Author: Graham O. Wilson
Publisher:
ISBN: 9781688596375
Category :
Languages : en
Pages : 46
Book Description
If you are looking for a great guide, or want to take your Super Mario Maker 2 level-making skills to new heights, we have put together a complete guide for Super Mario Maker 2. This is a Beginners guide with update Tips, tricks and Strategy for creating cool stuff in Super Mario Maker 2.Get a copy now.
Super Mario Maker 2 Beginners Guide
Author: Graham O. Wilson
Publisher:
ISBN: 9781688596375
Category :
Languages : en
Pages : 46
Book Description
If you are looking for a great guide, or want to take your Super Mario Maker 2 level-making skills to new heights, we have put together a complete guide for Super Mario Maker 2. This is a Beginners guide with update Tips, tricks and Strategy for creating cool stuff in Super Mario Maker 2.Get a copy now.
Publisher:
ISBN: 9781688596375
Category :
Languages : en
Pages : 46
Book Description
If you are looking for a great guide, or want to take your Super Mario Maker 2 level-making skills to new heights, we have put together a complete guide for Super Mario Maker 2. This is a Beginners guide with update Tips, tricks and Strategy for creating cool stuff in Super Mario Maker 2.Get a copy now.
Super Mario Maker 2 User Guide
Author: Sam O Collins
Publisher:
ISBN: 9781089387213
Category :
Languages : en
Pages : 72
Book Description
Super Mario Maker 2 gives players the tools to make their own levels using power ups, blocks, and enemies from Super Mario history, while also introducing ever before seen things like the Koopa Troopa Car and Twister. It also gives you the option to share your levels via Nintendo Switch Online; as well as play, rate, and download levels made by players all over the world. This game indeed offers near endless possibilities for creating the Mario courses of your dreams. However, the sheer amount of options in Nintendo's excellent new level-creating game can be overwhelming and there are plenty of hidden creation tools that the game doesn't explicitly call out. Whether you're looking to make your first courses or want to take your level-making skills to new heights, we have put together 280 ESSENTIAL tips for creating cool stuff in Super Mario Maker 2. Get this guide now and become a Pro in super mario maker 2.
Publisher:
ISBN: 9781089387213
Category :
Languages : en
Pages : 72
Book Description
Super Mario Maker 2 gives players the tools to make their own levels using power ups, blocks, and enemies from Super Mario history, while also introducing ever before seen things like the Koopa Troopa Car and Twister. It also gives you the option to share your levels via Nintendo Switch Online; as well as play, rate, and download levels made by players all over the world. This game indeed offers near endless possibilities for creating the Mario courses of your dreams. However, the sheer amount of options in Nintendo's excellent new level-creating game can be overwhelming and there are plenty of hidden creation tools that the game doesn't explicitly call out. Whether you're looking to make your first courses or want to take your level-making skills to new heights, we have put together 280 ESSENTIAL tips for creating cool stuff in Super Mario Maker 2. Get this guide now and become a Pro in super mario maker 2.
The Maker Magician's Handbook
Author: Mario Marchese
Publisher: Maker Media, Inc.
ISBN: 1680456547
Category : Juvenile Nonfiction
Languages : en
Pages : 122
Book Description
To get started, you'll need only what you can usually find in your home: items like paper, ziploc bags, index cards, coloring utensils, pencils, rubberbands, scissors, etc. As we progress in the world of making magic, we'll explore how to use 3D design tools like Tinkercad (you can register for a free account at tinkercad.com). You don't need a 3D printer in your home! Libraries, schools, and makerspaces around the world have 3D printers you can use! We'll explore simple programming using Arduino!
Publisher: Maker Media, Inc.
ISBN: 1680456547
Category : Juvenile Nonfiction
Languages : en
Pages : 122
Book Description
To get started, you'll need only what you can usually find in your home: items like paper, ziploc bags, index cards, coloring utensils, pencils, rubberbands, scissors, etc. As we progress in the world of making magic, we'll explore how to use 3D design tools like Tinkercad (you can register for a free account at tinkercad.com). You don't need a 3D printer in your home! Libraries, schools, and makerspaces around the world have 3D printers you can use! We'll explore simple programming using Arduino!
The Perfect Loaf
Author: Maurizio Leo
Publisher: Clarkson Potter
ISBN: 0593138422
Category : Cooking
Languages : en
Pages : 433
Book Description
JAMES BEARD AWARD WINNER • IACP AWARD WINNER • NEW YORK TIMES BESTSELLER • A dynamic, authoritative sourdough baking bible for those looking to build confidence in the craft with a wide range of foolproof recipes, from pan loaves to pizza to doughnuts, by the beloved blogger and resident bread baker at Food52 “Maurizio Leo has given all bread-heads, whether newbies or experienced bakers, the ideal gift.”—Peter Reinhart, author of The Bread Baker’s Apprentice and host of Pizza Quest ONE OF SAVEUR'S BEST COOKBOOKS OF THE YEAR Maurizio Leo’s blog The Perfect Loaf is the go-to destination on the internet for beginner sourdough bakers. He now brings his impeccably detailed techniques, foolproof recipes, and generous teaching style to a groundbreaking debut cookbook that delves into the absolute fundamentals of sourdough—plus the tools and confidence to explore beyond. Recipes cover flavorful, crowd-pleasing favorites: Essential freeform loaves: Simple Sourdough, Rosemary & Olive Oil, Extra-Sour Sourdough, Cranberry & Walnut, Demi Baguettes Pan loaves: Everyday Sandwich Bread, Naturally Leavened Brioche, German Whole Rye, Honey Whole Wheat Sandwich Bread Pizza and flatbread: Roman-Style Pan Pizza, Focaccia, Naan, Flour Tortillas, Pita Buns, rolls, and more: Soft Dinner Rolls, Potato Buns, Ciabatta Rolls, English Muffins, Bagels Sweets: Weekend Cinnamon Rolls, Italian Doughnuts, Summer Fruit Sourdough Crostata, Banana Bread, Cinnamon Babka Beginner bakers will have their hands held the entire way, with troubleshooting sections and numerous sidebars answering almost every question they may have—like how to store a sourdough starter long-term, how bakers’ percentages actually work, and a visual guide to common “bread fails” and how to remedy them. Seasoned bakers will relish deep dives into the science behind baking processes and expert information on how to build their “baker’s intuition” and level up by experimenting with hydration, ingredient ratios, freshly milled grains, and specialty flours. Whether you're new to bread baking or a pro, The Perfect Loaf will be your indispensable guide in the kitchen.
Publisher: Clarkson Potter
ISBN: 0593138422
Category : Cooking
Languages : en
Pages : 433
Book Description
JAMES BEARD AWARD WINNER • IACP AWARD WINNER • NEW YORK TIMES BESTSELLER • A dynamic, authoritative sourdough baking bible for those looking to build confidence in the craft with a wide range of foolproof recipes, from pan loaves to pizza to doughnuts, by the beloved blogger and resident bread baker at Food52 “Maurizio Leo has given all bread-heads, whether newbies or experienced bakers, the ideal gift.”—Peter Reinhart, author of The Bread Baker’s Apprentice and host of Pizza Quest ONE OF SAVEUR'S BEST COOKBOOKS OF THE YEAR Maurizio Leo’s blog The Perfect Loaf is the go-to destination on the internet for beginner sourdough bakers. He now brings his impeccably detailed techniques, foolproof recipes, and generous teaching style to a groundbreaking debut cookbook that delves into the absolute fundamentals of sourdough—plus the tools and confidence to explore beyond. Recipes cover flavorful, crowd-pleasing favorites: Essential freeform loaves: Simple Sourdough, Rosemary & Olive Oil, Extra-Sour Sourdough, Cranberry & Walnut, Demi Baguettes Pan loaves: Everyday Sandwich Bread, Naturally Leavened Brioche, German Whole Rye, Honey Whole Wheat Sandwich Bread Pizza and flatbread: Roman-Style Pan Pizza, Focaccia, Naan, Flour Tortillas, Pita Buns, rolls, and more: Soft Dinner Rolls, Potato Buns, Ciabatta Rolls, English Muffins, Bagels Sweets: Weekend Cinnamon Rolls, Italian Doughnuts, Summer Fruit Sourdough Crostata, Banana Bread, Cinnamon Babka Beginner bakers will have their hands held the entire way, with troubleshooting sections and numerous sidebars answering almost every question they may have—like how to store a sourdough starter long-term, how bakers’ percentages actually work, and a visual guide to common “bread fails” and how to remedy them. Seasoned bakers will relish deep dives into the science behind baking processes and expert information on how to build their “baker’s intuition” and level up by experimenting with hydration, ingredient ratios, freshly milled grains, and specialty flours. Whether you're new to bread baking or a pro, The Perfect Loaf will be your indispensable guide in the kitchen.
Mega Man X: Official Complete Works HC
Author: Capcom
Publisher: Udon Entertainment
ISBN: 9781772940756
Category : Computer art
Languages : en
Pages : 0
Book Description
With its unique style and fast-paced action, the popularity of the Mega Man X video game series rivals even that of the classic blue bomber. Mega Man X: Official Complete Works shines the spotlight on 25 years of artwork from this classic series and features character designs, box art, sketches, promo art and many rarely seen art pieces. Artwork of favorites like X, Zero, Axl, Sigma, and tons of evil robot badies are packed into this prestigious collection.
Publisher: Udon Entertainment
ISBN: 9781772940756
Category : Computer art
Languages : en
Pages : 0
Book Description
With its unique style and fast-paced action, the popularity of the Mega Man X video game series rivals even that of the classic blue bomber. Mega Man X: Official Complete Works shines the spotlight on 25 years of artwork from this classic series and features character designs, box art, sketches, promo art and many rarely seen art pieces. Artwork of favorites like X, Zero, Axl, Sigma, and tons of evil robot badies are packed into this prestigious collection.
Super Mario: Bring on the Bad Guys! (Nintendo®)
Author: Courtney Carbone
Publisher: Random House Books for Young Readers
ISBN: 1984849727
Category : Juvenile Fiction
Languages : en
Pages : 50
Book Description
This brand-new full-color activity book with over 500 stickers stars Nintendo's classic team of Mario and Luigi, and their most fearsome foes! Super Mario fans will love this full-color activity book featuring Mario, Luigi, Princess Peach, and all their foes--Bowser, Koopalings, Wario, Waluigi, and more! It's filled with action-packed activities and over 500 stickers for gamers of all ages! Mario made his debut in the 1980s in arcades around the world and has since gone on to star in many adventures, evolving into the beloved icon he is today. He is a video-game sensation, appearing across all genres--from action platformers to sports, kart racing, and beyond.
Publisher: Random House Books for Young Readers
ISBN: 1984849727
Category : Juvenile Fiction
Languages : en
Pages : 50
Book Description
This brand-new full-color activity book with over 500 stickers stars Nintendo's classic team of Mario and Luigi, and their most fearsome foes! Super Mario fans will love this full-color activity book featuring Mario, Luigi, Princess Peach, and all their foes--Bowser, Koopalings, Wario, Waluigi, and more! It's filled with action-packed activities and over 500 stickers for gamers of all ages! Mario made his debut in the 1980s in arcades around the world and has since gone on to star in many adventures, evolving into the beloved icon he is today. He is a video-game sensation, appearing across all genres--from action platformers to sports, kart racing, and beyond.
Live to Tell the Tale
Author: Keith Ammann
Publisher: Gallery / Saga Press
ISBN: 1982122692
Category : Games & Activities
Languages : en
Pages : 240
Book Description
From the author of The Monsters Know What They’re Doing comes an introduction to combat tactics for Dungeons & Dragons players. In his first book, The Monsters Know What They’re Doing (based on his popular blog), Keith Ammann unleashed upon the D&D world a wave of clever, highly evolved monster tactics. Now it’s only fair that he gives players the tools they need to fight back…and prevail! An introduction to combat tactics for fifth-edition Dungeons & Dragons players, Live to Tell the Tale evens the score. It examines the fundamentals of D&D battles: combat roles, party composition, attacking combos, advantage and disadvantage, Stealth and Perception, and more…including the ever-important consideration of how to run away! Don’t worry about creating a mathematically perfect character from square one. Survival isn’t about stats—it’s about behavior! With four turn-by-turn, roll-by-roll, blow-by-blow sample battles, Live to Tell the Tale breaks down how to make the best choices for your cherished characters so that they can survive their adventures, retire upon their accumulated riches, and tell stories about the old days that nobody will ever believe.
Publisher: Gallery / Saga Press
ISBN: 1982122692
Category : Games & Activities
Languages : en
Pages : 240
Book Description
From the author of The Monsters Know What They’re Doing comes an introduction to combat tactics for Dungeons & Dragons players. In his first book, The Monsters Know What They’re Doing (based on his popular blog), Keith Ammann unleashed upon the D&D world a wave of clever, highly evolved monster tactics. Now it’s only fair that he gives players the tools they need to fight back…and prevail! An introduction to combat tactics for fifth-edition Dungeons & Dragons players, Live to Tell the Tale evens the score. It examines the fundamentals of D&D battles: combat roles, party composition, attacking combos, advantage and disadvantage, Stealth and Perception, and more…including the ever-important consideration of how to run away! Don’t worry about creating a mathematically perfect character from square one. Survival isn’t about stats—it’s about behavior! With four turn-by-turn, roll-by-roll, blow-by-blow sample battles, Live to Tell the Tale breaks down how to make the best choices for your cherished characters so that they can survive their adventures, retire upon their accumulated riches, and tell stories about the old days that nobody will ever believe.
Never Deal with a Dragon
Author: Robert N. Charrette
Publisher: Ace Books
ISBN: 9780451450784
Category : Fiction
Languages : en
Pages : 388
Book Description
Publisher: Ace Books
ISBN: 9780451450784
Category : Fiction
Languages : en
Pages : 388
Book Description
The Prop Building Guidebook
Author: Eric Hart
Publisher: Taylor & Francis
ISBN: 1317292812
Category : Performing Arts
Languages : en
Pages : 428
Book Description
Experienced prop maker Eric Hart walks readers through techniques used in historical and contemporary prop making and demonstrates how to apply them to a variety of materials. Hundreds of full-color photographs illustrate the tools and techniques used by professional prop makers throughout the entertainment industry. New features to the second edition include: Updated information on the latest tools and materials used in prop making Both metric and standard measuring units Step-by-step photos on common techniques such as upholstery, mold making, and faux finishing Expanded coverage of thermoplastics, foam, and water-based coatings
Publisher: Taylor & Francis
ISBN: 1317292812
Category : Performing Arts
Languages : en
Pages : 428
Book Description
Experienced prop maker Eric Hart walks readers through techniques used in historical and contemporary prop making and demonstrates how to apply them to a variety of materials. Hundreds of full-color photographs illustrate the tools and techniques used by professional prop makers throughout the entertainment industry. New features to the second edition include: Updated information on the latest tools and materials used in prop making Both metric and standard measuring units Step-by-step photos on common techniques such as upholstery, mold making, and faux finishing Expanded coverage of thermoplastics, foam, and water-based coatings
Beginning C++ Game Programming
Author: John Horton
Publisher: Packt Publishing Ltd
ISBN: 1838647651
Category : Computers
Languages : en
Pages : 746
Book Description
Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019 Key Features Learn game development and C++ with a fun, example-driven approach Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders Discover tips to expand your finished games by thinking critically, technically, and creatively Book Description The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you'll get a fun introduction to game programming by building five fully playable games of increasing complexity. You'll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch What you will learn Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML Explore C++ OOP by building a Pong game Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns Add advanced features to your game using pointers, references, and the STL Scale and reuse your game code by learning modern game programming design patterns Who this book is for This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.
Publisher: Packt Publishing Ltd
ISBN: 1838647651
Category : Computers
Languages : en
Pages : 746
Book Description
Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019 Key Features Learn game development and C++ with a fun, example-driven approach Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders Discover tips to expand your finished games by thinking critically, technically, and creatively Book Description The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you'll get a fun introduction to game programming by building five fully playable games of increasing complexity. You'll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch What you will learn Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML Explore C++ OOP by building a Pong game Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns Add advanced features to your game using pointers, references, and the STL Scale and reuse your game code by learning modern game programming design patterns Who this book is for This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.