Author: James Davies
Publisher:
ISBN: 9784906574124
Category : Games & Activities
Languages : en
Pages : 198
Book Description
Tesujis are the tactics of short range combat in the game of go. This volume presents over three hundred examples and problems of them, aimed at training the reader to read and spot the right play in all sorts of tactical situations. It covers a wide range of material while concentrating on fundamentals; its problems manage to be both hard enough to challenge and easy enough to solve, and there are enough of them to keep the most avid busy.
Tesuji
Author: James Davies
Publisher:
ISBN: 9784906574124
Category : Games & Activities
Languages : en
Pages : 198
Book Description
Tesujis are the tactics of short range combat in the game of go. This volume presents over three hundred examples and problems of them, aimed at training the reader to read and spot the right play in all sorts of tactical situations. It covers a wide range of material while concentrating on fundamentals; its problems manage to be both hard enough to challenge and easy enough to solve, and there are enough of them to keep the most avid busy.
Publisher:
ISBN: 9784906574124
Category : Games & Activities
Languages : en
Pages : 198
Book Description
Tesujis are the tactics of short range combat in the game of go. This volume presents over three hundred examples and problems of them, aimed at training the reader to read and spot the right play in all sorts of tactical situations. It covers a wide range of material while concentrating on fundamentals; its problems manage to be both hard enough to challenge and easy enough to solve, and there are enough of them to keep the most avid busy.
Five Hundred and One Tesuji Problems
Author: Richard Bozulich
Publisher:
ISBN: 9784906574742
Category : Games
Languages : en
Pages : 292
Book Description
Tesujis are skillful moves that accomplish some clear tactical objective, such as capturing stones, rescuing one of your own groups, linking up your stones, separating your opponent's stones, making good shape, etc. There are about 45 different kinds of moves that make up tesujis. In this book, examples of every kind of tesuji are presented
Publisher:
ISBN: 9784906574742
Category : Games
Languages : en
Pages : 292
Book Description
Tesujis are skillful moves that accomplish some clear tactical objective, such as capturing stones, rescuing one of your own groups, linking up your stones, separating your opponent's stones, making good shape, etc. There are about 45 different kinds of moves that make up tesujis. In this book, examples of every kind of tesuji are presented
Shibori
Author: Yoshiko Iwamoto Wada
Publisher: Kodansha
ISBN: 9784770023995
Category : Decorative arts
Languages : en
Pages : 786
Book Description
A reference source to the dyeing technique of shibori. The book isllustrated throughout and presents a complete survey of the craft, from itsrigins, over 1000 years ago to the latest 20th-century innovations.
Publisher: Kodansha
ISBN: 9784770023995
Category : Decorative arts
Languages : en
Pages : 786
Book Description
A reference source to the dyeing technique of shibori. The book isllustrated throughout and presents a complete survey of the craft, from itsrigins, over 1000 years ago to the latest 20th-century innovations.
A Survey of the Basic Tesujis
Author: Richard Bozulich
Publisher:
ISBN: 9784906574858
Category : Games
Languages : en
Pages : 226
Book Description
This book shows you how to find the key move that turns a position in your favor. Those key moves are called tesujis. There are about 45 different kinds of tesujis that a dan-ranked go player should be familiar with. This book studies these tesujis with examples and problems
Publisher:
ISBN: 9784906574858
Category : Games
Languages : en
Pages : 226
Book Description
This book shows you how to find the key move that turns a position in your favor. Those key moves are called tesujis. There are about 45 different kinds of tesujis that a dan-ranked go player should be familiar with. This book studies these tesujis with examples and problems
Shibori for Textile Artists
Author: Janice Gunner
Publisher: Kodansha America
ISBN: 9781568363660
Category : Architecture
Languages : en
Pages : 140
Book Description
Shibori is the Japanese term (from the word meaning "to squeeze or wring") for the dye-resist technique of binding, clamping or gathering the cloth so that the dye cannot reach certain parts. The result is a most powerful combination: a carefully structured design with the organic freedom of the unpredictable. One of the richest textile traditions in the world, shibori has been used in Japan, Africa, India and South America for centuries to create vibrant color, bold patterns, and intricate motifs. In recent years, a resurgence of the art has revealed its full potential. Janice Gunner's book is aimed at quilters, embroiderers and textile artists who want to master the techniques of shibori and to find ways of using the fabric for a range of textile applications. The book begins with the historical and cultural background of shibori; then goes on to explain, with clear, precise instructions and diagrams, how to make a wide range of exquisite fabrics. Gunner covers many different techniques, including tied-resist, stitched-resist, wrapped-resist, clamp-resist, folded- and pleated-resist, as well as immersion, space and indigo dyeing. Stunning examples of shibori pieces appear throughout the book both to inspire and guide; and practical advice is given on incorporating shibori textiles into the reader's own quilted and embroidered work.
Publisher: Kodansha America
ISBN: 9781568363660
Category : Architecture
Languages : en
Pages : 140
Book Description
Shibori is the Japanese term (from the word meaning "to squeeze or wring") for the dye-resist technique of binding, clamping or gathering the cloth so that the dye cannot reach certain parts. The result is a most powerful combination: a carefully structured design with the organic freedom of the unpredictable. One of the richest textile traditions in the world, shibori has been used in Japan, Africa, India and South America for centuries to create vibrant color, bold patterns, and intricate motifs. In recent years, a resurgence of the art has revealed its full potential. Janice Gunner's book is aimed at quilters, embroiderers and textile artists who want to master the techniques of shibori and to find ways of using the fabric for a range of textile applications. The book begins with the historical and cultural background of shibori; then goes on to explain, with clear, precise instructions and diagrams, how to make a wide range of exquisite fabrics. Gunner covers many different techniques, including tied-resist, stitched-resist, wrapped-resist, clamp-resist, folded- and pleated-resist, as well as immersion, space and indigo dyeing. Stunning examples of shibori pieces appear throughout the book both to inspire and guide; and practical advice is given on incorporating shibori textiles into the reader's own quilted and embroidered work.
Tesuji and Anti-Suji of Go
Author: Eio Sakata
Publisher:
ISBN: 9780964184756
Category : Go (Game)
Languages : en
Pages : 224
Book Description
Publisher:
ISBN: 9780964184756
Category : Go (Game)
Languages : en
Pages : 224
Book Description
Dictionary of Basic Tesuji
Author: Fujisawa Shuko
Publisher:
ISBN: 9781932001235
Category : Go (Game)
Languages : en
Pages : 258
Book Description
Publisher:
ISBN: 9781932001235
Category : Go (Game)
Languages : en
Pages : 258
Book Description
Lessons in the Fundamentals of Go
Author: Toshirō Kageyama
Publisher:
ISBN: 9784906574285
Category : Games
Languages : en
Pages : 272
Book Description
Publisher:
ISBN: 9784906574285
Category : Games
Languages : en
Pages : 272
Book Description
Winning Go
Author: Richard Bozulich
Publisher: Tuttle Publishing
ISBN: 1462900747
Category : Games & Activities
Languages : en
Pages : 306
Book Description
Master the game of Go with this expert guide. Go is a two player-board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast--even when compared to chess. This is the first comprehensive strategy guidebook in English to cover the entire game of Go by illustrating the nuances and finer points of Go strategy. Its 203 problems and their commented answers demonstrate to players of all level of skill not only successful moves, but also the incorrect moves and why they are wrong. This enables players to identify strengths and weaknesses in their games. From opening play to the endgame, Winning Go is an essential tool in helping serious players master the sophisticated sequence and flow of advanced Go play. Useful Go strategies include: The opening (fuseki) The middle (chuban) The endgame (yose) Clever moves (tesuji) Life and death (shikatsu) Winning corner skirmishes (joseki) Accurate counting Players will learn about not only creating good shapes, but also how to avoid or take advantage of bad ones, along with the right and wrong order of moves. This makes Winning Go the ideal choice for a first problem book because it enables both players and teachers to improve upon their Go game. From opening play to endgame, Winning go is an essential tool in helping serious Go players master the sophisticated sequence and flow of advanced Go play.
Publisher: Tuttle Publishing
ISBN: 1462900747
Category : Games & Activities
Languages : en
Pages : 306
Book Description
Master the game of Go with this expert guide. Go is a two player-board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast--even when compared to chess. This is the first comprehensive strategy guidebook in English to cover the entire game of Go by illustrating the nuances and finer points of Go strategy. Its 203 problems and their commented answers demonstrate to players of all level of skill not only successful moves, but also the incorrect moves and why they are wrong. This enables players to identify strengths and weaknesses in their games. From opening play to the endgame, Winning Go is an essential tool in helping serious players master the sophisticated sequence and flow of advanced Go play. Useful Go strategies include: The opening (fuseki) The middle (chuban) The endgame (yose) Clever moves (tesuji) Life and death (shikatsu) Winning corner skirmishes (joseki) Accurate counting Players will learn about not only creating good shapes, but also how to avoid or take advantage of bad ones, along with the right and wrong order of moves. This makes Winning Go the ideal choice for a first problem book because it enables both players and teachers to improve upon their Go game. From opening play to endgame, Winning go is an essential tool in helping serious Go players master the sophisticated sequence and flow of advanced Go play.
Opening Theory Made Easy
Author: Hideo Ōtake
Publisher:
ISBN: 9784906574360
Category : Games & Activities
Languages : en
Pages : 170
Book Description
In this book, Otake presents 20 principles for opening play. You will find a discussion of the fundamentals of the opening and strategy. Almost a third of the book is devoted to the important topic of shape, a subject not well understood by most western go players. Otake explains sophisticated concepts in a simple and accessible way, making the book easy to digest regardless of your playing strength. By applying these principles when you make your strategic decisions, you will improve your game enormously. There are many things about the opening that are a bit difficult, but a little study of opening principles can pay big dividends in your win/loss record The book is divided into three parts: Chapter One: Fuseki Fundamentals Chapter Two: Shape Chapter Three: Strategy
Publisher:
ISBN: 9784906574360
Category : Games & Activities
Languages : en
Pages : 170
Book Description
In this book, Otake presents 20 principles for opening play. You will find a discussion of the fundamentals of the opening and strategy. Almost a third of the book is devoted to the important topic of shape, a subject not well understood by most western go players. Otake explains sophisticated concepts in a simple and accessible way, making the book easy to digest regardless of your playing strength. By applying these principles when you make your strategic decisions, you will improve your game enormously. There are many things about the opening that are a bit difficult, but a little study of opening principles can pay big dividends in your win/loss record The book is divided into three parts: Chapter One: Fuseki Fundamentals Chapter Two: Shape Chapter Three: Strategy