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The Development of an Interactive Video Psychology Course at the Secondary School Level

The Development of an Interactive Video Psychology Course at the Secondary School Level PDF Author: Dannah Morrison Procter
Publisher:
ISBN:
Category : Psychology
Languages : en
Pages : 474

Book Description


The Development of an Interactive Video Psychology Course at the Secondary School Level

The Development of an Interactive Video Psychology Course at the Secondary School Level PDF Author: Dannah Morrison Procter
Publisher:
ISBN:
Category : Psychology
Languages : en
Pages : 474

Book Description


The Development of an Interactive Video Program in a Secondary School

The Development of an Interactive Video Program in a Secondary School PDF Author: Shang-Ren Kwan
Publisher:
ISBN:
Category : Computer-assisted instruction
Languages : en
Pages : 660

Book Description


Resources in Education

Resources in Education PDF Author:
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 336

Book Description


Dissertation Abstracts International

Dissertation Abstracts International PDF Author:
Publisher:
ISBN:
Category : Dissertations, Academic
Languages : en
Pages : 476

Book Description


Register of Educational Research in the United Kingdom, 1992-1995

Register of Educational Research in the United Kingdom, 1992-1995 PDF Author:
Publisher: Psychology Press
ISBN: 0415132436
Category : Education
Languages : en
Pages : 438

Book Description
This latest volume of the Register of Educational Research in the United Kingdom lists all the major research projects being undertaken in Britain during the latter months of 1992, the whole of 1993 and 1994 and the early months of 1995. Each entry provides names and addresses of the researchers, a detailed abstract, the source and amount of the grant(where applicable), the length of the project and details of published material about the research.

Video Research in the Learning Sciences

Video Research in the Learning Sciences PDF Author: Ricki Goldman
Publisher: Routledge
ISBN: 1135604053
Category : Education
Languages : en
Pages : 618

Book Description
Video Research in the Learning Sciences is a comprehensive exploration of key theoretical, methodological, and technological advances concerning uses of digital video-as-data in the learning sciences as a way of knowing about learning, teaching, and educational processes. The aim of the contributors, a community of scholars using video in their own work, is to help usher in video scholarship and supportive technologies, and to mentor video scholars, so that video research will meet its maximum potential to contribute to the growing knowledge base about teaching and learning. This volume contributes deeply to both to the science of learning through in-depth video studies of human interaction in learning environments—whether classrooms or other contexts—and to the uses of video for creating descriptive, explanatory, or expository accounts of learning and teaching. It is designed around four themes—each with a cornerstone chapter that introduces and synthesizes the cluster of chapters related to it: Theoretical frameworks for video research; Video research on peer, family, and informal learning; Video research on classroom and teacher learning; and Video collaboratories and technological futures. Video Research in the Learning Sciences is intended for researchers, university faculty, teacher educators, and graduate students in education, and for anyone interested in how knowledge is expanded using video-based technologies for inquiries about learning and teaching. Visit the Web site affiliated with this book: www.videoresearch.org

Current Index to Journals in Education

Current Index to Journals in Education PDF Author:
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 838

Book Description


Interactive Multimedia Learning Environments

Interactive Multimedia Learning Environments PDF Author: Max Giardina
Publisher: Springer Science & Business Media
ISBN: 3642777058
Category : Computers
Languages : en
Pages : 263

Book Description
Multimedia environments suggest to us a new perception of the state of changes in and the integration of new technologies that can increase our ability to process information. Moreover, they are obliging us to change our idea of knowledge. These changes are reflected in the obvious synergetic convergence of different types of access, communication and information exchange. The multimedia learning environment should not represent a passive object that only contains or assembles information but should become, on one side, the communication medium of the pedagogical intentions of the professor/designer and, on the other side, the place where the learner reflects and where he or she can play with, test and access information and try to interpret it, manipulate it and build new knowledge. The situation created by such a new learning environments that give new powers to individuals, particularly with regard to accessing and handling diversified dimensions of information, is becoming increasingly prevalent in the field of education. The old static equilibrium, in which fixed roles are played by the teacher (including the teaching environment) and the learner, is shifting to dynamic eqUilibrium where the nature of information and its processing change, depending on the situation, the learning context and the individual's needs.

Using Video Games to Level Up Collaboration for Students

Using Video Games to Level Up Collaboration for Students PDF Author: Matthew Harrison
Publisher: Taylor & Francis
ISBN: 1000588920
Category : Education
Languages : en
Pages : 173

Book Description
Using Video Games to Level Up Collaboration for Students provides a research-informed, systematic approach for using cooperative multiplayer video games as tools for teaching collaborative social skills and building social connections. Video games have become an ingrained part of our culture, and many teachers, school leaders and allied health professionals are exploring ways to harness digital games–based learning in their schools and settings. At the same time, collaborative skills and social inclusion have never been more important for our children and young adults. Taking a practical approach to supporting a range of learners, this book provides a three-stage system that guides professionals with all levels of gaming experience through skill instruction, supported play and guided reflection. A range of scaffolds and resources support the implementation of this program in primary and secondary classrooms and private clinics. Complementing this intervention design are a set of principles of game design that assist in the selection of games for use with this program, which assists with the selection of existing games or the design of future games for use with this program. Whether you are a novice or an experienced gamer, Level Up Collaboration provides educators with an innovative approach to ensuring that children and young adults can develop the collaborative social skills essential for thriving in their communities. By using an area of interest and strength for many individuals experiencing challenges with developing friendships and collaborative social skills, this intervention program will help your school or setting to level up social outcomes for all participants.

Handbook of Research on Teaching Literacy Through the Communicative and Visual Arts, Volume II

Handbook of Research on Teaching Literacy Through the Communicative and Visual Arts, Volume II PDF Author: James Flood
Publisher: Routledge
ISBN: 1317639707
Category : Education
Languages : en
Pages : 628

Book Description
The Handbook of Research on Teaching Literacy Through the Communicative and Visual Arts, Volume II brings together state-of-the-art research and practice on the evolving view of literacy as encompassing not only reading, writing, speaking, and listening, but also the multiple ways through which learners gain access to knowledge and skills. It forefronts as central to literacy education the visual, communicative, and performative arts, and the extent to which all of the technologies that have vastly expanded the meanings and uses of literacy originate and evolve through the skills and interests of the young. A project of the International Reading Association, published and distributed by Routledge/Taylor & Francis. Visit http://www.reading.org for more information about Internationl Reading Associationbooks, membership, and other services.