Author: Richard Spoon
Publisher: Old Man River Publishing, LLC
ISBN: 9781938222016
Category : Cooperativeness
Languages : en
Pages : 0
Book Description
This manual of business and management know-how includes stories, specifics, and immediate takeaways crafted to illustrate and explain the dynamics of great teams—and how to create those change-producing forces in teams everywhere. The unconventional collection of applicable narratives, individual and team exercises, and sound management insight invites personal growth for everyone from business executives and parents to coaches and college students. Based on the Team Arch model from ArchPoint Consulting, the book provides deeper information focused on leveraging strengths and solving problems. Its whole team approach in the context of storytelling offers specific steps for individual team members to reach greater productivity and enjoyment at the workplace. The poignant real-life stories woven throughout additionally illustrate that team building and getting the job done right is not just about business plans and strategic workshops, but about the meaning that happens when people move toward each other and build relationships.
Team Renaissance
Building the Italian Renaissance
Author: Paula Kay Lazrus
Publisher: UNC Press Books
ISBN: 1469653400
Category : History
Languages : en
Pages : 147
Book Description
Building the Italian Renaissance focuses on the competition to select a team to execute the final architectural challenge of the cathedral of Santa Maria del Fiore--the erection of its dome. Although the model for the dome was widely known, the question of how this was to be accomplished was the great challenge of the age. This dome would be the largest ever built. This is foremost a technical challenge but it is also a philosophical one. The project takes place at an important time for Florence. The city is transitioning from a High Medieval world view into the new dynamics and ideas and will lead to the full flowering of what we know as the Renaissance. Thus the competition at the heart of this game plays out against the background of new ideas about citizenship, aesthetics, history (and its application to the present), and new technology. The central challenge is to expose players to complex and multifaceted situations and to individuals that animated life in Florence in the early 1400s. Humanism as a guiding philosophy is taking root and scholars are looking for ways to link the mercantile city to the glories of Rome and to the wisdom of the ancients across many fields. The aesthetics of the classical world (buildings, plastic arts and intellectual pursuits) inspired wonder, perhaps even envy, but the new approaches to the past by scholars such as Petrarch suggested that perhaps the creative classes are not simply crafts people, but men of ideas. Three teams compete for the honor to construct the dome, a project overseen by the Arte Della Lana (wool workers guild) and judged by them and a group of Florentine citizens who are merchants, aristocrats, learned men, and laborers. Their goal is to make the case for the building to live up to the ideals of Florence. The game gives students a chance to enter into the world of Florence in the early 1400s to develop an understanding of the challenges and complexity of such a major artistic and technical undertaking while providing an opportunity to grasp the interdisciplinary nature of major public works.
Publisher: UNC Press Books
ISBN: 1469653400
Category : History
Languages : en
Pages : 147
Book Description
Building the Italian Renaissance focuses on the competition to select a team to execute the final architectural challenge of the cathedral of Santa Maria del Fiore--the erection of its dome. Although the model for the dome was widely known, the question of how this was to be accomplished was the great challenge of the age. This dome would be the largest ever built. This is foremost a technical challenge but it is also a philosophical one. The project takes place at an important time for Florence. The city is transitioning from a High Medieval world view into the new dynamics and ideas and will lead to the full flowering of what we know as the Renaissance. Thus the competition at the heart of this game plays out against the background of new ideas about citizenship, aesthetics, history (and its application to the present), and new technology. The central challenge is to expose players to complex and multifaceted situations and to individuals that animated life in Florence in the early 1400s. Humanism as a guiding philosophy is taking root and scholars are looking for ways to link the mercantile city to the glories of Rome and to the wisdom of the ancients across many fields. The aesthetics of the classical world (buildings, plastic arts and intellectual pursuits) inspired wonder, perhaps even envy, but the new approaches to the past by scholars such as Petrarch suggested that perhaps the creative classes are not simply crafts people, but men of ideas. Three teams compete for the honor to construct the dome, a project overseen by the Arte Della Lana (wool workers guild) and judged by them and a group of Florentine citizens who are merchants, aristocrats, learned men, and laborers. Their goal is to make the case for the building to live up to the ideals of Florence. The game gives students a chance to enter into the world of Florence in the early 1400s to develop an understanding of the challenges and complexity of such a major artistic and technical undertaking while providing an opportunity to grasp the interdisciplinary nature of major public works.
Renaissance Fun
Author: Philip Steadman
Publisher: UCL Press
ISBN: 1787359158
Category : Art
Languages : en
Pages : 418
Book Description
Renaissance Fun is about the technology of Renaissance entertainments in stage machinery and theatrical special effects; in gardens and fountains; and in the automata and self-playing musical instruments that were installed in garden grottoes. How did the machines behind these shows work? How exactly were chariots filled with singers let down onto the stage? How were flaming dragons made to fly across the sky? How were seas created on stage? How did mechanical birds imitate real birdsong? What was ‘artificial music’, three centuries before Edison and the phonograph? How could pipe organs be driven and made to play themselves by waterpower alone? And who were the architects, engineers, and craftsmen who created these wonders? All these questions are answered. At the end of the book we visit the lost ‘garden of marvels’ at Pratolino with its many grottoes, automata and water jokes; and we attend the performance of Mercury and Mars in Parma in 1628, with its spectacular stage effects and its music by Claudio Monteverdi – one of the places where opera was born. Renaissance Fun is offered as an entertainment in itself. But behind the show is a more serious scholarly argument, centred on the enormous influence of two ancient writers on these subjects, Vitruvius and Hero. Vitruvius’s Ten Books on Architecture were widely studied by Renaissance theatre designers. Hero of Alexandria wrote the Pneumatics, a collection of designs for surprising and entertaining devices that were the models for sixteenth and seventeenth century automata. A second book by Hero On Automata-Making – much less well known, then and now – describes two miniature theatres that presented plays without human intervention. One of these, it is argued, provided the model for the type of proscenium theatre introduced from the mid-sixteenth century, the generic design which is still built today. As the influence of Vitruvius waned, the influence of Hero grew.
Publisher: UCL Press
ISBN: 1787359158
Category : Art
Languages : en
Pages : 418
Book Description
Renaissance Fun is about the technology of Renaissance entertainments in stage machinery and theatrical special effects; in gardens and fountains; and in the automata and self-playing musical instruments that were installed in garden grottoes. How did the machines behind these shows work? How exactly were chariots filled with singers let down onto the stage? How were flaming dragons made to fly across the sky? How were seas created on stage? How did mechanical birds imitate real birdsong? What was ‘artificial music’, three centuries before Edison and the phonograph? How could pipe organs be driven and made to play themselves by waterpower alone? And who were the architects, engineers, and craftsmen who created these wonders? All these questions are answered. At the end of the book we visit the lost ‘garden of marvels’ at Pratolino with its many grottoes, automata and water jokes; and we attend the performance of Mercury and Mars in Parma in 1628, with its spectacular stage effects and its music by Claudio Monteverdi – one of the places where opera was born. Renaissance Fun is offered as an entertainment in itself. But behind the show is a more serious scholarly argument, centred on the enormous influence of two ancient writers on these subjects, Vitruvius and Hero. Vitruvius’s Ten Books on Architecture were widely studied by Renaissance theatre designers. Hero of Alexandria wrote the Pneumatics, a collection of designs for surprising and entertaining devices that were the models for sixteenth and seventeenth century automata. A second book by Hero On Automata-Making – much less well known, then and now – describes two miniature theatres that presented plays without human intervention. One of these, it is argued, provided the model for the type of proscenium theatre introduced from the mid-sixteenth century, the generic design which is still built today. As the influence of Vitruvius waned, the influence of Hero grew.
Jewels of the Renaissance
Author: Yvonne Hackenbroch
Publisher: Editions Assouline
ISBN: 9781614282037
Category : Art
Languages : en
Pages : 200
Book Description
Renaissance jewels are among the most alluring manifestations of an age that experienced the widening of horizons, from the Old World to the New. This volume overflows with luxurious imagery expressing the boundless creativity and spirit of the Age of the Renaissance. Yvonne Hackenbroch relates the tales of the jewels, the artists, and the patrons who commissioned them.
Publisher: Editions Assouline
ISBN: 9781614282037
Category : Art
Languages : en
Pages : 200
Book Description
Renaissance jewels are among the most alluring manifestations of an age that experienced the widening of horizons, from the Old World to the New. This volume overflows with luxurious imagery expressing the boundless creativity and spirit of the Age of the Renaissance. Yvonne Hackenbroch relates the tales of the jewels, the artists, and the patrons who commissioned them.
Renaissance Characters
Author: Eugenio Garin
Publisher: University of Chicago Press
ISBN: 0226283569
Category : History
Languages : en
Pages : 314
Book Description
Compared to the Middle Ages, the Renaissance is brief—little more than two centuries, extending roughly from the mid-fourteenth century to the end of the sixteenth century—and largely confined to a few Italian city states. Nevertheless, the epoch marked a great cultural shift in sensibilities, the dawn of a new age in which classical Greek and Roman values were "reborn" and human values in all fields, from the arts to civic life, were reaffirmed. With this volume, Eugenio Garin, a leading Renaissance scholar, has gathered the work of an international team of scholars into an accessible account of the people who animated this decisive moment in the genesis of the modern mind. We are offered a broad spectrum of figures, major and minor, as they lived their lives: the prince and the military commander, the cardinal and the courtier, the artist and the philosopher, the merchant and the banker, the voyager, and women of all classes. With its concentration on the concrete, the specific, even the anecdotal, the volume offers a wealth of new perspectives and ideas for study.
Publisher: University of Chicago Press
ISBN: 0226283569
Category : History
Languages : en
Pages : 314
Book Description
Compared to the Middle Ages, the Renaissance is brief—little more than two centuries, extending roughly from the mid-fourteenth century to the end of the sixteenth century—and largely confined to a few Italian city states. Nevertheless, the epoch marked a great cultural shift in sensibilities, the dawn of a new age in which classical Greek and Roman values were "reborn" and human values in all fields, from the arts to civic life, were reaffirmed. With this volume, Eugenio Garin, a leading Renaissance scholar, has gathered the work of an international team of scholars into an accessible account of the people who animated this decisive moment in the genesis of the modern mind. We are offered a broad spectrum of figures, major and minor, as they lived their lives: the prince and the military commander, the cardinal and the courtier, the artist and the philosopher, the merchant and the banker, the voyager, and women of all classes. With its concentration on the concrete, the specific, even the anecdotal, the volume offers a wealth of new perspectives and ideas for study.
That's My Team!
Author: Paul Volponi
Publisher: Rowman & Littlefield
ISBN: 1538126745
Category : Young Adult Nonfiction
Languages : en
Pages : 159
Book Description
This interactive book compels both reluctant and sports-crazed readers to its pages by examining how various teams from a range of sports received their names. Teen and pre-teen readers will gain knowledge of history, science, literature, math, and a slew of other subjects through the lens of notable sports teams.
Publisher: Rowman & Littlefield
ISBN: 1538126745
Category : Young Adult Nonfiction
Languages : en
Pages : 159
Book Description
This interactive book compels both reluctant and sports-crazed readers to its pages by examining how various teams from a range of sports received their names. Teen and pre-teen readers will gain knowledge of history, science, literature, math, and a slew of other subjects through the lens of notable sports teams.
Beyond Genius
Author: Scott Griffiths
Publisher: AuthorHouse
ISBN: 1481702947
Category : Biography & Autobiography
Languages : en
Pages : 255
Book Description
What do Richard Branson, Quincy Jones, Yvon Chouinard, David E. Stewart, Elon Musk, Frank Nuovo, John Paul DeJoria and Steve Jobs have in common with Benjamin Franklin, Leonardo da Vinci, Teddy Roosevelt, Thomas Jefferson and Sir Isaac Newton? They all share the 12 Essential Traits of the Renaissance Man. BEYOND GENIUS travels through history to determine the 12 essential traits that define a Renaissance Man, then applies those attributes to determine some of the Renaissance Men of today. We tell their stories of determination and perseverance, their expertise in a variety of fields, their insatiable curiosity, the infusion of their wisdom and creativity into our culture. We explore the making of a Renaissance Man and the deep connection these men have to advancements in the sciences, the arts and our way of being. Scott Griffiths & Eric Elfman, and their team, have put more than 1,000 hours of research into studying the history of the Renaissance Man, identifying common attributes that are constant throughout time, and identifying a select group today's most successful Renaissance Men. By understanding these traits, identifying and developing them, the innerRenaissance Man can be unleashed in more men for the betterment of the world.
Publisher: AuthorHouse
ISBN: 1481702947
Category : Biography & Autobiography
Languages : en
Pages : 255
Book Description
What do Richard Branson, Quincy Jones, Yvon Chouinard, David E. Stewart, Elon Musk, Frank Nuovo, John Paul DeJoria and Steve Jobs have in common with Benjamin Franklin, Leonardo da Vinci, Teddy Roosevelt, Thomas Jefferson and Sir Isaac Newton? They all share the 12 Essential Traits of the Renaissance Man. BEYOND GENIUS travels through history to determine the 12 essential traits that define a Renaissance Man, then applies those attributes to determine some of the Renaissance Men of today. We tell their stories of determination and perseverance, their expertise in a variety of fields, their insatiable curiosity, the infusion of their wisdom and creativity into our culture. We explore the making of a Renaissance Man and the deep connection these men have to advancements in the sciences, the arts and our way of being. Scott Griffiths & Eric Elfman, and their team, have put more than 1,000 hours of research into studying the history of the Renaissance Man, identifying common attributes that are constant throughout time, and identifying a select group today's most successful Renaissance Men. By understanding these traits, identifying and developing them, the innerRenaissance Man can be unleashed in more men for the betterment of the world.
Renaissance Civic Humanism
Author: James Hankins
Publisher: Cambridge University Press
ISBN: 9780521548076
Category : History
Languages : en
Pages : 336
Book Description
The evolution of republican concepts compared to medieval and early modern traditions of political thought.
Publisher: Cambridge University Press
ISBN: 9780521548076
Category : History
Languages : en
Pages : 336
Book Description
The evolution of republican concepts compared to medieval and early modern traditions of political thought.
Debugging Teams
Author: Brian W. Fitzpatrick
Publisher: "O'Reilly Media, Inc."
ISBN: 1491932511
Category : Business & Economics
Languages : en
Pages : 190
Book Description
In the course of their 20+-year engineering careers, authors Brian Fitzpatrick and Ben Collins-Sussman have picked up a treasure trove of wisdom and anecdotes about how successful teams work together. Their conclusion? Even among people who have spent decades learning the technical side of their jobs, most haven’t really focused on the human component. Learning to collaborate is just as important to success. If you invest in the "soft skills" of your job, you can have a much greater impact for the same amount of effort. The authors share their insights on how to lead a team effectively, navigate an organization, and build a healthy relationship with the users of your software. This is valuable information from two respected software engineers whose popular series of talks—including "Working with Poisonous People"—has attracted hundreds of thousands of followers.
Publisher: "O'Reilly Media, Inc."
ISBN: 1491932511
Category : Business & Economics
Languages : en
Pages : 190
Book Description
In the course of their 20+-year engineering careers, authors Brian Fitzpatrick and Ben Collins-Sussman have picked up a treasure trove of wisdom and anecdotes about how successful teams work together. Their conclusion? Even among people who have spent decades learning the technical side of their jobs, most haven’t really focused on the human component. Learning to collaborate is just as important to success. If you invest in the "soft skills" of your job, you can have a much greater impact for the same amount of effort. The authors share their insights on how to lead a team effectively, navigate an organization, and build a healthy relationship with the users of your software. This is valuable information from two respected software engineers whose popular series of talks—including "Working with Poisonous People"—has attracted hundreds of thousands of followers.
American Sports [4 volumes]
Author: Murry R. Nelson
Publisher: Bloomsbury Publishing USA
ISBN: 0313397538
Category : Sports & Recreation
Languages : en
Pages : 1678
Book Description
America loves sports. This book examines and details the proof of this fascination seen throughout American society—in our literature, film, and music; our clothing and food; and the iconography of the nation. This momentous four-volume work examines and details the cultural aspects of sport and how sport pervasively reflects—and affects—myriad aspects of American society from the early 1900s to the present day. Written in a straightforward, readable manner, the entries cover both historical and contemporary aspects of sport and American culture. Unlike purely historical encyclopedias on sports, the contributions within these volumes cover related subject matter such as poetry, novels, music, films, plays, television shows, art and artists, mythologies, artifacts, and people. While this encyclopedia set is ideal for general readers who need information on the diverse aspects of sport in American culture for research purposes or are merely reading for enjoyment, the detailed nature of the entries will also prove useful as an initial source for scholars of sport and American culture. Each entry provides a number of both print and online resources for further investigation of the topic.
Publisher: Bloomsbury Publishing USA
ISBN: 0313397538
Category : Sports & Recreation
Languages : en
Pages : 1678
Book Description
America loves sports. This book examines and details the proof of this fascination seen throughout American society—in our literature, film, and music; our clothing and food; and the iconography of the nation. This momentous four-volume work examines and details the cultural aspects of sport and how sport pervasively reflects—and affects—myriad aspects of American society from the early 1900s to the present day. Written in a straightforward, readable manner, the entries cover both historical and contemporary aspects of sport and American culture. Unlike purely historical encyclopedias on sports, the contributions within these volumes cover related subject matter such as poetry, novels, music, films, plays, television shows, art and artists, mythologies, artifacts, and people. While this encyclopedia set is ideal for general readers who need information on the diverse aspects of sport in American culture for research purposes or are merely reading for enjoyment, the detailed nature of the entries will also prove useful as an initial source for scholars of sport and American culture. Each entry provides a number of both print and online resources for further investigation of the topic.