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The Discovery of Anime and Manga

The Discovery of Anime and Manga PDF Author: Phil Amara
Publisher: Asian Hall of Fame
ISBN: 9781597021463
Category : Juvenile Fiction
Languages : en
Pages : 0

Book Description
"Dao, a red panda, guides Ethan and Emma, two school children, back into time to discover how Japanese animation and comics were created and became popular worldwide"--

The Discovery of Anime and Manga

The Discovery of Anime and Manga PDF Author: Phil Amara
Publisher: Asian Hall of Fame
ISBN: 9781597021463
Category : Juvenile Fiction
Languages : en
Pages : 0

Book Description
"Dao, a red panda, guides Ethan and Emma, two school children, back into time to discover how Japanese animation and comics were created and became popular worldwide"--

Anime Impact

Anime Impact PDF Author: Chris Stuckmann
Publisher: Mango Media Inc.
ISBN: 1633537331
Category : Performing Arts
Languages : en
Pages : 446

Book Description
An exploration of anime’s masterpieces and game-changers from the 1960s to the present—with contributions from writers, artists, superfans and more. Anime—or Japanese animation—has been popular in Japan since Astro Boy appeared in 1963. Subsequent titles like Speed Racer and Kimba the White Lion helped spread the fandom across the country. In America, a dedicated underground fandom grew through the 80s and 90s, with breakthrough titles like Katsuhiro Otomo’s Akira making their way into the mainstream. Anime Impact explores the iconic anime movies and shows that left a mark on popular culture around the world. Film critic and longtime fan Chris Stuckmann takes readers behind the scenes of legendary titles as well as hidden gems rarely seen outside Japan. Plus anime creators, critics and enthusiasts—including Ready Player One author Ernest Cline, manga artist Mark Crilley, and YouTube star Tristan “Arkada” Gallant—share their stories, insights and insider perspectives.

The Discovery of Anime & Manga

The Discovery of Anime & Manga PDF Author: Phil Amara
Publisher: Immedium
ISBN: 1597021482
Category : Juvenile Fiction
Languages : en
Pages : 41

Book Description
Enjoy the first English children’s picture book on how Japanese animation and comics were created! Amazingly illustrated, this storybook features a bilingual Japanese translation. This is the third adventure in our series on cool inventions created in Asia. The cute red panda Dao makes history come alive by transporting the kids Emma and Ethan back in time. Together they learn how fantastic creations came to be and zip back to the future! This dynamic journey explores the evolution of Japanese animation and comic books. Published in newspapers, magazines, books, and graphic novels, comics became TV shows, movies, and games. These entertainment brought Japanese pop culture across the globe and influenced artists everywhere. This quest features 100 of your favorite characters and creators: from Osamu Tezuka’s Astro Boy and Rumiko Takahashi’s Ranma 1/2 to Hayao Miyazaki’s Studio Ghibli and Totoro. Mazinger, Speed Racer, and Doraemon are joined by Sailor Moon, Dragon Ball, and Pokémon. Mobile Suit Gundam, Akira, and Ghost in the Shell meet Full Metal Alchelmist, One Piece, and One Punch Man. Iconic and best-selling series are brought to life with the amazing artwork of Juan Calle, an otaku (big fan) himself. Adults and kids can learn about the categories shonen, shojo, and mecha (giant robots), use a handy glossary, and draw inspiration to create their own amazing stories. Teachers and librarians will find this a great addition to their comic book and graphic novel collections. - - - "The Discovery of Anime and Manga bursts from the page with energy and color. Informative and entertaining, it's a beautifully rendered concise introduction to manga and anime for not only children, but comics fans of all ages." - Dr. Dale Jacobs, Department of English, University of Windsor, Canada “In the book we see iconic Japanese anime characters such as Astroboy, Doraemon, Dragon Ball, My Neighbor Totoro, Sailor Moon, Pokemon, One Piece, One Punch Man and more. This makes the book not only fun for children, but also for adults, as they can flip through and remember beloved childhood characters. The story moves along with bright bold illustrations by Juan Calle. Each page is a love letter to manga, making this a delightful read for children and parents.” - Sampan “Brimming with colorful, dynamic illustrations...The Discovery of Anime & Manga is an eye-opening tour.” - Midwest Book Review "I will never forget watching My Neighbor Totoro with my daughter and the worlds that the film ushered in for me. I had never experienced moving images, sounds, pictures, music in quite that way before and the potentials and powers of animated film strongly impacted me as a scholar. It was then that I recognized that animé and manga had the kind of beauty that Susan Sontag described about as ‘a beauty with adjectives, arranged on a scale of ascending value and incorruptibility.’ In Amara and Chin’s The Discovery of Animé and Manga told through stunning illustrations by Calle, they offer a detailed, storied account of the evolution of animé and manga in Japan and eventually around the world. From whimsical drawings in the early twentieth century to kamishibai tales told in on street corners to the ubiquity of adults and children drawing animé and manga embodying otaku in their everyday lives. Everyone should read this history book to get a true understanding about the significance of not just animé and manga, but the power of multimodality on how we think and learn." —Dr. Jennifer Rowsell, Professor of Literacies and Social Innovation, University of Bristol, School of Education

The Discovery of Ramen

The Discovery of Ramen PDF Author: Phil Amara
Publisher: Immedium
ISBN: 1597021342
Category : Juvenile Fiction
Languages : en
Pages : 41

Book Description
Enjoy the first English children’s picture book on how Japan’s ramen noodles were created! Amazingly illustrated, this storybook features a glossary of Japanese terms. This is the first adventure in our series on cool inventions created in Asia. The cute red panda Dao makes history come alive by transporting the kids Emma and Ethan back in time. Together they learn how fantastic creations came to be and zip back to the future! This dynamic journey explores the invention of ramen. This quest is like Chef’s Table meets Back to the Future! The trio begins their trip in 1800’s Japan. They travel from the unpaved streets where pushcart vendors cooked to the growing capital of Tokyo. They witness the rise of instant ramen, Momofuku Ando’s Nissin cup of noodles, and now four star restaurants and celebrity chefs. Along the way, Dao and the kids visit ramen factories and museums and even zoom to outer space! Kids and educators will appreciate the story’s comprehensive scope and Japanese glossary. Since nearly every city has a ramen restaurant, adults and kids will enjoy learning how their favorite noodles are made! Readers will discover how chefs use different broths and ingredients to boost the special flavor of umami (the savory fifth taste) to make delicious noodle soups. Along the way, teachers and librarians will appreciate how students eagerly absorb Japanese food history, culinary culture, and key words. Fans of cooking shows and home cooks will delight in the dynamic artwork which render tasty dishes in mouthwatering color to the point where you can smell the aroma coming off the printed pages. - - - “Perhaps no dish says more about our hunger for Asian food today than ramen. This delightful tale shares the story of how this iconic noodle journeyed from China to worldwide acclaim as both comfort food and instant grub, beloved by bellies of all ages. Thanks for spreading awareness of Asian culture through its delicious cuisine!” — Danielle Chang, Founder of Luckyrice (www.luckyrice.com) and Creator of PBS TV series Lucky Chow “For youngsters, adults and noodle enthusiasts alike, this tale is not to be missed... Whatever your age, The Discovery of Ramen is an experience to whet your appetite with a subject worth savoring.” - Sampan “Travel across the world and back in time with Emma and Ethan as they learn all about the history and tradition of ramen from Dao, an adorable red panda who just happens to be an expert on Asian culture, cuisine, and, of course, all things ramen. Amusing anime-style illustrations show the magical, wide-eyed trio flying over China and Japan, tiptoeing past Taiwan, and floating into outer space on a fun, informative, and savory adventure.” - Foreword magazine “I really enjoyed reading about the history of ramen, and I suspect that whether your kids are already fans of these curly noodles in their various forms or not, this is a book that will definitely tempt their taste buds. I made them for my Kiddo when she was very young, and she’s been a ramen fan ever since.” - Randomly Reading

A Brief History of Manga

A Brief History of Manga PDF Author: Helen McCarthy
Publisher: Ilex Press
ISBN: 1781571309
Category : Design
Languages : en
Pages : 230

Book Description
Manga is more than a genre in the comics field: it is a vital creative medium in its own right, with hundreds of millions of readers worldwide, a host of graphic styles, and a rich history now spanning seven decades. Now for the first time, that history is told by an award-winning expert in the field. Covering topics from Akira to Mazinger Z, this book is fully illustrated throughout, and photos of key creators accompany accessible sidebars and timelines. Answering the key questions of any fan where did my favourite manga come from, and what should I read next? this book will open doors to neophytes and experts alike.

Understanding Manga and Anime

Understanding Manga and Anime PDF Author: Robin E. Brenner
Publisher: Bloomsbury Publishing USA
ISBN: 0313094489
Category : Language Arts & Disciplines
Languages : en
Pages : 356

Book Description
Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. In 2003 the manga (Japanese comics) market was the fastest growing area of pop culture, with 75-100% growth to an estimated market size of $100 million retail. The growth has continued with a 40-50% sales increase in bookstores in recent years. Teens especially love this highly visual, emotionally charged and action-packed media imported from Japan, and its sister media, anime (Japanese animation); and libraries have begun purchasing both. Chock full of checklists and sidebars highlighting key points, this book includes: a brief history of anime and manga in Japan and in the West; a guide to visual styles and cues; a discussion of common themes and genres unique to manga and anime; their intended audiences; cultural differences in format and content; multicultural trends that manga and anime readers embrace and represent; and programming and event ideas. It also includes genre breakdowns and annotated lists of recommended titles, with a focus on the best titles in print and readily available, particularly those appropriate to preteen and teen readers. Classic and benchmark titles are also mentioned as appropriate. A glossary and a list of frequently asked questions complete the volume.

Watching Anime, Reading Manga

Watching Anime, Reading Manga PDF Author: Fred Patten
Publisher: Stone Bridge Press
ISBN: 1611725100
Category : Social Science
Languages : en
Pages : 385

Book Description
Anime’s influence can be found in every corner of American media, from film and television to games and graphic arts. And Fred Patten is largely responsible. He was reading manga and watching anime before most of the current generation of fans was born. In fact, it was his active participation in fan clubs and his prolific magazine writing that helped create a market and build American anime fandom into the vibrant community it is today. Watching Anime, Reading Manga gathers together a quarter-century of Patten’s lucid observations on the business of anime, fandom, artists, Japanese society and the most influential titles. Illustrated with original fanzine covers and archival photos. Foreword by Carl Macek (Robotech). Fred Patten lives in Los Angeles. "Watching Anime, Reading Manga is a worthwhile addition to your library; it makes good bathroom browsing, cover-to-cover reading, and a worthwhile reference for writing or researching anime and manga, not to mention a window into the history of fandom in the United States." -- SF Site

Manga and Anime Go to Hollywood

Manga and Anime Go to Hollywood PDF Author: Northrop Davis
Publisher: Bloomsbury Publishing USA
ISBN: 1623560381
Category : Performing Arts
Languages : en
Pages : 439

Book Description
The media industries in the United States and Japan are similar in much the same way different animal species are: while a horse and a kangaroo share maybe 95% of their DNA, they're nonetheless very different animals-and so it is with manga and anime in Japanese and Hollywood animation, movies, and television. Though they share some key common elements, they developed mostly separately while still influencing each other significantly along the way. That confluence is now accelerating into new forms of hybridization that will drive much of future storytelling entertainment. Packed with original interviews with top creators in these fields and illuminating case studies, Manga and Anime Go to Hollywood helps to parse out these these shared and diverging genetic codes, revealing the cross-influences and independent traits of Japanese and American animation. In addition, Manga and Anime Go to Hollywood shows how to use this knowledge creatively to shape the future of global narrative storytelling, including through the educational system. Northrop Davis paints a fascinating picture of the interrelated history of Japanese manga/anime and Hollywood since the Meiji period through to World War II and up to the present day - and even to into the future.

The Manga Guide to Physics

The Manga Guide to Physics PDF Author: Hideo Nitta
Publisher: No Starch Press
ISBN: 1593271964
Category : Science
Languages : en
Pages : 251

Book Description
Megumi is an all-star athlete, but she's a failure when it comes to physics class. And she can't concentrate on her tennis matches when she's worried about the questions she missed on the big test! Luckily for her, she befriends Ryota, a patient physics geek who uses real-world examples to help her understand classical mechanics—and improve her tennis game in the process! In The Manga Guide to Physics, you'll follow alongside Megumi as she learns about the physics of everyday objects like roller skates, slingshots, braking cars, and tennis serves. In no time, you'll master tough concepts like momentum and impulse, parabolic motion, and the relationship between force, mass, and acceleration. You'll also learn how to: –Apply Newton's three laws of motion to real-life problems –Determine how objects will move after a collision –Draw vector diagrams and simplify complex problems using trigonometry –Calculate how an object's kinetic energy changes as its potential energy increases If you're mystified by the basics of physics or you just need a refresher, The Manga Guide to Physics will get you up to speed in a lively, quirky, and practical way.

Anime

Anime PDF Author: Jonathan Clements
Publisher: Bloomsbury Publishing
ISBN: 1838714391
Category : Performing Arts
Languages : en
Pages : 438

Book Description
This comprehensive history of Japanese animation draws on Japanese primary sources and testimony from industry professionals to explore the production and reception of anime, from its origins in Japanese cartoons of the 1920s and 30s to the international successes of companies such as Studio Ghibli and Nintendo, films such as Spirited Away and video game characters such as Pokémon.