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The Book of Adventure Games

The Book of Adventure Games PDF Author: Kim Schuette
Publisher: Book Company
ISBN: 9780912003085
Category : Adventure games
Languages : en
Pages : 341

Book Description


The Book of Adventure Games

The Book of Adventure Games PDF Author: Kim Schuette
Publisher: Book Company
ISBN: 9780912003085
Category : Adventure games
Languages : en
Pages : 341

Book Description


ART OF POINT-AND-CLICK ADVENTURE GAMES.

ART OF POINT-AND-CLICK ADVENTURE GAMES. PDF Author: BITMAP BOOKS.
Publisher:
ISBN: 9781838019112
Category :
Languages : en
Pages :

Book Description


Creating Adventure Games for Teens

Creating Adventure Games for Teens PDF Author: Jason Darby
Publisher: Muska/Lipman
ISBN: 9781133728023
Category : Computer adventure games
Languages : en
Pages : 0

Book Description
If you're ready to learn all about making your own adventure games, CREATING ADVENTURE GAMES FOR TEENS is ready to show you how--and no prior programming skills are required! After being introduced to the history and principles of adventure game creation, learning what makes a good game, you'll immediately put your new knowledge into practice by making adventure games for the PC and web platforms. Using the latest version of Multimedia Fusion, the user-friendly drag-and-drop game and application creation program, CREATING ADVENTURE GAMES FOR TEENS will also teach you how to make text and graphic adventures, point and click graphic adventures games and the hugely popular hidden object adventure games--whether you're an experienced programmer or are just getting started this book will teach you all you need to know about adventure games. The book also includes instructions on how to make your own editors so you can quickly program your own your own games. With this book's easy, step-by-step instructions, you'll be on your way to creating great adventure games in no time.

The Minds Behind Adventure Games

The Minds Behind Adventure Games PDF Author: Patrick Hickey, Jr.
Publisher: McFarland
ISBN: 1476638470
Category : Games & Activities
Languages : en
Pages : 237

Book Description
Featuring interviews with the creators of 31 popular video games--including Grand Theft Auto, Strider, Maximum Carnage and Pitfall--this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure genre, and reveal the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.

Creating Adventure Games on Your Computer

Creating Adventure Games on Your Computer PDF Author: Tim Hartnell
Publisher:
ISBN: 9780345318831
Category : Games & Activities
Languages : en
Pages : 212

Book Description


What Is Your Quest?

What Is Your Quest? PDF Author: Anastasia Salter
Publisher: University of Iowa Press
ISBN: 1609382757
Category : Games & Activities
Languages : en
Pages : 217

Book Description
What Is Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans are blurring the distinction between reader and author. The construction of new ways of storytelling is already underway: it is happening on the edges of the mainstream gaming industry and in the spaces between media, on the foundations set by classic games. Along these margins, convergent storytelling allows for playful reading and reading becomes a strategy of play. One of the earliest models for this new way of telling stories was the adventure game, the kind of game centered on quests in which the characters must overcome obstacles and puzzles. After they fell out of fashion in the 1990s, fans made strenuous efforts to keep them alive and to create new games in the genre. Such activities highlight both the convergence of game and story and the collapsing distinction between reader and author. Continually defying the forces of obsolescence, fans return abandoned games to a playable state and treat stories as ever-evolving narratives. Similarly, players of massive multiplayer games become co-creators of the game experience, building characters and creating social networks that recombine a reading and gaming community. The interactions between storytellers and readers, between programmers and creators, and among fans turned world-builders are essential to the development of innovative ways of telling stories. And at the same time that fan activities foster the convergence of digital gaming and storytelling, new and increasingly accessible tools and models for interactive narrative empower a broadening range of storytellers. It is precisely this interactivity among a range of users surrounding these new platforms that is radically reshaping both e-books and games and those who read and play with them.

Adventure Games

Adventure Games PDF Author: Aaron A. Reed
Publisher: Bloomsbury Academic
ISBN: 1501346547
Category : Games & Activities
Languages : en
Pages : 241

Book Description
The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. While often forgotten by both the industry and academia, adventure games have had (and continue to have) a surprisingly wide influence on contemporary games, in categories including walking simulators, hidden object games, visual novels, and bestselling titles from companies like Telltale and Campo Santo. In this examination of heirs to the genre's legacy, the authors examine the genre from multiple perspectives, connecting technical analysis with critical commentary and social context. This will be the first book to consider this important genre from a comprehensive and transdisciplinary perspective. Drawing upon methods from platform studies, software studies, media studies, and literary studies, they reveal the genre's ludic and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of play and the choices within a game. A deep structural analysis of adventure games also uncovers an unsteady balance between sometimes contradictory elements of story, exploration, and puzzles: with different games and creators employing a multitude of different solutions to resolving this tension.

Book of Adventure Games

Book of Adventure Games PDF Author: Kim Schuette
Publisher:
ISBN: 9780897081771
Category :
Languages : en
Pages :

Book Description


The Book of Adventures

The Book of Adventures PDF Author: Gregory Bouthiette
Publisher:
ISBN: 9780996276832
Category :
Languages : en
Pages : 548

Book Description
"Autism is friendship" is the mantra for this story collection of heroic heists. Join Gregory and his friends, an alternate reality version of himself and an anthropomorphic hermit crab, on their journey to retrieve stolen family heirlooms, dismantle giant metallic enemies, and reclaim the secrets of ancestral vaults. The villains are strange, the allies are stranger, but it's always an adventure!

Roblox Top Adventure Games

Roblox Top Adventure Games PDF Author: Alex Wiltshire
Publisher: Harper
ISBN: 9781643109824
Category : Internet games
Languages : en
Pages : 96

Book Description
This action-packed book gives you the official scoop on some of the most critically acclaimed adventure games on Roblox. Each profile tells you everything you need to know, including a guide to gameplay, interviews with the creators, and tips and tricks to take your skills to the next level.