Author: Sylvia Todd
Publisher:
ISBN: 9780989151160
Category : Arduino (Programmable controller)
Languages : en
Pages : 0
Book Description
In this super fun book, Sylvia teaches you to understand Arduino microcontroller programming by inventing an adjustable strobe and two digital musical instruments you can play! Along the way, you'll learn a lot about electronics, coding, science, and engineering.Written and illustrated by a kid, for kids of all ages, Sylvia's whimsical graphics and clever explanations make powerful STEM (Science, Technology, Engineering, and Math) concepts accessible and fun.
Sylvia's Super-awesome Project Book
Author: Sylvia Todd
Publisher:
ISBN: 9780989151160
Category : Arduino (Programmable controller)
Languages : en
Pages : 0
Book Description
In this super fun book, Sylvia teaches you to understand Arduino microcontroller programming by inventing an adjustable strobe and two digital musical instruments you can play! Along the way, you'll learn a lot about electronics, coding, science, and engineering.Written and illustrated by a kid, for kids of all ages, Sylvia's whimsical graphics and clever explanations make powerful STEM (Science, Technology, Engineering, and Math) concepts accessible and fun.
Publisher:
ISBN: 9780989151160
Category : Arduino (Programmable controller)
Languages : en
Pages : 0
Book Description
In this super fun book, Sylvia teaches you to understand Arduino microcontroller programming by inventing an adjustable strobe and two digital musical instruments you can play! Along the way, you'll learn a lot about electronics, coding, science, and engineering.Written and illustrated by a kid, for kids of all ages, Sylvia's whimsical graphics and clever explanations make powerful STEM (Science, Technology, Engineering, and Math) concepts accessible and fun.
Arduino for Kids
Author: Priya Kuber
Publisher: Packt Publishing Ltd
ISBN: 1785882228
Category : Computers
Languages : en
Pages : 208
Book Description
A cool guide to help kids develop robots and electronics About This Book Get clearly-written code with descriptions and comments that explain each code section The book comes with separate code files, one entire program at a time, as well as many diagrams and separate downloadable files that contain colored photos explaining steps in the book Kids can build multiple projects during the course of the book; by the end, they will have working projects of their own Who This Book Is For This book is for children aged 9 and up, and their parents, who may or may not have a technical background. This book is tailored around the central idea of introducing electronics as a fun and a curiosity-inducing exercise. This book can act as a bonding exercise between parent and child over a single weekend. What You Will Learn Write simple programs using variables, functions, loops, arrays, and libraries Set up the Arduino and understand its internal functioning Get to grips with connections in electronics and arrive at ways to connect various components yourself Delve into various sensors and their selection and build your own sensor Unravel the concept of resistors and capacitors along with understanding the physics of electronics Become an inventor through interactive exercises (such as making a friend happy with a proximity sensor, and giving "life" to a plant) In Detail The mission of this book is to integrate technology with the tools that children already use for crafts so that they feel that the technology is an extension of their playtime. We use coding, sensors, and micro-controllers integrated with art and craft supplies, origami, and Playdough. There are 10 fun-filled chapters that talk to children directly, and give clear instructions for non-technical parents too. We use Arduino as the controller of choice due to its easy availability and large community. By the end of the book, children will comfortably be able to set up their Arduino, read and understand code, manipulate code, and ultimately write their own code for projects. They will also be able to use basic sensors and know how components connect to each other. All the learning takes place with lots of colorful pictures and the circuits are neatly presented using wiring. Style and approach This book will show you the glamour of common and easily available sensors, so that kids and parents waste no time searching for parts. We provide simple yet fun projects with step-by-step instructions that make it easy to get hands-on.
Publisher: Packt Publishing Ltd
ISBN: 1785882228
Category : Computers
Languages : en
Pages : 208
Book Description
A cool guide to help kids develop robots and electronics About This Book Get clearly-written code with descriptions and comments that explain each code section The book comes with separate code files, one entire program at a time, as well as many diagrams and separate downloadable files that contain colored photos explaining steps in the book Kids can build multiple projects during the course of the book; by the end, they will have working projects of their own Who This Book Is For This book is for children aged 9 and up, and their parents, who may or may not have a technical background. This book is tailored around the central idea of introducing electronics as a fun and a curiosity-inducing exercise. This book can act as a bonding exercise between parent and child over a single weekend. What You Will Learn Write simple programs using variables, functions, loops, arrays, and libraries Set up the Arduino and understand its internal functioning Get to grips with connections in electronics and arrive at ways to connect various components yourself Delve into various sensors and their selection and build your own sensor Unravel the concept of resistors and capacitors along with understanding the physics of electronics Become an inventor through interactive exercises (such as making a friend happy with a proximity sensor, and giving "life" to a plant) In Detail The mission of this book is to integrate technology with the tools that children already use for crafts so that they feel that the technology is an extension of their playtime. We use coding, sensors, and micro-controllers integrated with art and craft supplies, origami, and Playdough. There are 10 fun-filled chapters that talk to children directly, and give clear instructions for non-technical parents too. We use Arduino as the controller of choice due to its easy availability and large community. By the end of the book, children will comfortably be able to set up their Arduino, read and understand code, manipulate code, and ultimately write their own code for projects. They will also be able to use basic sensors and know how components connect to each other. All the learning takes place with lots of colorful pictures and the circuits are neatly presented using wiring. Style and approach This book will show you the glamour of common and easily available sensors, so that kids and parents waste no time searching for parts. We provide simple yet fun projects with step-by-step instructions that make it easy to get hands-on.
Arduino Project Handbook
Author: Mark Geddes
Publisher: No Starch Press
ISBN: 1593276907
Category : Computers
Languages : en
Pages : 273
Book Description
Arduino Project Handbook is a beginner-friendly collection of electronics projects using the low-cost Arduino board. With just a handful of components, an Arduino, and a computer, you’ll learn to build and program everything from light shows to arcade games to an ultrasonic security system. First you’ll get set up with an introduction to the Arduino and valuable advice on tools and components. Then you can work through the book in order or just jump to projects that catch your eye. Each project includes simple instructions, colorful photos and circuit diagrams, and all necessary code. Arduino Project Handbook is a fast and fun way to get started with microcontrollers that’s perfect for beginners, hobbyists, parents, and educators. Uses the Arduino Uno board.
Publisher: No Starch Press
ISBN: 1593276907
Category : Computers
Languages : en
Pages : 273
Book Description
Arduino Project Handbook is a beginner-friendly collection of electronics projects using the low-cost Arduino board. With just a handful of components, an Arduino, and a computer, you’ll learn to build and program everything from light shows to arcade games to an ultrasonic security system. First you’ll get set up with an introduction to the Arduino and valuable advice on tools and components. Then you can work through the book in order or just jump to projects that catch your eye. Each project includes simple instructions, colorful photos and circuit diagrams, and all necessary code. Arduino Project Handbook is a fast and fun way to get started with microcontrollers that’s perfect for beginners, hobbyists, parents, and educators. Uses the Arduino Uno board.
Arduino Junior
Author: A Ayiez Zarqali
Publisher:
ISBN: 9781711181073
Category :
Languages : en
Pages : 92
Book Description
This module was written in accordance with the Curriculum and Assessment Standard Document for the subject of Technology Design (RBT). This module strengthens and equips junior readers aged between 4 to 15 years old with the knowledge and skills to learn electronic topics. This module is specially designed for readers with beginner knowledge in programming and microprocessor use. This book is specially designed for UNO Maker boards. This module can also be used for all Arduino UNO compatible microprocessor boards, such as CT-UNO. This book is usually accompanied by a set of student modules that can be used in conjunction with the tutor module. This module is built and written by teachers, for teachers; in collaboration with GMN Technologies Academy.GMN Academy is a social enterprise based in Malaysia. The current Academy is founded by 4 high school teachers whose mission is to provide quality and relevant STEM education for the underprivileged. Arduino emphasizes the spirit and principles of Open Source. The capital is also issued on the same principle.
Publisher:
ISBN: 9781711181073
Category :
Languages : en
Pages : 92
Book Description
This module was written in accordance with the Curriculum and Assessment Standard Document for the subject of Technology Design (RBT). This module strengthens and equips junior readers aged between 4 to 15 years old with the knowledge and skills to learn electronic topics. This module is specially designed for readers with beginner knowledge in programming and microprocessor use. This book is specially designed for UNO Maker boards. This module can also be used for all Arduino UNO compatible microprocessor boards, such as CT-UNO. This book is usually accompanied by a set of student modules that can be used in conjunction with the tutor module. This module is built and written by teachers, for teachers; in collaboration with GMN Technologies Academy.GMN Academy is a social enterprise based in Malaysia. The current Academy is founded by 4 high school teachers whose mission is to provide quality and relevant STEM education for the underprivileged. Arduino emphasizes the spirit and principles of Open Source. The capital is also issued on the same principle.
Sylvia Beach And The Lost Generation
Author: Riley Noel Fitch
Publisher: W. W. Norton & Company
ISBN: 9780393302318
Category : Biography & Autobiography
Languages : en
Pages : 454
Book Description
Noel Riley Fitch has written a perfect book, full to the brim with literary history, correct and whole-hearted both in statement and in implication. She makes me feel and remember a good many things that happened before and after my time. I'm glad to have lived long enough to read it. --Glenway Wescott
Publisher: W. W. Norton & Company
ISBN: 9780393302318
Category : Biography & Autobiography
Languages : en
Pages : 454
Book Description
Noel Riley Fitch has written a perfect book, full to the brim with literary history, correct and whole-hearted both in statement and in implication. She makes me feel and remember a good many things that happened before and after my time. I'm glad to have lived long enough to read it. --Glenway Wescott
Invent to Learn
Author: Sylvia Libow Martinez
Publisher:
ISBN: 9780997554373
Category : Maker movement in education
Languages : en
Pages : 324
Book Description
A new and expanded edition of one of the decade's most influential education books. In this practical guide, Sylvia Martinez and Gary Stager provide K-12 educators with the how, why, and cool stuff that supports making in the classroom, library, makerspace, or anywhere learners learn.
Publisher:
ISBN: 9780997554373
Category : Maker movement in education
Languages : en
Pages : 324
Book Description
A new and expanded edition of one of the decade's most influential education books. In this practical guide, Sylvia Martinez and Gary Stager provide K-12 educators with the how, why, and cool stuff that supports making in the classroom, library, makerspace, or anywhere learners learn.
Meaningful Making
Author: Paulo Blikstein
Publisher:
ISBN: 9780989151191
Category : Activity programs in education
Languages : en
Pages : 158
Book Description
The FabLearn Fellows share inspirational ideas from their learning spaces, assessment strategies and recommended projects across a broad range of age levels. Illustrated with color photos of real student work, the Fellows take you on a tour of the future of learning, where children make sense of the world by making things that matter.
Publisher:
ISBN: 9780989151191
Category : Activity programs in education
Languages : en
Pages : 158
Book Description
The FabLearn Fellows share inspirational ideas from their learning spaces, assessment strategies and recommended projects across a broad range of age levels. Illustrated with color photos of real student work, the Fellows take you on a tour of the future of learning, where children make sense of the world by making things that matter.
The Collection Program in Schools
Author: Marcia A. Mardis
Publisher: Bloomsbury Publishing USA
ISBN: 161069824X
Category : Language Arts & Disciplines
Languages : en
Pages : 356
Book Description
This thorough treatment of collection development will serve school library educators and students as well as practicing school librarians, providing quick access to information that is both immediately useful and helpful as unforeseen situations arise. Our digitally rich world changes quickly and contains more information resources than ever before; as a result, school librarians are tasked with the enormous challenge of curating a diverse, high-quality, and up-to-date collection for teachers, students, and administrators to use. This new edition of The Collection Program in Schools gives school librarians the tools to develop and maintain a collection in a constantly changing environment, often with reduced budgets; and to ensure that students can use virtual libraries and have access to all modern media and learning resources. The book logically progresses in its coverage of national and state policy concerns to community needs to the process of collection building and maintenance. Topics covered include key education trends affecting collections, such as digital textbooks and other non-print resources, instructional improvement systems, STEM priorities, and open education resources; the use of school libraries as makerspaces; media type considerations for a range of users; Common Core State Standards and Next Generation Science Standards; and the principles of curation: acquisition, description, organization, promotion, evaluation, and maintenance. This guide is ideal for use in many graduate-level school librarian preparation courses, including classes on school library collection development and school library management.
Publisher: Bloomsbury Publishing USA
ISBN: 161069824X
Category : Language Arts & Disciplines
Languages : en
Pages : 356
Book Description
This thorough treatment of collection development will serve school library educators and students as well as practicing school librarians, providing quick access to information that is both immediately useful and helpful as unforeseen situations arise. Our digitally rich world changes quickly and contains more information resources than ever before; as a result, school librarians are tasked with the enormous challenge of curating a diverse, high-quality, and up-to-date collection for teachers, students, and administrators to use. This new edition of The Collection Program in Schools gives school librarians the tools to develop and maintain a collection in a constantly changing environment, often with reduced budgets; and to ensure that students can use virtual libraries and have access to all modern media and learning resources. The book logically progresses in its coverage of national and state policy concerns to community needs to the process of collection building and maintenance. Topics covered include key education trends affecting collections, such as digital textbooks and other non-print resources, instructional improvement systems, STEM priorities, and open education resources; the use of school libraries as makerspaces; media type considerations for a range of users; Common Core State Standards and Next Generation Science Standards; and the principles of curation: acquisition, description, organization, promotion, evaluation, and maintenance. This guide is ideal for use in many graduate-level school librarian preparation courses, including classes on school library collection development and school library management.
Arduino
Author: Terence O'Neill
Publisher: Cherry Lake
ISBN: 1624312039
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
The Arduino is a small inexpensive computer that can be used to build and program almost anything a maker can imagine. Readers will discover new processes, integrate visual information with text, and learn technical word meanings as they read the history of the Arduino and see how makers have put it to use in their inventions. They will also find out how to set up and program their own Arduino devices.
Publisher: Cherry Lake
ISBN: 1624312039
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
The Arduino is a small inexpensive computer that can be used to build and program almost anything a maker can imagine. Readers will discover new processes, integrate visual information with text, and learn technical word meanings as they read the history of the Arduino and see how makers have put it to use in their inventions. They will also find out how to set up and program their own Arduino devices.
Robot Builder
Author: Thomas Messerschmidt
Publisher: Pearson Education
ISBN: 0789751496
Category : Computers
Languages : en
Pages : 444
Book Description
This easy tutorial explains all aspects of robot building. It teaches basic robot programming, and gives you all the cut-and-paste code you'll need for some pretty sophisticated projects
Publisher: Pearson Education
ISBN: 0789751496
Category : Computers
Languages : en
Pages : 444
Book Description
This easy tutorial explains all aspects of robot building. It teaches basic robot programming, and gives you all the cut-and-paste code you'll need for some pretty sophisticated projects