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TeamLab

TeamLab PDF Author: Karin G. Oen
Publisher:
ISBN: 9780939117888
Category : Antiques & Collectibles
Languages : en
Pages : 160

Book Description
The digital collective teamLab, founded in Tokyo in 2001 by Toshiyuki Inoko, breaks established boundaries between the gallery and art world. This group--comprised of more than four hundred people including programmers, designers, and animators--creates immersive digital experiences outside of the realm of the traditional art world, navigating the confluence of art, technology, design, and the natural world. In many cases, it roots its imagery in historical Japanese art but uses the visual language of high-tech rendering and animation. Over the past few years, teamLab's projects have kept pace with technology and have evolved from two-dimensional screen-based animations to room-sized interactive installations. This book is a collection of essays, interviews and photographs exploring both the presence of teamLab's installations and the ideas and processes behind them. With a focus on the development of their work rather than the actual public displays, this book takes readers behind-the-scenes of a fascinating and thoroughly modern take on art. See the teamLab exhibit--the inaugural display in the Asian Art Museum of San Francisco's new 9,500-square-foot exhibition pavilion: April 24 - September 7, 2020.

TeamLab

TeamLab PDF Author: Karin G. Oen
Publisher:
ISBN: 9780939117888
Category : Antiques & Collectibles
Languages : en
Pages : 160

Book Description
The digital collective teamLab, founded in Tokyo in 2001 by Toshiyuki Inoko, breaks established boundaries between the gallery and art world. This group--comprised of more than four hundred people including programmers, designers, and animators--creates immersive digital experiences outside of the realm of the traditional art world, navigating the confluence of art, technology, design, and the natural world. In many cases, it roots its imagery in historical Japanese art but uses the visual language of high-tech rendering and animation. Over the past few years, teamLab's projects have kept pace with technology and have evolved from two-dimensional screen-based animations to room-sized interactive installations. This book is a collection of essays, interviews and photographs exploring both the presence of teamLab's installations and the ideas and processes behind them. With a focus on the development of their work rather than the actual public displays, this book takes readers behind-the-scenes of a fascinating and thoroughly modern take on art. See the teamLab exhibit--the inaugural display in the Asian Art Museum of San Francisco's new 9,500-square-foot exhibition pavilion: April 24 - September 7, 2020.

Digital Immersive Art in China

Digital Immersive Art in China PDF Author: Xinyang Zhao
Publisher: Anthem Press
ISBN: 1839993049
Category : Social Science
Languages : en
Pages : 132

Book Description
China has been stereotypically perceived as a place of backwardness. However, the 21st century has been a transitional period for China to express its cultural power. This book explores how digital technology, in particular virtual reality (VR) and augmented reality (AR), is playing a role in China’s rejuvenation, especially in relation to cultural displays, performances and art exhibitions. It examines how audiences, both in China and globally, respond to Digital China through digital immersive art. Drawing on the author's anthropological research and empirical studies on stakeholders and audience reception, this book provides a comprehensive understanding of transformative power of digital technology and its impact on cultural experience in contemporary China. The ‘reform of the cultural system’ over the past two decades in China has fostered a techno-cultural imaginary mixed with the celebration of Chinese civilisation and advanced by digital technology and entrepreneurs. Such a hybrid imaginary influences how people view and consume digital immersive art. Much digital immersive art within China is thus viewed within the framework of modernisation, as the case studies in this book will show. Outside China, however, the dominant narrative of techno-orientalism prevails, constructing a different image of Digital China, a technocratic state.

The Digital Future of Museums

The Digital Future of Museums PDF Author: Keir Winesmith
Publisher: Routledge
ISBN: 0429958307
Category : Technology & Engineering
Languages : en
Pages : 230

Book Description
The Digital Future of Museums: Conversations and Provocations argues that museums today can neither ignore the importance of digital technologies when engaging their communities, nor fail to address the broader social, economic and cultural changes that shape their digital offerings. Through moderated conversations with respected and inf luential museum practitioners, thinkers and experts in related fields, this book explores the role of digital technology in contemporary museum practice within Europe, the U.S., Australasia and Asia. It offers provocations and reflections about effective practice that will help prepare today’s museums for tomorrow, culminating in a set of competing possible visions for the future of the museum sector. The Digital Future of Museums is essential reading for museum studies students and those who teach or write about the museum sector. It will also be of interest to those who work in, for, and with museums, as well as practitioners working in galleries, archives and libraries.

Happening 2

Happening 2 PDF Author: Jeanne Tan
Publisher: Frame Publishers
ISBN: 9492311038
Category : Architecture
Languages : en
Pages : 308

Book Description
This inspiring book is a visual feast of global event designs which is a must for brand innovators and identity wizards. Happenings are very much still happening – more than enough reason to launch a sequel to our first event-themed title. In the age of social media, the event is becoming a mass-marketing campaign that targets a global audience. And its reach is far greater if it’s both memorable and photogenic. Happening 2 covers over 60 stunning spectacles – from fashion shows to festivals and exhibitions to exclusive product launches – that leave lasting impressions. Events offer designers the perfect testing ground; they are ideal opportunities to experiment with spatial perception and sensory experiences. Happening 2 travels the globe to cover memorable moments by the likes of Bureau Betak, Bompas & Parr, MVRDV, Snarkitecture and teamLab, revealing how the designers translated their concepts from page to platform. The event industry monumentalises the fleeting, and Happening 2 does the same.

After Cinema

After Cinema PDF Author: Heinz Peter Schwerfel
Publisher: Hatje Cantz Verlag
ISBN: 3775758372
Category : Performing Arts
Languages : en
Pages : 178

Book Description
An informative, inspiring, richly illustrated book on contemporary moving-image art. This book sets out to use the latest technologies to short-circuit the universally understandable language of the mass media and to make art once again a critical mirror of its time. Around sixty artists from more than twenty countries are presented in eight chapters, that address social, political, and scientific themes (racism, climate change, capitalism, eccentricity, sex, zeitgeist, and fashionable and frightening technologies) in a way that is playful and innovative. HEINZ PETER SCHWERFEL (*1954) lives in Paris. He works as a journalist, filmmaker and curator, and is the author of books on artists (Georg Baselitz, Jannis Kounellis) and non-fiction books such as Kunst-Skandale and Kino und Kunst. As a filmmaker, he produced films about Christian Boltanski, Rebecca Horn, Anish Kapoor, Christoph Marthaler, Annette Messager, Bruce Nauman, Cees Nooteboom, and many others, as well as TV series for the art channel ARTE ( Design, Live Art). In addition, he curated exhibitions of work by Shirin Neshat, Julian Rosefeldt, and Loukia Alavanou (Greek pavilion, 2022 Venice Biennale).

I-Byte Retail & Consumer Goods Industry

I-Byte Retail & Consumer Goods Industry PDF Author: V Gupta
Publisher: EGBG Services LLC
ISBN:
Category : Business & Economics
Languages : en
Pages : 82

Book Description
This document brings together a set of latest data points and publicly available information relevant for Retail & Consumer Goods Industry. We are very excited to share this content and believe that readers will benefit immensely from this periodic publication immensely.

Nano Comes to Life

Nano Comes to Life PDF Author: Sonia Contera
Publisher: Princeton University Press
ISBN: 0691206449
Category : Medical
Languages : en
Pages : 232

Book Description
"Increasingly, scientists are gaining control over matter at the nanometer scale. Spearheaded by physical scientists operating at the interfaces of physics and biology (such as the author herself), advances in nanoscience and technology are transforming how we think about life and treat human health. This is due to a convergence of size. To do medicine, one must understand and be able to reach the nanoscale environment of healthy cells in tissues and organs, as well as other nano-sized building blocks that constitute a living organism, such as proteins and DNA. The ground-breaking advances being made at the frontiers of nanoscience and -technology, specifically in the areas of biology and medicine, are the subject of this short, popular-level book. Chapter 1 describes how nanotechnology and quantitative methods in biology are progressively being deployed to embrace life in all its multiscale, hierarchical intricacy and multiplicity. Chapters 2 through 4 review how bioinspired and biomimetic nanostructures and nanomachines are being created and integrated into strategies aimed at solving specific medical problems. In particular, Chapter 2 summarizes how scientists are seeking to build artificial nanostructures using both biological molecules and the organizational principles of biology. Chapter 3 gives an account of how nanotechnology is being used to develop drug-delivery strategies that specifically target cancer cells and tumors to improve the efficacy of current cancer chemotherapies. Chapter 4 reviews the science of one of the most potentially transformative scientific fields: tissue engineering. In a concluding chapter (Chapter 5), Contera reviews how nanotechnology, biology, and medicine will continue fusing with other sciences and technologies - incorporating more mathematical and computational modelling, as well as AI and robotics. Nanoscale devices will be used to learn biology; and biology will be used to inspire increasingly sophisticated "transmaterial" devices that mimic some of the characteristics of biology and incorporate new features that are not available in the biological world. The effects on human health and longevity will be profound. In a more personal epilogue, Contera describes the crossroads at which we find ourselves. Accessing our own biology evokes a mixture of possibility and dread. However, Contera maintains that we can create a positive transmaterial world for the benefit of humankind, and she describes ways in which scientists are proactively engaging with the public, politicians, industry, and entrepreneurs, as well as the media and the arts, to communicate the power and risks of new advances and to influence the ways in which new technologies will affect our future"--

Interactive Design

Interactive Design PDF Author: Behnaz Farahi
Publisher: Birkhäuser
ISBN: 3035626898
Category : Architecture
Languages : en
Pages : 242

Book Description
Designers and forward thinkers in the field of interactive design share their reflections and show examples of different models of a responsive future environment. Interactive design has exploded in recent years with a number of inspiring projects that have opened up a new field of research and design. This book brings together some of the most prominent actors and thinkers in the field of interactive design, with theoretical articles highlighting different aspects of this work and describing them through current practices and projects. Supplemented with numerous illustrations, this book offers an overview of the emergence of interactive design and architecture based on the theory of cybernetics. At the same time, it introduces models of interactivity ranging from dynamic and shapechanging materials to wearables, architecture, and transdisciplinary and alternative design methods. History of the development of interactive design Overview of the state of the art and its possibilities Models of interactivity in theory and practice

Digital Art

Digital Art PDF Author: Christiane Paul
Publisher: Thames & Hudson
ISBN: 0500779015
Category : Art
Languages : en
Pages : 524

Book Description
Digital art, along with the technological developments of its medium, has rapidly evolved from the digital revolution into the social media era and to the postdigital and post-Internet landscape. This new, expanded edition of this invaluable overview of the medium traces the emergence of artificial intelligence, augmented and mixed realities, and Non-Fungible Tokens (NFTs), and surveys themes explored by digital artworks in the areas of activism, networks and telepresence, and ecological art and the Anthropocene. Christiane Paul considers all forms of digital art, focusing on the basic characteristics of their aesthetic language and their technological and art-historical evolution. By looking at the ways in which internet art, digital installation, software art, AR and VR haveemerged as recognized artistic practices, Digital Art is an essential critical guide.

New Media Pedagogy: Research Trends, Methodological Challenges and Successful Implementations

New Media Pedagogy: Research Trends, Methodological Challenges and Successful Implementations PDF Author: Łukasz Tomczyk
Publisher: Springer Nature
ISBN: 3031445813
Category : Computers
Languages : en
Pages : 309

Book Description
This volume constitutes selected papers presented during the First International Conference on New Media Pedagogy: Research Trends, Methodological Challenges and Successful Implementations, NMP 2022, held in Kraków, Poland, in October 2022. The 20 papers presented were thoroughly reviewed and selected from the 55 qualified submissions. They present recent research in the areas of teacher education in the information society, digitally-enhanced didactics, pedagogical innovations using ICT, e-learning, blended learning, crisis e-learning, digital inclusion and exclusion, identity of media pedagogy, and more.