's terrifying, utterly compelling prequel to The Enemy introduces an all-new cast of characters and sets the stage for a dramatic third book in the series. The disease only affects people sixteen or older. It starts with the symptoms of a cold. Then the skin begins to itch, and spots appear—spots that soon turn into pus-filled boils. But the worst part is the headache, the inner voices that tell you that you need to eat them... the young ones. When the Disaster strikes, the world turns upside down for Ed, Jack, Bam, and the other students at Rowhurst School. The parents and older siblings they left back at home are dead—or worse. Once the teachers go on the attack, the kids know it's time to escape and make their way to the city. It's got to be better in London...or will it be worse?
Publisher: Little, Brown Books for Young Readers
ISBN: 1423154517
Category : Juvenile Fiction
Languages : en
Pages : 484
Book Description
Higson's terrifying, utterly compelling prequel to The Enemy introduces an all-new cast of characters and sets the stage for a dramatic third book in the series. The disease only affects people sixteen or older. It starts with the symptoms of a cold. Then the skin begins to itch, and spots appear—spots that soon turn into pus-filled boils. But the worst part is the headache, the inner voices that tell you that you need to eat them... the young ones. When the Disaster strikes, the world turns upside down for Ed, Jack, Bam, and the other students at Rowhurst School. The parents and older siblings they left back at home are dead—or worse. Once the teachers go on the attack, the kids know it's time to escape and make their way to the city. It's got to be better in London...or will it be worse?
The Sacrifice
Author: Charlie Higson
Publisher: Puffin Books
ISBN: 9780141336121
Category : Horror tales
Languages : en
Pages : 0
Book Description
Follows the dual storylines of Small Sam on his search for Ella and of Shadowman's discoveries about Saint George and the Disease itself.
Publisher: Puffin Books
ISBN: 9780141336121
Category : Horror tales
Languages : en
Pages : 0
Book Description
Follows the dual storylines of Small Sam on his search for Ella and of Shadowman's discoveries about Saint George and the Disease itself.
Code Zero
Author: Jonathan Maberry
Publisher: St. Martin's Griffin
ISBN: 125003342X
Category : Fiction
Languages : en
Pages : 480
Book Description
For years the Department of Military Sciences has fought to stop terrorists from using radical bioweapons—designer plagues, weaponized pathogens, genetically modified viruses, and even the zombie plague that first brought Ledger into the DMS. These terrible weapons have been locked away in the world's most secure facility. Until now. Joe Ledger and Echo Team are scrambled when a highly elite team of killers breaks the unbreakable security and steals the world's most dangerous weapons. Within days there are outbreaks of mass slaughter and murderous insanity across the American heartland. Can Joe Ledger stop a brilliant and devious master criminal from turning the Land of the Free into a land of the dead? Code Zero, a Joe Ledger novel from Jonathan Maberry, is the exciting direct sequel to Patient Zero.
Publisher: St. Martin's Griffin
ISBN: 125003342X
Category : Fiction
Languages : en
Pages : 480
Book Description
For years the Department of Military Sciences has fought to stop terrorists from using radical bioweapons—designer plagues, weaponized pathogens, genetically modified viruses, and even the zombie plague that first brought Ledger into the DMS. These terrible weapons have been locked away in the world's most secure facility. Until now. Joe Ledger and Echo Team are scrambled when a highly elite team of killers breaks the unbreakable security and steals the world's most dangerous weapons. Within days there are outbreaks of mass slaughter and murderous insanity across the American heartland. Can Joe Ledger stop a brilliant and devious master criminal from turning the Land of the Free into a land of the dead? Code Zero, a Joe Ledger novel from Jonathan Maberry, is the exciting direct sequel to Patient Zero.
Whatever.
Author: S. J. Goslee
Publisher: Macmillan
ISBN: 1626723990
Category : Juvenile Nonfiction
Languages : en
Pages : 272
Book Description
Hilarity ensues when a slacker teen boy discovers he's gay, in this unforgettably funny YA debut.
Publisher: Macmillan
ISBN: 1626723990
Category : Juvenile Nonfiction
Languages : en
Pages : 272
Book Description
Hilarity ensues when a slacker teen boy discovers he's gay, in this unforgettably funny YA debut.
The Enemy: Books I-III
Author: Charlie Higson
Publisher: Hachette UK
ISBN: 1484731840
Category : Young Adult Fiction
Languages : en
Pages : 1336
Book Description
When the sickness came, every parent, every policeman, every politician . . . everyone over 16 years old fell ill. The lucky ones died. The rest begin to decompose, becoming crazed, confused, and hungry for young flesh. Now, every child and teen must fight for survival against the ferocious adults who hunt them in packs, like wild dogs. In the first three books of Charlie Higson's hit series, desperate groups of children in London struggle to find a safe place to live and a way to survive in this new world where death roams the streets.
Publisher: Hachette UK
ISBN: 1484731840
Category : Young Adult Fiction
Languages : en
Pages : 1336
Book Description
When the sickness came, every parent, every policeman, every politician . . . everyone over 16 years old fell ill. The lucky ones died. The rest begin to decompose, becoming crazed, confused, and hungry for young flesh. Now, every child and teen must fight for survival against the ferocious adults who hunt them in packs, like wild dogs. In the first three books of Charlie Higson's hit series, desperate groups of children in London struggle to find a safe place to live and a way to survive in this new world where death roams the streets.
The Gamer's Brain
Author: Celia Hodent
Publisher: CRC Press
ISBN: 1351650769
Category : Computers
Languages : en
Pages : 383
Book Description
Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.
Publisher: CRC Press
ISBN: 1351650769
Category : Computers
Languages : en
Pages : 383
Book Description
Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.