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Mythic Britain Logres

Mythic Britain Logres PDF Author: Paul Mitchener
Publisher: Aeon Games
ISBN: 9781911471165
Category : Fantasy games
Languages : en
Pages : 0

Book Description
A.D. 449. This year Marcian and Valentinian assumed the empire, and reigned seven winters. In their days Hengest and Horsa, invited by Wurtgern, king of the Britons to his assistance, landed in Britain in a place that is called Ipwinesfleet; first of all to support the Britons, but they afterwards fought against them. The king directed them to fight against the Picts; and they did so; and obtained the victory wheresoever they came. They then sent to the Angles, and desired them to send more assistance. They described the worthlessness of the Britons, and the richness of the land. They then sent them greater support. Then came the men from three powers of Germany; the Old Saxons, the Angles, and the Jutes... From Anglia, which has ever since remained waste between the Jutes and the Saxons, came the East Angles, the Middle Angles, the Mercians, and all of those north of the Humber. Their leaders were two brothers, Hengest and Horsa, who were the sons of Wihtgils; Wihtgils was the son of Witta, Witta of Wecta, Wecta of Woden. From this Woden arose all our royal kindred, and that of the Southumbrians also. - The Anglo Saxon ChronicleAnd so the Saxons came to Britain. Vortigern, who betrayed them, fell, and in time they took all the land in the east so that the dominion of the Britons was divided, and the Britons driven back in their kingdoms of Dumnonia, Powys, Gwent, Elmet and Brigantia. From these conquered lands rose Anglia, Ceint and Mierce. With them came new kings: Guercha One-Eye of the Angles, Aelle - the Bretwalda, and now, to challenge them both, Cerdic and his sons.The Saxons bring new Gods and new Magic. They come to conquer and settle. They come to claim what Vortigern promised and failed to deliver. But most of all, they come to fight.Mythic Britain: Logres is a companion volume to Mythic Britain focusing firmly on the Saxon kingdoms. In its pages you will find a wealth of information on Saxon culture, beliefs, rites, practices, people and magic. The book details the lands of Logres, its kingdoms, its politics and its internal strife. The book includes character creation for Saxon characters, new rules for Saxon magic, rules for riddles and contests, and a detailed mini-campaign following the arrival of Cerdic in the south of Britain.Mythic Britain: Logres explores the world of the Saxons in 6th Century Britain. It delves into Saxon culture, society, religion and beliefs, bringing life to these enigmatic invaders from the Germanic lowlands of northern Europe. Written by Paul Mitchener, this is an essential resource for all Mythic Britain Games Masters and anyone with an interest in Anglo Saxon heritage.

Mythic Britain Logres

Mythic Britain Logres PDF Author: Paul Mitchener
Publisher: Aeon Games
ISBN: 9781911471165
Category : Fantasy games
Languages : en
Pages : 0

Book Description
A.D. 449. This year Marcian and Valentinian assumed the empire, and reigned seven winters. In their days Hengest and Horsa, invited by Wurtgern, king of the Britons to his assistance, landed in Britain in a place that is called Ipwinesfleet; first of all to support the Britons, but they afterwards fought against them. The king directed them to fight against the Picts; and they did so; and obtained the victory wheresoever they came. They then sent to the Angles, and desired them to send more assistance. They described the worthlessness of the Britons, and the richness of the land. They then sent them greater support. Then came the men from three powers of Germany; the Old Saxons, the Angles, and the Jutes... From Anglia, which has ever since remained waste between the Jutes and the Saxons, came the East Angles, the Middle Angles, the Mercians, and all of those north of the Humber. Their leaders were two brothers, Hengest and Horsa, who were the sons of Wihtgils; Wihtgils was the son of Witta, Witta of Wecta, Wecta of Woden. From this Woden arose all our royal kindred, and that of the Southumbrians also. - The Anglo Saxon ChronicleAnd so the Saxons came to Britain. Vortigern, who betrayed them, fell, and in time they took all the land in the east so that the dominion of the Britons was divided, and the Britons driven back in their kingdoms of Dumnonia, Powys, Gwent, Elmet and Brigantia. From these conquered lands rose Anglia, Ceint and Mierce. With them came new kings: Guercha One-Eye of the Angles, Aelle - the Bretwalda, and now, to challenge them both, Cerdic and his sons.The Saxons bring new Gods and new Magic. They come to conquer and settle. They come to claim what Vortigern promised and failed to deliver. But most of all, they come to fight.Mythic Britain: Logres is a companion volume to Mythic Britain focusing firmly on the Saxon kingdoms. In its pages you will find a wealth of information on Saxon culture, beliefs, rites, practices, people and magic. The book details the lands of Logres, its kingdoms, its politics and its internal strife. The book includes character creation for Saxon characters, new rules for Saxon magic, rules for riddles and contests, and a detailed mini-campaign following the arrival of Cerdic in the south of Britain.Mythic Britain: Logres explores the world of the Saxons in 6th Century Britain. It delves into Saxon culture, society, religion and beliefs, bringing life to these enigmatic invaders from the Germanic lowlands of northern Europe. Written by Paul Mitchener, this is an essential resource for all Mythic Britain Games Masters and anyone with an interest in Anglo Saxon heritage.

Mythic Constantinople

Mythic Constantinople PDF Author: Mark Shirley
Publisher:
ISBN: 9781989028162
Category :
Languages : en
Pages : 234

Book Description


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Mythras (Hardback) PDF Author: Pete Nash
Publisher:
ISBN: 9781989028155
Category :
Languages : en
Pages : 304

Book Description
Mythras Core rules Mythras is the acclaimed roleplaying game from The Design Mechanism. For those new to the game, Mythras is a straightforward, roll-under percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play. Mythras contains everything needed for play, except for dice and friends. It includes five magic systems, innovative combat, over 60 creatures, and copious guidance on how to use the rules and run Mythras games! Come and try one of the best roleplaying systems around...

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Publisher: Lulu.com
ISBN: 138744994X
Category : Games & Activities
Languages : en
Pages : 62

Book Description
Perfect bound edition. BLUEHOLME(TM) Prentice Rules is a table top fantasy roleplaying game that emulates the game play of the original basic rule book, popularly known as the Holmes Edition or simply the Blue Book. The rules in this book allow for characters of 1st to 3rd levels, and include everything the referee could possibly need to create and run a campaign in the Underworld: monsters, magic, treasure, and ... well, what more do you need?

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Mythic Britain PDF Author: Lawrence Whitaker
Publisher: Aeon Games
ISBN: 9781911471080
Category : Fantasy games
Languages : en
Pages : 0

Book Description
Mythic Britain is a complete sourcebook for adventuring in Britain's Dark Ages using the Mythras rules. The book includes an extensive history and background of 5th and 6th Century Britain; details of the different tribes and territories; complete character creation rules for Britons and Saxons, details of magic, the Saints and pagan Gods; and, rules for massed battles. Completing the book, seven linked scenarios form the Mythic Britain Campaign in which the characters travel the length of breadth of the island, serving Merlin and Arthur, fighting the Saxon invaders, searching for the lost Treasures of Britain, and becoming involved in all manner of schemes and intrigues.Take up your spears. Swear your oaths. Ready your shields.Welcome to the Dark Ages!Mythic Britain requires the Mythras Core Rules.Comes complete with a separate full colour map of Mythic Britain.

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The Taskan Empire PDF Author: Jonathan Drake
Publisher: Lulu.com
ISBN: 098772598X
Category : Crafts & Hobbies
Languages : en
Pages : 106

Book Description
Detailing the Taskan Empire of Thennla, this RuneQuest 6 supplement is a companion book to 'Shores of Korantia', available at www.thedesignmechanism.com/products. Venture into the heart of Tarsenia, domain of The Iron Simulacrum, the animated viceroy of the Immortal Emperor Zygas Targa. Buying a print copy of The Taskan Empire entitles you to a free copy of the PDF. Please email a copy of your Lulu purchase receipt to design [email protected], quoting 'Taskan Empire PDF Request' in the subject line and we will send you a download code.

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Publisher: Alderac Entertainment Group (AEG)
ISBN: 9781887953504
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0

Book Description


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7th Sea Pirate Nations PDF Author: John Wick Presents
Publisher:
ISBN: 9781987916744
Category :
Languages : en
Pages :

Book Description
Piracy on the Seven Seas has reached a fever pitch. The black flag poses a constant danger for merchants and navies, as unscrupulous brigands seek their fortunes. But there are more dangers afoot than pirates: beasts lurking under the waves, rumors of haunted and immortal ghost ships...and the demon named "Reis." This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages, Stories and Sorceries. It also includes five new Pirate Nations: Numa, the land where legends were born and never left. La Bucca, the once-prison island turned headquarters for international intrigue. The Atabean Islands, where the ghosts of Rahuri ancestors sail alongside native peoples. Aragosta, home of the Brotherhood of the Coast and a pirate paradise. Jaragua, self-liberated slave colony and home of a new Sorcery called Kap Sevi. Pirate Nations also includes new setting materials for 7th Sea featuring the Devil Jonah, the dreaded Reis and Theah's first multinational, the Atabean Trading Company. There be adventure aplenty in these lands, more than any one crew can hope to see in a lifetime.

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The End of the World PDF Author: Fantasy Flight Games
Publisher:
ISBN: 9781633441880
Category : Role playing
Languages : en
Pages : 0

Book Description
The supernatural enters the physical world in Wrath of the Gods, the second book in The End of the World roleplaying line! With the scenarios included in this book, you can take up arms with heroes of yore and the Norse gods, or flee from the mind-bending terror of Cthulhu. You may hide from the Four Horsemen as the events of Revelation take place, speak to Quetzalcoatl as the Mayan apocalypse unfolds, or battle wild beasts as Earth itself turns on us. Wrath of the Gods brings you as close as you can (safely) come to supernatural powers ending civilization! This roleplaying game offers you the chance to play as yourself during the tumult of the apocalypse, using an elegant, narrative ruleset. Wrath of the Gods contains five unique scenarios, each offering a different take on the end of humanity by divine wrath. Each scenario also contains an apocalypse and a post-apocalypse, allowing you to survive the initial panic and make your way in life after the world's ending.

Sorandib: a Thennla Supplement

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Publisher: Aeon Games
ISBN: 9781911471585
Category :
Languages : en
Pages : 0

Book Description
A mythras adventure role playing game.