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The Checkerboard Game of Life

The Checkerboard Game of Life PDF Author: Vickie Edwards Smith
Publisher: iUniverse
ISBN: 1491772921
Category : Self-Help
Languages : en
Pages : 97

Book Description
Each of us is given a gift—the gift of life. At times, some may wish they could exchange their gift for a different version. Since that’s not possible, we have to deal with what we are given. We have to learn how to play the game. Developing you is huge in understanding the gift of life. In her book, The Checkerboard Game of Life, author Vickie Edwards Smith tells Eva’s story. Like most of us, she wants to get the most out of life. She’s always thought of life as a game of checkers. Life makes its move and then it’s her turn to make hers. Each move she makes is her choice. Life’s moves may make hers more difficult—and she’s certainly had trying times—but she manages to jump them and win. The Checkerboard Game of Life takes you on Eva’s journey, which may be much like your own. Seeing how Eva handles her situations will give you a clearer understanding of how to develop inner peace and understand how you arrived where you are today. Learn how to create a map for living a balanced, more fulfilling life and see life as a gift.

The Checkerboard Game of Life

The Checkerboard Game of Life PDF Author: Vickie Edwards Smith
Publisher: iUniverse
ISBN: 1491772921
Category : Self-Help
Languages : en
Pages : 97

Book Description
Each of us is given a gift—the gift of life. At times, some may wish they could exchange their gift for a different version. Since that’s not possible, we have to deal with what we are given. We have to learn how to play the game. Developing you is huge in understanding the gift of life. In her book, The Checkerboard Game of Life, author Vickie Edwards Smith tells Eva’s story. Like most of us, she wants to get the most out of life. She’s always thought of life as a game of checkers. Life makes its move and then it’s her turn to make hers. Each move she makes is her choice. Life’s moves may make hers more difficult—and she’s certainly had trying times—but she manages to jump them and win. The Checkerboard Game of Life takes you on Eva’s journey, which may be much like your own. Seeing how Eva handles her situations will give you a clearer understanding of how to develop inner peace and understand how you arrived where you are today. Learn how to create a map for living a balanced, more fulfilling life and see life as a gift.

Timeless Toys

Timeless Toys PDF Author: Tim Walsh
Publisher: Andrews McMeel Publishing
ISBN: 0740755714
Category : Antiques & Collectibles
Languages : en
Pages : 328

Book Description
The book Why Didn't I Think of That! includes the passage "If a toy has magic, when people see it they say, 'Oooh! What is that?' . . . It appeals to the kid in everybody." That same kind of magic captures "the kid in everybody" when they pick up Timeless Toys: Classic Toys and the Playmakers Who Created Them. Timeless Toys represents one of the finest documentaries and displays of modern toys ever written. Author Tim Walsh, a successful toy inventor himself, reveals a world of commerce, toys, and wonder that is equally fun, fascinating, and nostalgic. Readers of every age and background will find it impossible to pick up this book, turn a few pages, and not become spellbound by its insightful stories and the personal memories that the text and 420 brilliantly colored photographs bring forth. Slinky, Lego, Tonka trucks, Monopoly, Big Wheel, Frisbee, Hula Hoop, Super Ball, Scrabble, Barbie, Radio Flyer Wagons: All of these and many, many more are featured in this fascinating tome, along with the toys' histories, insider profiles, and rare interviews with toy industry icons. It's simply magic!

It's All a Game

It's All a Game PDF Author: Tristan Donovan
Publisher: Thomas Dunne Books
ISBN: 1250082722
Category : Games & Activities
Languages : en
Pages : 303

Book Description
Renowned games expert Tristan Donovan opens the box on the incredible history and psychology of board games. With these compelling stories and characters, Donovan reveals why board games have captured hearts and minds all over the world for generations.

Who, in Fact, You Really Are

Who, in Fact, You Really Are PDF Author: Cosmic Awareness
Publisher: Cosmic Awareness
ISBN:
Category :
Languages : en
Pages : 776

Book Description
Ever wonder about the meaning of life? Why we're here? What the Universe is all about? The force that expressed itself through Jesus, Buddha, Krishna, Mohammed, Edgar Cayce and other great avatars who served as channels for what is commonly referred to as God communicates again today as the world begins to enter a period of Spiritual Ascension with a new consciousness and awareness. This force, which refers to itself as Cosmic Awareness, has dictated this book as a set of 144 carefully structured lessons that took over 10 years to create. They are designed to lead you, step by step, from where you are to where you want to be. This amazing information begins with Cosmic Awareness explaining what It is, how the Universe was created, and leads you through birth, childhood, adulthood, magic, sex, death and far beyond into other dimensions - explaining all of the mysterious "Secrets of the Universe" that everyone is looking for the absolute answer of "Who, In Fact, You Really Are."

Americanness

Americanness PDF Author: Simon J. Bronner
Publisher: Routledge
ISBN: 0429841302
Category : History
Languages : en
Pages : 209

Book Description
Americanness: Inquiries into the Thought and Culture of the United States analyzes several core themes that connect Americans because of, and despite, their pronounced diversity. The book investigates shared ideas and ideals, such as individualism, mobility, materialism, and future-orientation, that drive an overarching American worldview. Simon J. Bronner begins with ideas of space and time as they formed and changed through the history of the United States, before moving to the emergence of modern American culture. He examines reasons America is characterized as having a "victory culture" that extends to the American legal, military, and business complexes. This victory culture is further analyzed by looking at the country’s relationship with the game of football—a sport that thrives in America but has not caught on in other countries. Finally, the volume probes American consumerism driven by a desire for individual prosperity in a supposedly egalitarian society. Using interdisciplinary approaches drawn from psychology, sociology, ethnology, and history, Bronner seeks explanations for people invoking, and evoking, ideas that they perceive as American. This book would be an invaluable addition to courses on American history, sociology, cultural studies, and American studies.

Exploring the History of Childhood and Play through 50 Historic Treasures

Exploring the History of Childhood and Play through 50 Historic Treasures PDF Author: Susan A. Fletcher
Publisher: Rowman & Littlefield
ISBN: 1538118750
Category : Social Science
Languages : en
Pages : 327

Book Description
A full-color trip through the treasures of American Childhood from 1650 to today. Remember the toys you played with when you were growing up? Each of those objects has a story to tell about the history of American childhood and play. Construction toys like Lincoln Logs and Erector Set offer insight into America’s booming urban infrastructure in the early 1910s and 20s, and the important role toys played in preparing children for future careers in engineering and architecture. A stuffed toy monkey from Germany tells the story of young Jewish refugees to the United States during World War II. The board game Candyland has its origins in the dreaded polio epidemic of 1950s. Exploring Childhood and Play Through 50 Historic Treasures brings together a collection of beloved toys and games from the last two centuries to guide readers on a journey through the history of American childhood and play, 1840-2000. Through color photographs and short essays on each object, this book examines childhood against the backdrop of culture, politics, religion, technology, gender, parenting philosophies, and more. The book features ten categories of objects including board and electronic games, dolls, action figures, art toys, optical toys, animal toys, construction sets, and sports. Each essay tells the story of the individual object its historic context, and each passage builds upon one another to create a fascinating survey of how childhood and play changed over the course of two centuries.

Work-Life Balance in Architecture

Work-Life Balance in Architecture PDF Author: Igea Troiani
Publisher: Taylor & Francis
ISBN: 1351199811
Category : Architecture
Languages : en
Pages : 279

Book Description
This book seeks to improve the work lives of architects of diverse demographics who do not fit, or want to replicate, the traditional ‘24/7’ white-male architect lifestyle. Aimed at a workforce whose life and career expectations have changed drastically in recent years, it helps readers of different generations to make informed choices about their careers – enabling students, educators, and professionals to prioritise wellbeing and offer their design and practice voice to enhance a built environment for all. Work-Life Balance in Architecture examines what it means to play the ‘game of architecture’ – to choose to study and pursue a career in architecture rather than another profession. The book shows the economic, social, and professional structures within which architectural education and practice operate and reveals the impact of a corporate, neoliberal ‘big business’ mentality on wellbeing. After setting out the context exacerbating work-life imbalance, the book discusses the paths an architect may take – whether this leads to a career in practice or not in architecture at all – and how alternative gameplay moves can advantage or disadvantage those of different gender, class, ethnicity, race, or age at different career stages. It concludes by examining how the places in which an architect works, the time available to work and critiques of perpetual neoliberal economic growth can enhance the lives of all architects today.

Game of Life Cellular Automata

Game of Life Cellular Automata PDF Author: Andrew Adamatzky
Publisher: Springer Science & Business Media
ISBN: 1849962170
Category : Computers
Languages : en
Pages : 576

Book Description
In the late 1960s British mathematician John Conway invented a virtual mathematical machine that operates on a two-dimensional array of square cell. Each cell takes two states, live and dead. The cells’ states are updated simultaneously and in discrete time. A dead cell comes to life if it has exactly three live neighbours. A live cell remains alive if two or three of its neighbours are alive, otherwise the cell dies. Conway’s Game of Life became the most programmed solitary game and the most known cellular automaton. The book brings together results of forty years of study into computational, mathematical, physical and engineering aspects of The Game of Life cellular automata. Selected topics include phenomenology and statistical behaviour; space-time dynamics on Penrose tilling and hyperbolic spaces; generation of music; algebraic properties; modelling of financial markets; semi-quantum extensions; predicting emergence; dual-graph based analysis; fuzzy, limit behaviour and threshold scaling; evolving cell-state transition rules; localization dynamics in quasi-chemical analogues of GoL; self-organisation towards criticality; asynochrous implementations. The volume is unique because it gives a comprehensive presentation of the theoretical and experimental foundations, cutting-edge computation techniques and mathematical analysis of the fabulously complex, self-organized and emergent phenomena defined by incredibly simple rules.

Rules of Play

Rules of Play PDF Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680

Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

The Mathematical Tourist

The Mathematical Tourist PDF Author: Ivars Peterson
Publisher: Macmillan
ISBN: 0805071598
Category : Mathematics
Languages : en
Pages : 273

Book Description
In the first edition of The Mathematical Tourist, renowned science journalist Ivars Peterson took readers on an unforgettable tour through the sometimes bizarre, but always fascinating, landscape of modern mathematics. Now the journey continues in a new, updated edition that includes all the latest information on mathematical proofs, fractals, prime numbers, and chaos, as well as new material on * the relationship between mathematical knots and DNA * how computers based on quantum logic can significantly speed up the factoring of large composite numbers * the relationship between four-dimensional geometry and physical theories of the nature of matter * the application of cellular automata models to social questions and the peregrinations of virtual ants * a novel mathematical model of quasicrystals based on decagon-shaped tiles Blazing a trail through rows of austere symbols and dense lines of formulae, Peterson explores the central ideas behind the work of professional mathematicians-- how and where their pieces of the mathematical puzzle fit in, the sources of their ideas, their fountains of inspiration, and the images that carry them from one discovery to another.