Taming the Wilds! Mastering Minecraft PDF Download
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Author: Michael Lummis Publisher: Prima Games ISBN: 9780744018912 Category : Computer games Languages : en Pages : 0
Book Description
Covers basic gameplay to advanced features. Master the World of Color: tame new creatures, battle Illagers, explore frozen tundra and burning desert. Includes quick reference charts: find info on every block type, item, recipe, animal, and monster in the game.
Author: Michael Lummis Publisher: Prima Games ISBN: 9780744018912 Category : Computer games Languages : en Pages : 0
Book Description
Covers basic gameplay to advanced features. Master the World of Color: tame new creatures, battle Illagers, explore frozen tundra and burning desert. Includes quick reference charts: find info on every block type, item, recipe, animal, and monster in the game.
Author: BradyGames Publisher: Penguin ISBN: 0744015782 Category : Games & Activities Languages : en Pages : 210
Book Description
The Minecraft phenomenon has exploded into a worldwide sensation, delighting seasoned video gamers as well as newcomers of all ages. This open-world game of building with textured blocks, exploration, crafting, resource gathering, and combat encourages unlimited creativity, which explains its vast appeal. With each new update, Minecraft offers an increasingly rich feature set-Mastering Minecraft from BradyGames introduces players to this global blockbuster and teaches them to master its charming world!
Author: Stephen O'Brien Publisher: Pearson Education ISBN: 078975357X Category : Games & Activities Languages : en Pages : 366
Book Description
Provides readers with tips, techniques, and strategies for Minecraft, including how to register for the game, customize the experience, and create new worlds.
Author: Andri Gerber Publisher: Transcript Verlag, Roswitha Gost, Sigrid Nokel u. Dr. Karin Werner ISBN: 9783837648027 Category : Languages : en Pages : 346
Book Description
What consequences does the design of the virtual yield for architecture and to what extent can architecture be used to turn game-worlds into sustainable places in "reality"? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with architecture.
Author: Suvrit Sra Publisher: MIT Press ISBN: 026201646X Category : Computers Languages : en Pages : 509
Book Description
An up-to-date account of the interplay between optimization and machine learning, accessible to students and researchers in both communities. The interplay between optimization and machine learning is one of the most important developments in modern computational science. Optimization formulations and methods are proving to be vital in designing algorithms to extract essential knowledge from huge volumes of data. Machine learning, however, is not simply a consumer of optimization technology but a rapidly evolving field that is itself generating new optimization ideas. This book captures the state of the art of the interaction between optimization and machine learning in a way that is accessible to researchers in both fields. Optimization approaches have enjoyed prominence in machine learning because of their wide applicability and attractive theoretical properties. The increasing complexity, size, and variety of today's machine learning models call for the reassessment of existing assumptions. This book starts the process of reassessment. It describes the resurgence in novel contexts of established frameworks such as first-order methods, stochastic approximations, convex relaxations, interior-point methods, and proximal methods. It also devotes attention to newer themes such as regularized optimization, robust optimization, gradient and subgradient methods, splitting techniques, and second-order methods. Many of these techniques draw inspiration from other fields, including operations research, theoretical computer science, and subfields of optimization. The book will enrich the ongoing cross-fertilization between the machine learning community and these other fields, and within the broader optimization community.
Author: Robert Biel Publisher: UCL Press ISBN: 191130707X Category : Business & Economics Languages : en Pages : 154
Book Description
Faced with a global threat to food security, it is perfectly possible that society will respond, not by a dystopian disintegration, but rather by reasserting co-operative traditions. This book, by a leading expert in urban agriculture, offers a genuine solution to today’s global food crisis. By contributing more to feeding themselves, cities can allow breathing space for the rural sector to convert to more organic sustainable approaches. Biel’s approach connects with current debates about agroecology and food sovereignty, asks key questions, and proposes lines of future research. He suggests that today’s food insecurity – manifested in a regime of wildly fluctuating prices – reflects not just temporary stresses in the existing mode of production, but more profoundly the troubled process of generating a new one. He argues that the solution cannot be implemented at a merely technical or political level: the force of change can only be driven by the kind of social movements which are now daring to challenge the existing unsustainable order.Drawing on both his academic research and teaching, and 15 years’ experience as a practicing urban farmer, Biel brings a unique interdisciplinary approach to this key global issue, creating a dialogue between the physical and social sciences
Author: Prima Games Publisher: Prima Games ISBN: 9780744019322 Category : Nintendo video games Languages : en Pages : 0
Book Description
Follow Mario as he journeys through the expansive kingdoms of Super Mario Odyssey with his new ally, the heroic, hat-shaped Cappy! This collectible, hardcover travel companion is a must-have for Mario fans of all ages! Beautiful screenshots, commentary by well-seasoned travelers, and a ton of selfies by your favorite moustached hero provide everything a discerning traveler needs to make the most of their journey: See all the sights!; Meet all the locals!; Get your hands on the best souvenirs!
Author: Souvik Mukherjee Publisher: Springer ISBN: 3319548220 Category : Social Science Languages : en Pages : 126
Book Description
This book focuses on the almost entirely neglected treatment of empire and colonialism in videogames. From its inception in the nineties, Game Studies has kept away from these issues despite the early popularity of videogame franchises such as Civilization and Age of Empire. This book examines the complex ways in which some videogames construct conceptions of spatiality, political systems, ethics and society that are often deeply imbued with colonialism. Moving beyond questions pertaining to European and American gaming cultures, this book addresses issues that relate to a global audience – including, especially, the millions who play videogames in the formerly colonised countries, seeking to make a timely intervention by creating a larger awareness of global cultural issues in videogame research. Addressing a major gap in Game Studies research, this book will connect to discourses of post-colonial theory at large and thereby, provide another entry-point for this new medium of digital communication into larger Humanities discourses.