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Teach Yourself Making Money in the Second Life World

Teach Yourself Making Money in the Second Life World PDF Author: Irie Tsure
Publisher: McGraw-Hill Education
ISBN: 9780071602587
Category : Education
Languages : en
Pages : 208

Book Description
Turn virtual money into real cash in Second Life Written by successful Second Life resort owner Irie Tsure, this comprehensive guide will accompany you on the tricky journey from "newbie'" to expert in the virtual world of Second Life. Teach Yourself Making Money from Second Life is intended to cover every skill required to enjoy and prosper within this virtual world but in particular focuses on those entrepreneurial activities, strategies, and skills which can help you get ahead in business in Second Life. This book is packed with advice for virtual entrepreneurs looking to develop independent businesses within SL, perfect for individuals or small companies interested in entering SL and succeeding there.

Teach Yourself Making Money in the Second Life World

Teach Yourself Making Money in the Second Life World PDF Author: Irie Tsure
Publisher: McGraw-Hill Education
ISBN: 9780071602587
Category : Education
Languages : en
Pages : 208

Book Description
Turn virtual money into real cash in Second Life Written by successful Second Life resort owner Irie Tsure, this comprehensive guide will accompany you on the tricky journey from "newbie'" to expert in the virtual world of Second Life. Teach Yourself Making Money from Second Life is intended to cover every skill required to enjoy and prosper within this virtual world but in particular focuses on those entrepreneurial activities, strategies, and skills which can help you get ahead in business in Second Life. This book is packed with advice for virtual entrepreneurs looking to develop independent businesses within SL, perfect for individuals or small companies interested in entering SL and succeeding there.

The Entrepreneur's Guide to Second Life

The Entrepreneur's Guide to Second Life PDF Author: Daniel Terdiman
Publisher: John Wiley & Sons
ISBN: 0470179147
Category : Business & Economics
Languages : en
Pages : 326

Book Description
"You'll discover the unique challenges and opportunities of running an in-world business. You'll delve into the most popular Second Life business and get practical pointers from some of the metaverse's best-known entrepreneurs. And you'll get the nuts-and-bolts expertise you need to succeed, from developing a unique product or service to mounting an effective marketing campaign."--Jacket.

Virtual Breadwinner Book One: Beginner

Virtual Breadwinner Book One: Beginner PDF Author: J. W. Hagarty
Publisher:
ISBN: 9781549863325
Category :
Languages : en
Pages : 71

Book Description
Virtual Breadwinner Book One: BeginnerVirtual Breadwinner is the true story of how my wife and I started a virtual real estate business that generates ongoing passive income - and how you can do the same!My name is Lizard Howl, and I'm a Second Life land baron. I earn a monthly income selling Second Life land for real money, and I've been doing it since 2007. In Virtual Breadwinner I take you step-by-step through the process of starting, building, and maintaining your own virtual real estate business - even if you have no previous experience!7 BENEFITS of having a Second Life land business:1. Own your own business.2. Make money online.3. Earn a monthly residual income.4. Earn extra Linden dollars to spend in Second Life.5. Have as much virtual land as you want!6. TIME FREEDOM7. FINANCIAL FREEDOM12 ways Virtual Breadwinner can open this new world of FREEDOM for you:1. Learn the secret to getting more Linden Dollars for your USD.2. Learn the secret to getting more USD for your Linden Dollars.3. Find the hidden wholesale markets to get land for 50% - 80% below retail.4. Get motivated sellers to contact you, asking you to please buy their islands!5. Be the Go-To-Guy or Gal for anyone looking to rent land.6. Expand your business quickly by buying other people's customers.7. Generate repeat and referral business.8. Spend less than 12 hours per week on your business.9. Compete against the top-dog land dealers, no matter how big or small your business is.10. Learn how to get into profit quickly.11. Learn how to ALWAYS stay in profit!12. Minimize your risks and avoid rookie mistakesVirtual Breadwinner is packed with so much powerful information that I split it into three distinct books: Beginner, Intermediate, and Advanced.Here's what in store for you inside Book One:1. Learn all the basics of Second Life land - even if you have NO previous experience.2. Learn what kinds of land are the most profitable and why.3. Learn how to avoid a $4,167 mistake!4. Learn how to be ready for your first customers in 12 hours.5. Learn how to buy your first rental property.6. Learn how to get your first customers.7. Learn how to get your first rental system for only $0.96.8. Learn how to get your business into profit within 14 days!9. Learn how to advertise effectively.10. Learn the two best places to advertise.11. Learn how to create and grow your land group.12. Learn how to create a group of customers who are eager to buy land from you!13. Learn how to get paying customers even if you don't have any land at all!14. Learn how to grow your business without shrinking your wallet.15. And Much More!Here's what our Beta Readers have to say about Virtual Breadwinner:"Love the book!! It is hard to put it down, such an easy read but packed with powerful information! It reads so fluently and smooth, not many "business books" accomplish that.This is a virtual guide that everyone should read." -- DiggerDawson Resident"Even for those of us already in the business, there are a lot of tips to learn. This book is helpful and inspiring." - Giggle Luik, Alpha Properties"Well organized, clear, easy to understand and thorough! Virtual Breadwinner is filled with tips and links covering every aspect of the business, everything you need to know is right there. This e-book is a must-have for anyone that wants to start making money in Second Life." - Winter Loxely, Loxely EstatesEnjoy!

Second Life For Dummies

Second Life For Dummies PDF Author: Sarah Robbins
Publisher: John Wiley & Sons
ISBN: 1118051963
Category : Computers
Languages : en
Pages : 403

Book Description
You’ve heard all about Second Life. Maybe you’ve already jumped with both feet—and gotten stuck. Or maybe you’re a Second Life veteran who wants to build something or run a business. Fear not! Second Life For Dummies is hear to hold your hand, pat your back, and cheer you on through this new and enchanting reality. Written by a pair of Second Life old timers, this easy-to-use, flip-and-find guide is packed with expert advice, seasoned insight, and handy tips and tricks to get you moving fast. You’ll find out how to set up your account, create an avatar, meet people and socialize, and find your comfort zone and stay in it. But it’s a big world out there, so you’ll also learn how to make stuff, buy stuff, do stuff, and keep track of all the stuff you’re accumulating. Discover how to Install Second Life get started Create and customize your avatar Meet and get to know fascinating people Stay safe and comfortable as you learn and explore Make, wear, and sell your own fashions Script your Second Life Buy land and build a house Become a land baron or a money maker Make real money in Second Life Get a real-life education—even a degree Complete with fantastic lists of cool places, answers to big questions, and supplemental software, Second Life For Dummies is your ticket to a great virtual adventure.

Making Money in the Second Life World

Making Money in the Second Life World PDF Author: Irie Tsure
Publisher: Teach Yourself
ISBN: 9780340972885
Category : Electronic commerce
Languages : en
Pages : 196

Book Description
Written by successful Second Life resort owner Irie Tsure, this comprehensive guide will accompany you on the tricky journey from Newbie to practising expert in the virtual world of Second Life. Teach Yourself Making Money in the Second Life World is intended to cover every skill required to enjoy and prosper within this virtual world but in particular focuses on those entrepreneurial activities, strategies and skills which can help you get ahead in business in Second Life. This book is packed with advice for virtual entrepreneurs looking to develop independent businesses within SL, perfect for individuals or small companies interested in entering SL and succeeding there. Authored by an established, popular business savvy and creative SL character, areas covered include: The Second Life economy Intellectual property rights Creating retail objects Creating fashion items including clothing, hair and footwear Scripting Creating animations including QAvimator and how to upload an animation Putting it all together including the creative process Retail outlets and venues including how,to rent or to buy space,store design and layout, selling your products in-world,opening a resort or nightclub, streaming music into Second Life,including your own music, developing the business,minimising lag, community and staff Land management including: finding, buying and selling land in Second Life, obtaining a private island, making money from virtual land, managing a Shopping Mall, checking and improving a region's performance Real-world brands in Second Life - examining the opportunities etc Marketing in second life including: branding, Second Life groups, promoting your business Appendices: A Irie's summary of success; B My past, our present and the future; C: Useful keyboard shortcuts Most other books are written by techies or tourists, not by an author who has actually made the SL experience work for themselves. This is the real McCoy.

How to Make Real Money in Second Life: Boost Your Business, Market Your Services, and Sell Your Products in the World's Hottest Virtual Community

How to Make Real Money in Second Life: Boost Your Business, Market Your Services, and Sell Your Products in the World's Hottest Virtual Community PDF Author: Robert Freedman
Publisher: McGraw Hill Professional
ISBN: 0071508260
Category : Business & Economics
Languages : en
Pages : 242

Book Description
SIGN ON. SAY HELLO. START MAKING MONEY. With a population in the millions and a monthly growth rate of 20 percent, Second Life® is a virtual 3-D world bursting with opportunities in areas like real estate, legal practice, and marketing, corporate connections, and people just like you. This all-in-one guide will show you, step by step, how to use Second Life as an alternative marketplace. Learn how to: Create a cool avatar and connect with residents Adapt your business for the virtual environment Play for profit--and bring your dreams to life

The First 20 Hours

The First 20 Hours PDF Author: Josh Kaufman
Publisher: Penguin
ISBN: 1101623047
Category : Self-Help
Languages : en
Pages : 290

Book Description
Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.

A Practical Guide To Using Second Life In Higher Education

A Practical Guide To Using Second Life In Higher Education PDF Author: Savin-Baden, Maggi
Publisher: McGraw-Hill Education (UK)
ISBN: 0335242146
Category : Education
Languages : en
Pages : 224

Book Description
Over the last five years there has been an increasing use of immersive virtual worlds, in particular Second Life, in Higher Education. A Practical Guide to Using Second Life in Higher Education is a pedagogically-informed text that guides staff in the use of Second Life for Higher Education. Although there are currently a growing number of books about Second Life available, much of the focus has been on designing the environment, ways of building and the general ease and use-value of the environment. This book is aimed at those who want to use Second Life for teaching in further and higher education. It provides both an overview and an in-depth stance about aspects of the immersive world for teaching, learning and assessment, as well as suggestions about researching (in) Second Life.

Teach Yourself Managing IT for Your Small Business

Teach Yourself Managing IT for Your Small Business PDF Author: Michael Pagan
Publisher: McGraw-Hill
ISBN: 9780071496933
Category : Computers
Languages : en
Pages : 228

Book Description
Make your computer systems work for you and add profit to your business As a small-business owner or manager, the language of IT is equally important to you as balance sheets, profit/loss accounts, and other financial metrics. Written in an accessible and often humorous style, Teach Yourself Managing IT for Your Small Business provides you with the know-how to utilize IT to its fullest and grow your business and profits to unprecedented levels.

Teaching the Digital Generation

Teaching the Digital Generation PDF Author: Frank S. Kelly
Publisher: Corwin Press
ISBN: 1452208395
Category : Education
Languages : en
Pages : 281

Book Description
The authors show how traditional industrial-type high schools have failed to meet students' learning needs and explore ten alternative high school models that address 21st-century skills.