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The Art of Stone Skipping and Other Fun Old-Time Games

The Art of Stone Skipping and Other Fun Old-Time Games PDF Author: J. J. Ferrer
Publisher: Charlesbridge
ISBN: 1607346583
Category : Games & Activities
Languages : en
Pages : 194

Book Description
Collects the rules of over fifty classic indoor and outdoor games, including dodgeball, jacks, rummy, egg toss, coin bowling, and capture the flag.

The Art of Stone Skipping and Other Fun Old-Time Games

The Art of Stone Skipping and Other Fun Old-Time Games PDF Author: J. J. Ferrer
Publisher: Charlesbridge
ISBN: 1607346583
Category : Games & Activities
Languages : en
Pages : 194

Book Description
Collects the rules of over fifty classic indoor and outdoor games, including dodgeball, jacks, rummy, egg toss, coin bowling, and capture the flag.

The Art of Stone Skipping and Other Fun Old-time Games : Stoopball, Jacks, String Games, Coin Flipping, Line Baseball, Jump Rope, and More

The Art of Stone Skipping and Other Fun Old-time Games : Stoopball, Jacks, String Games, Coin Flipping, Line Baseball, Jump Rope, and More PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages :

Book Description


The Art of Stone Skipping and Other Fun Old-Time Games

The Art of Stone Skipping and Other Fun Old-Time Games PDF Author: J.J. Ferrer
Publisher: Charlesbridge Publishing
ISBN: 1607345374
Category : Sports & Recreation
Languages : en
Pages : 194

Book Description
It’s an old-time playtime—nothing electronic, just games that have stood the test of time! They help children build skills like hand-eye coordination, problem solving, and simply learning how to be a good team player and work well with others. But most of all, they’re lots of fun. This collection of timeless games guarantees kids a great time—by themselves, with a group of friends, or with their family. And best of all, no batteries are required . . . and very little equipment, too. There’s Hopscotch and Dodgeball, Four Square and Stoopball, Horse and One Old Cat (a ball game similar to baseball, but with only one base). All you need is your brain—and occasionally a paper and pen—to play games like Association, the Minister’s Cat, and Dumb Crambo (which is similar to Charades, but has a rhyming twist). A rainy day with no pals around would be just right to make Hand Shadows, walk on Can Stilts, or practice Jacks. Don’t forget card games like Crazy Eights and Rummy, Crab and Sack Races, and old favorites like Duck, Duck, Goose and Red Rover. And because no parent likes to hear the whine of "Are we there yet?" there’s a whole chapter of games for the car! Black-and-white illustrations keep the old-timey feel while getting kids excited to play. Simple instructions explain how many people can play, what you need, the object of the game, and the basic rules. For extra entertainment, there are also lots of fun facts about the history of the games sprinkled throughout. This book is so packed with activities that kids will want to turn off their computers, shut down their PlayStations and Xboxes, and get playing the old-fashioned way!

The Maker Cookbook

The Maker Cookbook PDF Author: Cindy Wall
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 348

Book Description
The Maker Movement is hot, and librarians are eager to participate. Even if you feel restricted by budget, staff, or space, this step-by-step guide will help you turn your library into a creativity center. The Maker Movement is sweeping the nation because it is creative and educational—and a lot of fun. Nonetheless, some librarians have hesitated to incorporate the movement into their programming because their libraries do not have dedicated makerspaces. If that describes you, then take heart. Written by librarians for librarians, this "cookbook" proves that every library is already a MakerPlace and provides you with recipes to make your library come alive with creativity. Easy-to-use, step-by-step guidance helps you create engaging K–8 programs in science and technology, arts and crafts, and home skills that are perfect for the library setting. The menu of ideas is broken into four types of programming. "Appetizers" add a taste of the Maker movement to existing library programs. "Entrees" present full programs for a lengthy one-day event or a short series. "Side Dishes" are programs you can use if you have limited staff, budget, space, or any combination of those. "Desserts" are low-tech programs, suitable for young children. Each "recipe" includes extensions, variations, and curriculum tie-ins that give you even more ways to present the program ideas, whether to a different audience or as part of other related activities. Programs that involve creating a "Balloon Zip Line," a "Zen Garden," or a "Maker Marketplace" will delight library users and generate activity and excitement in your library.

The Art of Stone Skipping and Other Fun Old-time Games

The Art of Stone Skipping and Other Fun Old-time Games PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 185

Book Description


Red Hot Peppers

Red Hot Peppers PDF Author: Bob Boardman
Publisher:
ISBN: 9780912365749
Category : Games & Activities
Languages : en
Pages : 72

Book Description
A collection of directions for jump-rope & other games, from simple to highly complex.

The Jump Rope Book

The Jump Rope Book PDF Author: Glen Vecchione
Publisher: Sterling Publishing (NY)
ISBN: 9780806906829
Category : Games & Activities
Languages : en
Pages : 100

Book Description
"...turns traditional childhood jump-rope games into a vigorous sport....comprehensive guide provides all the moves necessary to become physically fit and perhaps even a jump-rope competitor...includes background behind jumping rope, equipment necessary, warm-up exercises, and progressively more difficult skills and routines. Black-ink line drawings...indicate foot patterns and arm moves....Physical fitness attributes as well as competitive organizations are also listed...rhythm rhymes are included."--School Library Journal.

The Hidden Game of Baseball

The Hidden Game of Baseball PDF Author: John Thorn
Publisher: University of Chicago Press
ISBN: 022627683X
Category : Sports & Recreation
Languages : en
Pages : 453

Book Description
The acclaimed classic on the statistical analysis of baseball records in order to evaluate players and win more games. Long before Moneyball became a sensation or Nate Silver turned the knowledge he’d honed on baseball into electoral gold, John Thorn and Pete Palmer were using statistics to shake the foundations of the game. First published in 1984, The Hidden Game of Baseball ushered in the sabermetric revolution by demonstrating that we were thinking about baseball stats—and thus the game itself—all wrong. Instead of praising sluggers for gaudy RBI totals or pitchers for wins, Thorn and Palmer argued in favor of more subtle measurements that correlated much more closely to the ultimate goal: winning baseball games. The new gospel promulgated by Thorn and Palmer opened the door for a flood of new questions, such as how a ballpark’s layout helps or hinders offense or whether a strikeout really is worse than another kind of out. Taking questions like these seriously—and backing up the answers with data—launched a new era, showing fans, journalists, scouts, executives, and even players themselves a new, better way to look at the game. This brand-new edition retains the body of the original, with its rich, accessible analysis rooted in a deep love of baseball, while adding a new introduction by the authors tracing the book’s influence over the years. A foreword by ESPN’s lead baseball analyst, Keith Law, details The Hidden Game’s central role in the transformation of baseball coverage and team management and shows how teams continue to reap the benefits of Thorn and Palmer’s insights today. Thirty years after its original publication, The Hidden Game is still bringing the high heat—a true classic of baseball literature. Praise for The Hidden Game “As grateful as I was for the publication of The Hidden Game of Baseball when it first showed up on my bookshelf, I’m even more grateful now. It’s as insightful today as it was then. And it’s a reminder that we haven’t applauded Thorn and Palmer nearly loudly enough for their incredible contributions to the use and understanding of the awesome numbers of baseball.” —Jayson Stark, senior baseball writer, ESPN.com “Just as one cannot know the great American novel without Twain and Hemingway, one cannot know modern baseball analysis without Thorn and Palmer.” —Rob Neyer, FOX Sports

Roadside Baseball

Roadside Baseball PDF Author: Chris Epting
Publisher: Santa Monica Press
ISBN: 1595809112
Category : Travel
Languages : en
Pages : 330

Book Description
Capturing such quintessentially American pastimes as baseball and road trips in one fascinating work, this updated and expanded guide chronicles more than 500 important events in baseball history with detailed descriptions of the event and information on each location. Packed with historical data, trivia, photographs, and baseball lore, entries include the birthplaces of baseball legends, ballparks, museums and halls of fame, final resting places, and many locations that are no longer standing. From out-of-the-way spots to the most popular stadiums in the U.S. and Canada, no site is too small or insignificant to be included in this comprehensive directory. Entries include the Buckminster Hotel in Boston, where the Black Sox planned their fix of the 1919 World Series; the original little league field and museum in Williamsport, Pennsylvania; the birthplace of Jackie Robinson; the place where Mickey Mantle was discovered by a scout from the New York Yankees; and the site of the original Wrigley Field, erected in Los Angeles in 1925.

Dictionary of Sports and Games Terminology

Dictionary of Sports and Games Terminology PDF Author: Adrian Room
Publisher: McFarland
ISBN: 0786457570
Category : Sports & Recreation
Languages : en
Pages : 187

Book Description
The specialized jargon of some sports can be quite esoteric. Non-Americans, for example, are likely puzzled by baseball terms such as bunt, cut-off man, and safety squeeze, while the non-British may pause over cricket's Chinaman, doosra, golden duck, off-break, popping crease, and yorker. This new dictionary gives the definitions of more than 8,000 terms used in sports and games from around the world, including mainstream sports like basketball and billiards alongside the more obscure netball and snooker. Entries cover sports equipment, strategies, venues, qualifying categories, awards, and administrative bodies, while a comprehensive system of cross-references offers assistance and clarification when needed. An appendix lists standard abbreviations of sports ruling bodies and administrative organizations.