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The Effect of Feedback Training on Distance Estimation in Virtual Environments

The Effect of Feedback Training on Distance Estimation in Virtual Environments PDF Author: Adam R. Richardson
Publisher:
ISBN:
Category : Depth perception
Languages : en
Pages : 45

Book Description
This paper investigates the perception of distance in virtual environments. It describes an experiment designed to determine observers' ability to make use of error corrective feedback to improve the accuracy of judgments of absolute egocentric and exocentric distances. Observers viewed objects at varying distances in a virtual environment and gave their estimates of distance through a blindfolded walking task, in which observers walked the distance to or between previously viewed targets. Feedback training was provided to observers based on experimental condition. The effect of feedback was quite specific. Receiving egocentric feedback significantly improved only observers' egocentric distance estimates, and exocentric feedback improved only people's exocentric distance estimates. This improved ability to estimate egocentric as well as exocentric distances persisted for at least one week's time.

The Effect of Feedback Training on Distance Estimation in Virtual Environments

The Effect of Feedback Training on Distance Estimation in Virtual Environments PDF Author: Adam R. Richardson
Publisher:
ISBN:
Category : Depth perception
Languages : en
Pages : 45

Book Description
This paper investigates the perception of distance in virtual environments. It describes an experiment designed to determine observers' ability to make use of error corrective feedback to improve the accuracy of judgments of absolute egocentric and exocentric distances. Observers viewed objects at varying distances in a virtual environment and gave their estimates of distance through a blindfolded walking task, in which observers walked the distance to or between previously viewed targets. Feedback training was provided to observers based on experimental condition. The effect of feedback was quite specific. Receiving egocentric feedback significantly improved only observers' egocentric distance estimates, and exocentric feedback improved only people's exocentric distance estimates. This improved ability to estimate egocentric as well as exocentric distances persisted for at least one week's time.

Handbook of Virtual Environments

Handbook of Virtual Environments PDF Author: Kelly S. Hale
Publisher: CRC Press
ISBN: 1466511842
Category : Technology & Engineering
Languages : en
Pages : 1450

Book Description
A Complete Toolbox of Theories and Techniques The second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given areas of expertise to provide extensive scope and detail on VE technology and its applications. What’s New in the Second Edition: Updated glossary of terms to promote common language throughout the community New chapters on olfactory perception, avatar control, motion sickness, and display design, as well as a whole host of new application areas Updated information to reflect the tremendous progress made over the last decade in applying VE technology to a growing number of domains This second edition includes nine new, as well as forty-one updated chapters that reflect the progress made in basic and applied research related to the creation, application, and evaluation of virtual environments. Contributions from leading researchers and practitioners from multidisciplinary domains provide a wealth of theoretical and practical information, resulting in a complete toolbox of theories and techniques that you can rely on to develop more captivating and effective virtual worlds. The handbook supplies a valuable resource for advancing VE applications as you take them from the laboratory to the real-world lives of people everywhere.

The influence of a self-avatar on space and body perception in immersive virtual reality

The influence of a self-avatar on space and body perception in immersive virtual reality PDF Author: Ivelina Piryankova
Publisher: Logos Verlag Berlin GmbH
ISBN: 3832539786
Category : Computers
Languages : en
Pages : 146

Book Description
Technologische Fortschritte in der Computergrafik, dem dreidimensionalen Scannen und in Motion-Tracking-Technologien haben zu einem erhöhten Einsatz von Selbst-Avataren in immersiven virtuellen Realitäten (VR) beigetragen. Selbst-Avatare werden zum Beispiel in den Bereichen Visualisierung und Simulation, aber auch in klinischen Anwendungen oder für Unterhaltungszwecke eingesetzt. Deshalb ist es wichtig neue Erkenntnisse über die Wahrnehmung des eigenen Körpers, des Selbst-Avatars und der räumlichen Wahrnehmung des Benutzers zu gewinnen, sowie den Einfluss des Selbst-Avatars auf die räumliche Wahrnehmung in der virtuellen Welt zu untersuchen. Mit Hilfe von moderner VR-Technologie habe ich untersucht wie Veränderungen des Selbst-Avatars die Wahrnehmung des eigenen Körpers und des Raumes verändern. Die Ergebnisse zeigen, dass Selbst-Avatare nicht genau die gleichen Dimensionen wie der Körper des Benutzers haben müssen, damit sich der Benutzer mit seinem Selbst-Avatar identifizieren kann.

Visual Perception from a Computer Graphics Perspective

Visual Perception from a Computer Graphics Perspective PDF Author: William Thompson
Publisher: CRC Press
ISBN: 1466502762
Category : Computers
Languages : en
Pages : 552

Book Description
This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visualization, cognitive science, and visual neuroscience. It focuses on how computer graphics images are generated, rather than solely on the organization of the visual system itself; therefore, the text pro

Embodiment, Ego-Space, and Action

Embodiment, Ego-Space, and Action PDF Author: Roberta L. Klatzky
Publisher: Psychology Press
ISBN: 1136678441
Category : Psychology
Languages : en
Pages : 594

Book Description
The majority of research on human perception and action examines sensors and effectors in relative isolation. What is less often considered in these research domains is that humans interact with a perceived world in which they themselves are part of the perceptual representation, as are the positions and actions (potential or ongoing) of other acti

The Neural Bases of Multisensory Processes

The Neural Bases of Multisensory Processes PDF Author: Micah M. Murray
Publisher: CRC Press
ISBN: 1439812195
Category : Medical
Languages : en
Pages : 786

Book Description
It has become accepted in the neuroscience community that perception and performance are quintessentially multisensory by nature. Using the full palette of modern brain imaging and neuroscience methods, The Neural Bases of Multisensory Processes details current understanding in the neural bases for these phenomena as studied across species, stages

Virtual Environments for Dismounted Soldier Training and Performance

Virtual Environments for Dismounted Soldier Training and Performance PDF Author:
Publisher:
ISBN:
Category : Computer simulation
Languages : en
Pages : 86

Book Description
"The U.S. Army has made a considerable investment in the use of virtual environments (VE) to train combat forces, to evaluate new systems and operational concepts, and to rehearse specific missions. While these simulations have predominately focused on training and simulation for mounted soldiers, there is also a need to train infantry and other dismounted soldiers. Although VEs have the potential to immerse dismounted soldiers directly in simulations, there are few successful examples of the use of VE to provide effective training. The effective use of VE for training requires identification of the types of tasks for which VE training is most appropriate, the characteristics of VE systems that are required to provide effective training, and the training strategies that are most appropriate for use with VE. This report presents recommendations for the use of VE for dismounted soldier training and mission rehearsal, and identifies needed future research. They are based on the results of an ARI in-house research program, related programs for which ARI scientists have participated, and the work of other VE researchers. Recommendations include types of tasks for which training in VE is and is not appropriate, interface design recommendations, and ways to reduce side- and after-effects. "-- Report documentation page.

Horizons in Systems Neuroscience 2022

Horizons in Systems Neuroscience 2022 PDF Author: Olivia Gosseries
Publisher: Frontiers Media SA
ISBN: 2832554911
Category : Science
Languages : en
Pages : 142

Book Description
We are delighted to present the “Horizons in Systems Neuroscience” article collection. This collection showcases high-impact, authoritative, and reader-friendly review articles covering the most topical research at the forefront of systems neuroscience. All contributing authors were individually nominated by the Chief Editors of the Journal in recognition of their prominence and influence in their respective fields. The cutting-edge work presented in this article collection highlights the diversity of research performed across the entire breadth of the systems neuroscience field and reflects on the latest advances in the theory, experiment, and methodology with applications to compelling problems in academic and translational research.

Training Efficiently in Virtual Environments

Training Efficiently in Virtual Environments PDF Author: Bob Witmer
Publisher:
ISBN: 9781423566199
Category :
Languages : en
Pages : 64

Book Description
The accurate perception and estimation of distance is an important element of many military tasks. It is necessary for orienting oneself on the battlefield, for making optimal use of terrain features during navigation, and for judging the distance from one point to another. It is also a component of both route and configuration knowledge and acquisition. In order to maximize transfer from Virtual Environment (VE) to the real world, it is important to develop an understanding of the capabilities and limitations of this new training medium. Toward that end, the present study sought to gain insight about the conditions affecting distance estimation of VEs. The purpose of this research is to examine factors that influence the perception of distance in VEs. Two experiments were designed to investigate the relative effects of such factors on distance estimates of a stationary observer positioned at near and medium distances from an object. Factors found to improve distance estimates in these experiments will be incorporated into the design of VEs for subsequent investigations.

Novel Technological and Methodological Tools for the Understanding of Collective Behaviors

Novel Technological and Methodological Tools for the Understanding of Collective Behaviors PDF Author: Elio Tuci
Publisher: Frontiers Media SA
ISBN: 2889634248
Category :
Languages : en
Pages : 205

Book Description