Author: Krista Dunk
Publisher: WestBow Press
ISBN: 1449715834
Category : Religion
Languages : en
Pages : 224
Book Description
Your journey to discover Gods calling for your life starts today! The expression of your gift is an act of worship to God. Krista Dunk You've probably heard that God has a special plan for your life, right? However, you may not have any idea what that plan is or how to discover it. Or maybe you have discovered a Sunday morning calling, but Monday to Saturday feels dry and unsatisfying. Unfortunately, that is a familiar story for too many of us - Gods people. Step Out and Take Your Place gives you the practical, how-to information you need to find out what gifts God has equipped you with and what they're for. Action steps, assessment tools, advice, biblical references, compelling real-life stories, how to seek God for His plan, and much more is includedall designed to help you Step Out and Take Your Place. It's time to step out. Are you ready? In one of the most authentic voices I have ever encountered, Krista delivers the encouragement, inspiration and tools for anyone who has ever struggled with finding purpose, asked what now or whats next, or trembled over the question, Who, me? If you have wondered about your gifts or how to honor them with your life, this is your book. It is a blessing, beginning with page 1. Dondi Scumaci, Author of the Designed for Success book series
The Untold History of Japanese Game Developers
Author: John Szczepaniak
Publisher: Createspace Independent Publishing Platform
ISBN: 9781518655319
Category : Computer games
Languages : en
Pages : 0
Book Description
Detailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781518655319
Category : Computer games
Languages : en
Pages : 0
Book Description
Detailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.
Step out and Take Your Place
Author: Krista Dunk
Publisher: WestBow Press
ISBN: 1449715834
Category : Religion
Languages : en
Pages : 224
Book Description
Your journey to discover Gods calling for your life starts today! The expression of your gift is an act of worship to God. Krista Dunk You've probably heard that God has a special plan for your life, right? However, you may not have any idea what that plan is or how to discover it. Or maybe you have discovered a Sunday morning calling, but Monday to Saturday feels dry and unsatisfying. Unfortunately, that is a familiar story for too many of us - Gods people. Step Out and Take Your Place gives you the practical, how-to information you need to find out what gifts God has equipped you with and what they're for. Action steps, assessment tools, advice, biblical references, compelling real-life stories, how to seek God for His plan, and much more is includedall designed to help you Step Out and Take Your Place. It's time to step out. Are you ready? In one of the most authentic voices I have ever encountered, Krista delivers the encouragement, inspiration and tools for anyone who has ever struggled with finding purpose, asked what now or whats next, or trembled over the question, Who, me? If you have wondered about your gifts or how to honor them with your life, this is your book. It is a blessing, beginning with page 1. Dondi Scumaci, Author of the Designed for Success book series
Publisher: WestBow Press
ISBN: 1449715834
Category : Religion
Languages : en
Pages : 224
Book Description
Your journey to discover Gods calling for your life starts today! The expression of your gift is an act of worship to God. Krista Dunk You've probably heard that God has a special plan for your life, right? However, you may not have any idea what that plan is or how to discover it. Or maybe you have discovered a Sunday morning calling, but Monday to Saturday feels dry and unsatisfying. Unfortunately, that is a familiar story for too many of us - Gods people. Step Out and Take Your Place gives you the practical, how-to information you need to find out what gifts God has equipped you with and what they're for. Action steps, assessment tools, advice, biblical references, compelling real-life stories, how to seek God for His plan, and much more is includedall designed to help you Step Out and Take Your Place. It's time to step out. Are you ready? In one of the most authentic voices I have ever encountered, Krista delivers the encouragement, inspiration and tools for anyone who has ever struggled with finding purpose, asked what now or whats next, or trembled over the question, Who, me? If you have wondered about your gifts or how to honor them with your life, this is your book. It is a blessing, beginning with page 1. Dondi Scumaci, Author of the Designed for Success book series
Debugging Game History
Author: Henry Lowood
Publisher: MIT Press
ISBN: 0262551101
Category : Games & Activities
Languages : en
Pages : 465
Book Description
Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games. Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been fact-by-fact chronicles; fundamental terms of game design and development, technology, and play have rarely been examined in the context of their historical, etymological, and conceptual underpinnings. This volume attempts to “debug” the flawed historiography of video games. It offers original essays on key concepts in game studies, arranged as in a lexicon—from “Amusement Arcade” to “Embodiment” and “Game Art” to “Simulation” and “World Building.” Written by scholars and practitioners from a variety of disciplines, including game development, curatorship, media archaeology, cultural studies, and technology studies, the essays offer a series of distinctive critical “takes” on historical topics. The majority of essays look at game history from the outside in; some take deep dives into the histories of play and simulation to provide context for the development of electronic and digital games; others take on such technological components of games as code and audio. Not all essays are history or historical etymology—there is an analysis of game design, and a discussion of intellectual property—but they nonetheless raise questions for historians to consider. Taken together, the essays offer a foundation for the emerging study of game history. Contributors Marcelo Aranda, Brooke Belisle, Caetlin Benson-Allott, Stephanie Boluk, Jennifer deWinter, J. P. Dyson, Kate Edwards, Mary Flanagan, Jacob Gaboury, William Gibbons, Raiford Guins, Erkki Huhtamo, Don Ihde, Jon Ippolito, Katherine Isbister, Mikael Jakobsson, Steven E. Jones, Jesper Juul, Eric Kaltman, Matthew G. Kirschenbaum, Carly A. Kocurek, Peter Krapp, Patrick LeMieux, Henry Lowood, Esther MacCallum-Stewart, Ken S. McAllister, Nick Monfort, David Myers, James Newman, Jenna Ng, Michael Nitsche, Laine Nooney, Hector Postigo, Jas Purewal, Reneé H. Reynolds, Judd Ethan Ruggill, Marie-Laure Ryan, Katie Salen Tekinbaş, Anastasia Salter, Mark Sample, Bobby Schweizer, John Sharp, Miguel Sicart, Rebecca Elisabeth Skinner, Melanie Swalwell, David Thomas, Samuel Tobin, Emma Witkowski, Mark J.P. Wolf
Publisher: MIT Press
ISBN: 0262551101
Category : Games & Activities
Languages : en
Pages : 465
Book Description
Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games. Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been fact-by-fact chronicles; fundamental terms of game design and development, technology, and play have rarely been examined in the context of their historical, etymological, and conceptual underpinnings. This volume attempts to “debug” the flawed historiography of video games. It offers original essays on key concepts in game studies, arranged as in a lexicon—from “Amusement Arcade” to “Embodiment” and “Game Art” to “Simulation” and “World Building.” Written by scholars and practitioners from a variety of disciplines, including game development, curatorship, media archaeology, cultural studies, and technology studies, the essays offer a series of distinctive critical “takes” on historical topics. The majority of essays look at game history from the outside in; some take deep dives into the histories of play and simulation to provide context for the development of electronic and digital games; others take on such technological components of games as code and audio. Not all essays are history or historical etymology—there is an analysis of game design, and a discussion of intellectual property—but they nonetheless raise questions for historians to consider. Taken together, the essays offer a foundation for the emerging study of game history. Contributors Marcelo Aranda, Brooke Belisle, Caetlin Benson-Allott, Stephanie Boluk, Jennifer deWinter, J. P. Dyson, Kate Edwards, Mary Flanagan, Jacob Gaboury, William Gibbons, Raiford Guins, Erkki Huhtamo, Don Ihde, Jon Ippolito, Katherine Isbister, Mikael Jakobsson, Steven E. Jones, Jesper Juul, Eric Kaltman, Matthew G. Kirschenbaum, Carly A. Kocurek, Peter Krapp, Patrick LeMieux, Henry Lowood, Esther MacCallum-Stewart, Ken S. McAllister, Nick Monfort, David Myers, James Newman, Jenna Ng, Michael Nitsche, Laine Nooney, Hector Postigo, Jas Purewal, Reneé H. Reynolds, Judd Ethan Ruggill, Marie-Laure Ryan, Katie Salen Tekinbaş, Anastasia Salter, Mark Sample, Bobby Schweizer, John Sharp, Miguel Sicart, Rebecca Elisabeth Skinner, Melanie Swalwell, David Thomas, Samuel Tobin, Emma Witkowski, Mark J.P. Wolf
Story of My Life
Author: Hank Greenberg
Publisher: Rowman & Littlefield
ISBN: 1566638372
Category : Biography & Autobiography
Languages : en
Pages : 322
Book Description
Once in a great while there appears a baseball player who transcends the game and earns universal admiration from his fellow players, from fans, and from the American people. Such a man was Hank Greenberg, whose dynamic life and legendary career are among baseball's most inspiring stories. The Story of My Life tells the story of this extraordinary man in his own words, describing his childhood as the son of Eastern European immigrants in New York; his spectacular baseball career as one of the greatest home-run hitters of all time and later as a manager and owner; his heroic service in World War II; and his courageous struggle with cancer. Tall, handsome, and uncommonly good-natured, Greenberg was a secular Jew who, during a time of widespread religious bigotry in America, stood up for his beliefs. Throughout a lifetime of anti-Semitic abuse he maintained his dignity, becoming in the process a hero for Jews throughout America and the first Jewish ballplayer elected to the Baseball Hall of Fame.
Publisher: Rowman & Littlefield
ISBN: 1566638372
Category : Biography & Autobiography
Languages : en
Pages : 322
Book Description
Once in a great while there appears a baseball player who transcends the game and earns universal admiration from his fellow players, from fans, and from the American people. Such a man was Hank Greenberg, whose dynamic life and legendary career are among baseball's most inspiring stories. The Story of My Life tells the story of this extraordinary man in his own words, describing his childhood as the son of Eastern European immigrants in New York; his spectacular baseball career as one of the greatest home-run hitters of all time and later as a manager and owner; his heroic service in World War II; and his courageous struggle with cancer. Tall, handsome, and uncommonly good-natured, Greenberg was a secular Jew who, during a time of widespread religious bigotry in America, stood up for his beliefs. Throughout a lifetime of anti-Semitic abuse he maintained his dignity, becoming in the process a hero for Jews throughout America and the first Jewish ballplayer elected to the Baseball Hall of Fame.
High Score: The Players and People Behind the Games
Author: Kaitlyn Duling
Publisher: Carson-Dellosa Publishing
ISBN: 1731649843
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
Book Features: • Ages 8-14, Grades 3-8 • 32 pages, 7 inches x 9 inches • Simple, easy-to-read pages with full-color pictures • Includes pre- and post-reading activities • Reading/teaching tips and glossary included Gaming and eSports: In High Score: The Players and People Behind the Games, 3rd—8th graders enter an exciting world with the most famous gamers, eSports celebrities, and well-known video game designers! Paving The Way: Young readers learn about top record-holders, highest earners, and other video game “greats” from across the country. Your child will discover interesting facts about their favorite gamers, eSport celebrities, designers, and more! Build Reading Skills: This engaging 32-page children’s book will help your child improve comprehension and build confidence with guided pre- and post-reading questions and fun activities. Leveled Books: Part of the Gaming and Esports series, the lower reading level text and full-color pictures make this children’s book an engaging read with fun and interesting facts about your child’s favorite gamers. Why Rourke Educational Media: Since 1980, Rourke Publishing Company has specialized in publishing engaging and diverse non-fiction and fiction books for children in a wide range of subjects that support reading success on a level that has no limits.
Publisher: Carson-Dellosa Publishing
ISBN: 1731649843
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
Book Features: • Ages 8-14, Grades 3-8 • 32 pages, 7 inches x 9 inches • Simple, easy-to-read pages with full-color pictures • Includes pre- and post-reading activities • Reading/teaching tips and glossary included Gaming and eSports: In High Score: The Players and People Behind the Games, 3rd—8th graders enter an exciting world with the most famous gamers, eSports celebrities, and well-known video game designers! Paving The Way: Young readers learn about top record-holders, highest earners, and other video game “greats” from across the country. Your child will discover interesting facts about their favorite gamers, eSport celebrities, designers, and more! Build Reading Skills: This engaging 32-page children’s book will help your child improve comprehension and build confidence with guided pre- and post-reading questions and fun activities. Leveled Books: Part of the Gaming and Esports series, the lower reading level text and full-color pictures make this children’s book an engaging read with fun and interesting facts about your child’s favorite gamers. Why Rourke Educational Media: Since 1980, Rourke Publishing Company has specialized in publishing engaging and diverse non-fiction and fiction books for children in a wide range of subjects that support reading success on a level that has no limits.
A Successful Formula
Author: Reginald Murray
Publisher: iUniverse
ISBN: 1462036007
Category : Self-Help
Languages : en
Pages : 174
Book Description
A Successful Formula is a motivational book about making significant strides and major changes in our lives. It provides concrete, specific examples about people--past and present--and their unique life's experiences, who were influential in shaping our society. It shows how to not use violence as your measuring stick, overcoming unfairness, and being consistent in your endeavours. For example, if you've hit rock bottom, then it will guide you on how to climb out of your predicaments and get your life back on track.
Publisher: iUniverse
ISBN: 1462036007
Category : Self-Help
Languages : en
Pages : 174
Book Description
A Successful Formula is a motivational book about making significant strides and major changes in our lives. It provides concrete, specific examples about people--past and present--and their unique life's experiences, who were influential in shaping our society. It shows how to not use violence as your measuring stick, overcoming unfairness, and being consistent in your endeavours. For example, if you've hit rock bottom, then it will guide you on how to climb out of your predicaments and get your life back on track.
Popular Science
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 252
Book Description
Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.
Publisher:
ISBN:
Category :
Languages : en
Pages : 252
Book Description
Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.
How We Played
Author: Caroline Goodfellow
Publisher: The History Press
ISBN: 0752489828
Category : History
Languages : en
Pages : 184
Book Description
Games make up a huge part of childhood, and memories of specific games stay with us throughout our lives. They form an integral part of growing up and stimulate imagination and creativity. From hide and seek to complex card and board games, street games that require no equipment to elaborate rainy day amusements, we all have experience of entertaining ourselves as children. In this fascinating trip down memory lane Caroline Goodfellow explores the history of childhood games and how they have changed throughout the ages. From ancient board games to childhood pastimes of the Middle Ages through to the street games of the 1950s and ’60s and the experiences of children in the current decade, she delves into the differences between games over time and region. Bound to awaken pleasant memories, Games of Childhood Past transports the reader to another time, providing a nostalgic look at how we played.
Publisher: The History Press
ISBN: 0752489828
Category : History
Languages : en
Pages : 184
Book Description
Games make up a huge part of childhood, and memories of specific games stay with us throughout our lives. They form an integral part of growing up and stimulate imagination and creativity. From hide and seek to complex card and board games, street games that require no equipment to elaborate rainy day amusements, we all have experience of entertaining ourselves as children. In this fascinating trip down memory lane Caroline Goodfellow explores the history of childhood games and how they have changed throughout the ages. From ancient board games to childhood pastimes of the Middle Ages through to the street games of the 1950s and ’60s and the experiences of children in the current decade, she delves into the differences between games over time and region. Bound to awaken pleasant memories, Games of Childhood Past transports the reader to another time, providing a nostalgic look at how we played.