Author: Ian Graham
Publisher:
ISBN: 9780863180262
Category : Sinclair ZX Spectrum (Computer)
Languages : en
Pages : 64
Book Description
Step-by-step Programming ZX Spectrum
Author: Ian Graham
Publisher:
ISBN: 9780863180262
Category : Sinclair ZX Spectrum (Computer)
Languages : en
Pages : 64
Book Description
Publisher:
ISBN: 9780863180262
Category : Sinclair ZX Spectrum (Computer)
Languages : en
Pages : 64
Book Description
Spectrum Machine Language for the Absolute Beginner
Author: William Tang
Publisher: Andrews UK Limited
ISBN: 1789829534
Category : Computers
Languages : en
Pages : 244
Book Description
First published in 1982, William Tang’s Spectrum Machine Language for the Absolute Beginner is generally considered to be the best introduction to 8-bit machine code programming ever written. With many great game writers crediting this as the book that got them started, there still is no better way to learn the language at the heart of the ZX Spectrum. * * * As the original publisher Melbourne House wrote: If you are frustrated by the limitations of BASIC and want to write faster, more powerful, space-saving programs or subroutines, Spectrum Machine Language for the Absolute Beginner is the book for you. Even with no previous experience of computer languages, you will be able to discover the ease and power of the Spectrum's own language. Each chapter includes specific examples of machine language applications which can be demonstrated and used on your Spectrum as well as a self-test questionnaire. At the end of the book, all this is brought together in an entire machine language program - from design right through to the complete listing of an exciting, original arcade game. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
Publisher: Andrews UK Limited
ISBN: 1789829534
Category : Computers
Languages : en
Pages : 244
Book Description
First published in 1982, William Tang’s Spectrum Machine Language for the Absolute Beginner is generally considered to be the best introduction to 8-bit machine code programming ever written. With many great game writers crediting this as the book that got them started, there still is no better way to learn the language at the heart of the ZX Spectrum. * * * As the original publisher Melbourne House wrote: If you are frustrated by the limitations of BASIC and want to write faster, more powerful, space-saving programs or subroutines, Spectrum Machine Language for the Absolute Beginner is the book for you. Even with no previous experience of computer languages, you will be able to discover the ease and power of the Spectrum's own language. Each chapter includes specific examples of machine language applications which can be demonstrated and used on your Spectrum as well as a self-test questionnaire. At the end of the book, all this is brought together in an entire machine language program - from design right through to the complete listing of an exciting, original arcade game. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
The Art of 64-Bit Assembly, Volume 1
Author: Randall Hyde
Publisher: No Starch Press
ISBN: 1718501080
Category : Computers
Languages : en
Pages : 1034
Book Description
A new assembly language programming book from a well-loved master. Art of 64-bit Assembly Language capitalizes on the long-lived success of Hyde's seminal The Art of Assembly Language. Randall Hyde's The Art of Assembly Language has been the go-to book for learning assembly language for decades. Hyde's latest work, Art of 64-bit Assembly Language is the 64-bit version of this popular text. This book guides you through the maze of assembly language programming by showing how to write assembly code that mimics operations in High-Level Languages. This leverages your HLL knowledge to rapidly understand x86-64 assembly language. This new work uses the Microsoft Macro Assembler (MASM), the most popular x86-64 assembler today. Hyde covers the standard integer set, as well as the x87 FPU, SIMD parallel instructions, SIMD scalar instructions (including high-performance floating-point instructions), and MASM's very powerful macro facilities. You'll learn in detail: how to implement high-level language data and control structures in assembly language; how to write parallel algorithms using the SIMD (single-instruction, multiple-data) instructions on the x86-64; and how to write stand alone assembly programs and assembly code to link with HLL code. You'll also learn how to optimize certain algorithms in assembly to produce faster code.
Publisher: No Starch Press
ISBN: 1718501080
Category : Computers
Languages : en
Pages : 1034
Book Description
A new assembly language programming book from a well-loved master. Art of 64-bit Assembly Language capitalizes on the long-lived success of Hyde's seminal The Art of Assembly Language. Randall Hyde's The Art of Assembly Language has been the go-to book for learning assembly language for decades. Hyde's latest work, Art of 64-bit Assembly Language is the 64-bit version of this popular text. This book guides you through the maze of assembly language programming by showing how to write assembly code that mimics operations in High-Level Languages. This leverages your HLL knowledge to rapidly understand x86-64 assembly language. This new work uses the Microsoft Macro Assembler (MASM), the most popular x86-64 assembler today. Hyde covers the standard integer set, as well as the x87 FPU, SIMD parallel instructions, SIMD scalar instructions (including high-performance floating-point instructions), and MASM's very powerful macro facilities. You'll learn in detail: how to implement high-level language data and control structures in assembly language; how to write parallel algorithms using the SIMD (single-instruction, multiple-data) instructions on the x86-64; and how to write stand alone assembly programs and assembly code to link with HLL code. You'll also learn how to optimize certain algorithms in assembly to produce faster code.
Digital Retro
Author: Gordon Laing
Publisher: Sybex
ISBN:
Category : Computers
Languages : en
Pages : 200
Book Description
This book tells the story of the classic home computers that paved the way for the PCs we use today - from 1977s pioneering MITS Altair to the latest swivel screen designs of the iMac and the Tablet PC.
Publisher: Sybex
ISBN:
Category : Computers
Languages : en
Pages : 200
Book Description
This book tells the story of the classic home computers that paved the way for the PCs we use today - from 1977s pioneering MITS Altair to the latest swivel screen designs of the iMac and the Tablet PC.
The ZX Spectrum on Your PC
Author: Colin Woodcock
Publisher: Lulu.com
ISBN: 147169612X
Category : Computers
Languages : en
Pages : 205
Book Description
Thirty years on from its original release, the best selling Sinclair ZX Spectrum is now one of the most emulated computers in the world. Far from dead and forgotten, a thriving community of enthusiasts has kept the spirit of this little machine alive through an enormous range of emulators for just about every modern computer platform there is. For the PC in particular, the complexity of these emulators is simply amazing. Focusing primarily on the two most user-friendly Windows emulators, Spectaculator and ZX SPIN, The ZX Spectrum on Your PC explains all the main features of these applications. Illustrated walk-throughs will teach you everything from how cassettes are emulated to how to print from your virtual Spectrum. In no time at all, you'll find yourself enjoying all the old games and activities of your youth... on your PC! New revised Second Edition includes emulating the Spectrum on your mobile device.
Publisher: Lulu.com
ISBN: 147169612X
Category : Computers
Languages : en
Pages : 205
Book Description
Thirty years on from its original release, the best selling Sinclair ZX Spectrum is now one of the most emulated computers in the world. Far from dead and forgotten, a thriving community of enthusiasts has kept the spirit of this little machine alive through an enormous range of emulators for just about every modern computer platform there is. For the PC in particular, the complexity of these emulators is simply amazing. Focusing primarily on the two most user-friendly Windows emulators, Spectaculator and ZX SPIN, The ZX Spectrum on Your PC explains all the main features of these applications. Illustrated walk-throughs will teach you everything from how cassettes are emulated to how to print from your virtual Spectrum. In no time at all, you'll find yourself enjoying all the old games and activities of your youth... on your PC! New revised Second Edition includes emulating the Spectrum on your mobile device.
ZX Spectrum Games Code Club
Author: Gary Plowman
Publisher: Gazzapper Press
ISBN: 9780993474408
Category :
Languages : en
Pages : 128
Book Description
This book is ideal for ZX Spectrum fans and beginner coders of any age that want to learn or practice building simple games. Contains 20 games specifically created for this book, from Arcade classics to more wacky game ideas. No special equipment needed! Works on... Windows Mac Original ZX Spectrum Recreated ZX Spectrum Internet Browsers: Chrome / FF etc Linux Raspberry Pi Ideal for Retro Computing fans that want to dust off their ZX Spectrum or an emulator and type in some code, 'old school'. In one sitting type in a game, play it and then we will go through it. The book does not go over every single line of code, but rather summarises key components and newer sections for each game. This keeps the process fun and engaging. An interactive learning book intended for all ages and is also useful for Code Clubs. So type in a game and have some fun! Includes: ZX Breakout, MiniPong, Astral Invaders, Battleship War, Flappy Bird, Takeaway Ted and many more...
Publisher: Gazzapper Press
ISBN: 9780993474408
Category :
Languages : en
Pages : 128
Book Description
This book is ideal for ZX Spectrum fans and beginner coders of any age that want to learn or practice building simple games. Contains 20 games specifically created for this book, from Arcade classics to more wacky game ideas. No special equipment needed! Works on... Windows Mac Original ZX Spectrum Recreated ZX Spectrum Internet Browsers: Chrome / FF etc Linux Raspberry Pi Ideal for Retro Computing fans that want to dust off their ZX Spectrum or an emulator and type in some code, 'old school'. In one sitting type in a game, play it and then we will go through it. The book does not go over every single line of code, but rather summarises key components and newer sections for each game. This keeps the process fun and engaging. An interactive learning book intended for all ages and is also useful for Code Clubs. So type in a game and have some fun! Includes: ZX Breakout, MiniPong, Astral Invaders, Battleship War, Flappy Bird, Takeaway Ted and many more...
Learn and Use Assembly Language on the ZX Spectrum
Author: Tony Woods
Publisher: McGraw-Hill Book Company Limited
ISBN: 9780070847057
Category : Computers
Languages : en
Pages : 160
Book Description
Publisher: McGraw-Hill Book Company Limited
ISBN: 9780070847057
Category : Computers
Languages : en
Pages : 160
Book Description
The Art of C Programming
Author: Robin Jones
Publisher: Springer Science & Business Media
ISBN: 1461386853
Category : Computers
Languages : en
Pages : 198
Book Description
The programming language C occupies an unusual position midway between conventional high-level and assembly languages, allowing the programmer to combine the best features of both. This book is an introduction to the language itself, and to the special style of thinking that goes with it. Anyone wishing to learn C is likely to have some experience in a high-level language such as BASIC or Pascal, and it seems sensible to make use of that experience. We therefore assume some facility with conventional notation for computer arith metic, and simple notions (such as looping and branching) common to most high-level languages. However, that cannot be the whole story. One cannot learn to speak colloquial French by thinking in English and performing a routine translation. No more can one learn to program in colloquial C by thinking in BASIC and performing a routine translation. However, when learning French it is normal to assume familiarity with English, building on that in the early stages, thereby creating the confidence necessary to provide that mot juste to which nothing corresponding exists in English. Our approach to C is similar. In particular we do not introduce at the very beginning some of the features of C which eventually lead to more efficient and elegant code-for example, the ability to do several things, apparently at once. Initially, such constructs can be confusing. Once the reader has acquired some facility with the language it then becomes possible to bring these features into play in a natural manner.
Publisher: Springer Science & Business Media
ISBN: 1461386853
Category : Computers
Languages : en
Pages : 198
Book Description
The programming language C occupies an unusual position midway between conventional high-level and assembly languages, allowing the programmer to combine the best features of both. This book is an introduction to the language itself, and to the special style of thinking that goes with it. Anyone wishing to learn C is likely to have some experience in a high-level language such as BASIC or Pascal, and it seems sensible to make use of that experience. We therefore assume some facility with conventional notation for computer arith metic, and simple notions (such as looping and branching) common to most high-level languages. However, that cannot be the whole story. One cannot learn to speak colloquial French by thinking in English and performing a routine translation. No more can one learn to program in colloquial C by thinking in BASIC and performing a routine translation. However, when learning French it is normal to assume familiarity with English, building on that in the early stages, thereby creating the confidence necessary to provide that mot juste to which nothing corresponding exists in English. Our approach to C is similar. In particular we do not introduce at the very beginning some of the features of C which eventually lead to more efficient and elegant code-for example, the ability to do several things, apparently at once. Initially, such constructs can be confusing. Once the reader has acquired some facility with the language it then becomes possible to bring these features into play in a natural manner.
Better Late Than Never: Andy Green Pixel Art
Author: Richard Langford
Publisher: AG Books
ISBN: 9781789821529
Category : Art
Languages : en
Pages : 140
Book Description
Thirty-five years after the birth of the UK's most successful home computer, Andy Green arrived onto the booming retro computer scene. Gathered here are the complete pixel artworks of Andy Green to date.
Publisher: AG Books
ISBN: 9781789821529
Category : Art
Languages : en
Pages : 140
Book Description
Thirty-five years after the birth of the UK's most successful home computer, Andy Green arrived onto the booming retro computer scene. Gathered here are the complete pixel artworks of Andy Green to date.
The Complete Spectrum ROM Disassembly
Author: Ian Logan
Publisher:
ISBN: 9780861611164
Category : Machine codes (Electronic computers)
Languages : en
Pages : 236
Book Description
Publisher:
ISBN: 9780861611164
Category : Machine codes (Electronic computers)
Languages : en
Pages : 236
Book Description