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The Art of Digital Design

The Art of Digital Design PDF Author: Franklin P. Prosser
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 556

Book Description
Hardware -- Logic Design.

The Art of Digital Design

The Art of Digital Design PDF Author: Franklin P. Prosser
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 556

Book Description
Hardware -- Logic Design.

Principles of Digital Design

Principles of Digital Design PDF Author: Daniel D. Gajski
Publisher: Pearson
ISBN:
Category : Computers
Languages : en
Pages : 472

Book Description
This book is designed to facilitate a thorough understanding of fundamental principles without requiring readers to memorize an excess of confusing technological details. Rather than focusing on techniques for one particular phase of design, it covers the complete design process, from specification to manufacturing.

The Art of Graphic Design

The Art of Graphic Design PDF Author: Bradbury Thompson
Publisher: Yale University Press
ISBN: 0300238576
Category : Design
Languages : en
Pages : 233

Book Description
A revered classic of American design delights anew with the freshness and ingenuity of its approach Bradbury Thompson (1911-1995) remains one of the most admired and influential graphic designers of the twentieth century, having trained a generation of design students while on the faculty of the Yale School of Art for more than thirty years. The art director of Mademoiselle and design director of Art News and Art News Annual in the decades after World War II, Thompson was also a distinguished designer of limited-edition books, postage stamps, rationalized alphabets, corporate identification programs, trademarks, and sacred works (most notably the Washburn College Bible). Thompson also designed more than sixty issues of Westvaco Inspirations, a magazine that was published by the Westvaco Corporation and distributed to thousands of printers, designers, and teachers to show the range and versatility of printing papers. Thompson was especially revered for his ability to adapt classic typography for the modern world. Bradbury Thompson: The Art of Graphic Design is a landmark in the history of fine bookmaking. First published by Yale University Press in 1988 and designed by Thompson himself, it was praised by the New York Times as a book in which "art and design are gloriously and daringly mixed." Original texts by the author and other notable designers, critics, and art historians, including J. Carter Brown, Alvin Eisenman, and Steven Heller, explore Thompson's methods and design philosophy, and a newly commissioned afterword by Jessica Helfand attests to the enduring importance of his work. Both a retrospective and a manifesto, the book surveys Thompson's timeless contributions to American graphic design, including his experimental work and his work in magazines, typography, books, simplified alphabets, and contemporary postage stamps. Published for the first time in paperback, this classic text is now available for a new generation of designers and students.

Foundations of Digital Art and Design with the Adobe Creative Cloud

Foundations of Digital Art and Design with the Adobe Creative Cloud PDF Author: Xtine Burrough
Publisher: Pearson Education
ISBN: 0321906373
Category : Computers
Languages : en
Pages : 422

Book Description
"Teaches art and design principles with references to contemporary digital art alongside basic digital tools in Adobe Creative Cloud"--Cover, page [4].

High-speed Digital Design

High-speed Digital Design PDF Author: Howard W. Johnson
Publisher:
ISBN: 9780133957242
Category : Technology & Engineering
Languages : en
Pages : 447

Book Description
Focused on the field of knowledge lying between digital and analog circuit theory, this new text will help engineers working with digital systems shorten their product development cycles and help fix their latest design problems. The scope of the material covered includes signal reflection, crosstalk, and noise problems which occur in high speed digital machines (above 10 megahertz). This volume will be of practical use to digital logic designers, staff and senior communications scientists, and all those interested in digital design.

Digital Book Design and Publishing

Digital Book Design and Publishing PDF Author: Douglas Holleley
Publisher: RIT Cary Graphic Arts Press
ISBN:
Category : Computers
Languages : en
Pages : 320

Book Description


Analyzing Art, Culture, and Design in the Digital Age

Analyzing Art, Culture, and Design in the Digital Age PDF Author: Mura, Gianluca
Publisher: IGI Global
ISBN: 1466686804
Category : Art
Languages : en
Pages : 352

Book Description
Technological advancements have influenced many fields of study, and the visual arts are no exception. With the development of new creative software and computer programs, artists and designers are free to create in a digital context, equipped with precision and efficiency. Analyzing Art, Culture, and Design in the Digital Age brings together a collection of chapters on the digital tools and processes impacting the fields of art and design, as well as related cultural experiences in the digital sphere. Including the latest scholarly research on the application of technology to the study, implementation, and culture of creative practice, this publication is an essential reference source for researchers, academicians, and professionals interested in the influence of technology on art, design, and culture. This publication features timely, research-based chapters discussing the connections between art and technology including, but not limited to, virtual art and design, the metaverse, 3D creative design environments, cultural communication, and creative social processes.

The Art of Game Design

The Art of Game Design PDF Author: Jesse Schell
Publisher: CRC Press
ISBN: 1466598646
Category : Computers
Languages : en
Pages : 604

Book Description
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

The Art of Digital Fabrication

The Art of Digital Fabrication PDF Author: Erin E Riley
Publisher:
ISBN: 9780997554397
Category :
Languages : en
Pages : 180

Book Description
The Art of Digital Fabrication makes the case for designing and making art with digital fabrication technology and provides the resources for bringing that work to life. Contains over twenty-five beautiful makerspace tested STEAM projects, a material and process inventory for digital fabrication, and hardware and software guides.

The Art of Hardware Architecture

The Art of Hardware Architecture PDF Author: Mohit Arora
Publisher: Springer Science & Business Media
ISBN: 1461403979
Category : Technology & Engineering
Languages : en
Pages : 235

Book Description
This book highlights the complex issues, tasks and skills that must be mastered by an IP designer, in order to design an optimized and robust digital circuit to solve a problem. The techniques and methodologies described can serve as a bridge between specifications that are known to the designer and RTL code that is final outcome, reducing significantly the time it takes to convert initial ideas and concepts into right-first-time silicon. Coverage focuses on real problems rather than theoretical concepts, with an emphasis on design techniques across various aspects of chip-design.