Author: Irving Chernev
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 338
Book Description
The Compleat Draughts Player
Author: Irving Chernev
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 338
Book Description
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 338
Book Description
The Complete Draughts Player
Author: Maxim La Roux
Publisher:
ISBN:
Category : Board games
Languages : en
Pages : 128
Book Description
Publisher:
ISBN:
Category : Board games
Languages : en
Pages : 128
Book Description
Board and Table Games from Many Civilizations
Author: R. C. Bell
Publisher: Courier Corporation
ISBN: 0486145573
Category : Games & Activities
Languages : en
Pages : 474
Book Description
This encyclopedic volume provides the rules and methods of play for more than 180 different games: Ma-jong, Hazard, Wei-ch'i (Go), Backgammon, Pachisi, and many others. Over 300 photographs and line drawings.
Publisher: Courier Corporation
ISBN: 0486145573
Category : Games & Activities
Languages : en
Pages : 474
Book Description
This encyclopedic volume provides the rules and methods of play for more than 180 different games: Ma-jong, Hazard, Wei-ch'i (Go), Backgammon, Pachisi, and many others. Over 300 photographs and line drawings.
One Jump Ahead
Author: Jonathan Schaeffer
Publisher: Springer Science & Business Media
ISBN: 147572733X
Category : Computers
Languages : en
Pages : 511
Book Description
This extraordinary book tells of the creation of the world-class checkers computer program, Chinook. From its beginnings in 1988, Chinook became a worthy opponent to the world champion and by 1992 had defeated all the worlds top human players. In his fascinating account, Jonathan Schaeffer, the originator and leader of the Chinook team, provides an engrossing story of failures and successes. He describes the human story behind Chinook and his own feelings in his continuous effort to improve the programs performance. We follow the development of Chinook from an innocent question asked over lunch, through to the final match against the then world champion, Marion Tinsley. As the story unfolds, readers are introduced to the rules of checkers and the basics of computer game programs, as well as to the key figures in the story. The culmination of this new edition expounds upon checker finally perfected and solved by Chinook ten years after the story was originally told.
Publisher: Springer Science & Business Media
ISBN: 147572733X
Category : Computers
Languages : en
Pages : 511
Book Description
This extraordinary book tells of the creation of the world-class checkers computer program, Chinook. From its beginnings in 1988, Chinook became a worthy opponent to the world champion and by 1992 had defeated all the worlds top human players. In his fascinating account, Jonathan Schaeffer, the originator and leader of the Chinook team, provides an engrossing story of failures and successes. He describes the human story behind Chinook and his own feelings in his continuous effort to improve the programs performance. We follow the development of Chinook from an innocent question asked over lunch, through to the final match against the then world champion, Marion Tinsley. As the story unfolds, readers are introduced to the rules of checkers and the basics of computer game programs, as well as to the key figures in the story. The culmination of this new edition expounds upon checker finally perfected and solved by Chinook ten years after the story was originally told.
The Compleat Gamester; Or, Instructions how to Play at Billiards, Trucks, Bowls and Chess ... Cards ... Dice, To which is Added the Arts ... of Riding, Racing, Archery, and Cockfighting [by Charles Cotton].
The Compleat Gamester: Or, Instructions how to Play at All Manner of Usual and Most Gentile Games, Either on Cards, Dice, Billiards, Trucks, Bowls, Chess. Also the Arts and Misteries of Riding, Racing, Archery, Cock-fighting. To which is Added, the Game of Basset, ...
Author: Charles Cotton
Publisher:
ISBN:
Category : Gambling
Languages : en
Pages : 210
Book Description
Publisher:
ISBN:
Category : Gambling
Languages : en
Pages : 210
Book Description
The Compleat Gamester: Or, Full and Easy Instructions for Playing at Above Twenty Several Games Upon the Cards; with Variety of Diverting Fancies and Tricks Upon the Same, Now First Added ..
Author: Charles Cotton
Publisher:
ISBN:
Category : England
Languages : en
Pages : 246
Book Description
Publisher:
ISBN:
Category : England
Languages : en
Pages : 246
Book Description
The Compleat Gamester ... The Sixth Edition, with Additions. [By Charles Cotton.]
Advanced Intelligent Paradigms in Computer Games
Author: Norio Baba
Publisher: Springer
ISBN: 3540727051
Category : Technology & Engineering
Languages : en
Pages : 202
Book Description
This book explores all the latest research in the area of advanced intelligent paradigms in computer games. It presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include: COMMONS GAME in intelligent environment; adaptive generation of dilemma-based interactive narratives; computational intelligence in racing games; evolutionary algorithms for board game players with domain knowledge; electronic market games; EVE’s entropy; and capturing player enjoyment in computer games.
Publisher: Springer
ISBN: 3540727051
Category : Technology & Engineering
Languages : en
Pages : 202
Book Description
This book explores all the latest research in the area of advanced intelligent paradigms in computer games. It presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include: COMMONS GAME in intelligent environment; adaptive generation of dilemma-based interactive narratives; computational intelligence in racing games; evolutionary algorithms for board game players with domain knowledge; electronic market games; EVE’s entropy; and capturing player enjoyment in computer games.
Seven Games: A Human History
Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326
Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326
Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.