Author: Sean K. Reynolds
Publisher:
ISBN: 9781601251909
Category : Games & Activities
Languages : en
Pages : 0
Book Description
The Council of Thieves Adventure Path starts with a bang in the crumbling metropolis of Westcrown, former capital of Cheliax, a once-proud empire now reduced to political infighting and ruled by a revolutionary aristocracy in league with the vilest devils of Hell. Decadent nobles and desperate rebels face off against a backdrop of crumbling buildings and badly eroded stability. When a gang of devil-blooded bandits called the Bastards of Erebus threaten Westcrown's delicate status quo, the heroes must face sinister beasts of shadow, relentless armored Hellknights, and whispered rumors of a return to power of the city's legendary criminal guild. What mysterious force is pulling the strings of the shadowy Council of Thieves, and what do its machinations mean for the heroes and all of Cheliax itself? A 3.5/Pathfinder RPG adventure for first-level characters. This is it! The first chance to get involved in a Pathfinder campaign using the newest Pathfinder RPG rules innovations! Don't get left behind in the next great step forward for tabletop roleplaying games!
The Bastards of Erebus
Author: Sean K. Reynolds
Publisher:
ISBN: 9781601251909
Category : Games & Activities
Languages : en
Pages : 0
Book Description
The Council of Thieves Adventure Path starts with a bang in the crumbling metropolis of Westcrown, former capital of Cheliax, a once-proud empire now reduced to political infighting and ruled by a revolutionary aristocracy in league with the vilest devils of Hell. Decadent nobles and desperate rebels face off against a backdrop of crumbling buildings and badly eroded stability. When a gang of devil-blooded bandits called the Bastards of Erebus threaten Westcrown's delicate status quo, the heroes must face sinister beasts of shadow, relentless armored Hellknights, and whispered rumors of a return to power of the city's legendary criminal guild. What mysterious force is pulling the strings of the shadowy Council of Thieves, and what do its machinations mean for the heroes and all of Cheliax itself? A 3.5/Pathfinder RPG adventure for first-level characters. This is it! The first chance to get involved in a Pathfinder campaign using the newest Pathfinder RPG rules innovations! Don't get left behind in the next great step forward for tabletop roleplaying games!
Publisher:
ISBN: 9781601251909
Category : Games & Activities
Languages : en
Pages : 0
Book Description
The Council of Thieves Adventure Path starts with a bang in the crumbling metropolis of Westcrown, former capital of Cheliax, a once-proud empire now reduced to political infighting and ruled by a revolutionary aristocracy in league with the vilest devils of Hell. Decadent nobles and desperate rebels face off against a backdrop of crumbling buildings and badly eroded stability. When a gang of devil-blooded bandits called the Bastards of Erebus threaten Westcrown's delicate status quo, the heroes must face sinister beasts of shadow, relentless armored Hellknights, and whispered rumors of a return to power of the city's legendary criminal guild. What mysterious force is pulling the strings of the shadowy Council of Thieves, and what do its machinations mean for the heroes and all of Cheliax itself? A 3.5/Pathfinder RPG adventure for first-level characters. This is it! The first chance to get involved in a Pathfinder campaign using the newest Pathfinder RPG rules innovations! Don't get left behind in the next great step forward for tabletop roleplaying games!
What Lies in Dust
Author: Dave Gross
Publisher:
ISBN: 9781601251978
Category : Pathfinder (Game)
Languages : en
Pages : 0
Book Description
The boldest explorers and adventurers in the world belong to the legendary Pathfinder Society, a brethren that seeks to chart the secret history of the world by exploring its forgotten corners and crumbling reliquaries. The Pathfinder Lodge in the city of Westcrown has laid dormant for a century since revolution thrust the Empire of Cheliax into the hands of a new devil-worshipping aristocracy, sealed with magical locks and wards to protect the secrets within. One such secret holds the key to defeating the shadow creatures infesting Westcrown. Facing magical guardians, devious traps, and the vampiric minions of their umbral enemies, the heroes must explore the sealed Pathfinder Lodge and learn the forgotten secrets of the Pathfinder Society! A Pathfinder adventure designed for character levels 7 - 8. The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
Publisher:
ISBN: 9781601251978
Category : Pathfinder (Game)
Languages : en
Pages : 0
Book Description
The boldest explorers and adventurers in the world belong to the legendary Pathfinder Society, a brethren that seeks to chart the secret history of the world by exploring its forgotten corners and crumbling reliquaries. The Pathfinder Lodge in the city of Westcrown has laid dormant for a century since revolution thrust the Empire of Cheliax into the hands of a new devil-worshipping aristocracy, sealed with magical locks and wards to protect the secrets within. One such secret holds the key to defeating the shadow creatures infesting Westcrown. Facing magical guardians, devious traps, and the vampiric minions of their umbral enemies, the heroes must explore the sealed Pathfinder Lodge and learn the forgotten secrets of the Pathfinder Society! A Pathfinder adventure designed for character levels 7 - 8. The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
Pathfinder Adventure Path
Author: Greg A. Vaughan
Publisher:
ISBN: 9781640781061
Category : Pathfinder (Game)
Languages : en
Pages : 0
Book Description
Varisia has been destroyed! Runelord Alaznist's alteration of the past has thrown the frontier nation into chaos, devastated cities, resurrected demon lords, and worse. The Runelord of Wrath is now primed to seize control of a ruined realm, so that she can remake it into a New Thassilon with herself as its furious queen. Only one desperate plan can set things right-a band of heroes must discover a method to travel back in time and repair the damage their enemy has wrought on history, but can they make the sacrifices necessary for victory? This adventure allows the heroes to reach the absolute height of power, but even the potent options gained at 20th level may not be enough for the party to survive the furious might of Runelord Alaznist in her seat of power! This volume of Pathfinder Adventure Path concludes the Return of the Runelords Adventure Path and includes: - "Rise of New Thassilon," a Pathfinder RPG adventure for 17th-level characters, by Greg A. Vaughan. - A brief exploration of how the Return of the Runelords Adventure Path will change Golarion in the future, including the first-ever map of the empire of Thassilon as it stood before the devastation of Earthfall, by James Jacobs. - A bestiary of monsters, including undead salamander forgemasters, living landslides, the mysterious hallowed lynxes used by runelords as pets and guardians, a planar dragon from the tumultuous Maelstrom, and the immense Great Old One Mhar itself, by John Compton, Andrew D. Geels, Lyz Liddell, Luis Loza, and David Schwartz.
Publisher:
ISBN: 9781640781061
Category : Pathfinder (Game)
Languages : en
Pages : 0
Book Description
Varisia has been destroyed! Runelord Alaznist's alteration of the past has thrown the frontier nation into chaos, devastated cities, resurrected demon lords, and worse. The Runelord of Wrath is now primed to seize control of a ruined realm, so that she can remake it into a New Thassilon with herself as its furious queen. Only one desperate plan can set things right-a band of heroes must discover a method to travel back in time and repair the damage their enemy has wrought on history, but can they make the sacrifices necessary for victory? This adventure allows the heroes to reach the absolute height of power, but even the potent options gained at 20th level may not be enough for the party to survive the furious might of Runelord Alaznist in her seat of power! This volume of Pathfinder Adventure Path concludes the Return of the Runelords Adventure Path and includes: - "Rise of New Thassilon," a Pathfinder RPG adventure for 17th-level characters, by Greg A. Vaughan. - A brief exploration of how the Return of the Runelords Adventure Path will change Golarion in the future, including the first-ever map of the empire of Thassilon as it stood before the devastation of Earthfall, by James Jacobs. - A bestiary of monsters, including undead salamander forgemasters, living landslides, the mysterious hallowed lynxes used by runelords as pets and guardians, a planar dragon from the tumultuous Maelstrom, and the immense Great Old One Mhar itself, by John Compton, Andrew D. Geels, Lyz Liddell, Luis Loza, and David Schwartz.
Rasputin Must Die!
Author: Brandon Hodge
Publisher: Paizo Incorporated
ISBN: 9781601254962
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
The search for the Queen of Witches finally ends when the Dancing Hut travels to Baba Yaga's homeland of Russia on the planet Earth. The year is 1918, and the First World War rages throughout Europe. The heroes find themselves in the wilds of Siberia, where they must face Russian soldiers armed with 20th-century technology to infiltrate an ancient monastery and rescue Baba Yaga from her estranged son, Grigori Rasputin. Can the heroes kill the "Mad Monk," who has already cheated death once before, and free Baba Yaga, or will they too fall before the horrors of modern war? A Pathfinder Roleplaying Game adventure for 13th-level characters, Rasputin Must Die! is continues the Reign of Winter Adventure Path, and includes details on the soul-harvesting worship of the daemonic Horseman of War, new rules for World War I-era weapons and equipment, and a new occult oracle mystery based on 20th century mysticism. Several new monsters in the Pathfinder Bestiary and author Kevin Andrew Murphy's new Pathfinder Journal novella rounds out this exciting volume of the Pathfinder Adventure Path.
Publisher: Paizo Incorporated
ISBN: 9781601254962
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
The search for the Queen of Witches finally ends when the Dancing Hut travels to Baba Yaga's homeland of Russia on the planet Earth. The year is 1918, and the First World War rages throughout Europe. The heroes find themselves in the wilds of Siberia, where they must face Russian soldiers armed with 20th-century technology to infiltrate an ancient monastery and rescue Baba Yaga from her estranged son, Grigori Rasputin. Can the heroes kill the "Mad Monk," who has already cheated death once before, and free Baba Yaga, or will they too fall before the horrors of modern war? A Pathfinder Roleplaying Game adventure for 13th-level characters, Rasputin Must Die! is continues the Reign of Winter Adventure Path, and includes details on the soul-harvesting worship of the daemonic Horseman of War, new rules for World War I-era weapons and equipment, and a new occult oracle mystery based on 20th century mysticism. Several new monsters in the Pathfinder Bestiary and author Kevin Andrew Murphy's new Pathfinder Journal novella rounds out this exciting volume of the Pathfinder Adventure Path.
Mother of Flies
Author: Dave Gross
Publisher:
ISBN: 9781601251992
Category : Pathfinder (Game)
Languages : en
Pages : 0
Book Description
After narrowly averting a city-wide disaster and thwarting the plans of the Council of Thieves, the heroes must consult a legendary hag -- the Mother of Flies -- who knows the many secrets of the thieves guild at the center of so many problems in the city of Westcrown. With the crone's unsettling advice, the heroes can infiltrate the trap-ridden headquarters of the Council of Thieves, defeat the vampiric force within it, and lift the curse of the shadowy menace from the beleaguered city. A Pathfinder adventure designed for character levels 11-12 The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set. This volume of Pathfinder also includes "The Ecology of the Thieves Guild," a comprehensive guide on how thieves guilds work and how to use them effectively in a campaign, including two sample thieves guilds from Korvosa and Port Peril.
Publisher:
ISBN: 9781601251992
Category : Pathfinder (Game)
Languages : en
Pages : 0
Book Description
After narrowly averting a city-wide disaster and thwarting the plans of the Council of Thieves, the heroes must consult a legendary hag -- the Mother of Flies -- who knows the many secrets of the thieves guild at the center of so many problems in the city of Westcrown. With the crone's unsettling advice, the heroes can infiltrate the trap-ridden headquarters of the Council of Thieves, defeat the vampiric force within it, and lift the curse of the shadowy menace from the beleaguered city. A Pathfinder adventure designed for character levels 11-12 The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set. This volume of Pathfinder also includes "The Ecology of the Thieves Guild," a comprehensive guide on how thieves guilds work and how to use them effectively in a campaign, including two sample thieves guilds from Korvosa and Port Peril.
The Frozen Stars
Author: Matt Goodall
Publisher:
ISBN: 9781601254955
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Continuing their search for Baba Yaga, the heroes take the Dancing Hut to the planet of Triaxus, seventh world in Golarion's solar system, now in the middle of its decades-long winter. The heroes soon find themselves embroiled in a conflict between the dragonriders of the Skyfire Mandate and the barbarian armies of a white dragon warlord in their hunt for more clues to the whereabouts of Baba Yaga. Will the PCs ally with one of the warring factions to get the information they need, or will their quest come to an end on a distant, alien world? Continuing the Reign of Winter Adventure Path, The Frozen Stars is a Pathfinder Roleplaying Game adventure for 10th-level characters that includes a double-sized gazetteer detailing the borderlands between the Skyfire Mandate and the Drakelands of Triaxus, several new monsters, and new fiction in the Pathfinder's Journal by Kevin Andrew Murphy.
Publisher:
ISBN: 9781601254955
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Continuing their search for Baba Yaga, the heroes take the Dancing Hut to the planet of Triaxus, seventh world in Golarion's solar system, now in the middle of its decades-long winter. The heroes soon find themselves embroiled in a conflict between the dragonriders of the Skyfire Mandate and the barbarian armies of a white dragon warlord in their hunt for more clues to the whereabouts of Baba Yaga. Will the PCs ally with one of the warring factions to get the information they need, or will their quest come to an end on a distant, alien world? Continuing the Reign of Winter Adventure Path, The Frozen Stars is a Pathfinder Roleplaying Game adventure for 10th-level characters that includes a double-sized gazetteer detailing the borderlands between the Skyfire Mandate and the Drakelands of Triaxus, several new monsters, and new fiction in the Pathfinder's Journal by Kevin Andrew Murphy.
The Emerald Spire Superdungeon
Author: Keith Baker
Publisher:
ISBN: 9781601256553
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Discover the ancient secrets of The Emerald Spire, a gigantic dungeon brimming with incredible danger and phenomenal mysteries! With 16 levels designed by a who's-who of gaming legends, including best-selling author Ed Greenwood, gaming icon Frank Mentzer, and Paizo's most prominent veterans, The Emerald Spire takes players on a deadly delve into the depths of this mysterious dungeon, its ancient levels each impaled by a mysterious green crystal. Starting at 1st level, novice adventures will rise from facing goblins and deadly traps to high-level battles with the clockwork soldiers of a lost empire and even a forgotten master of creation. Designed to be a complete dungeon-delving campaign, Pathfinder Module: The Emerald Spire Superdungeon features seven new monsters, a detailed description of the nearby settlement of Fort Inevitable, and the history of the Spire and the surrounding territory, which features prominently in the new Pathfinder Online massively multiplayer online game. A hardcover, 16-level, Pathfinder mega-dungeon designed for characters level 1-13.
Publisher:
ISBN: 9781601256553
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Discover the ancient secrets of The Emerald Spire, a gigantic dungeon brimming with incredible danger and phenomenal mysteries! With 16 levels designed by a who's-who of gaming legends, including best-selling author Ed Greenwood, gaming icon Frank Mentzer, and Paizo's most prominent veterans, The Emerald Spire takes players on a deadly delve into the depths of this mysterious dungeon, its ancient levels each impaled by a mysterious green crystal. Starting at 1st level, novice adventures will rise from facing goblins and deadly traps to high-level battles with the clockwork soldiers of a lost empire and even a forgotten master of creation. Designed to be a complete dungeon-delving campaign, Pathfinder Module: The Emerald Spire Superdungeon features seven new monsters, a detailed description of the nearby settlement of Fort Inevitable, and the history of the Spire and the surrounding territory, which features prominently in the new Pathfinder Online massively multiplayer online game. A hardcover, 16-level, Pathfinder mega-dungeon designed for characters level 1-13.
The Twice-Damned Prince
Author: Brian Cortijo
Publisher:
ISBN: 9781601252265
Category : Pathfinder (Game)
Languages : en
Pages : 0
Book Description
The city of Westcrown is perched on the edge of chaos, its nobility cowering and the city guard in turmoil as the Council of Thieves, now in the control of ambitious and dangerous new leaders, makes its bid for control. News of the disorder in the city has reached the Chelish capital city, and an armed force is said to be gathering to come down to bring order -- if the player characters can't defeat the Council of Thieves and restore order before the Chelish General and his troops arrive, riots will be the least of their problems. Of course, more than mere thieves work for the age-old Council -- for undead and devils and worse stand between the heroes of Westcrown and a brighter future. A Pathfinder Roleplaying Game adventure for character levels 12-14. With support articles, five new monsters in the Pathfinder Bestiary, and the final installment of best-selling author Dave Gross' Pathfinder Journal fiction, this volume ends the Council of Thieves Adventure Path with a bang
Publisher:
ISBN: 9781601252265
Category : Pathfinder (Game)
Languages : en
Pages : 0
Book Description
The city of Westcrown is perched on the edge of chaos, its nobility cowering and the city guard in turmoil as the Council of Thieves, now in the control of ambitious and dangerous new leaders, makes its bid for control. News of the disorder in the city has reached the Chelish capital city, and an armed force is said to be gathering to come down to bring order -- if the player characters can't defeat the Council of Thieves and restore order before the Chelish General and his troops arrive, riots will be the least of their problems. Of course, more than mere thieves work for the age-old Council -- for undead and devils and worse stand between the heroes of Westcrown and a brighter future. A Pathfinder Roleplaying Game adventure for character levels 12-14. With support articles, five new monsters in the Pathfinder Bestiary, and the final installment of best-selling author Dave Gross' Pathfinder Journal fiction, this volume ends the Council of Thieves Adventure Path with a bang
Council of Thieves - Infernal Syndrome
Author: Clinton Boomer
Publisher:
ISBN: 9781601251985
Category : Pathfinder (Game)
Languages : en
Pages : 0
Book Description
When a decadent noble mansion in the crumbling former capital city of Westcrown erupts into an enormous pillar of fire, the heroes of The Council of Thieves Adventure Path must explore the exposed chambers of the ruined estate to piece together the nefarious plot that has released a powerful devil into the treacherous foundation dungeons. Can they weaken the diabolical fiend enough to have a chance to defeat it, or will the heroes finally fall to the insidious plots of the Council of Thieves? A Pathfinder adventure designed for character levels 9-10. The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
Publisher:
ISBN: 9781601251985
Category : Pathfinder (Game)
Languages : en
Pages : 0
Book Description
When a decadent noble mansion in the crumbling former capital city of Westcrown erupts into an enormous pillar of fire, the heroes of The Council of Thieves Adventure Path must explore the exposed chambers of the ruined estate to piece together the nefarious plot that has released a powerful devil into the treacherous foundation dungeons. Can they weaken the diabolical fiend enough to have a chance to defeat it, or will the heroes finally fall to the insidious plots of the Council of Thieves? A Pathfinder adventure designed for character levels 9-10. The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
The Lords of Silence
Author: Chris Wraight
Publisher: Games Workshop
ISBN: 9781784969059
Category : Fiction
Languages : en
Pages : 0
Book Description
The galaxy has changed. Armies of Chaos march across the Dark Imperium, among them the Death Guard, servants of the Plague God. But shadows of the past haunt these traitors… The Death Guard have returned to prominence with the return of Mortarion and their fabulous model range, and Chris Wraight's previous work with them (in his Space Wolves novels, notably) makes him the perfect person to delve into their particular darkness. The Cadian Gate is broken, and the Imperium is riven in two. The might of the Traitor Legions, kept shackled for millennia behind walls of iron and sorcery, has been unleashed on a darkening galaxy. Among those seeking vengeance on the Corpse Emperor’s faltering realm are the Death Guard, once proud crusaders of the Legiones Astartes, now debased creatures of terror and contagion. Mighty warbands carve bloody paths through the void, answering their lord primarch’s call to war. And yet for all their dread might in arms, there is no escape from the vicious legacies of the past, ones that will pursue them from the ruined daemon-worlds of the Eye of Terror and out into the smouldering wastes of the Imperium Nihilus.
Publisher: Games Workshop
ISBN: 9781784969059
Category : Fiction
Languages : en
Pages : 0
Book Description
The galaxy has changed. Armies of Chaos march across the Dark Imperium, among them the Death Guard, servants of the Plague God. But shadows of the past haunt these traitors… The Death Guard have returned to prominence with the return of Mortarion and their fabulous model range, and Chris Wraight's previous work with them (in his Space Wolves novels, notably) makes him the perfect person to delve into their particular darkness. The Cadian Gate is broken, and the Imperium is riven in two. The might of the Traitor Legions, kept shackled for millennia behind walls of iron and sorcery, has been unleashed on a darkening galaxy. Among those seeking vengeance on the Corpse Emperor’s faltering realm are the Death Guard, once proud crusaders of the Legiones Astartes, now debased creatures of terror and contagion. Mighty warbands carve bloody paths through the void, answering their lord primarch’s call to war. And yet for all their dread might in arms, there is no escape from the vicious legacies of the past, ones that will pursue them from the ruined daemon-worlds of the Eye of Terror and out into the smouldering wastes of the Imperium Nihilus.