Author: Robin Jones
Publisher: Springer Science & Business Media
ISBN: 1461386853
Category : Computers
Languages : en
Pages : 198
Book Description
The programming language C occupies an unusual position midway between conventional high-level and assembly languages, allowing the programmer to combine the best features of both. This book is an introduction to the language itself, and to the special style of thinking that goes with it. Anyone wishing to learn C is likely to have some experience in a high-level language such as BASIC or Pascal, and it seems sensible to make use of that experience. We therefore assume some facility with conventional notation for computer arith metic, and simple notions (such as looping and branching) common to most high-level languages. However, that cannot be the whole story. One cannot learn to speak colloquial French by thinking in English and performing a routine translation. No more can one learn to program in colloquial C by thinking in BASIC and performing a routine translation. However, when learning French it is normal to assume familiarity with English, building on that in the early stages, thereby creating the confidence necessary to provide that mot juste to which nothing corresponding exists in English. Our approach to C is similar. In particular we do not introduce at the very beginning some of the features of C which eventually lead to more efficient and elegant code-for example, the ability to do several things, apparently at once. Initially, such constructs can be confusing. Once the reader has acquired some facility with the language it then becomes possible to bring these features into play in a natural manner.
The Art of C Programming
Author: Robin Jones
Publisher: Springer Science & Business Media
ISBN: 1461386853
Category : Computers
Languages : en
Pages : 198
Book Description
The programming language C occupies an unusual position midway between conventional high-level and assembly languages, allowing the programmer to combine the best features of both. This book is an introduction to the language itself, and to the special style of thinking that goes with it. Anyone wishing to learn C is likely to have some experience in a high-level language such as BASIC or Pascal, and it seems sensible to make use of that experience. We therefore assume some facility with conventional notation for computer arith metic, and simple notions (such as looping and branching) common to most high-level languages. However, that cannot be the whole story. One cannot learn to speak colloquial French by thinking in English and performing a routine translation. No more can one learn to program in colloquial C by thinking in BASIC and performing a routine translation. However, when learning French it is normal to assume familiarity with English, building on that in the early stages, thereby creating the confidence necessary to provide that mot juste to which nothing corresponding exists in English. Our approach to C is similar. In particular we do not introduce at the very beginning some of the features of C which eventually lead to more efficient and elegant code-for example, the ability to do several things, apparently at once. Initially, such constructs can be confusing. Once the reader has acquired some facility with the language it then becomes possible to bring these features into play in a natural manner.
Publisher: Springer Science & Business Media
ISBN: 1461386853
Category : Computers
Languages : en
Pages : 198
Book Description
The programming language C occupies an unusual position midway between conventional high-level and assembly languages, allowing the programmer to combine the best features of both. This book is an introduction to the language itself, and to the special style of thinking that goes with it. Anyone wishing to learn C is likely to have some experience in a high-level language such as BASIC or Pascal, and it seems sensible to make use of that experience. We therefore assume some facility with conventional notation for computer arith metic, and simple notions (such as looping and branching) common to most high-level languages. However, that cannot be the whole story. One cannot learn to speak colloquial French by thinking in English and performing a routine translation. No more can one learn to program in colloquial C by thinking in BASIC and performing a routine translation. However, when learning French it is normal to assume familiarity with English, building on that in the early stages, thereby creating the confidence necessary to provide that mot juste to which nothing corresponding exists in English. Our approach to C is similar. In particular we do not introduce at the very beginning some of the features of C which eventually lead to more efficient and elegant code-for example, the ability to do several things, apparently at once. Initially, such constructs can be confusing. Once the reader has acquired some facility with the language it then becomes possible to bring these features into play in a natural manner.
Amazing Everything
Author: Scott Campbell
Publisher: Insight Editions
ISBN: 9781608870479
Category : Art
Languages : en
Pages : 0
Book Description
With equal parts style, humor, and insight, Scott C. has delighted an international fanbase with his unique watercolor paintings, illustrations, and drawings. Amazing Everything: The Art of Scott C. is his first monograph, the best and most imaginative works of art in his emerging career. Admirers and collectors seek out Scott C.’s appearances at such diverse venues as Comic-Con in San Diego and Galerie Arludik in Paris to see his unusual depictions of pop-culture subjects and original creations: Victorian-era dinosaurs at high tea; lumberjacks and their sometimes-awkward relationship with trees; and ninjas lounging in their living room at home. These and other reflections of Scott C.’s artistic vision have kept him on the radar of such pop-culture trend outlets as Flavorpill and Hi-Fructose.
Publisher: Insight Editions
ISBN: 9781608870479
Category : Art
Languages : en
Pages : 0
Book Description
With equal parts style, humor, and insight, Scott C. has delighted an international fanbase with his unique watercolor paintings, illustrations, and drawings. Amazing Everything: The Art of Scott C. is his first monograph, the best and most imaginative works of art in his emerging career. Admirers and collectors seek out Scott C.’s appearances at such diverse venues as Comic-Con in San Diego and Galerie Arludik in Paris to see his unusual depictions of pop-culture subjects and original creations: Victorian-era dinosaurs at high tea; lumberjacks and their sometimes-awkward relationship with trees; and ninjas lounging in their living room at home. These and other reflections of Scott C.’s artistic vision have kept him on the radar of such pop-culture trend outlets as Flavorpill and Hi-Fructose.
The Art and Science of C
Author: Eric S. Roberts
Publisher: Addison-Wesley
ISBN: 9780201543223
Category : C (Computer program language).
Languages : en
Pages : 0
Book Description
This work sets out to provide a solid introduction to computer science that emphasizes software engineering and the development of good programming style. The text focuses on the use of libraries and abstractions, which are essential to modern programming, and readers will learn the fundamentals of ANSI C, the industry standard. Rather than attempt to translate Pascal-based approaches into a new domain, this text is written from the ground up as an introduction to C.
Publisher: Addison-Wesley
ISBN: 9780201543223
Category : C (Computer program language).
Languages : en
Pages : 0
Book Description
This work sets out to provide a solid introduction to computer science that emphasizes software engineering and the development of good programming style. The text focuses on the use of libraries and abstractions, which are essential to modern programming, and readers will learn the fundamentals of ANSI C, the industry standard. Rather than attempt to translate Pascal-based approaches into a new domain, this text is written from the ground up as an introduction to C.
The Art Work of Louis C. Tiffany
Author: Louis Comfort Tiffany
Publisher: Garden City, N.Y. : Doubleday, Page
ISBN:
Category : Art objects
Languages : en
Pages : 378
Book Description
"The binding's embossed squares allude visually to Tiffany's work in metal, stained glass, jewelry and textiles. ... The book was included in the Cooper-Hewitt 2016 exhibit "Passion for the Exotic: Louis Comfort Tiffany and Lockwood de Forest." --Marilyn Braiterman.
Publisher: Garden City, N.Y. : Doubleday, Page
ISBN:
Category : Art objects
Languages : en
Pages : 378
Book Description
"The binding's embossed squares allude visually to Tiffany's work in metal, stained glass, jewelry and textiles. ... The book was included in the Cooper-Hewitt 2016 exhibit "Passion for the Exotic: Louis Comfort Tiffany and Lockwood de Forest." --Marilyn Braiterman.
The Art of Programming
Author: Steven C. Lawlor
Publisher: Course Technology
ISBN:
Category : Computers
Languages : en
Pages : 628
Book Description
Steven Lawlor's readable explanations and accessible approach carefully guide students through the programming process with an emphasis on sound design principles. His friendly, open writing style, and use of rich, informative pedagogical features make it easy for students to read and understand. Lawlor uses a superior in-text learning system of chapter previews, memory diagrams, object summaries, execution charts, marginal notes, and boxes that demonstrate and teach C++ features. The book's flexible, modular design enables instructors to use it in a variety of situations. Lawlor introduces objects early (in Chapter 2), grouping together behaviors and properties in a special Object Charts section; however, students are not obliged to use classes until later, in Chapter 7. Lawlor also takes advantage of the new standard C++ string class to simplify handling character data.
Publisher: Course Technology
ISBN:
Category : Computers
Languages : en
Pages : 628
Book Description
Steven Lawlor's readable explanations and accessible approach carefully guide students through the programming process with an emphasis on sound design principles. His friendly, open writing style, and use of rich, informative pedagogical features make it easy for students to read and understand. Lawlor uses a superior in-text learning system of chapter previews, memory diagrams, object summaries, execution charts, marginal notes, and boxes that demonstrate and teach C++ features. The book's flexible, modular design enables instructors to use it in a variety of situations. Lawlor introduces objects early (in Chapter 2), grouping together behaviors and properties in a special Object Charts section; however, students are not obliged to use classes until later, in Chapter 7. Lawlor also takes advantage of the new standard C++ string class to simplify handling character data.
After the End of Art
Author: Arthur C. Danto
Publisher: Princeton University Press
ISBN: 0691209308
Category : Art
Languages : en
Pages : 350
Book Description
The classic and provocative account of how art changed irrevocably with pop art and why traditional aesthetics can’t make sense of contemporary art A classic of art criticism and philosophy, After the End of Art continues to generate heated debate for its radical and famous assertion that art ended in the 1960s. Arthur Danto, a philosopher who was also one of the leading art critics of his time, argues that traditional notions of aesthetics no longer apply to contemporary art and that we need a philosophy of art criticism that can deal with perhaps the most perplexing feature of current art: that everything is possible. An insightful and entertaining exploration of art’s most important aesthetic and philosophical issues conducted by an acute observer of contemporary art, After the End of Art argues that, with the eclipse of abstract expressionism, art deviated irrevocably from the narrative course that Vasari helped define for it in the Renaissance. Moreover, Danto makes the case for a new type of criticism that can help us understand art in a posthistorical age where, for example, an artist can produce a work in the style of Rembrandt to create a visual pun, and where traditional theories cannot explain the difference between Andy Warhol’s Brillo Box and the product found in the grocery store. After the End of Art addresses art history, pop art, “people’s art,” the future role of museums, and the critical contributions of Clement Greenberg, whose aesthetics-based criticism helped a previous generation make sense of modernism. Tracing art history from a mimetic tradition (the idea that art was a progressively more adequate representation of reality) through the modern era of manifestos (when art was defined by the artist’s philosophy), Danto shows that it wasn’t until the invention of pop art that the historical understanding of the means and ends of art was nullified. Even modernist art, which tried to break with the past by questioning the ways in which art was produced, hinged on a narrative.
Publisher: Princeton University Press
ISBN: 0691209308
Category : Art
Languages : en
Pages : 350
Book Description
The classic and provocative account of how art changed irrevocably with pop art and why traditional aesthetics can’t make sense of contemporary art A classic of art criticism and philosophy, After the End of Art continues to generate heated debate for its radical and famous assertion that art ended in the 1960s. Arthur Danto, a philosopher who was also one of the leading art critics of his time, argues that traditional notions of aesthetics no longer apply to contemporary art and that we need a philosophy of art criticism that can deal with perhaps the most perplexing feature of current art: that everything is possible. An insightful and entertaining exploration of art’s most important aesthetic and philosophical issues conducted by an acute observer of contemporary art, After the End of Art argues that, with the eclipse of abstract expressionism, art deviated irrevocably from the narrative course that Vasari helped define for it in the Renaissance. Moreover, Danto makes the case for a new type of criticism that can help us understand art in a posthistorical age where, for example, an artist can produce a work in the style of Rembrandt to create a visual pun, and where traditional theories cannot explain the difference between Andy Warhol’s Brillo Box and the product found in the grocery store. After the End of Art addresses art history, pop art, “people’s art,” the future role of museums, and the critical contributions of Clement Greenberg, whose aesthetics-based criticism helped a previous generation make sense of modernism. Tracing art history from a mimetic tradition (the idea that art was a progressively more adequate representation of reality) through the modern era of manifestos (when art was defined by the artist’s philosophy), Danto shows that it wasn’t until the invention of pop art that the historical understanding of the means and ends of art was nullified. Even modernist art, which tried to break with the past by questioning the ways in which art was produced, hinged on a narrative.
Games
Author: C. Thi Nguyen
Publisher:
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253
Book Description
Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.
Publisher:
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253
Book Description
Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.
What Art Is
Author: Arthur C. Danto
Publisher: Yale University Press
ISBN: 030017487X
Category : Art
Languages : en
Pages : 190
Book Description
One of America's most celebrated art critics offers a lively meditation on the nature of art.
Publisher: Yale University Press
ISBN: 030017487X
Category : Art
Languages : en
Pages : 190
Book Description
One of America's most celebrated art critics offers a lively meditation on the nature of art.
Louis C. Tiffany and the Art of Devotion
Author: Patricia Pongracz
Publisher: Giles
ISBN: 9781907804021
Category : Church decoration and ornament
Languages : en
Pages : 0
Book Description
The first volume to explore the vast assortment of church decorations and memorials produced by the Tiffany Studios.
Publisher: Giles
ISBN: 9781907804021
Category : Church decoration and ornament
Languages : en
Pages : 0
Book Description
The first volume to explore the vast assortment of church decorations and memorials produced by the Tiffany Studios.
Vitamin C: Clay and Ceramic in Contemporary Art
Author: Clare Lilley
Publisher: Phaidon Press
ISBN: 9780714874609
Category : Art
Languages : en
Pages : 0
Book Description
A global survey of 100 of today's most important clay and ceramic artists, chosen by leading art world professionals. Vitamin C celebrates the revival of clay as a material for contemporary visual artists, featuring a wide range of global talent as selected by the world's leading curators, critics, and art professionals. Clay and ceramics have in recent years been elevated from craft to high art material, with the resulting artworks being coveted by collectors and exhibited in museums around the world. Packed with illustrations, Vitamin C is a vibrant and incredibly timely survey - the first of its kind. Artists include: Caroline Achaintre, Ai Weiwei, Aaron Angell, Edmund de Waal, Theaster Gates, Marisa Merz, Ron Nagle, Gabriel Orozco, Grayson Perry, Sterling Ruby, Thomas Schütte, Richard Slee, Clare Twomey, Jesse Wine, and Betty Woodman. Nominators include: Pablo Leon de la Barra, Iwona Blazwick, Mary Ceruti, Dan Fox, Jens Hoffmann, Christine Macel, James Meyer, Jed Morse, Beatrix Ruf, Patrizia Sandretto Re Rebaudengo, Nancy Spector, Sheena Wagstaff, and Jonathan Watkins.
Publisher: Phaidon Press
ISBN: 9780714874609
Category : Art
Languages : en
Pages : 0
Book Description
A global survey of 100 of today's most important clay and ceramic artists, chosen by leading art world professionals. Vitamin C celebrates the revival of clay as a material for contemporary visual artists, featuring a wide range of global talent as selected by the world's leading curators, critics, and art professionals. Clay and ceramics have in recent years been elevated from craft to high art material, with the resulting artworks being coveted by collectors and exhibited in museums around the world. Packed with illustrations, Vitamin C is a vibrant and incredibly timely survey - the first of its kind. Artists include: Caroline Achaintre, Ai Weiwei, Aaron Angell, Edmund de Waal, Theaster Gates, Marisa Merz, Ron Nagle, Gabriel Orozco, Grayson Perry, Sterling Ruby, Thomas Schütte, Richard Slee, Clare Twomey, Jesse Wine, and Betty Woodman. Nominators include: Pablo Leon de la Barra, Iwona Blazwick, Mary Ceruti, Dan Fox, Jens Hoffmann, Christine Macel, James Meyer, Jed Morse, Beatrix Ruf, Patrizia Sandretto Re Rebaudengo, Nancy Spector, Sheena Wagstaff, and Jonathan Watkins.