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The Design and Implementation of Multimedia Software with Examples in Java

The Design and Implementation of Multimedia Software with Examples in Java PDF Author: David Bernstein
Publisher: Jones & Bartlett Publishers
ISBN: 9780763778125
Category : Interactive multimedia
Languages : en
Pages : 0

Book Description
Computer Architecture/Software Engineering

The Design and Implementation of Multimedia Software with Examples in Java

The Design and Implementation of Multimedia Software with Examples in Java PDF Author: David Bernstein
Publisher: Jones & Bartlett Publishers
ISBN: 9780763778125
Category : Interactive multimedia
Languages : en
Pages : 0

Book Description
Computer Architecture/Software Engineering

Multimedia Software Engineering

Multimedia Software Engineering PDF Author: Shi-Kuo Chang
Publisher: Springer Science & Business Media
ISBN: 1461544351
Category : Computers
Languages : en
Pages : 241

Book Description
Multimedia has two fundamental characteristics that can be expressed by the following formula: Multimedia = Multiple Media + Hypermedia. How can software engineering take advantage of these two characteristics? Will these two characteristics pose problems in multimedia systems design? These are some of the issues to be explored in this book. The first two chapters will be of interest to managers, software engineers, programmers, and people interested in gaining an overall understanding of multimedia software engineering. The next six chapters present multimedia software engineering according to the conceptual framework introduced in Chapter One. This is of particular use to practitioners, system developers, multimedia application designers, programmers, and people interested in prototyping multimedia applications. The next three chapters are more research-oriented and are mainly intended for researchers working on the specification, modeling, and analysis of distributed multimedia systems, but will also be relevant to scientists, researchers, and software engineers interested in the systems and theoretical aspects of multimedia software engineering. Multimedia Software Engineering can be used as a textbook in a graduate course on multimedia software engineering or in an undergraduate course on software design where the emphasis is on multimedia applications. It is especially suitable for a project-oriented course.

Multimedia Applications

Multimedia Applications PDF Author: Ralf Steinmetz
Publisher: Springer Science & Business Media
ISBN: 3662088762
Category : Computers
Languages : en
Pages : 256

Book Description
Multimedia Applications discusses the basic characteristics of multimedia document handling, programming, security, human computer interfaces, and multimedia application services. The overall goal of the book is to provide a broad understanding of multimedia systems and applications in an integrated manner: a multimedia application and its user interface must be developed in an integrated fashion with underlying multimedia middleware, operating systems, networks, security, and multimedia devices. Fundamental information and properties of hypermedia document handling, multimedia security and various aspects of multimedia applications are presented, especially about document handling and their standards, programming of multimedia applications, design of multimedia information at human computer interfaces, multimedia security challenges such as encryption and watermarking, multimedia in education, as well as multimedia applications to assist preparation, processing and application of multimedia content.

Introduction to Computing & Programming in Java

Introduction to Computing & Programming in Java PDF Author: Mark Guzdial
Publisher: Prentice Hall
ISBN: 9780131496989
Category : Computers
Languages : en
Pages : 558

Book Description
Mark Guzdial and Barb Ericson have a most effective method for teaching computing and Java programming in a context that readers find interesting: manipulating digital media. Readers get started right away by learning how to write programs that create interesting effects with sounds, pictures, web pages, and video. The authors use these multimedia applications to teach critical programming skills and principles like how to design and use algorithms, and practical software engineering methods–all in the context of learning how to program in Java. Mark and Barb also demonstrate how to communicate compatibly through networks and do concurrent programming. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. Allows readers to use their own media, such as personal sound or picture files. Demonstrates how to manipulate media in useful ways, from reducing red eye and splicing sounds to generating digital video special effects. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. For beginners interested in learning more about basic multimedia computing and programming.

PREMO: A Framework for Multimedia Middleware

PREMO: A Framework for Multimedia Middleware PDF Author: David J. Duke
Publisher: Springer
ISBN: 3540468218
Category : Computers
Languages : en
Pages : 262

Book Description
In 1998, SC24, the subcommittee of ISO/IEC JTC 1 concerned with computer graphics and image processing, completed work on a new standard for multimedia presentation; the PREMO standard (Presentation Environment for Multimedia Objects) is published under the official reference ISO/IEC 14478. PREMO essentially provides a middleware specification for multimedia programming - more generally it also serves as a reference model for distributed multimedia. This book does not attempt to replace the official standard but provides a readable version of the basic concepts, presents some features of the PREMO objects in detail, highlights the reasons for specific design decisions, and gives simple examples and motivation claryfying the underlying concepts. A particularly helpful feature is that the authors provide detailed specifications of the PREMO objects in Java. Mainly for students and professionals who need to improve their understanding of the issues involved in distributed multimedia.

Proceedings, International Symposium on Multimedia Software Engineering

Proceedings, International Symposium on Multimedia Software Engineering PDF Author:
Publisher: IEEE Computer Society Press
ISBN:
Category : Computers
Languages : en
Pages : 470

Book Description
Sixty-four papers from the December 2000 symposium discuss the technical aspects of specifying, designing, implementing, and evaluating multimedia software systems. The papers cover such areas as multimedia architecture, requirements and design specification, user-interface design, Internet applications, intelligent systems, signal and image processing, and databases. Topics include distributed speech recognition services, hierarchical case representation for software reuse, using SDL for implementing a wireless medium access control protocol, image coding using SMVQ with two-level block classifier, and a multimedia software for the analysis and design of circuits and electronics. No subject index. Annotation copyrighted by Book News, Inc., Portland, OR.

Handbook of Research on Mobile Software Engineering: Design, Implementation, and Emergent Applications

Handbook of Research on Mobile Software Engineering: Design, Implementation, and Emergent Applications PDF Author: Alencar, Paulo
Publisher: IGI Global
ISBN: 1615206566
Category : Computers
Languages : en
Pages : 1040

Book Description
The popularity of an increasing number of mobile devices, such as PDAs, laptops, smart phones, and tablet computers, has made the mobile device the central method of communication in many societies. These devices may be used as electronic wallets, social networking tools, or may serve as a person’s main access point to the World Wide Web. The Handbook of Research on Mobile Software Engineering: Design, Implementation, and Emergent Applications highlights state-of-the-art research concerning the key issues surrounding current and future challenges associated with the software engineering of mobile systems and related emergent applications. This handbook addresses gaps in the literature within the area of software engineering and the mobile computing world.

Beginning Java 8 Games Development

Beginning Java 8 Games Development PDF Author: Wallace Jackson
Publisher: Apress
ISBN: 1484204158
Category : Computers
Languages : en
Pages : 475

Book Description
Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.

Developing Scalable Series 40 Applications

Developing Scalable Series 40 Applications PDF Author: Michael Juntao Yuan
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 632

Book Description
This guide introduces the Java 2 micro edition (J2ME) mobile information device profile (MIDP), and explains how to develop multimedia messaging service (MMS) and wireless application protocol (WAP) based thin-client applications for mobile Nokia devices. The authors discuss the Bluetooth API, optimization techniques, end-to-end design patterns, and scalability best practices, and provide an example photo viewer application, action game, and networked mobile web log. Annotation :2004 Book News, Inc., Portland, OR (booknews.com).

Java for Kids - a Computer Programming Tutorial

Java for Kids - a Computer Programming Tutorial PDF Author: Philip Conrod
Publisher: Kidware Software
ISBN: 9781937161606
Category : Computers
Languages : en
Pages : 446

Book Description
JAVA FOR KIDS is a beginning programming tutorial consisting of 10 chapters explaining (in simple, easy-to-follow terms) how to build a Java application. Students learn about project design, object-oriented programming, console applications, graphics applications and many elements of the Java language. Numerous examples are used to demonstrate every step in the building process. The tutorial also includes several detailed computer projects for students to build and try. These projects include a number guessing game, a card game, an allowance calculator, a state capitals game, Tic-Tac-Toe, a simple drawing program, and even a basic video game. JAVA FOR KIDS is presented using a combination of over 400 pages of FULL-COLOR notes and actual Java examples. This teacher or parent facilitated material should be understandable to kids aged 10 and up. No programming experience is necessary, but familiarity with doing common tasks using a computer operating system (simple editing, file maintenance, understanding directory structures, working on the Internet) is expected. JAVA FOR KIDS requires Windows XP-SP2, Vista or Windows 7. You will also need JCreator 5.0 SE and Version 7 of the Java Development Kit. The Java source code and all needed multimedia files are available for download from the publisher's website (www.KidwareSoftware.com) after book registration.