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The Anime Machine

The Anime Machine PDF Author: Thomas Lamarre
Publisher: U of Minnesota Press
ISBN: 145291477X
Category : Performing Arts
Languages : en
Pages : 684

Book Description
Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media. The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically “animetic” effects—the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation—through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP’s manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology. Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the “animetic machine” encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.

The Anime Machine

The Anime Machine PDF Author: Thomas Lamarre
Publisher: U of Minnesota Press
ISBN: 145291477X
Category : Performing Arts
Languages : en
Pages : 684

Book Description
Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media. The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically “animetic” effects—the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation—through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP’s manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology. Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the “animetic machine” encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.

The Anime Machine

The Anime Machine PDF Author: Thomas LaMarre
Publisher: U of Minnesota Press
ISBN: 081665154X
Category : Performing Arts
Languages : en
Pages : 426

Book Description
Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the 'animetic machine' encourages a specific approach to thinking about technology.

The Anime Ecology

The Anime Ecology PDF Author: Thomas Lamarre
Publisher: U of Minnesota Press
ISBN: 1452956944
Category : Performing Arts
Languages : en
Pages : 574

Book Description
A major work destined to change how scholars and students look at television and animation With the release of author Thomas Lamarre’s field-defining study The Anime Machine, critics established Lamarre as a leading voice in the field of Japanese animation. He now returns with The Anime Ecology, broadening his insights to give a complete account of anime’s relationship to television while placing it within important historical and global frameworks. Lamarre takes advantage of the overlaps between television, anime, and new media—from console games and video to iOS games and streaming—to show how animation helps us think through television in the contemporary moment. He offers remarkable close readings of individual anime while demonstrating how infrastructures and platforms have transformed anime into emergent media (such as social media and transmedia) and launched it worldwide. Thoughtful, thorough illustrations plus exhaustive research and an impressive scope make The Anime Ecology at once an essential reference book, a valuable resource for scholars, and a foundational textbook for students.

Interpreting Anime

Interpreting Anime PDF Author: Christopher Bolton
Publisher: U of Minnesota Press
ISBN: 1452956847
Category : Performing Arts
Languages : en
Pages : 339

Book Description
For students, fans, and scholars alike, this wide-ranging primer on anime employs a panoply of critical approaches Well-known through hit movies like Spirited Away, Akira, and Ghost in the Shell, anime has a long history spanning a wide range of directors, genres, and styles. Christopher Bolton’s Interpreting Anime is a thoughtful, carefully organized introduction to Japanese animation for anyone eager to see why this genre has remained a vital, adaptable art form for decades. Interpreting Anime is easily accessible and structured around individual films and a broad array of critical approaches. Each chapter centers on a different feature-length anime film, juxtaposing it with a particular medium—like literary fiction, classical Japanese theater, and contemporary stage drama—to reveal what is unique about anime’s way of representing the world. This analysis is abetted by a suite of questions provoked by each film, along with Bolton’s incisive responses. Throughout, Interpreting Anime applies multiple frames, such as queer theory, psychoanalysis, and theories of postmodernism, giving readers a thorough understanding of both the cultural underpinnings and critical significance of each film. What emerges from the sweep of Interpreting Anime is Bolton’s original, articulate case for what makes anime unique as a medium: how it at once engages profound social and political realities while also drawing attention to the very challenges of representing reality in animation’s imaginative and compelling visual forms.

Anime's Media Mix

Anime's Media Mix PDF Author: Marc Steinberg
Publisher: U of Minnesota Press
ISBN: 081667549X
Category : Art
Languages : en
Pages : 337

Book Description
Untangles the web of commodity, capitalism, and art that is anime

Rube Goldberg and His Amazing Machines

Rube Goldberg and His Amazing Machines PDF Author: Brandon T. Snider
Publisher: Abrams
ISBN: 1647000920
Category : Juvenile Fiction
Languages : en
Pages : 218

Book Description
The hilarious first book in an all-new illustrated middle-grade series starring young inventor Rube Goldberg—now in paperback Grab a wrench, flip a switch, and get ready to spring into this all-new, sidesplitting illustrated series featuring a young master of machines—Rube Goldberg! With summer gone too quickly, Rube must finally face what he’s been dreading all vacation: middle school! He’s not ready for new classes, new people, new everything—and it’s really taking a toll on him. With his anxieties in full gear, all Rube wants to do is do what he does best: invent! When Principal Kim announces that the school is going to throw a Contraption Convention—Con Con—Rube is ready to show off his skills and get out of his funk! But things just can’t seem to go right for Rube: He gets banned from Con Con, his friendships are strained, and weird, ghostly incidents begin to throw the town into total chaos. But Rube has a big solution to every little problem, and he’s ready to get back on track, solve the ghostly mystery, and come up with something brilliant before it’s time to face the judging table!

The Animatic Apparatus

The Animatic Apparatus PDF Author: Deborah Levitt
Publisher: John Hunt Publishing
ISBN: 1785357034
Category : Art
Languages : en
Pages : 160

Book Description
Unprecedented kinds of experience, and new modes of life, are now produced by simulations, from the CGI of Hollywood blockbusters to animal cloning to increasingly sophisticated military training software, while animation has become an increasingly powerful pop-cultural form. Today, the extraordinary new practices and radical objects of simulation and animation are transforming our neoliberal-biopolitical “culture of life”. The Animatic Apparatus offers a genealogy for the animatic regime and imagines its alternative futures, countering the conservative-neoliberal notion of life’s sacred inviolability with a new concept and ethics of animatic life.

Loving the Machine

Loving the Machine PDF Author: Timothy N. Hornyak
Publisher: Kodansha International
ISBN: 9784770030122
Category : Art
Languages : en
Pages : 192

Book Description
While the US sponsors robot-on-robot destruction contests, Japan's feature tasks that mimic non-violent human activities. Why is this? What accounts for Japan's unique relationship with robots as potential colleagues in life, rather than potential adversaries? This book answers this query by looking at Japan's historical connections with robots. Japan stands out for its long love affair with robots, a phenomenon that is creating what will likely be the world's first mass robot culture. While US companies have created robot vacuum cleaners and war machines, Japan has

Reborn as a Vending Machine, I Now Wander the Dungeon, Vol. 1 (light novel)

Reborn as a Vending Machine, I Now Wander the Dungeon, Vol. 1 (light novel) PDF Author: Hirukuma
Publisher: Yen Press LLC
ISBN: 0316479128
Category : Fiction
Languages : en
Pages : 234

Book Description
After dying in a traffic accident, I find myself standing near an unfamiliar lake. My body won't move, I can't hear my voice, and when I try to shout in confusion, words that I never expected come out! "Get one free with a winner." I-it seems I've turned into a vending machine...! I can only do what actual vending machines can. It's impossible to move by myself, and there's no way for me to have any meaningful conversation-how am I going to survive some fantasy world's dungeon like this?!

Moe Manifesto

Moe Manifesto PDF Author: Patrick W. Galbraith
Publisher: Tuttle Publishing
ISBN: 1462914136
Category : Young Adult Nonfiction
Languages : en
Pages : 368

Book Description
Moe is a huge cultural phenomenon and one of the driving forces behind the enormous success of Japanese anime and manga--not just in Japan but now throughout the world. In Japan, avid fans of manga comics, anime films and videogames use the term Moe to refer to the strong sense of emotional attachment they feel for their favorite characters. These fans have a powerful desire to protect and nurture the youthful, beautiful and innocent characters they adore--like Sagisawa Moe in Dinosaur Planet and Tomoe Hotaru in Sailor Moon. They create their own websites, characters, stories, discussion groups, toys and games based around the original manga and anime roles. Author Patrick Galbraith is the world's acknowledged expert on Moe and a journalist based in Tokyo. For this book, he interviewed twenty important figures in the world of Japanese manga and anime to gain their insights on the Moe phenomenon. These interviews provide us with the first in-depth survey of this subject. Galbraith uncovers how Moe is influencing an entire generation of manga artists and readers. For those new to anime, manga, and youth culture in Japan, he discusses what constitutes the ideal Moe relationship and why some fans are even determined to marry their fictional sweethearts. He reveals key moments in the development of Moe, and current and future trends in the spread of Moe works and characters from Japan to other parts of the world. The Moe Manifesto provides an insider's look at the earliest Moe characters such as Ayame by Tezuka Osamu. The book has over 100 illustrations of the most famous Moe characters, many in color, and it is sure to delight manga and anime fans of every age.